mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-15 06:08:35 +00:00
dc5e08e623
svn-id: r47395
775 lines
17 KiB
C++
775 lines
17 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/config-manager.h"
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#include "common/endian.h"
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#include "common/stream.h"
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#include "queen/sound.h"
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#include "queen/input.h"
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#include "queen/logic.h"
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#include "queen/music.h"
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#include "queen/queen.h"
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#include "queen/resource.h"
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#include "sound/audiostream.h"
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#include "sound/flac.h"
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#include "sound/mididrv.h"
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#include "sound/mp3.h"
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#include "sound/raw.h"
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#include "sound/vorbis.h"
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#define SB_HEADER_SIZE_V104 110
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#define SB_HEADER_SIZE_V110 122
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namespace Queen {
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// The sounds in the PC versions are all played at 11840 Hz. Unfortunately, we
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// did not know that at the time, so there are plenty of compressed versions
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// which claim that they should be played at 11025 Hz. This "wrapper" class
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// works around that.
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class AudioStreamWrapper : public Audio::AudioStream {
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protected:
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Audio::AudioStream *_stream;
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int _rate;
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public:
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AudioStreamWrapper(Audio::AudioStream *stream) {
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_stream = stream;
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int rate = _stream->getRate();
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// A file where the sample rate claims to be 11025 Hz is
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// probably compressed with the old tool. We force the real
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// sample rate, which is 11840 Hz.
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//
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// However, a file compressed with the newer tool is not
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// guaranteed to have a sample rate of 11840 Hz. LAME will
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// automatically resample it to 12000 Hz. So in all other
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// cases, we use the rate from the file.
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if (rate == 11025)
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_rate = 11840;
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else
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_rate = rate;
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}
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~AudioStreamWrapper() {
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delete _stream;
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}
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int readBuffer(int16 *buffer, const int numSamples) {
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return _stream->readBuffer(buffer, numSamples);
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}
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bool isStereo() const {
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return _stream->isStereo();
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}
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bool endOfData() const {
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return _stream->endOfData();
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}
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bool endOfStream() {
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return _stream->endOfStream();
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}
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int getRate() const {
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return _rate;
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}
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};
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class SilentSound : public PCSound {
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public:
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SilentSound(Audio::Mixer *mixer, QueenEngine *vm) : PCSound(mixer, vm) {}
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protected:
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void playSoundData(Common::File *f, uint32 size, Audio::SoundHandle *soundHandle) {
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// Do nothing
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}
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};
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class SBSound : public PCSound {
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public:
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SBSound(Audio::Mixer *mixer, QueenEngine *vm) : PCSound(mixer, vm) {}
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protected:
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void playSoundData(Common::File *f, uint32 size, Audio::SoundHandle *soundHandle);
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};
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#ifdef USE_MAD
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class MP3Sound : public PCSound {
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public:
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MP3Sound(Audio::Mixer *mixer, QueenEngine *vm) : PCSound(mixer, vm) {}
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protected:
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void playSoundData(Common::File *f, uint32 size, Audio::SoundHandle *soundHandle) {
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Common::MemoryReadStream *tmp = f->readStream(size);
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assert(tmp);
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_mixer->playInputStream(Audio::Mixer::kSFXSoundType, soundHandle, new AudioStreamWrapper(Audio::makeMP3Stream(tmp, DisposeAfterUse::YES)));
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}
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};
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#endif
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#ifdef USE_VORBIS
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class OGGSound : public PCSound {
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public:
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OGGSound(Audio::Mixer *mixer, QueenEngine *vm) : PCSound(mixer, vm) {}
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protected:
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void playSoundData(Common::File *f, uint32 size, Audio::SoundHandle *soundHandle) {
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Common::MemoryReadStream *tmp = f->readStream(size);
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assert(tmp);
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_mixer->playInputStream(Audio::Mixer::kSFXSoundType, soundHandle, new AudioStreamWrapper(Audio::makeVorbisStream(tmp, DisposeAfterUse::YES)));
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}
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};
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#endif
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#ifdef USE_FLAC
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class FLACSound : public PCSound {
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public:
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FLACSound(Audio::Mixer *mixer, QueenEngine *vm) : PCSound(mixer, vm) {}
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protected:
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void playSoundData(Common::File *f, uint32 size, Audio::SoundHandle *soundHandle) {
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Common::MemoryReadStream *tmp = f->readStream(size);
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assert(tmp);
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_mixer->playInputStream(Audio::Mixer::kSFXSoundType, soundHandle, new AudioStreamWrapper(Audio::makeFlacStream(tmp, DisposeAfterUse::YES)));
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}
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};
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#endif // #ifdef USE_FLAC
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Sound::Sound(Audio::Mixer *mixer, QueenEngine *vm) :
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_mixer(mixer), _vm(vm), _sfxToggle(true), _speechToggle(true), _musicToggle(true),
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_speechSfxExists(false), _lastOverride(0), _musicVolume(0) {
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}
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Sound *Sound::makeSoundInstance(Audio::Mixer *mixer, QueenEngine *vm, uint8 compression) {
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if (vm->resource()->getPlatform() == Common::kPlatformAmiga)
