mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-23 10:19:27 +00:00
2f31b05651
svn-id: r49165
114 lines
3.1 KiB
C++
114 lines
3.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/scummsys.h"
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#include "common/config-manager.h"
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#include "common/file.h"
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#include "common/events.h"
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#include "common/keyboard.h"
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#include "base/plugins.h"
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#include "base/version.h"
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#include "mohawk/mohawk.h"
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#include "mohawk/dialogs.h"
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#include "mohawk/sound.h"
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#include "mohawk/video.h"
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#include "sound/mixer.h"
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namespace Mohawk {
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MohawkEngine::MohawkEngine(OSystem *syst, const MohawkGameDescription *gamedesc) : Engine(syst), _gameDescription(gamedesc) {
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if (!_mixer->isReady())
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error ("Sound initialization failed");
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_mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, ConfMan.getInt("sfx_volume"));
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_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, ConfMan.getInt("music_volume"));
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}
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MohawkEngine::~MohawkEngine() {
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delete _sound;
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delete _video;
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delete _pauseDialog;
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for (uint32 i = 0; i < _mhk.size(); i++)
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delete _mhk[i];
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_mhk.clear();
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}
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Common::Error MohawkEngine::run() {
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_sound = new Sound(this);
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_video = new VideoManager(this);
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_pauseDialog = new PauseDialog(this, "The game is paused. Press any key to continue.");
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return Common::kNoError;
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}
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void MohawkEngine::pauseEngineIntern(bool pause) {
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if (pause) {
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_video->pauseVideos();
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_sound->pauseSound();
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_sound->pauseSLST();
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} else {
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_video->resumeVideos();
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_sound->resumeSound();
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_sound->resumeSLST();
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_system->updateScreen();
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}
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}
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void MohawkEngine::pauseGame() {
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runDialog(*_pauseDialog);
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}
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Common::SeekableReadStream *MohawkEngine::getRawData(uint32 tag, uint16 id) {
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for (uint32 i = 0; i < _mhk.size(); i++)
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if (_mhk[i]->hasResource(tag, id))
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return _mhk[i]->getRawData(tag, id);
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error ("Could not find a \'%s\' resource with ID %04x", tag2str(tag), id);
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return NULL;
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}
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bool MohawkEngine::hasResource(uint32 tag, uint16 id) {
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for (uint32 i = 0; i < _mhk.size(); i++)
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if (_mhk[i]->hasResource(tag, id))
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return true;
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return false;
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}
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uint32 MohawkEngine::getResourceOffset(uint32 tag, uint16 id) {
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for (uint32 i = 0; i < _mhk.size(); i++)
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if (_mhk[i]->hasResource(tag, id))
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return _mhk[i]->getOffset(tag, id);
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error ("Could not find a \'%s\' resource with ID %04x", tag2str(tag), id);
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return 0;
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}
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} // End of namespace Mohawk
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