scummvm/engines/parallaction/balloons.cpp
2008-12-14 10:32:26 +00:00

774 lines
18 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/util.h"
#include "parallaction/graphics.h"
#include "parallaction/parallaction.h"
namespace Parallaction {
class WrappedLineFormatter {
protected:
Common::String _line;
Font *_font;
uint16 _lines, _lineWidth;
virtual void setup() = 0;
virtual void action() = 0;
virtual void end() = 0;
virtual Common::String expand(const Common::String &token) { return token; }
void textAccum(const Common::String &token, uint16 width) {
if (token.empty()) {
return;
}
_lineWidth += width;
_line += token;
}
void textNewLine() {
_lines++;
_lineWidth = 0;
_line.clear();
}
public:
WrappedLineFormatter(Font *font) : _font(font) { }
virtual ~WrappedLineFormatter() { }
virtual void calc(const char *text, uint16 maxwidth) {
setup();
_lineWidth = 0;
_line.clear();
_lines = 0;
Common::StringTokenizer tokenizer(text, " ");
Common::String token;
Common::String blank(" ");
uint16 blankWidth = _font->getStringWidth(" ");
uint16 tokenWidth = 0;
while (!tokenizer.empty()) {
token = tokenizer.nextToken();
token = expand(token);
if (token == "/") {
tokenWidth = 0;
action();
textNewLine();
} else {
// todo: expand '%'
tokenWidth = _font->getStringWidth(token.c_str());
if (_lineWidth == 0) {
textAccum(token, tokenWidth);
} else {
if (_lineWidth + blankWidth + tokenWidth <= maxwidth) {
textAccum(blank, blankWidth);
textAccum(token, tokenWidth);
} else {
action();
textNewLine();
textAccum(token, tokenWidth);
}
}
}
}
end();
}
};
class StringExtent_NS : public WrappedLineFormatter {
uint _width, _height;
protected:
virtual Common::String expand(const Common::String &token) {
if (token.compareToIgnoreCase("%p") == 0) {
return Common::String("/");
}
return token;
}
virtual void setup() {
_width = _height = 0;
_line.clear();
_lines = 0;
_width = 0;
}
virtual void action() {
if (_lineWidth > _width) {
_width = _lineWidth;
}
_height = _lines * _font->height();
}
virtual void end() {
action();
}
public:
StringExtent_NS(Font *font) : WrappedLineFormatter(font) { }
uint width() const { return _width; }
uint height() const { return _height; }
};
class StringWriter_NS : public WrappedLineFormatter {
uint _width, _height;
byte _color;
Graphics::Surface *_surf;
protected:
virtual Common::String expand(const Common::String& token) {
if (token.compareToIgnoreCase("%p") == 0) {
Common::String t(".......");
for (int i = 0; _password[i]; i++) {
t.setChar(_password[i], i);
}
return Common::String("> ") + t;
} else
if (token.compareToIgnoreCase("%s") == 0) {
char buf[20];
sprintf(buf, "%i", _score);
return Common::String(buf);
}
return token;
}
virtual void setup() {
}
virtual void action() {
if (_line.empty()) {
return;
}
uint16 rx = 10;
uint16 ry = 4 + _lines * _font->height(); // y
byte *dst = (byte*)_surf->getBasePtr(rx, ry);
_font->setColor(_color);
_font->drawString(dst, _surf->w, _line.c_str());
}
virtual void end() {
action();
}
public:
StringWriter_NS(Font *font) : WrappedLineFormatter(font) { }
void write(const char *text, uint maxWidth, byte color, Graphics::Surface *surf) {
StringExtent_NS se(_font);
se.calc(text, maxWidth);
_width = se.width() + 10;
_height = se.height() + 20;
_color = color;
_surf = surf;
calc(text, maxWidth);
}
};
#define BALLOON_TRANSPARENT_COLOR_NS 2
#define BALLOON_TRANSPARENT_COLOR_BR 0
#define BALLOON_TAIL_WIDTH 12
#define BALLOON_TAIL_HEIGHT 10
byte _resBalloonTail[2][BALLOON_TAIL_WIDTH*BALLOON_TAIL_HEIGHT] = {
