mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-29 13:16:18 +00:00
dafd5d509b
svn-id: r42723
169 lines
4.4 KiB
C++
169 lines
4.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#if !defined(BACKEND_EVENTS_DEFAULT_H) && !defined(DISABLE_DEFAULT_EVENTMANAGER)
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#define BACKEND_EVENTS_DEFAULT_H
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#include "common/events.h"
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#include "common/savefile.h"
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#include "common/mutex.h"
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#include "common/queue.h"
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namespace Common {
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#ifdef ENABLE_KEYMAPPER
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class Keymapper;
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#endif
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#ifdef ENABLE_VKEYBD
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class VirtualKeyboard;
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#endif
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}
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class DefaultEventManager : public Common::EventManager, Common::EventObserver {
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Common::EventSource *_boss;
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#ifdef ENABLE_VKEYBD
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Common::VirtualKeyboard *_vk;
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#endif
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#ifdef ENABLE_KEYMAPPER
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Common::Keymapper *_keymapper;
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bool _remap;
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#endif
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// TODO: Maybe move this to common/events.h, when other code uses something similar
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class ArtificialEventSource : public Common::EventSource {
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private:
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Common::Queue<Common::Event> _artificialEventQueue;
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public:
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void addEvent(const Common::Event &ev) {
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_artificialEventQueue.push(ev);
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}
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bool pollEvent(Common::Event &ev) {
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if (!_artificialEventQueue.empty()) {
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ev = _artificialEventQueue.pop();
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return true;
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} else {
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return false;
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}
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}
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bool allowMapping() const { return false; }
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} _artificialEventSource;
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Common::Queue<Common::Event> _eventQueue;
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bool notifyEvent(const Common::Event &ev) {
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_eventQueue.push(ev);
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return true;
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}
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Common::Point _mousePos;
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int _buttonState;
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int _modifierState;
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bool _shouldQuit;
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bool _shouldRTL;
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bool _confirmExitDialogActive;
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class RandomSourceRecord {
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public:
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Common::String name;
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uint32 seed;
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};
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Common::Array<RandomSourceRecord> _randomSourceRecords;
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bool _recordSubtitles;
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volatile uint32 _recordCount;
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volatile uint32 _lastRecordEvent;
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volatile uint32 _recordTimeCount;
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Common::OutSaveFile *_recordFile;
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Common::OutSaveFile *_recordTimeFile;
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Common::MutexRef _timeMutex;
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Common::MutexRef _recorderMutex;
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volatile uint32 _lastMillis;
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volatile uint32 _playbackCount;
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volatile uint32 _playbackDiff;
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volatile bool _hasPlaybackEvent;
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volatile uint32 _playbackTimeCount;
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Common::Event _playbackEvent;
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Common::InSaveFile *_playbackFile;
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Common::InSaveFile *_playbackTimeFile;
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volatile uint32 _eventCount;
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volatile uint32 _lastEventCount;
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enum RecordMode {
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kPassthrough = 0,
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kRecorderRecord = 1,
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kRecorderPlayback = 2
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};
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volatile RecordMode _recordMode;
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Common::String _recordFileName;
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Common::String _recordTempFileName;
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Common::String _recordTimeFileName;
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// for continuous events (keyDown)
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enum {
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kKeyRepeatInitialDelay = 400,
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kKeyRepeatSustainDelay = 100
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};
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struct {
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uint16 ascii;
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byte flags;
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int keycode;
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} _currentKeyDown;
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uint32 _keyRepeatTime;
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void record(Common::Event &event);
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bool playback(Common::Event &event);
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public:
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DefaultEventManager(Common::EventSource *boss);
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~DefaultEventManager();
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virtual void init();
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virtual bool pollEvent(Common::Event &event);
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virtual void pushEvent(const Common::Event &event);
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virtual void registerRandomSource(Common::RandomSource &rnd, const char *name);
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virtual void processMillis(uint32 &millis);
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virtual Common::Point getMousePos() const { return _mousePos; }
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virtual int getButtonState() const { return _buttonState; }
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virtual int getModifierState() const { return _modifierState; }
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virtual int shouldQuit() const { return _shouldQuit; }
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virtual int shouldRTL() const { return _shouldRTL; }
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virtual void resetRTL() { _shouldRTL = false; }
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#ifdef FORCE_RTL
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virtual void resetQuit() { _shouldQuit = false; }
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#endif
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#ifdef ENABLE_KEYMAPPER
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virtual Common::Keymapper *getKeymapper() { return _keymapper; }
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#endif
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};
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#endif
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