scummvm/engines/titanic/input_handler.h
David Fioramonti c96b01b82e TITANIC: Reduce header includes for titanic.h
I reduced the header includes a lot in Titanic.h and forward
declared when I could. Titanic.h was including a lot and
a lot of functions that were including it were not using its
API. This will help make it more clear which implementation
files are using which class since they will just need to include
which ones they need.

I also moved the debug related items in Titanic.h into the debugger
header.

I also reordered several of the the header includes to be local to
global.
2017-08-24 04:06:54 -07:00

94 lines
2.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TITANIC_INPUT_HANDLER_H
#define TITANIC_INPUT_HANDLER_H
#include "titanic/support/rect.h" // Point
namespace Titanic {
class CGameObject;
class CGameManager;
class CInputTranslator;
class CMessage;
class CTreeItem;
class CInputHandler {
private:
/**
* Process and dispatch a passed message
* @returns True if message was handled
*/
bool processMessage(CMessage *msg);
/**
* Dispatches a message to the project
* @returns True if message was handled
*/
bool dispatchMessage(CMessage *msg);
/**
* Called when a drag operation has ended
*/
CGameObject *dragEnd(const Point &pt, CTreeItem *dragItem);
public:
CGameManager *_gameManager;
CInputTranslator *_inputTranslator;
bool _dragging;
bool _buttonDown;
CTreeItem *_dragItem;
Point _dragStartPos;
Point _mousePos;
int _lockCount;
bool _abortMessage;
public:
CInputHandler(CGameManager *owner);
~CInputHandler();
void setTranslator(CInputTranslator *translator);
/**
* Increment the lock count
*/
void incLockCount();
/**
* Decrement the lock count on the input handler
*/
void decLockCount();
/**
* Handles a genereated mouse message
*/
bool handleMessage(CMessage &msg, bool respectLock = true);
/**
* Returns true if input is locked
*/
bool isLocked() const { return _lockCount > 0; }
};
} // End of namespace Titanic
#endif /* TITANIC_INPUT_HANDLER_H */