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return new AmigaSound(mixer, vm);
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switch (compression) {
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case COMPRESSION_NONE:
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return new SBSound(mixer, vm);
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case COMPRESSION_MP3:
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#ifndef USE_MAD
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warning("Using MP3 compressed datafile, but MP3 support not compiled in");
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return new SilentSound(mixer, vm);
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#else
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return new MP3Sound(mixer, vm);
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#endif
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case COMPRESSION_OGG:
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#ifndef USE_VORBIS
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warning("Using OGG compressed datafile, but OGG support not compiled in");
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return new SilentSound(mixer, vm);
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#else
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return new OGGSound(mixer, vm);
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#endif
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case COMPRESSION_FLAC:
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#ifndef USE_FLAC
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warning("Using FLAC compressed datafile, but FLAC support not compiled in");
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return new SilentSound(mixer, vm);
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#else
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return new FLACSound(mixer, vm);
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#endif
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default:
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warning("Unknown compression type");
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return new SilentSound(mixer, vm);
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}
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}
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void Sound::setVolume(int vol) {
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_musicVolume = vol;
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_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, _musicVolume);
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_mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, ConfMan.getInt("sfx_volume"));
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_mixer->setVolumeForSoundType(Audio::Mixer::kSpeechSoundType, ConfMan.getInt("speech_volume"));
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}
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void Sound::saveState(byte *&ptr) {
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WRITE_BE_UINT16(ptr, _lastOverride); ptr += 2;
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}
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void Sound::loadState(uint32 ver, byte *&ptr) {
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_lastOverride = (int16)READ_BE_INT16(ptr); ptr += 2;
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}
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PCSound::PCSound(Audio::Mixer *mixer, QueenEngine *vm)
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: Sound(mixer, vm) {
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_music = new MidiMusic(vm);
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}
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PCSound::~PCSound() {
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delete _music;
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}
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void PCSound::playSfx(uint16 sfx) {
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if (sfxOn() && sfx != 0)
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playSound(_sfxName[sfx - 1], false);
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}
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void PCSound::playSong(int16 songNum) {
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if (songNum <= 0) {
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_music->stopSong();
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return;
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}
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int16 newTune;
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if (_vm->resource()->isDemo()) {
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if (songNum == 17) {
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_music->stopSong();
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return;
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}
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newTune = _songDemo[songNum - 1].tuneList[0] - 1;
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} else {
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newTune = _song[songNum - 1].tuneList[0] - 1;
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}
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if (_tune[newTune].sfx[0]) {
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playSfx(_tune[newTune].sfx[0]);
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return;
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}
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if (!musicOn())
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return;
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int override = (_vm->resource()->isDemo()) ? _songDemo[songNum - 1].override : _song[songNum - 1].override;
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switch (override) {
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// Override all songs
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case 1:
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break;
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// Alter song settings (such as volume) and exit
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case 2:
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_music->toggleVChange();
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default:
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return;
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}
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_lastOverride = songNum;
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_music->queueTuneList(newTune);
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_music->playMusic();
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}
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void PCSound::stopSong() {
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_music->stopSong();
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}
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void PCSound::playSpeech(const char *base) {
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if (speechOn()) {
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playSound(base, true);
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}
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}
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void PCSound::setVolume(int vol) {
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Sound::setVolume(vol);
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_music->setVolume(vol);
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}
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void PCSound::playSound(const char *base, bool isSpeech) {
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char name[13];
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strcpy(name, base);
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// alter filename to add zeros and append ".SB"
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for (int i = 0; i < 8; i++) {
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if (name[i] == ' ')
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name[i] = '0';
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}
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strcat(name, ".SB");
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if (isSpeech) {
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while (_mixer->isSoundHandleActive(_speechHandle)) {
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_vm->input()->delay(10);
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}
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} else {
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_mixer->stopHandle(_sfxHandle);
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}
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uint32 size;
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Common::File *f = _vm->resource()->findSound(name, &size);
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if (f) {
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playSoundData(f, size, isSpeech ? &_speechHandle : &_sfxHandle);
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_speechSfxExists = isSpeech;
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} else {
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_speechSfxExists = false;
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}
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}
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void SBSound::playSoundData(Common::File *f, uint32 size, Audio::SoundHandle *soundHandle) {
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// In order to simplify the code, we don't parse the .sb header but hard-code the
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// values. Refer to tracker item #1876741 for details on the format/fields.
