mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-15 06:08:35 +00:00
d4a4727553
svn-id: r15797
1831 lines
57 KiB
C++
1831 lines
57 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2003-2004 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#include "common/file.h"
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#include "common/util.h"
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#include "common/system.h"
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#include "common/config-manager.h"
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#include "gui/message.h"
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#include "sky/compact.h"
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#include "sky/control.h"
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#include "sky/disk.h"
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#include "sky/logic.h"
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#include "sky/music/musicbase.h"
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#include "sky/mouse.h"
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#include "sky/screen.h"
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#include "sky/sky.h"
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#include "sky/skydefs.h"
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#include "sky/sound.h"
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#include "sky/struc.h"
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#include "sky/text.h"
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namespace Sky {
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ConResource::ConResource(void *pSpData, uint32 pNSprites, uint32 pCurSprite, uint16 pX, uint16 pY, uint32 pText, uint8 pOnClick, OSystem *system, uint8 *screen) {
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_spriteData = (dataFileHeader *)pSpData;
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_numSprites = pNSprites;
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_curSprite = pCurSprite;
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_x = pX;
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_y = pY;
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_text = pText;
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_onClick = pOnClick;
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_system = system;
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_screen = screen;
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}
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bool ConResource::isMouseOver(uint32 mouseX, uint32 mouseY) {
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if ((mouseX >= _x) && (mouseY >= _y) && ((uint16)mouseX <= _x + _spriteData->s_width) && ((uint16)mouseY <= _y + _spriteData->s_height))
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return true;
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else
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return false;
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}
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void ConResource::drawToScreen(bool doMask) {
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uint8 *screenPos = _y * GAME_SCREEN_WIDTH + _x + _screen;
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uint8 *updatePos = screenPos;
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if (!_spriteData) return;
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uint8 *spriteData = ((uint8 *)_spriteData) + sizeof(dataFileHeader);
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spriteData += _spriteData->s_sp_size * _curSprite;
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if (doMask) {
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for (uint16 cnty = 0; cnty < _spriteData->s_height; cnty++) {
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for (uint16 cntx = 0; cntx < _spriteData->s_width; cntx++) {
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if (spriteData[cntx]) screenPos[cntx] = spriteData[cntx];
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}
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screenPos += GAME_SCREEN_WIDTH;
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spriteData += _spriteData->s_width;
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}
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} else {
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for (uint16 cnty = 0; cnty < _spriteData->s_height; cnty++) {
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memcpy(screenPos, spriteData, _spriteData->s_width);
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screenPos += GAME_SCREEN_WIDTH;
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spriteData += _spriteData->s_width;
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}
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}
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_system->copyRectToScreen(updatePos, GAME_SCREEN_WIDTH, _x, _y, _spriteData->s_width, _spriteData->s_height);
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}
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TextResource::TextResource(void *pSpData, uint32 pNSprites, uint32 pCurSprite, uint16 pX, uint16 pY, uint32 pText, uint8 pOnClick, OSystem *system, uint8 *screen) :
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ConResource(pSpData, pNSprites, pCurSprite, pX, pY, pText, pOnClick, system, screen) {