{
0x00, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x02, 0x02,
0x02, 0x00, 0x00, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x02, 0x02,
0x02, 0x02, 0x02, 0x00, 0x01, 0x01, 0x01, 0x01, 0x00, 0x02, 0x02, 0x02,
0x02, 0x02, 0x02, 0x00, 0x01, 0x01, 0x01, 0x01, 0x00, 0x02, 0x02, 0x02,
0x02, 0x02, 0x02, 0x02, 0x00, 0x01, 0x01, 0x01, 0x00, 0x02, 0x02, 0x02,
0x02, 0x02, 0x02, 0x00, 0x01, 0x01, 0x01, 0x00, 0x02, 0x02, 0x02, 0x02,
0x02, 0x02, 0x00, 0x01, 0x01, 0x01, 0x00, 0x02, 0x02, 0x02, 0x02, 0x02,
0x02, 0x00, 0x01, 0x01, 0x00, 0x00, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02,
0x00, 0x01, 0x01, 0x00, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02,
0x00, 0x00, 0x00, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02,
},
{
0x00, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x02, 0x02,
0x00, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x00, 0x02, 0x02, 0x02,
0x02, 0x00, 0x01, 0x01, 0x01, 0x01, 0x00, 0x02, 0x02, 0x02, 0x02, 0x02,
0x02, 0x00, 0x01, 0x01, 0x01, 0x01, 0x00, 0x02, 0x02, 0x02, 0x02, 0x02,
0x02, 0x00, 0x01, 0x01, 0x01, 0x00, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02,
0x02, 0x02, 0x00, 0x01, 0x01, 0x01, 0x00, 0x02, 0x02, 0x02, 0x02, 0x02,
0x02, 0x02, 0x02, 0x00, 0x01, 0x01, 0x01, 0x00, 0x02, 0x02, 0x02, 0x02,
0x02, 0x02, 0x02, 0x02, 0x00, 0x00, 0x01, 0x01, 0x00, 0x02, 0x02, 0x02,
0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x00, 0x01, 0x01, 0x00, 0x02, 0x02,
0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x00, 0x00, 0x00, 0x02, 0x02
}
};
class BalloonManager_ns : public BalloonManager {
static int16 _dialogueBalloonX[5];
byte _textColors[2];
struct Balloon {
Common::Rect outerBox;
Common::Rect innerBox;
Graphics::Surface *surface;
GfxObj *obj;
} _intBalloons[5];
uint _numBalloons;
int createBalloon(int16 w, int16 h, int16 winding, uint16 borderThickness);
Balloon *getBalloon(uint id);
Gfx *_gfx;
Font *_font;
public:
BalloonManager_ns(Gfx *gfx, Font *font);
~BalloonManager_ns();
void freeBalloons();
int setLocationBalloon(const char *text, bool endGame);
int setDialogueBalloon(const char *text, uint16 winding, TextColor textColor);
int setSingleBalloon(const char *text, uint16 x, uint16 y, uint16 winding, TextColor textColor);
void setBalloonText(uint id, const char *text, TextColor textColor);
int hitTestDialogueBalloon(int x, int y);
};
int16 BalloonManager_ns::_dialogueBalloonX[5] = { 80, 120, 150, 150, 150 };
BalloonManager_ns::BalloonManager_ns(Gfx *gfx, Font *font) : _numBalloons(0), _gfx(gfx), _font(font) {
_textColors[kSelectedColor] = 0;
_textColors[kUnselectedColor] = 3;
_textColors[kNormalColor] = 0;
}
BalloonManager_ns::~BalloonManager_ns() {
}
BalloonManager_ns::Balloon* BalloonManager_ns::getBalloon(uint id) {
assert(id < _numBalloons);
return &_intBalloons[id];
}
int BalloonManager_ns::createBalloon(int16 w, int16 h, int16 winding, uint16 borderThickness) {
assert(_numBalloons < 5);
int id = _numBalloons;
Balloon *balloon = &_intBalloons[id];
int16 real_h = (winding == -1) ? h : h + 9;
balloon->surface = new Graphics::Surface;
balloon->surface->create(w, real_h, 1);
balloon->surface->fillRect(Common::Rect(w, real_h), BALLOON_TRANSPARENT_COLOR_NS);
Common::Rect r(w, h);
balloon->surface->fillRect(r, 0);
balloon->outerBox = r;
r.grow(-borderThickness);
balloon->surface->fillRect(r, 1);
balloon->innerBox = r;
if (winding != -1) {
// draws tail
// TODO: this bitmap tail should only be used for Dos games. Amiga should use a polygon fill.
