scummvm/engines/sword25/sword25.cpp
Ori Avtalion aa0f307e06 ALL: Require DECLARE_SINGLETON to be used in the Common namepsace
Silences the clang warning:

  static data member specialization of '_singleton' must
  originally be declared in namespace 'Common'; accepted as a C++0x
  extension [-Wc++0x-extensions]

Wrapping "namespace Common {}" around the macro assignment causes clang
to complain about a spurious semicolon, and removing the semicolon at
the end of the macro causes some editors to misbehave.

Changing the requirement of using the macro in one namespace (the
global) to another (Common) seems a small price to pay to
silence a warning.
2011-06-30 22:41:41 +03:00

212 lines
6.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on Broken Sword 2.5 engine
*
* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
*
* Licensed under GNU GPL v2
*
*/
#include "common/config-manager.h"
#include "common/debug-channels.h"
#include "common/algorithm.h"
#include "common/array.h"
#include "common/error.h"
#include "common/fs.h"
#include "common/singleton.h"
#include "common/str-array.h"
#include "common/str.h"
#include "common/system.h"
#include "common/textconsole.h"
#include "engines/util.h"
#include "sword25/sword25.h"
#include "sword25/kernel/kernel.h"
#include "sword25/kernel/persistenceservice.h"
#include "sword25/package/packagemanager.h"
#include "sword25/script/script.h"
#include "sword25/gfx/animationtemplateregistry.h" // Needed so we can destroy the singleton
#include "sword25/gfx/renderobjectregistry.h" // Needed so we can destroy the singleton
namespace Common {
DECLARE_SINGLETON(Sword25::RenderObjectRegistry);
}
#include "sword25/math/regionregistry.h" // Needed so we can destroy the singleton
namespace Sword25 {
const char *const PACKAGE_MANAGER = "archiveFS";
const char *const DEFAULT_SCRIPT_FILE = "/system/boot.lua";
Sword25Engine::Sword25Engine(OSystem *syst, const ADGameDescription *gameDesc):
Engine(syst),
_gameDescription(gameDesc) {
// Setup mixer
syncSoundSettings();
DebugMan.addDebugChannel(kDebugScript, "Script", "Script debug level");
DebugMan.addDebugChannel(kDebugScript, "Scripts", "Script debug level");
DebugMan.addDebugChannel(kDebugSound, "Sound", "Sound debug level");
_console = new Sword25Console(this);
}
Sword25Engine::~Sword25Engine() {
DebugMan.clearAllDebugChannels();
delete _console;
}
Common::Error Sword25Engine::run() {
// Engine initialisation
Common::Error error = appStart();
if (error.getCode() != Common::kNoError) {
appEnd();
return error;
}
// Run the game
bool runSuccess = appMain();
// Engine de-initialisation
bool deinitSuccess = appEnd();
return (runSuccess && deinitSuccess) ? Common::kNoError : Common::kUnknownError;
}
Common::Error Sword25Engine::appStart() {
// Initialize the graphics mode to ARGB8888
Graphics::PixelFormat format = Graphics::PixelFormat(4, 8, 8, 8, 8, 16, 8, 0, 24);
initGraphics(800, 600, true, &format);
if (format != g_system->getScreenFormat())
return Common::kUnsupportedColorMode;
// Kernel initialization
if (!Kernel::getInstance()->getInitSuccess()) {
error("Kernel initialization failed.");
return Common::kUnknownError;
}
// Load packages
PackageManager *packageManagerPtr = Kernel::getInstance()->getPackage();
if (getGameFlags() & GF_EXTRACTED) {
if (!packageManagerPtr->loadDirectoryAsPackage(ConfMan.get("path"), "/"))
return Common::kUnknownError;
} else {
if (!loadPackages())
return Common::kUnknownError;
}
// Pass the command line to the script engine.
ScriptEngine *scriptPtr = Kernel::getInstance()->getScript();
if (!scriptPtr) {
error("Script intialization failed.");
return Common::kUnknownError;
}
// Set the game target for use in savegames
setGameTarget(_targetName.c_str());
Common::StringArray commandParameters;
scriptPtr->setCommandLine(commandParameters);
return Common::kNoError;
}
bool Sword25Engine::appMain() {
// The main script start. This script loads all the other scripts and starts the actual game.
ScriptEngine *scriptPtr = Kernel::getInstance()->getScript();
assert(scriptPtr);
scriptPtr->executeFile(DEFAULT_SCRIPT_FILE);
return true;
}
bool Sword25Engine::appEnd() {
// The kernel is shutdown, and un-initializes all subsystems
Kernel::deleteInstance();
AnimationTemplateRegistry::destroy();
RenderObjectRegistry::destroy();
RegionRegistry::destroy();
return true;
}
bool Sword25Engine::loadPackages() {
PackageManager *packageManagerPtr = Kernel::getInstance()->getPackage();
assert(packageManagerPtr);
// Load the main package
if (!packageManagerPtr->loadPackage("data.b25c", "/"))
return false;
// Get the contents of the main program directory and sort them alphabetically
Common::FSNode dir(ConfMan.get("path"));
Common::FSList files;
if (!dir.isDirectory() || !dir.getChildren(files, Common::FSNode::kListAll)) {
warning("Game data path does not exist or is not a directory");
return false;
}
Common::sort(files.begin(), files.end());
// Identify all patch packages
// The filename of patch packages must have the form patch??.b25c, with the question marks
// are placeholders for numbers.
// Since the filenames have been sorted, patches are mounted with low numbers first, through
// to ones with high numbers. This is important, because newly mount packages overwrite
// existing files in the virtual file system, if they include files with the same name.
for (Common::FSList::const_iterator it = files.begin(); it != files.end(); ++it) {
if (it->getName().matchString("patch???.b25c", true))
if (!packageManagerPtr->loadPackage(it->getName(), "/"))
return false;
}
// Identify and mount all language packages
// The filename of the packages have the form lang_*.b25c (eg. lang_de.b25c)
for (Common::FSList::const_iterator it = files.begin(); it != files.end(); ++it) {
if (it->getName().matchString("lang_*.b25c", true))
if (!packageManagerPtr->loadPackage(it->getName(), "/"))
return false;
}
return true;
}
bool Sword25Engine::hasFeature(EngineFeature f) const {
return
(f == kSupportsRTL);
// TODO: Implement more of these features?!
#if 0
return
(f == kSupportsSubtitleOptions) ||
(f == kSupportsRTL) ||
(f == kSupportsLoadingDuringRuntime) ||
(f == kSupportsSavingDuringRuntime);
#endif
}
} // End of namespace Sword25