scummvm/engines/m4/hotspot.h
2010-03-16 08:26:08 +00:00

126 lines
3.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef M4_HOTSPOT_H
#define M4_HOTSPOT_H
#include "common/array.h"
#include "common/rect.h"
#include "common/util.h"
/*
TODO:
- check if hotspot_duplicate is needed
NOTES:
- hotspot_add_dynamic unused in Orion Burger
*/
//???: should String be used instead of char* here?
namespace M4 {
class HotSpot {
friend class HotSpotList;//just for debugging, to be removed later
public:
HotSpot(int x1 = 0, int y1 = 0, int x2 = 0, int y2 = 0);
~HotSpot();
void setVocab(const char *value);
void setVocabID(int32 value) { _vocabID = value; }
void setVerb(const char *value);
void setVerbID(int32 value) { _verbID = value; }
void setPrep(const char *value);
void setSprite(const char *value);
void setActive(bool value) { _active = value; }
void setCursor(uint8 value) { _cursor = value; }
void setRect(int x1, int y1, int x2, int y2);
void setFeet(int x, int y);
void setFacing(uint8 facing) { _facing = facing; }
void setArticle(int8 v) { _articleNumber = v; }
char *getVocab() const { return _vocab; }
int32 getVocabID() { return _vocabID; }
char *getVerb() const { return _verb; }
int32 getVerbID() { return _verbID; }
char *getPrep() const { return _prep; }
char *getSprite() const { return _sprite; }
uint8 getCursor() const { return _cursor; }
bool getActive() const { return _active; }
uint8 getFacing() const { return _facing; }
int getFeetX() { return _feetX; }
int getFeetY() { return _feetY; }
int8 getArticle() const { return _articleNumber; }
Common::Rect getRect() const;
int32 area() const { return (_rect.width() - 1) * (_rect.height() - 1); }
bool pointInside(int x, int y) { return _rect.contains(x, y); }
private:
char *_vocab, *_verb, *_prep, *_sprite;
Common::Rect _rect;
bool _active;
int _feetX, _feetY;
uint8 _facing, _cursor;
// Unused in Orion Burger, used in MADS games
uint8 _syntax;
int32 _vocabID, _verbID;
int8 _articleNumber;
//TODO: check if this is actually needed by the game
int16 _hash;
};
class HotSpotList {
public:
HotSpotList();
~HotSpotList();
int add(HotSpot *hotspot, bool head = false);
HotSpot *get(int index) { return _hotspots[index]; }
HotSpot &operator[](int idx) { return *get(idx); }
void remove(HotSpot *hotspot);
void unlinkItem(HotSpot *hotspot);
void clear();
HotSpot *findByXY(int x, int y);
void setActive(const char *name, bool active);
void setActiveXY(const char *name, int x, int y, bool active);
void dump();
void loadHotSpots(Common::SeekableReadStream* hotspotStream, int hotspotCount);
uint32 readHotSpotInteger(Common::SeekableReadStream* hotspotStream);
private:
typedef Common::Array<HotSpot*> HotSpotArray;
HotSpotArray _hotspots;
};
} // End of namespace M4
#endif