winding = (winding == 0 ? 1 : 0);
Common::Rect s(BALLOON_TAIL_WIDTH, BALLOON_TAIL_HEIGHT);
s.moveTo(r.width()/2 - 5, r.bottom - 1);
_gfx->blt(s, _resBalloonTail[winding], balloon->surface, LAYER_FOREGROUND, 100, BALLOON_TRANSPARENT_COLOR_NS);
}
_numBalloons++;
return id;
}
int BalloonManager_ns::setSingleBalloon(const char *text, uint16 x, uint16 y, uint16 winding, TextColor textColor) {
int16 w, h;
StringExtent_NS se(_font);
se.calc(text, MAX_BALLOON_WIDTH);
w = se.width() + 14;
h = se.height() + 20;
int id = createBalloon(w+5, h, winding, 1);
Balloon *balloon = &_intBalloons[id];
StringWriter_NS sw(_font);
sw.write(text, MAX_BALLOON_WIDTH, _textColors[textColor], balloon->surface);
// TODO: extract some text to make a name for obj
balloon->obj = _gfx->registerBalloon(new SurfaceToFrames(balloon->surface), 0);
balloon->obj->x = x;
balloon->obj->y = y;
balloon->obj->transparentKey = BALLOON_TRANSPARENT_COLOR_NS;
return id;
}
int BalloonManager_ns::setDialogueBalloon(const char *text, uint16 winding, TextColor textColor) {
int16 w, h;
StringExtent_NS se(_font);
se.calc(text, MAX_BALLOON_WIDTH);
w = se.width() + 14;
h = se.height() + 20;
int id = createBalloon(w+5, h, winding, 1);
Balloon *balloon = &_intBalloons[id];
StringWriter_NS sw(_font);
sw.write(text, MAX_BALLOON_WIDTH, _textColors[textColor], balloon->surface);
// TODO: extract some text to make a name for obj
balloon->obj = _gfx->registerBalloon(new SurfaceToFrames(balloon->surface), 0);
balloon->obj->x = _dialogueBalloonX[id];
balloon->obj->y = 10;
balloon->obj->transparentKey = BALLOON_TRANSPARENT_COLOR_NS;
if (id > 0) {
balloon->obj->y += _intBalloons[id - 1].obj->y + _intBalloons[id - 1].outerBox.height();
}
return id;
}
void BalloonManager_ns::setBalloonText(uint id, const char *text, TextColor textColor) {
Balloon *balloon = getBalloon(id);
balloon->surface->fillRect(balloon->innerBox, 1);
StringWriter_NS sw(_font);
sw.write(text, MAX_BALLOON_WIDTH, _textColors[textColor], balloon->surface);
}
int BalloonManager_ns::setLocationBalloon(const char *text, bool endGame) {
int16 w, h;
StringExtent_NS se(_font);
se.calc(text, MAX_BALLOON_WIDTH);
w = se.width() + 14;
h = se.height() + 20;
int id = createBalloon(w+(endGame ? 5 : 10), h+5, -1, BALLOON_TRANSPARENT_COLOR_NS);
Balloon *balloon = &_intBalloons[id];
StringWriter_NS sw(_font);
sw.write(text, MAX_BALLOON_WIDTH, _textColors[kNormalColor], balloon->surface);
// TODO: extract some text to make a name for obj
balloon->obj = _gfx->registerBalloon(new SurfaceToFrames(balloon->surface), 0);
balloon->obj->x = 5;
balloon->obj->y = 5;
balloon->obj->transparentKey = BALLOON_TRANSPARENT_COLOR_NS;
return id;
}
int BalloonManager_ns::hitTestDialogueBalloon(int x, int y) {
Common::Point p;
for (uint i = 0; i < _numBalloons; i++) {
p.x = x - _intBalloons[i].obj->x;
p.y = y - _intBalloons[i].obj->y;
if (_intBalloons[i].innerBox.contains(p))
return i;
}
return -1;
}
void BalloonManager_ns::freeBalloons() {
_gfx->destroyBalloons();
for (uint i = 0; i < _numBalloons; i++) {
_intBalloons[i].obj = 0;
_intBalloons[i].surface = 0; // no need to delete surface, since it is done by destroyBalloons
}
_numBalloons = 0;
}
class StringExtent_BR : public WrappedLineFormatter {
uint _width, _height;
protected:
virtual void setup() {
_width = _height = 0;
_line.clear();
_lines = 0;
_width = 0;