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_oldScreen = (uint8 *)malloc(PAN_CHAR_HEIGHT * 3 * PAN_LINE_WIDTH);
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_oldY = 0;
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_oldX = GAME_SCREEN_WIDTH;
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}
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TextResource::~TextResource(void) {
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free(_oldScreen);
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}
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void TextResource::flushForRedraw(void) {
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if (_oldX < GAME_SCREEN_WIDTH) {
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uint16 cpWidth = (PAN_LINE_WIDTH > (GAME_SCREEN_WIDTH - _oldX))?(GAME_SCREEN_WIDTH - _oldX):(PAN_LINE_WIDTH);
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for (uint8 cnty = 0; cnty < PAN_CHAR_HEIGHT; cnty++)
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memcpy(_screen + (cnty + _oldY) * GAME_SCREEN_WIDTH + _oldX, _oldScreen + cnty * PAN_LINE_WIDTH, cpWidth);
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}
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_oldX = GAME_SCREEN_WIDTH;
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}
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void TextResource::drawToScreen(bool doMask) {
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doMask = true;
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uint16 cnty, cntx, cpWidth, cpHeight;
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if ((_oldX == _x) && (_oldY == _y) && (_spriteData)) return;
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if (_oldX < GAME_SCREEN_WIDTH) {
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cpWidth = (PAN_LINE_WIDTH > (GAME_SCREEN_WIDTH - _oldX))?(GAME_SCREEN_WIDTH - _oldX):(PAN_LINE_WIDTH);
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if (_spriteData && (cpWidth > _spriteData->s_width))
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cpWidth = _spriteData->s_width;
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if (_spriteData)
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cpHeight = (_spriteData->s_height > (GAME_SCREEN_HEIGHT - _oldY))?(GAME_SCREEN_HEIGHT - _oldY):(_spriteData->s_height);
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else
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cpHeight = PAN_CHAR_HEIGHT;
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for (cnty = 0; cnty < cpHeight; cnty++)
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memcpy(_screen + (cnty + _oldY) * GAME_SCREEN_WIDTH + _oldX, _oldScreen + cnty * PAN_LINE_WIDTH, cpWidth);
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_system->copyRectToScreen(_screen + _oldY * GAME_SCREEN_WIDTH + _oldX, GAME_SCREEN_WIDTH, _oldX, _oldY, cpWidth, PAN_CHAR_HEIGHT);
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}
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if (!_spriteData) {
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_oldX = GAME_SCREEN_WIDTH;
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return;
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}
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_oldX = _x;
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_oldY = _y;
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cpWidth = (PAN_LINE_WIDTH > (GAME_SCREEN_WIDTH - _x))?(GAME_SCREEN_WIDTH - _x):(PAN_LINE_WIDTH);
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if (cpWidth > _spriteData->s_width)
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cpWidth = _spriteData->s_width;
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cpHeight = (_spriteData->s_height > (GAME_SCREEN_HEIGHT - _y))?(GAME_SCREEN_HEIGHT - _y):(_spriteData->s_height);
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uint8 *screenPos = _screen + _y * GAME_SCREEN_WIDTH + _x;
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uint8 *copyDest = _oldScreen;
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uint8 *copySrc = ((uint8 *)_spriteData) + sizeof(dataFileHeader);
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for (cnty = 0; cnty < cpHeight; cnty++) {
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memcpy(copyDest, screenPos, cpWidth);
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for (cntx = 0; cntx < cpWidth; cntx++)
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if (copySrc[cntx]) screenPos[cntx] = copySrc[cntx];
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copySrc += _spriteData->s_width;
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copyDest += PAN_LINE_WIDTH;
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screenPos += GAME_SCREEN_WIDTH;
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}
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_system->copyRectToScreen(_screen + _y * GAME_SCREEN_WIDTH + _x, GAME_SCREEN_WIDTH, _x, _y, cpWidth, cpHeight);
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}
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ControlStatus::ControlStatus(Text *skyText, OSystem *system, uint8 *scrBuf) {
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_skyText = skyText;
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_system = system;
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_screenBuf = scrBuf;
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_textData = NULL;
