scummvm/engines/sword25/package/packagemanager.h

206 lines
7.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on Broken Sword 2.5 engine
*
* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
*
* Licensed under GNU GPL v2
*
*/
/*
* BS_PackageManager
* -----------------
* This is the package manager interface, that contains all the methods that a package manager
* must implement.
* In the package manager, note the following:
* 1. It creates a completely new (virtual) directory tree in the packages and directories
* can be mounted.
* 2. To seperate elements of a directory path '/' must be used rather than '\'
* 3. LoadDirectoryAsPackage should only be used for testing. The final release will be
* have all files in packages.
*
* Autor: Malte Thiesen, $author$
*/
#ifndef SWORD25_PACKAGE_MANAGER_H
#define SWORD25_PACKAGE_MANAGER_H
#include "common/archive.h"
#include "common/array.h"
#include "common/fs.h"
#include "common/str.h"
#include "sword25/kernel/common.h"
#include "sword25/kernel/kernel.h"
#include "sword25/kernel/service.h"
namespace Sword25 {
// Class definitions
/**
* The Package Manager interface
*
* 1. It creates a completely new (virtual) directory tree in the packages and directories
* can be mounted.
* 2. To seperate elements of a directory path '/' must be used rather than '\'
* 3. LoadDirectoryAsPackage should only be used for testing. The final release will be
* have all files in packages.
*/
class PackageManager : public Service {
private:
class ArchiveEntry {
public:
Common::Archive *archive;
Common::String _mountPath;
ArchiveEntry(Common::Archive *archive_, const Common::String &mountPath_):
archive(archive_), _mountPath(mountPath_) {
}
~ArchiveEntry() {
delete archive;
}
};
Common::String _currentDirectory;
Common::FSNode _rootFolder;
Common::List<ArchiveEntry *> _archiveList;
Common::ArchiveMemberPtr getArchiveMember(const Common::String &fileName);
public:
PackageManager(Kernel *pKernel);
~PackageManager();
enum FILE_TYPES {
FT_DIRECTORY = (1 << 0),
FT_FILE = (1 << 1)
};
/**
* Mounts the contents of a package in the directory specified in the directory tree.
* @param FileName The filename of the package to mount
* @param MountPosition The directory name under which the package should be mounted
* @return Returns true if the mount was successful, otherwise false.
*/
bool loadPackage(const Common::String &fileName, const Common::String &mountPosition);
/**
* Mounts the contents of a directory in the specified directory in the directory tree.
* @param The name of the directory to mount
* @param MountPosition The directory name under which the package should be mounted
* @return Returns true if the mount was successful, otherwise false.
*/
bool loadDirectoryAsPackage(const Common::String &directoryName, const Common::String &mountPosition);
/**
* Downloads a file from the directory tree
* @param FileName The filename of the file to load
* @param pFileSize Pointer to the variable that will contain the size of the loaded file. The deafult is NULL.
* @return Specifies a pointer to the loaded data of the file
* @remark The client must not forget to release the data of the file using BE_DELETE_A.
*/
byte *getFile(const Common::String &fileName, uint *pFileSize = NULL);
/**
* Returns a stream from file file from the directory tree
* @param FileName The filename of the file to load
* @return Pointer to the stream object
*/
Common::SeekableReadStream *getStream(const Common::String &fileName);
/**
* Downloads an XML file and prefixes it with an XML Version key, since the XML files don't contain it,
* and it is required for ScummVM to correctly parse the XML.
* @param FileName The filename of the file to load
* @param pFileSize Pointer to the variable that will contain the size of the loaded file. The deafult is NULL.
* @return Specifies a pointer to the loaded data of the file
* @remark The client must not forget to release the data of the file using BE_DELETE_A.
*/
char *getXmlFile(const Common::String &fileName, uint *pFileSize = NULL) {
const char *versionStr = "<?xml version=\"1.0\"?>";
uint fileSize;
char *data = (char *)getFile(fileName, &fileSize);
char *result = (char *)malloc(fileSize + strlen(versionStr) + 1);
if (!result)
error("[PackageManager::getXmlFile] Cannot allocate memory");
strcpy(result, versionStr);
Common::copy(data, data + fileSize, result + strlen(versionStr));
result[fileSize + strlen(versionStr)] = '\0';
delete[] data;
if (pFileSize)
*pFileSize = fileSize + strlen(versionStr);
return result;
}
/**
* Returns the path to the current directory.
* @return Returns a string containing the path to the current directory.
* If the path could not be determined, an empty string is returned.
* @remark For cutting path elements '\' is used rather than '/' elements.
*/
Common::String getCurrentDirectory() { return _currentDirectory; }
/**
* Changes the current directory.
* @param Directory The path to the new directory. The path can be relative.
* @return Returns true if the operation was successful, otherwise false.
* @remark For cutting path elements '\' is used rather than '/' elements.
*/
bool changeDirectory(const Common::String &directory);
/**
* Returns the absolute path to a file in the directory tree.
* @param FileName The filename of the file whose absolute path is to be determined.
* These parameters may include both relative and absolute paths.
* @return Returns an absolute path to the given file.
* @remark For cutting path elements '\' is used rather than '/' elements.
*/
Common::String getAbsolutePath(const Common::String &fileName);
/**
* Creates a BS_PackageManager::FileSearch object to search for files
* @param Filter Specifies the search string. Wildcards of '*' and '?' are allowed
* @param Path Specifies the directory that should be searched.
* @param TypeFilter A combination of flags BS_PackageManager::FT_DIRECTORY and BS_PackageManager::FT_FILE.
* These flags indicate whether to search for files, directories, or both.
* The default is BS_PackageManager::FT_DIRECTORY | BS_PackageManager::FT_FILE
* @return Specifies a pointer to a BS_PackageManager::FileSearch object, or NULL if no file was found.
* @remark Do not forget to delete the object after use.
*/
int doSearch(Common::ArchiveMemberList &list, const Common::String &filter, const Common::String &path, uint typeFilter = FT_DIRECTORY | FT_FILE);
/**
* Determines whether a file exists
* @param FileName The filename
* @return Returns true if the file exists, otherwise false.
*/
bool fileExists(const Common::String &FileName);
private:
bool registerScriptBindings();
};
} // End of namespace Sword25
#endif