scummvm/engines/hdb/input.h
2021-12-26 18:48:43 +01:00

88 lines
1.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef HDB_INPUT_H
#define HDB_INPUT_H
#include "common/events.h"
namespace HDB {
enum Button {
kButtonUp = 2 << 0,
kButtonDown = 2 << 1,
kButtonLeft = 2 << 2,
kButtonRight = 2 << 3,
kButtonA = 2 << 4,
kButtonB = 2 << 5,
kButtonC = 2 << 6,
kButtonD = 2 << 7,
kButtonExit = 2 << 8
};
enum HDBAction {
kHDBActionNone,
kHDBActionUp,
kHDBActionDown,
kHDBActionLeft,
kHDBActionRight,
kHDBActionUse,
kHDBActionClearWaypoints,
kHDBActionInventory,
kHDBActionMenu,
kHDBActionPause,
kHDBActionDebug,
kHDBActionQuit
};
class Input {
public:
void init();
void setButtons(uint16 b);
uint16 getButtons();
void stylusDown(int x, int y);
void stylusUp(int x, int y);
void stylusMove(int x, int y);
void updateMouse(int newX, int newY);
void updateMouseButtons(bool isDown);
void updateActions(Common::Event event, bool keyDown, bool fromMouse);
int getMouseX() {
return _mouseX;
}
int getMouseY() {
return _mouseY;
}
private:
uint16 _buttons; // Flags for buttons
bool _stylusDown;
int _mouseX, _mouseY;
};
} // End of Namespace
#endif // !HDB_INPUT_H