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_statusText = new TextResource(NULL, 2, 1, 64, 163, 0, DO_NOTHING, _system, _screenBuf);
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}
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ControlStatus::~ControlStatus(void) {
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if (_textData)
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free(_textData);
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delete _statusText;
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}
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void ControlStatus::setToText(const char *newText) {
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char tmpLine[256];
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strcpy(tmpLine, newText);
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if (_textData) {
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_statusText->flushForRedraw();
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free(_textData);
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}
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displayText_t disText = _skyText->displayText(tmpLine, NULL, true, STATUS_WIDTH, 255);
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_textData = (dataFileHeader *)disText.textData;
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_statusText->setSprite(_textData);
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_statusText->drawToScreen(WITH_MASK);
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}
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void ControlStatus::setToText(uint16 textNum) {
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_skyText->getText(textNum);
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if (_textData)
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free(_textData);
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displayText_t disText = _skyText->displayText(NULL, true, STATUS_WIDTH, 255);
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_textData = (dataFileHeader *)disText.textData;
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_statusText->setSprite(_textData);
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_statusText->drawToScreen(WITH_MASK);
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}
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void ControlStatus::drawToScreen(void) {
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_statusText->flushForRedraw();
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_statusText->drawToScreen(WITH_MASK);
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}
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Control::Control(SaveFileManager *saveFileMan, Screen *screen, Disk *disk, Mouse *mouse, Text *text, MusicBase *music, Logic *logic, Sound *sound, OSystem *system, const char *savePath) {
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_saveFileMan = saveFileMan;
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_skyScreen = screen;
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_skyDisk = disk;
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_skyMouse = mouse;
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_skyText = text;
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_skyMusic = music;
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_skyLogic = logic;
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_skySound = sound;
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_system = system;
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_savePath = savePath;
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_memListRoot = NULL;
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}
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ConResource *Control::createResource(void *pSpData, uint32 pNSprites, uint32 pCurSprite, int16 pX, int16 pY, uint32 pText, uint8 pOnClick, uint8 panelType) {
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if (pText) pText += 0x7000;
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if (panelType == MAINPANEL) {
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pX += MPNL_X;
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pY += MPNL_Y;
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} else {
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pX += SPNL_X;
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pY += SPNL_Y;
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}
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return new ConResource(pSpData, pNSprites, pCurSprite, pX, pY, pText, pOnClick, _system, _screenBuf);
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}
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void Control::removePanel(void) {
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free(_screenBuf);
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free(_sprites.controlPanel); free(_sprites.button);
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free(_sprites.buttonDown); free(_sprites.savePanel);
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free(_sprites.yesNo); free(_sprites.slide);
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free(_sprites.slide2); free(_sprites.slode);
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free(_sprites.slode2); free(_sprites.musicBodge);
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delete _controlPanel; delete _exitButton;