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int headerSize;
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f->seek(2, SEEK_CUR);
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uint16 version = f->readUint16LE();
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switch (version) {
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case 104:
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headerSize = SB_HEADER_SIZE_V104;
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break;
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case 110:
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headerSize = SB_HEADER_SIZE_V110;
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break;
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default:
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warning("Unhandled SB file version %d, defaulting to 104", version);
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headerSize = SB_HEADER_SIZE_V104;
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break;
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}
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f->seek(headerSize - 4, SEEK_CUR);
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size -= headerSize;
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uint8 *sound = (uint8 *)malloc(size);
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if (sound) {
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f->read(sound, size);
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Audio::Mixer::SoundType type = (soundHandle == &_speechHandle) ? Audio::Mixer::kSpeechSoundType : Audio::Mixer::kSFXSoundType;
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Audio::AudioStream *stream = Audio::makeRawMemoryStream(sound, size, DisposeAfterUse::YES, 11840, Audio::FLAG_UNSIGNED);
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_mixer->playInputStream(type, soundHandle, stream);
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}
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}
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AmigaSound::AmigaSound(Audio::Mixer *mixer, QueenEngine *vm)
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: Sound(mixer, vm), _fanfareRestore(0), _fanfareCount(0), _fluteCount(0) {
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}
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void AmigaSound::playSfx(uint16 sfx) {
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if (_vm->logic()->currentRoom() == 111) {
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// lightning sound
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playSound("88SSSSSS");
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}
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}
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void AmigaSound::playSong(int16 song) {
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debug(2, "Sound::playSong %d override %d", song, _lastOverride);
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if (song < 0) {
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stopSong();
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return;
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}
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// remap song numbers for the Amiga
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switch (song) {
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case 1:
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case 2:
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song = 39;
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break;
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case 37:
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case 52:
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case 196:
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song = 90;
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break;
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case 38:
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case 89:
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song = 3;
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break;
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case 24:
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case 158:
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song = 117;
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break;
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case 71:
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case 72:
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case 73:
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case 75:
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song = 133;
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break;
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case 203:
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song = 67;
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break;
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case 145:
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song = 140;
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break;
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case 53:
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case 204:
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song = 44;
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break;
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case 136:
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case 142:
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case 179:
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song = 86;
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break;
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case 101:
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case 102:
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case 143:
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song = 188;
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break;
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case 65:
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case 62:
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song = 69;
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break;
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case 118:
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case 119:
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song = 137;
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break;
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case 130:
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case 131:
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song = 59;
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break;
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case 174:
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case 175:
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song = 57;
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break;
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case 171:
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case 121:
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song = 137;
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break;
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case 138:
