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amazon
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ACCESS: Refactor to use Engine debugger
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2020-02-16 13:07:19 +02:00 |
martian
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ACCESS: Add override keywords
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2020-02-09 12:42:41 +01:00 |
video
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ACCESS: Add override keywords
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2020-02-09 12:42:41 +01:00 |
access.cpp
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ACCESS: move debug channels to metaEngineDetection
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2021-05-22 01:34:57 +02:00 |
access.h
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ENGINES: ALL: Move detection_enums -> detection.h
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2020-10-03 14:56:36 +02:00 |
animation.cpp
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ACCESS: Fix some uninitialized variables
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2016-01-29 07:10:32 +01:00 |
animation.h
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JANITORIAL: Remove trailing spaces
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2016-10-09 14:59:58 +02:00 |
asurface.cpp
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JANITORIAL: Remove trailing spaces
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2016-10-09 14:59:58 +02:00 |
asurface.h
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ACCESS: Add override keywords
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2020-02-09 12:42:41 +01:00 |
bubble_box.cpp
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ACCESS: MM: Implement proper game data and fonts in access.dat
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2018-07-20 19:05:56 -07:00 |
bubble_box.h
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ACCESS: Some variable renaming
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2015-07-27 14:54:23 +03:00 |
char.cpp
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ACCESS: Plug memory leak
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2016-05-15 12:29:35 +02:00 |
char.h
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Merge branch 'master' into mm
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2015-07-22 22:43:42 +02:00 |
configure.engine
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ACCESS: build the engine by default
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2015-11-22 19:50:12 +01:00 |
data.cpp
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ACCESS: Some more polishing in the file headers
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2014-12-17 18:27:47 +01:00 |
data.h
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ACCESS: Some more polishing in the file headers
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2014-12-17 18:27:47 +01:00 |
debugger.cpp
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ACCESS: Debugger, call base postEnter
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2020-05-10 23:39:31 +02:00 |
debugger.h
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ACCESS: Add override keywords
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2020-02-09 12:42:41 +01:00 |
decompress.cpp
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JANITORIAL: Remove trailing spaces
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2016-10-09 14:59:58 +02:00 |
decompress.h
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ACCESS: fix valgrind errors in decompressor
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2015-07-05 11:29:35 +02:00 |
detection_tables.h
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ACCESS: Mark Spanish Amazon as supported
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2021-04-15 21:39:19 -07:00 |
detection.cpp
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ACCESS: move debug channels to metaEngineDetection
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2021-05-22 01:34:57 +02:00 |
detection.h
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ENGINES: ALL: Move detection_enums -> detection.h
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2020-10-03 14:56:36 +02:00 |
events.cpp
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ACCESS: replaced magic numbers with contants
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2020-10-20 18:51:47 -07:00 |
events.h
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ACCESS: Changed engine to use Graphics::ManagedSurface
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2016-03-14 20:56:25 -04:00 |
files.cpp
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ACCESS: Changed engine to use Graphics::ManagedSurface
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2016-03-14 20:56:25 -04:00 |
files.h
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JANITORIAL: Remove trailing spaces
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2016-10-09 14:59:58 +02:00 |
font.cpp
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ACCESS: MM: Fix Compiler Variable Shadowing Warning.
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2018-07-29 03:19:53 +01:00 |
font.h
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ACCESS: MM: Implement proper game data and fonts in access.dat
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2018-07-20 19:05:56 -07:00 |
inventory.cpp
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ACCESS: MM: Implement proper game data and fonts in access.dat
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2018-07-20 19:05:56 -07:00 |
inventory.h
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JANITORIAL: Remove trailing spaces
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2016-10-09 14:59:58 +02:00 |
metaengine.cpp
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JANITORIAL: Replace spaces in indentation with tabs
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2021-04-15 21:20:36 +02:00 |
module.mk
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ENGINES: ALL: Revert detection submodule to be directly present in the engine directory
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2020-10-03 14:56:36 +02:00 |
player.cpp
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JANITORIAL: Remove trailing spaces
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2016-10-09 14:59:58 +02:00 |
player.h
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Merge branch 'master' into mm
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2015-07-22 22:43:42 +02:00 |
POTFILES
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ALL: Unify 'missing engine data' message
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2016-12-05 21:04:50 +01:00 |
resources.cpp
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ACCESS: Added support for Spanish Amazon Guardians of Eden
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2021-04-15 20:03:39 -07:00 |
resources.h
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ACCESS: general messages from Spanish AMAZON.EXE
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2021-04-13 21:22:35 -07:00 |
room.cpp
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ACCESS: Refactor to use Engine debugger
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2020-02-16 13:07:19 +02:00 |
room.h
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Merge branch 'master' into mm
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2015-07-22 22:43:42 +02:00 |
screen.cpp
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ACCESS: Refactor to use Engine debugger
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2020-02-16 13:07:19 +02:00 |
screen.h
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ACCESS: Add override keywords
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2020-02-09 12:42:41 +01:00 |
scripts.cpp
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ACCESS: general messages from Spanish AMAZON.EXE
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2021-04-13 21:22:35 -07:00 |
scripts.h
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JANITORIAL: Remove trailing spaces
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2016-10-09 14:59:58 +02:00 |
sound.cpp
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JANITORIAL: Remove trailing spaces
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2016-10-09 14:59:58 +02:00 |
sound.h
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ACCESS: Add override keywords
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2020-02-09 12:42:41 +01:00 |
video.cpp
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JANITORIAL: Remove trailing spaces
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2016-10-09 14:59:58 +02:00 |
video.h
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ACCESS: Refactor ASurface and Screen to not use virtual inheritance
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2016-05-26 21:21:03 -04:00 |