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delete _slide; delete _slide2;
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delete _slode; delete _restorePanButton;
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delete _savePanButton; delete _dosPanButton;
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delete _restartPanButton; delete _fxPanButton;
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delete _musicPanButton; delete _bodge;
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delete _yesNo; delete _text;
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delete _statusBar;
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}
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void Control::initPanel(void) {
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_screenBuf = (uint8 *)malloc(GAME_SCREEN_WIDTH * FULL_SCREEN_HEIGHT);
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memset(_screenBuf, 0, GAME_SCREEN_WIDTH * FULL_SCREEN_HEIGHT);
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uint16 volY = (127 - _skyMusic->giveVolume()) / 4 + 59 - MPNL_Y; // volume slider's Y coordinate
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uint16 spdY = (SkyEngine::_systemVars.gameSpeed - 2) / SPEED_MULTIPLY;
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spdY += MPNL_Y + 83; // speed slider's initial position
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_sprites.controlPanel = _skyDisk->loadFile(60500);
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_sprites.button = _skyDisk->loadFile(60501);
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_sprites.buttonDown = _skyDisk->loadFile(60502);
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_sprites.savePanel = _skyDisk->loadFile(60503);
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_sprites.yesNo = _skyDisk->loadFile(60504);
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_sprites.slide = _skyDisk->loadFile(60505);
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_sprites.slode = _skyDisk->loadFile(60506);
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_sprites.slode2 = _skyDisk->loadFile(60507);
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_sprites.slide2 = _skyDisk->loadFile(60508);
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if (SkyEngine::_systemVars.gameVersion < 368)
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_sprites.musicBodge = NULL;
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else
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_sprites.musicBodge = _skyDisk->loadFile(60509);
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//Main control panel: X Y Text OnClick
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_controlPanel = createResource(_sprites.controlPanel, 1, 0, 0, 0, 0, DO_NOTHING, MAINPANEL);
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_exitButton = createResource( _sprites.button, 3, 0, 16, 125, 50, EXIT, MAINPANEL);
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_slide = createResource( _sprites.slide2, 1, 0, 19,spdY, 95, SPEED_SLIDE, MAINPANEL);
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_slide2 = createResource( _sprites.slide2, 1, 0, 19,volY, 14, MUSIC_SLIDE, MAINPANEL);
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_slode = createResource( _sprites.slode2, 1, 0, 9, 49, 0, DO_NOTHING, MAINPANEL);
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_restorePanButton = createResource( _sprites.button, 3, 0, 58, 19, 51, REST_GAME_PANEL, MAINPANEL);
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_savePanButton = createResource( _sprites.button, 3, 0, 58, 39, 48, SAVE_GAME_PANEL, MAINPANEL);
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_dosPanButton = createResource( _sprites.button, 3, 0, 58, 59, 93, QUIT_TO_DOS, MAINPANEL);
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_restartPanButton = createResource( _sprites.button, 3, 0, 58, 79, 94, RESTART, MAINPANEL);
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if (SkyEngine::_systemVars.systemFlags & SF_FX_OFF)
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_fxPanButton = createResource( _sprites.button, 3, 0, 58, 99, 87, TOGGLE_FX, MAINPANEL);
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else
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_fxPanButton = createResource( _sprites.button, 3, 2, 58, 99, 86, TOGGLE_FX, MAINPANEL);
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if (SkyEngine::isCDVersion()) { // CD Version: Toggle text/speech
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_musicPanButton = createResource( _sprites.button, 3, 0, 58, 119, 52, TOGGLE_TEXT, MAINPANEL);
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} else { // disk version: toggle music on/off
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_musicPanButton = createResource( _sprites.button, 3, 0, 58, 119, 91, TOGGLE_MS, MAINPANEL);
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}
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_bodge = createResource( _sprites.musicBodge, 2, 1, 98, 115, 0, DO_NOTHING, MAINPANEL);
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_yesNo = createResource( _sprites.yesNo, 1, 0, -2, 40, 0, DO_NOTHING, MAINPANEL);
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_text = new TextResource(NULL, 1, 0, 15, 137, 0, DO_NOTHING, _system, _screenBuf);
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_controlPanLookList[0] = _exitButton;
