scummvm/engines/m4/animation.h

131 lines
3.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef M4_ANIMATION_H
#define M4_ANIMATION_H
#include "m4/m4.h"
#include "m4/graphics.h"
#include "m4/assets.h"
#include "m4/mads_views.h"
#include "common/array.h"
namespace M4 {
class MadsView;
class SpriteSlotSubset;
class AnimMessage {
public:
int16 soundId;
char msg[64];
Common::Point pos;
RGB8 rgb1, rgb2;
uint16 flags;
int startFrame, endFrame;
int kernelMsgIndex;
};
class AnimFrameEntry {
public:
int frameNumber;
int seqIndex;
SpriteSlotSubset spriteSlot;
};
class AnimMiscEntry {
public:
int soundNum;
int msgIndex;
int numTicks;
Common::Point posAdjust;
};
#define ANIM_SPRITE_SET_SIZE 50
enum MadsAnimationFlags {ANIM_CUSTOM_FONT = 0x20, ANIM_HAS_SOUND = 0x8000};
class MadsAnimation: public Animation {
private:
MadsView *_view;
int _spriteListCount;
Common::Array<AnimMessage> _messages;
Common::Array<AnimFrameEntry> _frameEntries;
Common::Array<AnimMiscEntry> _miscEntries;
Font *_font;
uint8 _flags;
int _animMode;
int _roomNumber;
bool _field12;
int _spriteListIndex;
int _scrollX;
int _scrollY;
int _scrollTicks;
Common::String _interfaceFile;
Common::String _spriteSetNames[10];
Common::String _lbmFilename;
Common::String _spritesFilename;
Common::String _soundName;
Common::String _dsrName;
Common::Array<int> _spriteListIndexes;
int _currentFrame, _oldFrameEntry;
bool _resetFlag;
bool _freeFlag;
bool _skipLoad;
int _unkIndex;
Common::Point _unkList[2];
uint32 _nextFrameTimer;
uint32 _nextScrollTimer;
int _messageCtr;
int _abortTimers;
AbortTimerMode _abortMode;
ActionDetails _actionNouns;
void load1(int frameNumber);
bool proc1(SpriteAsset &spriteSet, const Common::Point &pt, int frameNumber);
void loadInterface(M4Surface *&interfaceSurface, M4Surface *&depthSurface);
bool hasScroll() const { return (_scrollX != 0) || (_scrollY != 0); }
public:
MadsAnimation(MadsM4Engine *vm, MadsView *view);
virtual ~MadsAnimation();
virtual void initialise(const Common::String &filename, uint16 flags, M4Surface *surface, M4Surface *depthSurface);
virtual void load(const Common::String &filename, int abortTimers);
virtual void update();
virtual void setCurrentFrame(int frameNumber);
virtual int getCurrentFrame();
bool freeFlag() const { return _freeFlag; }
bool getAnimMode() const { return _animMode; }
int roomNumber() const { return _roomNumber; }
};
} // End of namespace M4
#endif