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case 170:
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case 149:
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song = 28;
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break;
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case 122:
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case 180:
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case 83:
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case 98:
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song = 83;
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break;
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case 20:
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case 33:
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song = 34;
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break;
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case 29:
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case 35:
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song = 36;
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break;
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case 7:
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case 9:
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case 10:
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song = 11;
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break;
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case 110:
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song = 94;
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break;
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case 111:
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song = 95;
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break;
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case 30:
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song = 43;
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break;
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case 76:
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song = 27;
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break;
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case 194:
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case 195:
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song = 32;
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break;
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}
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if (_lastOverride != 32 && _lastOverride != 44) {
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if (playSpecialSfx(song)) {
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return;
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}
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}
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if (_lastOverride == song && _mixer->isSoundHandleActive(_modHandle)) {
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return;
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}
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switch (song) {
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// hotel
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case 39:
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playModule("HOTEL", 1);
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break;
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case 19:
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playModule("HOTEL", 3);
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break;
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case 34:
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playModule("HOTEL", 2);
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break;
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case 36:
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playModule("HOTEL", 4);
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_fanfareRestore = _lastOverride;
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_fanfareCount = 60;
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break;
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// jungle
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case 40:
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playModule("JUNG", 1);
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_fanfareRestore = _lastOverride;
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_fanfareCount = 80;
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_fluteCount = 100;
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break;
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case 3:
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playModule("JUNG", 2);
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_fluteCount = 100;
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break;
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// temple
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case 54:
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playModule("TEMPLE", 1);
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break;
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case 12:
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playModule("TEMPLE", 2);
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break;
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case 11:
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playModule("TEMPLE", 3);
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break;
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case 31:
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playModule("TEMPLE", 4);
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_fanfareRestore = _lastOverride;
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_fanfareCount = 80;
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break;
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// floda
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case 41:
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playModule("FLODA", 4);
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_fanfareRestore = _lastOverride;
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_fanfareCount = 60;
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break;
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case 13:
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playModule("FLODA", 3);
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break;
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case 16:
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playModule("FLODA", 1);
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break;
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case 17:
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playModule("FLODA", 2);
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break;
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case 43:
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playModule("FLODA", 5);
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break;
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// end credits
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case 67:
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playModule("TITLE", 1);
