Filippos Karapetis 1a75e459c5 TINSEL: Fix typos
2022-05-08 13:30:03 +03:00

72 lines
2.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* A (some would say very) small collection of utility functions.
*/
#include "tinsel/dw.h"
#include "tinsel/film.h"
#include "tinsel/handle.h"
#include "tinsel/multiobj.h"
#include "tinsel/scn.h"
#include "tinsel/tinsel.h" // for _vm
namespace Tinsel {
/**
* Given a scene handle and a chunk id, gets the scene in RAM and
* locates the requested chunk.
* @param handle Scene handle
* @param chunk Chunk Id
*/
byte *FindChunk(SCNHANDLE handle, uint32 chunk) {
byte *bptr = _vm->_handle->LockMem(handle);
uint32 *lptr = (uint32 *)bptr;
uint32 add;
// Initial adjustment for Tinsel 1 chunk types
if ((TinselVersion <= 1) && (chunk >= CHUNK_SCENE) &&
(chunk != CHUNK_MBSTRING))
--chunk;
// V0 chunk types can be found by subtracting 2 from the
// chunk type. Note that CHUNK_STRING and CHUNK_BITMAP are
// the same in V0 and V1
if (TinselVersion == 0 &&
chunk != CHUNK_STRING && chunk != CHUNK_BITMAP)
chunk -= 0x2L;
while (1) {
if (READ_32(lptr) == chunk)
return (byte *)(lptr + 2);
++lptr;
add = READ_32(lptr);
if (!add)
// End of file reached
return NULL;
// Move to next chunk
lptr = (uint32 *)(bptr + add);
}
}
} // End of namespace Tinsel