scummvm/engines/grim/colormap.h
2021-12-26 21:19:38 +01:00

52 lines
1.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef GRIM_COLORMAP_H
#define GRIM_COLORMAP_H
#include "common/str.h"
#include "engines/grim/object.h"
namespace Common {
class SeekableReadStream;
}
namespace Grim {
class CMap : public Object {
public:
// Load a colormap from the given data.
CMap(const Common::String &fileName, Common::SeekableReadStream *data);
~CMap();
const Common::String &getFilename() const { return _fname; }
// The color data, in RGB format
char _colors[256 * 3];
Common::String _fname;
bool operator==(const CMap &c) const;
};
} // end of namespace Grim
#endif