scummvm/engines/access
2021-05-22 01:34:57 +02:00
..
amazon ACCESS: Refactor to use Engine debugger 2020-02-16 13:07:19 +02:00
martian ACCESS: Add override keywords 2020-02-09 12:42:41 +01:00
video ACCESS: Add override keywords 2020-02-09 12:42:41 +01:00
access.cpp ACCESS: move debug channels to metaEngineDetection 2021-05-22 01:34:57 +02:00
access.h ENGINES: ALL: Move detection_enums -> detection.h 2020-10-03 14:56:36 +02:00
animation.cpp ACCESS: Fix some uninitialized variables 2016-01-29 07:10:32 +01:00
animation.h JANITORIAL: Remove trailing spaces 2016-10-09 14:59:58 +02:00
asurface.cpp JANITORIAL: Remove trailing spaces 2016-10-09 14:59:58 +02:00
asurface.h ACCESS: Add override keywords 2020-02-09 12:42:41 +01:00
bubble_box.cpp ACCESS: MM: Implement proper game data and fonts in access.dat 2018-07-20 19:05:56 -07:00
bubble_box.h ACCESS: Some variable renaming 2015-07-27 14:54:23 +03:00
char.cpp ACCESS: Plug memory leak 2016-05-15 12:29:35 +02:00
char.h Merge branch 'master' into mm 2015-07-22 22:43:42 +02:00
configure.engine ACCESS: build the engine by default 2015-11-22 19:50:12 +01:00
data.cpp ACCESS: Some more polishing in the file headers 2014-12-17 18:27:47 +01:00
data.h ACCESS: Some more polishing in the file headers 2014-12-17 18:27:47 +01:00
debugger.cpp ACCESS: Debugger, call base postEnter 2020-05-10 23:39:31 +02:00
debugger.h ACCESS: Add override keywords 2020-02-09 12:42:41 +01:00
decompress.cpp JANITORIAL: Remove trailing spaces 2016-10-09 14:59:58 +02:00
decompress.h ACCESS: fix valgrind errors in decompressor 2015-07-05 11:29:35 +02:00
detection_tables.h ACCESS: Mark Spanish Amazon as supported 2021-04-15 21:39:19 -07:00
detection.cpp ACCESS: move debug channels to metaEngineDetection 2021-05-22 01:34:57 +02:00
detection.h ENGINES: ALL: Move detection_enums -> detection.h 2020-10-03 14:56:36 +02:00
events.cpp ACCESS: replaced magic numbers with contants 2020-10-20 18:51:47 -07:00
events.h ACCESS: Changed engine to use Graphics::ManagedSurface 2016-03-14 20:56:25 -04:00
files.cpp ACCESS: Changed engine to use Graphics::ManagedSurface 2016-03-14 20:56:25 -04:00
files.h JANITORIAL: Remove trailing spaces 2016-10-09 14:59:58 +02:00
font.cpp ACCESS: MM: Fix Compiler Variable Shadowing Warning. 2018-07-29 03:19:53 +01:00
font.h ACCESS: MM: Implement proper game data and fonts in access.dat 2018-07-20 19:05:56 -07:00
inventory.cpp ACCESS: MM: Implement proper game data and fonts in access.dat 2018-07-20 19:05:56 -07:00
inventory.h JANITORIAL: Remove trailing spaces 2016-10-09 14:59:58 +02:00
metaengine.cpp JANITORIAL: Replace spaces in indentation with tabs 2021-04-15 21:20:36 +02:00
module.mk ENGINES: ALL: Revert detection submodule to be directly present in the engine directory 2020-10-03 14:56:36 +02:00
player.cpp JANITORIAL: Remove trailing spaces 2016-10-09 14:59:58 +02:00
player.h Merge branch 'master' into mm 2015-07-22 22:43:42 +02:00
POTFILES ALL: Unify 'missing engine data' message 2016-12-05 21:04:50 +01:00
resources.cpp ACCESS: Added support for Spanish Amazon Guardians of Eden 2021-04-15 20:03:39 -07:00
resources.h ACCESS: general messages from Spanish AMAZON.EXE 2021-04-13 21:22:35 -07:00
room.cpp ACCESS: Refactor to use Engine debugger 2020-02-16 13:07:19 +02:00
room.h Merge branch 'master' into mm 2015-07-22 22:43:42 +02:00
screen.cpp ACCESS: Refactor to use Engine debugger 2020-02-16 13:07:19 +02:00
screen.h ACCESS: Add override keywords 2020-02-09 12:42:41 +01:00
scripts.cpp ACCESS: general messages from Spanish AMAZON.EXE 2021-04-13 21:22:35 -07:00
scripts.h JANITORIAL: Remove trailing spaces 2016-10-09 14:59:58 +02:00
sound.cpp JANITORIAL: Remove trailing spaces 2016-10-09 14:59:58 +02:00
sound.h ACCESS: Add override keywords 2020-02-09 12:42:41 +01:00
video.cpp JANITORIAL: Remove trailing spaces 2016-10-09 14:59:58 +02:00
video.h ACCESS: Refactor ASurface and Screen to not use virtual inheritance 2016-05-26 21:21:03 -04:00