scummvm/engines/dreamweb/vgafades.cpp
2011-12-26 01:41:56 +01:00

334 lines
7.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "dreamweb/dreamweb.h"
namespace DreamGen {
void DreamBase::clearStartPal() {
memset(_startPal, 0, 256 * 3);
}
void DreamBase::clearEndPal() {
memset(_endPal, 0, 256 * 3);
}
void DreamBase::palToStartPal() {
memcpy(_startPal, _mainPal, 256 * 3);
}
void DreamBase::endPalToStart() {
memcpy(_startPal, _endPal, 256 * 3);
}
void DreamBase::startPalToEnd() {
memcpy(_endPal, _startPal, 256 * 3);
}
void DreamBase::palToEndPal() {
memcpy(_endPal, _mainPal, 256 * 3);
}
void DreamBase::fadeDOS() {
return; // FIXME later
engine->waitForVSync();
//processEvents will be called from vsync
uint8 *dst = _startPal;
engine->getPalette(dst, 0, 64);
for (int fade = 0; fade < 64; ++fade) {
for (int c = 0; c < 768; ++c) { //original sources decrement 768 values -> 256 colors
if (dst[c]) {
--dst[c];
}
}
engine->setPalette(dst, 0, 64);
engine->waitForVSync();
}
}
void DreamBase::doFade() {
if (data.byte(kFadedirection) == 0)
return;
engine->processEvents();
uint8 *src = _startPal + 3 * data.byte(kColourpos);
engine->setPalette(src, data.byte(kColourpos), data.byte(kNumtofade));
data.byte(kColourpos) += data.byte(kNumtofade);
if (data.byte(kColourpos) == 0)
fadeCalculation();
}
void DreamBase::fadeCalculation() {
if (data.byte(kFadecount) == 0) {
data.byte(kFadedirection) = 0;
return;
}
uint8 *startPal = _startPal;
const uint8 *endPal = _endPal;
for (size_t i = 0; i < 256 * 3; ++i) {
uint8 s = startPal[i];
uint8 e = endPal[i];
if (s == e)
continue;
else if (s > e)
--startPal[i];
else {
if (data.byte(kFadecount) <= e)
++startPal[i];
}
}
--data.byte(kFadecount);
}
void DreamBase::fadeUpYellows() {
palToEndPal();
memset(_endPal + 231 * 3, 0, 8 * 3);
memset(_endPal + 246 * 3, 0, 1 * 3);
data.byte(kFadedirection) = 1;
data.byte(kFadecount) = 63;
data.byte(kColourpos) = 0;
data.byte(kNumtofade) = 128;
hangOn(128);
}
void DreamBase::fadeUpMonFirst() {
palToStartPal();
palToEndPal();
memset(_startPal + 231 * 3, 0, 8 * 3);
memset(_startPal + 246 * 3, 0, 1 * 3);
data.byte(kFadedirection) = 1;
data.byte(kFadecount) = 63;
data.byte(kColourpos) = 0;
data.byte(kNumtofade) = 128;
hangOn(64);
playChannel1(26);
hangOn(64);
}
void DreamBase::fadeDownMon() {
palToStartPal();
palToEndPal();
memset(_endPal + 231 * 3, 0, 8 * 3);
memset(_endPal + 246 * 3, 0, 1 * 3);
data.byte(kFadedirection) = 1;
data.byte(kFadecount) = 63;
data.byte(kColourpos) = 0;
data.byte(kNumtofade) = 128;
hangOn(64);
}
void DreamBase::fadeUpMon() {
palToStartPal();
palToEndPal();
memset(_startPal + 231 * 3, 0, 8 * 3);
memset(_startPal + 246 * 3, 0, 1 * 3);
data.byte(kFadedirection) = 1;
data.byte(kFadecount) = 63;
data.byte(kColourpos) = 0;
data.byte(kNumtofade) = 128;
hangOn(128);
}
void DreamBase::initialMonCols() {
palToStartPal();
memset(_startPal + 230 * 3, 0, 9 * 3);
memset(_startPal + 246 * 3, 0, 1 * 3);
engine->processEvents();
engine->setPalette(_startPal + 230 * 3, 230, 18);
}
void DreamBase::fadeScreenUp() {
clearStartPal();
palToEndPal();
data.byte(kFadedirection) = 1;
data.byte(kFadecount) = 63;
data.byte(kColourpos) = 0;
data.byte(kNumtofade) = 128;
}