}
virtual void action() {
if (_lineWidth > _width) {
_width = _lineWidth;
}
_height = _lines * _font->height();
}
virtual void end() {
action();
}
public:
StringExtent_BR(Font *font) : WrappedLineFormatter(font) { }
uint width() const { return _width; }
uint height() const { return _height; }
};
class StringWriter_BR : public WrappedLineFormatter {
uint _width, _height;
byte _color;
uint _x, _y;
Graphics::Surface *_surf;
protected:
StringWriter_BR(Font *font, byte color) : WrappedLineFormatter(font) {
}
virtual void setup() {
}
virtual void action() {
if (_line.empty()) {
return;
}
uint16 rx = _x + (_surf->w - _lineWidth) / 2;
uint16 ry = _y + _lines * _font->height(); // y
byte *dst = (byte*)_surf->getBasePtr(rx, ry);
_font->setColor(_color);
_font->drawString(dst, _surf->w, _line.c_str());
}
virtual void end() {
action();
}
public:
StringWriter_BR(Font *font) : WrappedLineFormatter(font) { }
void write(const char *text, uint maxWidth, byte color, Graphics::Surface *surf) {
StringExtent_BR se(_font);
se.calc(text, maxWidth);
_width = se.width() + 10;
_height = se.height() + 12;
_color = color;
_surf = surf;
_x = 0;
_y = (_surf->h - _height) / 2;
calc(text, maxWidth);
}
};
class BalloonManager_br : public BalloonManager {
byte _textColors[2];
struct Balloon {
Common::Rect box;
Graphics::Surface *surface;
GfxObj *obj;
} _intBalloons[3];
uint _numBalloons;
Disk *_disk;
Gfx *_gfx;
Font *_font;
Frames *_leftBalloon;
Frames *_rightBalloon;
void cacheAnims();
void drawWrappedText(Font *font, Graphics::Surface* surf, char *text, byte color, int16 wrapwidth);
int createBalloon(int16 w, int16 h, uint16 borderThickness);
Balloon *getBalloon(uint id);
Graphics::Surface *expandBalloon(Frames *data, int frameNum);
StringWriter_BR _writer;
public:
BalloonManager_br(Disk *disk, Gfx *gfx, Font *font);
~BalloonManager_br();
void freeBalloons();
int setLocationBalloon(const char *text, bool endGame);
int setDialogueBalloon(const char *text, uint16 winding, TextColor textColor);
int setSingleBalloon(const char *text, uint16 x, uint16 y, uint16 winding, TextColor textColor);
void setBalloonText(uint id, const char *text, TextColor textColor);
int hitTestDialogueBalloon(int x, int y);
};
BalloonManager_br::Balloon* BalloonManager_br::getBalloon(uint id) {
assert(id < _numBalloons);
return &_intBalloons[id];
}
Graphics::Surface *BalloonManager_br::expandBalloon(Frames *data, int frameNum) {
Common::Rect rect;
data->getRect(frameNum, rect);
rect.translate(-rect.left, -rect.top);
Graphics::Surface *surf = new Graphics::Surface;
surf->create(rect.width(), rect.height(), 1);
_gfx->unpackBlt(rect, data->getData(frameNum), data->getRawSize(frameNum), surf, LAYER_FOREGROUND, 100, BALLOON_TRANSPARENT_COLOR_BR);
return surf;
}
int BalloonManager_br::setSingleBalloon(const char *text, uint16 x, uint16 y, uint16 winding, TextColor textColor) {
cacheAnims();
int id = _numBalloons;
Frames *src = 0;
int srcFrame = 0;
Balloon *balloon = &_intBalloons[id];
if (winding == 0) {
src = _rightBalloon;
srcFrame = 0;
} else
if (winding == 1) {
src = _leftBalloon;
srcFrame = 0;
}
assert(src);
balloon->surface = expandBalloon(src, srcFrame);
src->getRect(srcFrame, balloon->box);
_writer.write(text, 216, _textColors[textColor], balloon->surface);
// TODO: extract some text to make a name for obj
