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109 lines
2.5 KiB
C++
109 lines
2.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef TITANIC_GAME_STATE_H
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#define TITANIC_GAME_STATE_H
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#include "titanic/core/list.h"
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#include "titanic/core/link_item.h"
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#include "titanic/simple_file.h"
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#include "titanic/game_location.h"
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namespace Titanic {
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class CGameManager;
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enum GameStateMode { GSMODE_0 = 0, GSMODE_1 = 1, GSMODE_2 = 2, GSMODE_3 = 3, GSMODE_4 = 4, GSMODE_5 = 5 };
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class CGameStateList : public List<ListItem> {
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public:
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CViewItem *_view;
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CMovieClip *_movieClip;
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public:
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CGameStateList() : List<ListItem>(), _view(nullptr), _movieClip(nullptr) {}
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};
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class CGameState {
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public:
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CGameManager *_gameManager;
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CGameLocation _gameLocation;
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CGameStateList _list;
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int _field8;
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int _fieldC;
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GameStateMode _mode;
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int _field14;
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int _field18;
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int _field1C;
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int _field20;
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int _field24;
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uint _nodeChangeCtr;
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uint32 _nodeEnterTicks;
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Common::Point _mousePos;
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int _field38;
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public:
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CGameState(CGameManager *gameManager);
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/**
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* Save the data for the class to file
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*/
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void save(SimpleFile *file) const;
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/**
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* Load the data for the class from file
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*/
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void load(SimpleFile *file);
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/**
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* Sets a new mode
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*/
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void setMode(GameStateMode newMode);
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/**
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* Sets the current mouse position
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*/
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void setMousePos(const Common::Point &pt);
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/**
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* Called by the PET when a new node is entered
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*/
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void enterNode();
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/**
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* Enters a new view
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*/
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void enterView();
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/**
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* Triggers a link item in a view
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*/
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void triggerLink(CLinkItem *link);
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/**
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* Changes the current view
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*/
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void changeView(CViewItem *newView, CMovieClip *clip);
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};
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} // End of namespace Titanic
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#endif /* TITANIC_GAME_STATE_H */
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