void DreamBase::fadeScreenUps() {
clearStartPal();
palToEndPal();
data.byte(kFadedirection) = 1;
data.byte(kFadecount) = 63;
data.byte(kColourpos) = 0;
data.byte(kNumtofade) = 64;
}
void DreamBase::fadeScreenUpHalf() {
endPalToStart();
palToEndPal();
data.byte(kFadedirection) = 1;
data.byte(kFadecount) = 31;
data.byte(kColourpos) = 0;
data.byte(kNumtofade) = 32;
}
void DreamBase::fadeScreenDown() {
palToStartPal();
clearEndPal();
data.byte(kFadedirection) = 1;
data.byte(kFadecount) = 63;
data.byte(kColourpos) = 0;
data.byte(kNumtofade) = 128;
}
void DreamBase::fadeScreenDowns() {
palToStartPal();
clearEndPal();
data.byte(kFadedirection) = 1;
data.byte(kFadecount) = 63;
data.byte(kColourpos) = 0;
data.byte(kNumtofade) = 64;
}
void DreamBase::fadeScreenDownHalf() {
palToStartPal();
palToEndPal();
const uint8 *startPal = _startPal;
uint8 *endPal = _endPal;
for (int i = 0; i < 256 * 3; ++i) {
*endPal >>= 1;
endPal++;
}
memcpy(endPal + (56*3), startPal + (56*3), 3*5);
memcpy(endPal + (77*3), startPal + (77*3), 3*2);
data.byte(kFadedirection) = 1;
data.byte(kFadecount) = 31;
data.byte(kColourpos) = 0;
data.byte(kNumtofade) = 32;
}
void DreamBase::clearPalette() {
data.byte(kFadedirection) = 0;
clearStartPal();
dumpCurrent();
}
// Converts palette to grey scale, summed using formula
// .20xred + .59xGreen + .11xBlue
void DreamBase::greyscaleSum() {
byte *src = _mainPal;
byte *dst = _endPal;
for (int i = 0; i < 256; ++i) {
const unsigned int r = 20 * *src++;
const unsigned int g = 59 * *src++;
const unsigned int b = 11 * *src++;
const byte grey = (r + b + g) / 100;
byte tmp;
tmp = grey;
//if (tmp != 0) // FIXME: The assembler code has this check commented out. Bug or feature?
tmp += data.byte(kAddtored);
*dst++ = tmp;
tmp = grey;
if (tmp != 0)
tmp += data.byte(kAddtogreen);
*dst++ = tmp;
tmp = grey;
if (tmp != 0)
tmp += data.byte(kAddtoblue);
*dst++ = tmp;
}
}
void DreamBase::allPalette() {
memcpy(_startPal, _mainPal, 3 * 256);
dumpCurrent();
}
void DreamBase::dumpCurrent() {
uint8 *pal = _startPal;
engine->waitForVSync();
engine->processEvents();
engine->setPalette(pal, 0, 128);
pal += 128 * 3;
engine->waitForVSync();
engine->processEvents();
engine->setPalette(pal, 128, 128);
}
void DreamBase::rollEndCredits2() {
rollEm();
}
void DreamBase::rollEm() {
// Note: This function is very similar to rollEndCredits() in sprite.cpp
multiGet(mapStore(), 25, 20, 160, 160);
const uint8 *string = getTextInFile1(49);
const int linespacing = data.word(kLinespacing);
for (int i = 0; i < 80; ++i) {
// Output the text, initially with an offset of 10 pixels,
// then move it up one pixel until we shifted it by a complete
// line of text.
for (int j = 0; j < linespacing; ++j) {
vSync();
multiPut(mapStore(), 25, 20, 160, 160);
vSync();
// Output up to 18 lines of text
uint16 y = 10 - j;
const uint8 *tmp_str = string;
for (int k = 0; k < 18; ++k) {
DreamBase::printDirect(&tmp_str, 25, &y, 160 + 1, true);
y += linespacing;
}
vSync();
multiDump(25, 20, 160, 160);
if (data.byte(kLasthardkey) == 1)
return;
}
// Skip to the next text line
byte c;
do {
c = *string++;
} while (c != ':' && c != 0);
if (data.byte(kLasthardkey) == 1)
return;
}
hangOne(120);
}
} // End of namespace DreamGen