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_controlPanLookList[1] = _restorePanButton;
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_controlPanLookList[2] = _savePanButton;
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_controlPanLookList[3] = _dosPanButton;
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_controlPanLookList[4] = _restartPanButton;
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_controlPanLookList[5] = _fxPanButton;
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_controlPanLookList[6] = _musicPanButton;
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_controlPanLookList[7] = _slide;
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_controlPanLookList[8] = _slide2;
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// save/restore panel
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_savePanel = createResource( _sprites.savePanel, 1, 0, 0, 0, 0, DO_NOTHING, SAVEPANEL);
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_saveButton = createResource( _sprites.button, 3, 0, 29, 129, 48, SAVE_A_GAME, SAVEPANEL);
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_downFastButton = createResource(_sprites.buttonDown, 1, 0, 212, 114, 0, SHIFT_DOWN_FAST, SAVEPANEL);
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_downSlowButton = createResource(_sprites.buttonDown, 1, 0, 212, 104, 0, SHIFT_DOWN_SLOW, SAVEPANEL);
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_upFastButton = createResource(_sprites.buttonDown, 1, 0, 212, 10, 0, SHIFT_UP_FAST, SAVEPANEL);
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_upSlowButton = createResource(_sprites.buttonDown, 1, 0, 212, 21, 0, SHIFT_UP_SLOW, SAVEPANEL);
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_quitButton = createResource( _sprites.button, 3, 0, 72, 129, 49, SP_CANCEL, SAVEPANEL);
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_restoreButton = createResource( _sprites.button, 3, 0, 29, 129, 51, RESTORE_A_GAME, SAVEPANEL);
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_autoSaveButton = createResource( _sprites.button, 3, 0, 115, 129, 0x8FFF, RESTORE_AUTO, SAVEPANEL);
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_savePanLookList[0] = _saveButton;
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_restorePanLookList[0] = _restoreButton;
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_restorePanLookList[1] = _savePanLookList[1] = _downSlowButton;
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_restorePanLookList[2] = _savePanLookList[2] = _downFastButton;
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_restorePanLookList[3] = _savePanLookList[3] = _upFastButton;
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_restorePanLookList[4] = _savePanLookList[4] = _upSlowButton;
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_restorePanLookList[5] = _savePanLookList[5] = _quitButton;
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_restorePanLookList[6] = _autoSaveButton;
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_statusBar = new ControlStatus(_skyText, _system, _screenBuf);
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}
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void Control::buttonControl(ConResource *pButton) {
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char autoSave[] = "Restore Autosave";
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if (pButton == NULL) {
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if (_textSprite) free(_textSprite);
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_textSprite = NULL;
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_curButtonText = 0;
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_text->setSprite(NULL);
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return ;
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}
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if (_curButtonText != pButton->_text) {
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if (_textSprite) free(_textSprite);
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_textSprite = NULL;
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_curButtonText = pButton->_text;
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if (pButton->_text) {
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displayText_t textRes;
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if (pButton->_text == 0xFFFF) { // text for autosave button
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textRes = _skyText->displayText(autoSave, NULL, false, PAN_LINE_WIDTH, 255);
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} else {
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_skyText->getText(pButton->_text);
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textRes = _skyText->displayText(NULL, false, PAN_LINE_WIDTH, 255);
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}
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_textSprite = (dataFileHeader *)textRes.textData;
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_text->setSprite(_textSprite);
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} else _text->setSprite(NULL);
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}
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_text->setXY(_mouseX + 12, _mouseY - 16);
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}
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void Control::drawTextCross(uint32 flags) {
