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https://github.com/libretro/scummvm.git
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aa0f307e06
Silences the clang warning: static data member specialization of '_singleton' must originally be declared in namespace 'Common'; accepted as a C++0x extension [-Wc++0x-extensions] Wrapping "namespace Common {}" around the macro assignment causes clang to complain about a spurious semicolon, and removing the semicolon at the end of the macro causes some editors to misbehave. Changing the requirement of using the macro in one namespace (the global) to another (Common) seems a small price to pay to silence a warning.
212 lines
6.5 KiB
C++
212 lines
6.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This code is based on Broken Sword 2.5 engine
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*
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* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
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*
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* Licensed under GNU GPL v2
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*
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*/
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#include "common/config-manager.h"
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#include "common/debug-channels.h"
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#include "common/algorithm.h"
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#include "common/array.h"
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#include "common/error.h"
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#include "common/fs.h"
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#include "common/singleton.h"
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#include "common/str-array.h"
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#include "common/str.h"
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#include "common/system.h"
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#include "common/textconsole.h"
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#include "engines/util.h"
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#include "sword25/sword25.h"
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#include "sword25/kernel/kernel.h"
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#include "sword25/kernel/persistenceservice.h"
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#include "sword25/package/packagemanager.h"
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#include "sword25/script/script.h"
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#include "sword25/gfx/animationtemplateregistry.h" // Needed so we can destroy the singleton
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#include "sword25/gfx/renderobjectregistry.h" // Needed so we can destroy the singleton
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namespace Common {
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DECLARE_SINGLETON(Sword25::RenderObjectRegistry);
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}
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#include "sword25/math/regionregistry.h" // Needed so we can destroy the singleton
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namespace Sword25 {
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const char *const PACKAGE_MANAGER = "archiveFS";
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const char *const DEFAULT_SCRIPT_FILE = "/system/boot.lua";
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Sword25Engine::Sword25Engine(OSystem *syst, const ADGameDescription *gameDesc):
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Engine(syst),
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_gameDescription(gameDesc) {
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// Setup mixer
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syncSoundSettings();
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DebugMan.addDebugChannel(kDebugScript, "Script", "Script debug level");
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DebugMan.addDebugChannel(kDebugScript, "Scripts", "Script debug level");
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DebugMan.addDebugChannel(kDebugSound, "Sound", "Sound debug level");
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_console = new Sword25Console(this);
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}
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Sword25Engine::~Sword25Engine() {
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DebugMan.clearAllDebugChannels();
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delete _console;
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}
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Common::Error Sword25Engine::run() {
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// Engine initialisation
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Common::Error error = appStart();
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if (error.getCode() != Common::kNoError) {
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appEnd();
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return error;
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}
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// Run the game
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bool runSuccess = appMain();
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// Engine de-initialisation
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bool deinitSuccess = appEnd();
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return (runSuccess && deinitSuccess) ? Common::kNoError : Common::kUnknownError;
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}
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Common::Error Sword25Engine::appStart() {
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// Initialize the graphics mode to ARGB8888
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Graphics::PixelFormat format = Graphics::PixelFormat(4, 8, 8, 8, 8, 16, 8, 0, 24);
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initGraphics(800, 600, true, &format);
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if (format != g_system->getScreenFormat())
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return Common::kUnsupportedColorMode;
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// Kernel initialization
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if (!Kernel::getInstance()->getInitSuccess()) {
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error("Kernel initialization failed.");
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return Common::kUnknownError;
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}
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// Load packages
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PackageManager *packageManagerPtr = Kernel::getInstance()->getPackage();
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if (getGameFlags() & GF_EXTRACTED) {
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if (!packageManagerPtr->loadDirectoryAsPackage(ConfMan.get("path"), "/"))
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return Common::kUnknownError;
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} else {
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if (!loadPackages())
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return Common::kUnknownError;
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}
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// Pass the command line to the script engine.
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ScriptEngine *scriptPtr = Kernel::getInstance()->getScript();
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if (!scriptPtr) {
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error("Script intialization failed.");
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return Common::kUnknownError;
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}
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// Set the game target for use in savegames
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setGameTarget(_targetName.c_str());
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Common::StringArray commandParameters;
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scriptPtr->setCommandLine(commandParameters);
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return Common::kNoError;
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}
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bool Sword25Engine::appMain() {
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// The main script start. This script loads all the other scripts and starts the actual game.
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ScriptEngine *scriptPtr = Kernel::getInstance()->getScript();
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assert(scriptPtr);
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scriptPtr->executeFile(DEFAULT_SCRIPT_FILE);
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return true;
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}
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bool Sword25Engine::appEnd() {
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// The kernel is shutdown, and un-initializes all subsystems
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Kernel::deleteInstance();
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AnimationTemplateRegistry::destroy();
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RenderObjectRegistry::destroy();
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RegionRegistry::destroy();
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return true;
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}
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bool Sword25Engine::loadPackages() {
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PackageManager *packageManagerPtr = Kernel::getInstance()->getPackage();
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assert(packageManagerPtr);
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// Load the main package
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if (!packageManagerPtr->loadPackage("data.b25c", "/"))
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return false;
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// Get the contents of the main program directory and sort them alphabetically
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Common::FSNode dir(ConfMan.get("path"));
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Common::FSList files;
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if (!dir.isDirectory() || !dir.getChildren(files, Common::FSNode::kListAll)) {
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warning("Game data path does not exist or is not a directory");
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return false;
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}
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Common::sort(files.begin(), files.end());
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// Identify all patch packages
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// The filename of patch packages must have the form patch??.b25c, with the question marks
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// are placeholders for numbers.
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// Since the filenames have been sorted, patches are mounted with low numbers first, through
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// to ones with high numbers. This is important, because newly mount packages overwrite
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// existing files in the virtual file system, if they include files with the same name.
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for (Common::FSList::const_iterator it = files.begin(); it != files.end(); ++it) {
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if (it->getName().matchString("patch???.b25c", true))
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if (!packageManagerPtr->loadPackage(it->getName(), "/"))
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return false;
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}
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// Identify and mount all language packages
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// The filename of the packages have the form lang_*.b25c (eg. lang_de.b25c)
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for (Common::FSList::const_iterator it = files.begin(); it != files.end(); ++it) {
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if (it->getName().matchString("lang_*.b25c", true))
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if (!packageManagerPtr->loadPackage(it->getName(), "/"))
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return false;
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}
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return true;
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}
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bool Sword25Engine::hasFeature(EngineFeature f) const {
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return
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(f == kSupportsRTL);
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// TODO: Implement more of these features?!
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#if 0
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return
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(f == kSupportsSubtitleOptions) ||
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(f == kSupportsRTL) ||
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(f == kSupportsLoadingDuringRuntime) ||
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(f == kSupportsSavingDuringRuntime);
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#endif
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}
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} // End of namespace Sword25
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