scummvm/engines/neverhood/smackerscene.h
Filippos Karapetis 1f7780bef5 NEVERHOOD: Rename the "room" command to "scene" and enhance it
The naming has been changed from "room" to "scene", in order to keep it
consistent with the rest of the engine. The scene command now also
displays resource information about the current scene when invoked
without parameters
2013-09-14 12:39:58 +03:00

56 lines
1.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef NEVERHOOD_SMACKERSCENE_H
#define NEVERHOOD_SMACKERSCENE_H
#include "neverhood/neverhood.h"
#include "neverhood/resourceman.h"
#include "neverhood/scene.h"
namespace Neverhood {
class SmackerScene : public Scene {
public:
SmackerScene(NeverhoodEngine *vm, Module *parentModule, bool doubleSurface, bool canSkip, bool canAbort);
virtual ~SmackerScene();
void setFileHash(uint32 fileHash);
void setFileHashList(const uint32 *fileHashList);
void nextVideo();
uint32 getSmackerFileHash() const { return _fileHash[0]; }
protected:
bool _doubleSurface;
bool _canSkip;
bool _canAbort;
bool _videoPlayedBefore;
bool _playNextVideoFlag;
int _fileHashListIndex;
const uint32 *_fileHashList;
uint32 _fileHash[2];
void update();
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
} // End of namespace Neverhood
#endif /* NEVERHOOD_SMACKERSCENE_H */