mirror of
https://github.com/libretro/scummvm.git
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f9ad14dc2d
Thanks to Sylvain for testing.
49 lines
1.3 KiB
C++
49 lines
1.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef TOON_TEXT_H
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#define TOON_TEXT_H
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#include "toon/toon.h"
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namespace Toon {
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class TextResource {
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public:
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TextResource(ToonEngine *vm);
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~TextResource(void);
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bool loadTextResource(const Common::String &fileName);
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char *getText(int32 id);
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int32 getId(int32 offset);
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int32 getNext(int32 offset);
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protected:
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int32 _numTexts;
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uint8 *_textData;
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ToonEngine *_vm;
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};
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} // End of namespace Toon
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#endif
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