scummvm/backends/events/default/default-events.h
2009-07-25 01:00:12 +00:00

169 lines
4.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#if !defined(BACKEND_EVENTS_DEFAULT_H) && !defined(DISABLE_DEFAULT_EVENTMANAGER)
#define BACKEND_EVENTS_DEFAULT_H
#include "common/events.h"
#include "common/savefile.h"
#include "common/mutex.h"
#include "common/queue.h"
namespace Common {
#ifdef ENABLE_KEYMAPPER
class Keymapper;
#endif
#ifdef ENABLE_VKEYBD
class VirtualKeyboard;
#endif
}
class DefaultEventManager : public Common::EventManager, Common::EventObserver {
Common::EventSource *_boss;
#ifdef ENABLE_VKEYBD
Common::VirtualKeyboard *_vk;
#endif
#ifdef ENABLE_KEYMAPPER
Common::Keymapper *_keymapper;
bool _remap;
#endif
// TODO: Maybe move this to common/events.h, when other code uses something similar
class ArtificialEventSource : public Common::EventSource {
private:
Common::Queue<Common::Event> _artificialEventQueue;
public:
void addEvent(const Common::Event &ev) {
_artificialEventQueue.push(ev);
}
bool pollEvent(Common::Event &ev) {
if (!_artificialEventQueue.empty()) {
ev = _artificialEventQueue.pop();
return true;
} else {
return false;
}
}
bool allowMapping() const { return false; }
} _artificialEventSource;
Common::Queue<Common::Event> _eventQueue;
bool notifyEvent(const Common::Event &ev) {
_eventQueue.push(ev);
return true;
}
Common::Point _mousePos;
int _buttonState;
int _modifierState;
bool _shouldQuit;
bool _shouldRTL;
bool _confirmExitDialogActive;
class RandomSourceRecord {
public:
Common::String name;
uint32 seed;
};
Common::Array<RandomSourceRecord> _randomSourceRecords;
bool _recordSubtitles;
volatile uint32 _recordCount;
volatile uint32 _lastRecordEvent;
volatile uint32 _recordTimeCount;
Common::OutSaveFile *_recordFile;
Common::OutSaveFile *_recordTimeFile;
Common::MutexRef _timeMutex;
Common::MutexRef _recorderMutex;
volatile uint32 _lastMillis;
volatile uint32 _playbackCount;
volatile uint32 _playbackDiff;
volatile bool _hasPlaybackEvent;
volatile uint32 _playbackTimeCount;
Common::Event _playbackEvent;
Common::InSaveFile *_playbackFile;
Common::InSaveFile *_playbackTimeFile;
volatile uint32 _eventCount;
volatile uint32 _lastEventCount;
enum RecordMode {
kPassthrough = 0,
kRecorderRecord = 1,
kRecorderPlayback = 2
};
volatile RecordMode _recordMode;
Common::String _recordFileName;
Common::String _recordTempFileName;
Common::String _recordTimeFileName;
// for continuous events (keyDown)
enum {
kKeyRepeatInitialDelay = 400,
kKeyRepeatSustainDelay = 100
};
struct {
uint16 ascii;
byte flags;
int keycode;
} _currentKeyDown;
uint32 _keyRepeatTime;
void record(Common::Event &event);
bool playback(Common::Event &event);
public:
DefaultEventManager(Common::EventSource *boss);
~DefaultEventManager();
virtual void init();
virtual bool pollEvent(Common::Event &event);
virtual void pushEvent(const Common::Event &event);
virtual void registerRandomSource(Common::RandomSource &rnd, const char *name);
virtual void processMillis(uint32 &millis);
virtual Common::Point getMousePos() const { return _mousePos; }
virtual int getButtonState() const { return _buttonState; }
virtual int getModifierState() const { return _modifierState; }
virtual int shouldQuit() const { return _shouldQuit; }
virtual int shouldRTL() const { return _shouldRTL; }
virtual void resetRTL() { _shouldRTL = false; }
#ifdef FORCE_RTL
virtual void resetQuit() { _shouldQuit = false; }
#endif
#ifdef ENABLE_KEYMAPPER
virtual Common::Keymapper *getKeymapper() { return _keymapper; }
#endif
};
#endif