scummvm/backends/midi/windows.cpp
Max Horn 44393b2dc8 ALL: Add code to help stop people from accidentally using "bad" APIs
A new header file common/forbidden.h is included by scummsys.h and it
re-#defines numerous symbols like fopen(), fread(), system(), etc. with
garbage, in order to provoke compile errors in any code using them.

If a .cpp file really *must* use any of these (e.g. because it is a
backend file), then these redefinitions can be disabled by #defining
FORBIDDEN_SYMBOL_ALLOW_ALL as the first thing in the .cpp file. Whenever
this is done, an explanatory comment should be added.

Note that this system cannot catch all "bad" usages (notably the Lua
code in the sword25 engine), as it can only work if scummsys.h is
included.

svn-id: r53961
2010-10-30 21:27:42 +00:00

212 lines
5.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*/
#if defined(WIN32) && !defined(_WIN32_WCE)
// Disable symbol overrides so that we can use system headers.
#define FORBIDDEN_SYMBOL_ALLOW_ALL
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
// winnt.h defines ARRAYSIZE, but we want our own one...
#undef ARRAYSIZE
#include "sound/musicplugin.h"
#include "sound/mpu401.h"
#include "common/config-manager.h"
#include "common/translation.h"
#include <mmsystem.h>
////////////////////////////////////////
//
// Windows MIDI driver
//
////////////////////////////////////////
class MidiDriver_WIN : public MidiDriver_MPU401 {
private:
MIDIHDR _streamHeader;
byte _streamBuffer[266]; // SysEx blocks should be no larger than 266 bytes
HANDLE _streamEvent;
HMIDIOUT _mo;
bool _isOpen;
int _device;
void check_error(MMRESULT result);
public:
MidiDriver_WIN(int deviceIndex) : _isOpen(false), _device(deviceIndex) { }
int open();
void close();
void send(uint32 b);
void sysEx(const byte *msg, uint16 length);
};
int MidiDriver_WIN::open() {
if (_isOpen)
return MERR_ALREADY_OPEN;
_streamEvent = CreateEvent(NULL, true, true, NULL);
MMRESULT res = midiOutOpen((HMIDIOUT *)&_mo, _device, (DWORD_PTR)_streamEvent, 0, CALLBACK_EVENT);
if (res != MMSYSERR_NOERROR) {
check_error(res);
CloseHandle(_streamEvent);
return MERR_DEVICE_NOT_AVAILABLE;
}
_isOpen = true;
return 0;
}
void MidiDriver_WIN::close() {
if (!_isOpen)
return;
_isOpen = false;
MidiDriver_MPU401::close();
midiOutUnprepareHeader(_mo, &_streamHeader, sizeof(_streamHeader));
check_error(midiOutClose(_mo));
CloseHandle(_streamEvent);
}
void MidiDriver_WIN::send(uint32 b) {
union {
DWORD dwData;
BYTE bData[4];
} u;
u.bData[3] = (byte)((b & 0xFF000000) >> 24);
u.bData[2] = (byte)((b & 0x00FF0000) >> 16);
u.bData[1] = (byte)((b & 0x0000FF00) >> 8);
u.bData[0] = (byte)(b & 0x000000FF);
check_error(midiOutShortMsg(_mo, u.dwData));
}
void MidiDriver_WIN::sysEx(const byte *msg, uint16 length) {
if (!_isOpen)
return;
if (WaitForSingleObject (_streamEvent, 2000) == WAIT_TIMEOUT) {
warning ("Could not send SysEx - MMSYSTEM is still trying to send data");
return;
}
assert(length+2 <= 266);
midiOutUnprepareHeader(_mo, &_streamHeader, sizeof(_streamHeader));
// Add SysEx frame
_streamBuffer[0] = 0xF0;
memcpy(&_streamBuffer[1], msg, length);
_streamBuffer[length+1] = 0xF7;
_streamHeader.lpData = (char *)_streamBuffer;
_streamHeader.dwBufferLength = length + 2;
_streamHeader.dwBytesRecorded = length + 2;
_streamHeader.dwUser = 0;
_streamHeader.dwFlags = 0;
MMRESULT result = midiOutPrepareHeader(_mo, &_streamHeader, sizeof(_streamHeader));
if (result != MMSYSERR_NOERROR) {
check_error (result);
return;
}
ResetEvent(_streamEvent);
result = midiOutLongMsg(_mo, &_streamHeader, sizeof(_streamHeader));
if (result != MMSYSERR_NOERROR) {
check_error(result);
SetEvent(_streamEvent);
return;
}
}
void MidiDriver_WIN::check_error(MMRESULT result) {
char buf[200];
if (result != MMSYSERR_NOERROR) {
midiOutGetErrorText(result, buf, 200);
warning("MM System Error '%s'", buf);
}
}
// Plugin interface
class WindowsMusicPlugin : public MusicPluginObject {
public:
const char *getName() const {
return _s("Windows MIDI");
}
const char *getId() const {
return "windows";
}
MusicDevices getDevices() const;
Common::Error createInstance(MidiDriver **mididriver, MidiDriver::DeviceHandle = 0) const;
};
MusicDevices WindowsMusicPlugin::getDevices() const {
MusicDevices devices;
int numDevs = midiOutGetNumDevs();
MIDIOUTCAPS tmp;
for (int i = 0; i < numDevs; i++) {
if (midiOutGetDevCaps(i, &tmp, sizeof(MIDIOUTCAPS)) != MMSYSERR_NOERROR)
break;
// There is no way to detect the "MusicType" so I just set it to MT_GM
// The user will have to manually select his MT32 type device and his GM type device.
devices.push_back(MusicDevice(this, tmp.szPname, MT_GM));
}
return devices;
}
Common::Error WindowsMusicPlugin::createInstance(MidiDriver **mididriver, MidiDriver::DeviceHandle dev) const {
int devIndex = 0;
bool found = false;
if (dev) {
MusicDevices i = getDevices();
for (MusicDevices::iterator d = i.begin(); d != i.end(); d++) {
if (d->getCompleteId().equals(MidiDriver::getDeviceString(dev, MidiDriver::kDeviceId))) {
found = true;
break;
}
devIndex++;
}
}
*mididriver = new MidiDriver_WIN(found ? devIndex : 0);
return Common::kNoError;
}
//#if PLUGIN_ENABLED_DYNAMIC(WINDOWS)
//REGISTER_PLUGIN_DYNAMIC(WINDOWS, PLUGIN_TYPE_MUSIC, WindowsMusicPlugin);
//#else
REGISTER_PLUGIN_STATIC(WINDOWS, PLUGIN_TYPE_MUSIC, WindowsMusicPlugin);
//#endif
#endif