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break;
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// intro credits
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case 88:
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playModule("TITLE", 1);
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break;
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// valley
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case 90:
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playModule("AWESTRUK", 1);
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break;
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// confrontation
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case 91:
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playModule("'JUNGLE'", 1);
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break;
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// Frank
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case 46:
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playModule("FRANK", 1);
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break;
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// trader bob
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case 6:
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playModule("BOB", 1);
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break;
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// azura
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case 44:
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playModule("AZURA", 1);
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break;
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// amazon fortress
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case 21:
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playModule("FORT", 1);
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break;
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// rocket
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case 32:
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playModule("ROCKET", 1);
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break;
|
|
// robot
|
|
case 92:
|
|
playModule("ROBOT", 1);
|
|
break;
|
|
default:
|
|
// song not available in the amiga version
|
|
return;
|
|
}
|
|
_lastOverride = song;
|
|
}
|
|
|
|
void AmigaSound::stopSfx() {
|
|
_mixer->stopHandle(_sfxHandle);
|
|
}
|
|
|
|
void AmigaSound::stopSong() {
|
|
_mixer->stopHandle(_modHandle);
|
|
_fanfareCount = _fluteCount = 0;
|
|
}
|
|
|
|
void AmigaSound::updateMusic() {
|
|
if (_fanfareCount > 0) {
|
|
--_fanfareCount;
|
|
if (_fanfareCount == 0) {
|
|
playSong(_fanfareRestore);
|
|
}
|
|
}
|
|
if (_fluteCount > 0 && (_lastOverride == 40 || _lastOverride == 3)) {
|
|
--_fluteCount;
|
|
if (_fluteCount == 0) {
|
|
playPattern("JUNG", 5 + _vm->randomizer.getRandomNumber(6));
|
|
_fluteCount = 100;
|
|
}
|
|
}
|
|
}
|
|
|
|
void AmigaSound::playSound(const char *base) {
|
|
debug(7, "AmigaSound::playSound(%s)", base);
|
|
char soundName[20];
|
|
sprintf(soundName, "%s.AMR", base);
|
|
|
|
uint32 soundSize;
|
|
Common::File *f = _vm->resource()->findSound(soundName, &soundSize);
|
|
if (f) {
|
|
uint8 *soundData = (uint8 *)malloc(soundSize);
|
|
if (soundData) {
|
|
f->read(soundData, soundSize);
|
|
|
|
Audio::AudioStream *stream = Audio::makeRawMemoryStream(soundData, soundSize, DisposeAfterUse::YES, 11025, 0);
|
|
_mixer->playInputStream(Audio::Mixer::kSFXSoundType, &_sfxHandle, stream);
|
|
}
|
|
}
|
|
}
|
|
|
|
Audio::AudioStream *AmigaSound::loadModule(const char *base, int num) {
|
|
debug(7, "AmigaSound::loadModule(%s, %d)", base, num);
|
|
char name[20];
|
|
|
|
// load song/pattern data
|
|
uint32 sngDataSize;
|
|
sprintf(name, "%s.SNG", base);
|
|
uint8 *sngData = _vm->resource()->loadFile(name, 0, &sngDataSize);
|
|
Common::MemoryReadStream sngStr(sngData, sngDataSize);
|
|
|
|
// load instruments/wave data
|
|
uint32 insDataSize;
|
|
sprintf(name, "%s.INS", base);
|
|
uint8 *insData = _vm->resource()->loadFile(name, 0, &insDataSize);
|
|
Common::MemoryReadStream insStr(insData, insDataSize);
|
|
|
|
Audio::AudioStream *stream = Audio::makeRjp1Stream(&sngStr, &insStr, num, _mixer->getOutputRate());
|
|
|
|
delete[] sngData;
|
|
delete[] insData;
|
|
|
|
return stream;
|
|
}
|
|
|
|
void AmigaSound::playModule(const char *base, int song) {
|
|
_mixer->stopHandle(_modHandle);
|
|
Audio::AudioStream *stream = loadModule(base, song);
|
|
if (stream) {
|
|
_mixer->playInputStream(Audio::Mixer::kMusicSoundType, &_modHandle, stream);
|
|
}
|
|
_fanfareCount = 0;
|
|
}
|
|
|
|
void AmigaSound::playPattern(const char *base, int pattern) {
|
|
_mixer->stopHandle(_patHandle);
|
|
Audio::AudioStream *stream = loadModule(base, -pattern);
|
|
if (stream) {
|
|
_mixer->playInputStream(Audio::Mixer::kSFXSoundType, &_patHandle, stream);
|
|
}
|
|
}
|
|
|
|
bool AmigaSound::playSpecialSfx(int16 sfx) {
|
|
switch (sfx) {
|
|
case 5: // normal volume
|
|
break;
|
|
case 15: // soft volume
|
|
break;
|
|
case 14: // medium volume
|
|
break;
|
|
case 25: // open door
|
|
playSound("116BSSSS");
|
|
break;
|
|
case 26: // close door
|
|
playSound("105ASSSS");
|
|
break;
|
|
case 56: // light switch
|
|
playSound("27SSSSSS");
|
|
break;
|
|
case 57: // hydraulic doors open
|
|
playSound("96SSSSSS");
|
|
break;
|
|
case 58: // hydraulic doors close
|
|
playSound("97SSSSSS");
|
|
break;
|
|
case 59: // metallic door slams
|
|
playSound("105SSSSS");
|
|
break;
|
|
case 63: // oracle rezzes in
|
|
playSound("132SSSSS");
|
|
break;
|
|
case 27: // cloth slide 1
|
|
playSound("135SSSSS");
|
|
break;
|
|
case 83: // splash
|
|
playSound("18SSSSSS");
|
|
break;
|
|
case 85: // agression enhancer
|
|
playSound("138BSSSS");
|
|
break;
|
|
case 68: // dino ray
|
|
playSound("138SSSSS");
|
|
break;
|
|
case 140: // dino transformation
|
|
playSound("55BSSSSS");
|
|
break;
|
|
case 141: // experimental laser
|
|
playSound("55SSSSSS");
|
|
break;
|
|
case 94: // plane hatch open
|
|
playSound("3SSSSSSS");
|
|
break;
|
|
case 95: // plane hatch close
|
|
playSound("4SSSSSSS");
|
|
break;
|
|
case 117: // oracle rezzes out
|
|
playSound("70SSSSSS");
|
|
break;
|
|
case 124: // dino horn
|
|
playSound("103SSSSS");
|
|
break;
|
|
case 127: // punch
|
|
playSound("128SSSSS");
|
|
break;
|
|
case 128: // body hits ground
|
|
playSound("129SSSSS");
|
|
break;
|
|
case 137: // explosion
|
|
playSound("88SSSSSS");
|
|
break;
|
|
case 86: // stone door grind 1
|
|
playSound("1001SSSS");
|
|
break;
|
|
case 188: // stone door grind 2
|
|
playSound("1002SSSS");
|
|
break;
|
|
case 28: // cloth slide 2
|
|
playSound("1005SSSS");
|
|
break;
|
|
case 151: // rattle bars
|
|
playSound("115SSSSS");
|
|
break;
|
|
case 152: // door dissolves
|
|
playSound("56SSSSSS");
|
|
break;
|
|
case 153: // altar slides
|
|
playSound("85SSSSSS");
|
|
break;
|
|
case 166 : // pull lever
|
|
playSound("1008SSSS");
|
|
break;
|
|
case 182: // zap Frank
|
|
playSound("1023SSSS");
|
|
break;
|
|
case 69: // splorch
|
|
playSound("137ASSSS");
|
|
break;
|
|
case 70: // robot laser
|
|
playSound("61SSSSSS");
|
|
break;
|
|
case 133: // pick hits stone
|
|
playSound("71SSSSSS");
|
|
break;
|
|
case 165: // press button
|
|
playSound("1007SSSS");
|
|
break;
|
|
default:
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
} //End of namespace Queen
|