scummvm/engines
2010-01-12 00:18:40 +00:00
..
agi Switch Mixer::playInputStream to use DisposeAfterUse::Flag 2010-01-08 22:09:43 +00:00
agos Since AudioStream looping is no longer handled by the Mixer, drop Mixer::playAudioStreamLooping. (There's Audio::makeLoopingAudioStream). 2010-01-08 16:27:29 +00:00
cine Switch Mixer::playInputStream to use DisposeAfterUse::Flag 2010-01-08 22:09:43 +00:00
cruise Switch Mixer::playInputStream to use DisposeAfterUse::Flag 2010-01-08 22:09:43 +00:00
draci Handle properly shouldQuit() 2010-01-10 01:25:37 +00:00
drascula The default keycolor for mouse pointers used to be 255. 2010-01-07 15:07:36 +00:00
gob Switch Mixer::playInputStream to use DisposeAfterUse::Flag 2010-01-08 22:09:43 +00:00
groovie Replace AppendableAudioStream by QueuingAudioStream 2010-01-09 00:19:13 +00:00
kyra - Add a SubLoopingAudioStream, which loops a nested part of a stream and thus features the same looping capabilites as LinearMemoryStream and LinearDiskStream. 2010-01-10 15:20:14 +00:00
lure Fix for a rare case where the NPC handler for Ewan the shopkeeper can cause an assert when you rejoin Goewin in the Weregate caves. 2010-01-09 09:27:40 +00:00
m4 Move DisposeAfterUse::Flag from Common to global namespace, and into a new header common/types.h 2010-01-08 22:07:35 +00:00
made Improve support for negative Timestamps, and add + and - operators 2010-01-11 10:17:55 +00:00
mohawk Move DisposeAfterUse::Flag from Common to global namespace, and into a new header common/types.h 2010-01-08 22:07:35 +00:00
parallaction Switch Mixer::playInputStream to use DisposeAfterUse::Flag 2010-01-08 22:09:43 +00:00
queen Switch Mixer::playInputStream to use DisposeAfterUse::Flag 2010-01-08 22:09:43 +00:00
saga Fix bug #2929619: "IHNM: Small problem detecting German version" 2010-01-11 19:22:19 +00:00
sci Added mouse click handling for top menus (mouse clicks on menu items of each menu are not handled yet) 2010-01-12 00:18:40 +00:00
scumm Move Mac Binary resource loader to common class. Plug tons of memory leaks along the way. 2010-01-11 20:41:07 +00:00
sky Switch Mixer::playInputStream to use DisposeAfterUse::Flag 2010-01-08 22:09:43 +00:00
sword1 Add Mixer::getElapsedTime() method returning a Timestamp, thus offering a higher precision than Mixer::getSoundElapsedTime(). Convert some video code to use it. 2010-01-09 22:37:10 +00:00
sword2 Add Mixer::getElapsedTime() method returning a Timestamp, thus offering a higher precision than Mixer::getSoundElapsedTime(). Convert some video code to use it. 2010-01-09 22:37:10 +00:00
teenagent fix #2926655: "Teenagent: Inventory problems on BE systems" 2010-01-10 20:58:59 +00:00
tinsel Switch Mixer::playInputStream to use DisposeAfterUse::Flag 2010-01-08 22:09:43 +00:00
touche Adapt TOUCHE to use the new FLAC, Vorbis and MP3 factories (it didn't use any looping features anyway). 2010-01-06 00:02:19 +00:00
tucker - Add a SubLoopingAudioStream, which loops a nested part of a stream and thus features the same looping capabilites as LinearMemoryStream and LinearDiskStream. 2010-01-10 15:20:14 +00:00
advancedDetector.cpp Introduced new ADGF flag ADGF_USEEXTRAASTITLE. 2010-01-03 21:07:40 +00:00
advancedDetector.h Introduced new ADGF flag ADGF_USEEXTRAASTITLE. 2010-01-03 21:07:40 +00:00
dialogs.cpp
dialogs.h
engine.cpp Fix bug in Engine::pauseEngine (this should fix #2912148 "Using virtual keyboard in menu mutes audio") 2010-01-10 18:09:49 +00:00
engine.h Add the "FIXME" comment at "g_engine" from engine.cpp to "g_engine" in engine.h too. 2009-09-24 14:02:05 +00:00
engines.mk Add Mohawk engine code. Part 2/3: common code changes. 2009-12-29 23:20:23 +00:00
game.cpp
game.h
metaengine.h
module.mk