balloon->obj = _gfx->registerBalloon(new SurfaceToFrames(balloon->surface), 0);
balloon->obj->x = x + balloon->box.left;
balloon->obj->y = y + balloon->box.top;
balloon->obj->transparentKey = BALLOON_TRANSPARENT_COLOR_BR;
_numBalloons++;
return id;
}
int BalloonManager_br::setDialogueBalloon(const char *text, uint16 winding, TextColor textColor) {
cacheAnims();
int id = _numBalloons;
Frames *src = 0;
int srcFrame = 0;
Balloon *balloon = &_intBalloons[id];
if (winding == 0) {
src = _rightBalloon;
srcFrame = 0;
} else
if (winding == 1) {
src = _leftBalloon;
srcFrame = id;
}
assert(src);
balloon->surface = expandBalloon(src, srcFrame);
src->getRect(srcFrame, balloon->box);
_writer.write(text, 216, _textColors[textColor], balloon->surface);
// TODO: extract some text to make a name for obj
balloon->obj = _gfx->registerBalloon(new SurfaceToFrames(balloon->surface), 0);
balloon->obj->x = balloon->box.left;
balloon->obj->y = balloon->box.top;
balloon->obj->transparentKey = BALLOON_TRANSPARENT_COLOR_BR;
_numBalloons++;
return id;
}
void BalloonManager_br::setBalloonText(uint id, const char *text, TextColor textColor) {
Balloon *balloon = getBalloon(id);
StringWriter_BR sw(_font);
sw.write(text, 216, _textColors[textColor], balloon->surface);
}
int BalloonManager_br::createBalloon(int16 w, int16 h, uint16 borderThickness) {
assert(_numBalloons < 5);
int id = _numBalloons;
Balloon *balloon = &_intBalloons[id];
balloon->surface = new Graphics::Surface;
balloon->surface->create(w, h, 1);
Common::Rect rect(w, h);
balloon->surface->fillRect(rect, 1);
rect.grow(-borderThickness);
balloon->surface->fillRect(rect, 15);
_numBalloons++;
return id;
}
int BalloonManager_br::setLocationBalloon(const char *text, bool endGame) {
StringExtent_BR se(_font);
se.calc(text, 240);
int id = createBalloon(se.width() + 20, se.height() + 30, 2);
Balloon *balloon = &_intBalloons[id];
_writer.write(text, 240, kNormalColor, balloon->surface);
balloon->obj = _gfx->registerBalloon(new SurfaceToFrames(balloon->surface), 0);
balloon->obj->x = 5;
balloon->obj->y = 5;
return 0;
}
int BalloonManager_br::hitTestDialogueBalloon(int x, int y) {
Common::Point p;
for (uint i = 0; i < _numBalloons; i++) {
if (_intBalloons[i].box.contains(x, y)) {
return i;
}
}
return -1;
}
void BalloonManager_br::freeBalloons() {
_gfx->destroyBalloons();
for (uint i = 0; i < _numBalloons; i++) {
_intBalloons[i].obj = 0;
_intBalloons[i].surface = 0; // no need to delete surface, since it is done by destroyBalloons
}
_numBalloons = 0;
}
void BalloonManager_br::cacheAnims() {
if (!_leftBalloon) {
_leftBalloon = _disk->loadFrames("fumetto.ani");
_rightBalloon = _disk->loadFrames("fumdx.ani");
}
}
BalloonManager_br::BalloonManager_br(Disk *disk, Gfx *gfx, Font *font) : _numBalloons(0), _disk(disk), _gfx(gfx), _font(font),
_leftBalloon(0), _rightBalloon(0), _writer(_font) {
_textColors[kSelectedColor] = 12;
_textColors[kUnselectedColor] = 0;
_textColors[kNormalColor] = 0;
}
BalloonManager_br::~BalloonManager_br() {
delete _leftBalloon;
delete _rightBalloon;
}
void Parallaction::setupBalloonManager() {
if (getGameType() == GType_Nippon) {
_balloonMan = new BalloonManager_ns(_gfx, _dialogueFont);
} else
if (getGameType() == GType_BRA) {
_balloonMan = new BalloonManager_br(_disk, _gfx, _dialogueFont);
} else {
error("Unknown game type");
}
}
} // namespace Parallaction