scummvm/engines/toon/drew.h
Sylvain Dupont 96f4cc4b8a TOON: Pathfinding & walking improvements
Use direct line path if possible
Smooth facing direction to avoid flickering (entering zanidu shuttle for example)
Fix possible lockups

svn-id: r55624
2011-01-29 20:12:27 +00:00

55 lines
1.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef TOON_DREW_H
#define TOON_DREW_H
#include "toon/character.h"
namespace Toon {
class ToonEngine;
class CharacterDrew : public Character {
public:
CharacterDrew(ToonEngine *vm);
virtual ~CharacterDrew();
bool setupPalette();
void playStandingAnim();
void setPosition(int32 x, int32 y);
void resetScale();
void update(int32 timeIncrement);
void playWalkAnim(int32 start, int32 end);
int32 getRandomIdleAnim();
protected:
int32 _currentScale;
};
} // End of namespace Toon
#endif