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_bodge->drawToScreen(NO_MASK);
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if (!(flags & SF_ALLOW_SPEECH))
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drawCross(151, 124);
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if (!(flags & SF_ALLOW_TEXT))
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drawCross(173, 124);
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}
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void Control::drawCross(uint16 x, uint16 y) {
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_text->flushForRedraw();
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uint8 *bufPos, *crossPos;
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bufPos = _screenBuf + y * GAME_SCREEN_WIDTH + x;
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crossPos = _crossImg;
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for (uint16 cnty = 0; cnty < CROSS_SZ_Y; cnty++) {
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for (uint16 cntx = 0; cntx < CROSS_SZ_X; cntx++)
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if (crossPos[cntx] != 0xFF)
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bufPos[cntx] = crossPos[cntx];
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bufPos += GAME_SCREEN_WIDTH;
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crossPos += CROSS_SZ_X;
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}
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bufPos = _screenBuf + y * GAME_SCREEN_WIDTH + x;
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_system->copyRectToScreen(bufPos, GAME_SCREEN_WIDTH, x, y, CROSS_SZ_X, CROSS_SZ_Y);
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_text->drawToScreen(WITH_MASK);
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}
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void Control::animClick(ConResource *pButton) {
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if (pButton->_curSprite != pButton->_numSprites -1) {
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pButton->_curSprite++;
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_text->flushForRedraw();
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pButton->drawToScreen(NO_MASK);
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_text->drawToScreen(WITH_MASK);
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_system->updateScreen();
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delay(150);
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pButton->_curSprite--;
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_text->flushForRedraw();
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pButton->drawToScreen(NO_MASK);
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_text->drawToScreen(WITH_MASK);
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_system->updateScreen();
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}
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}
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void Control::drawMainPanel(void) {
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memset(_screenBuf, 0, GAME_SCREEN_WIDTH * FULL_SCREEN_HEIGHT);
|
|
_system->copyRectToScreen(_screenBuf, GAME_SCREEN_WIDTH, 0, 0, GAME_SCREEN_WIDTH, FULL_SCREEN_HEIGHT);
|
|
_controlPanel->drawToScreen(NO_MASK);
|
|
_exitButton->drawToScreen(NO_MASK);
|
|
_savePanButton->drawToScreen(NO_MASK);
|
|
_restorePanButton->drawToScreen(NO_MASK);
|
|
_dosPanButton->drawToScreen(NO_MASK);
|
|
_restartPanButton->drawToScreen(NO_MASK);
|
|
_fxPanButton->drawToScreen(NO_MASK);
|
|
_musicPanButton->drawToScreen(NO_MASK);
|
|
_slode->drawToScreen(WITH_MASK);
|
|
_slide->drawToScreen(WITH_MASK);
|
|
_slide2->drawToScreen(WITH_MASK);
|
|
_bodge->drawToScreen(WITH_MASK);
|
|
if (SkyEngine::isCDVersion())
|
|
drawTextCross(SkyEngine::_systemVars.systemFlags & TEXT_FLAG_MASK);
|
|
_statusBar->drawToScreen();
|
|
}
|
|
|
|
void Control::doLoadSavePanel(void) {
|
|
if (SkyEngine::isDemo())
|
|
return; // I don't think this can even happen
|
|
initPanel();
|
|
_skyScreen->clearScreen();
|
|
if (SkyEngine::_systemVars.gameVersion < 331)
|
|
_skyScreen->setPalette(60509);
|
|
else
|
|
_skyScreen->setPalette(60510);
|
|
|
|
_savedMouse = _skyMouse->giveCurrentMouseType();
|
|
_savedCharSet = _skyText->giveCurrentCharSet();
|
|
_skyText->fnSetFont(0);
|
|
_skyMouse->spriteMouse(MOUSE_NORMAL, 0, 0);
|
|
_lastButton = -1;
|
|
_curButtonText = 0;
|
|
_textSprite = NULL;
|
|
|
|
saveRestorePanel(false);
|
|
|
|
memset(_screenBuf, 0, GAME_SCREEN_WIDTH * FULL_SCREEN_HEIGHT);
|
|
_system->copyRectToScreen(_screenBuf, GAME_SCREEN_WIDTH, 0, 0, GAME_SCREEN_WIDTH, FULL_SCREEN_HEIGHT);
|
|
_system->updateScreen();
|
|
_skyScreen->forceRefresh();
|
|
_skyScreen->setPaletteEndian((uint8 *)SkyEngine::fetchCompact(SkyEngine::_systemVars.currentPalette));
|
|
removePanel();
|
|
_skyMouse->spriteMouse(_savedMouse, 0, 0);
|
|
_skyText->fnSetFont(_savedCharSet);
|
|
}
|
|
|
|
void Control::doControlPanel(void) {
|
|
|
|
if (SkyEngine::isDemo()) {
|
|
return ;
|
|
}
|
|
initPanel();
|
|
|
|
_savedCharSet = _skyText->giveCurrentCharSet();
|
|
_skyText->fnSetFont(0);
|
|
|
|
_skyScreen->clearScreen();
|
|
if (SkyEngine::_systemVars.gameVersion < 331)
|
|
_skyScreen->setPalette(60509);
|
|
else
|
|
_skyScreen->setPalette(60510);
|
|
|
|
drawMainPanel();
|
|
|
|
_savedMouse = _skyMouse->giveCurrentMouseType();
|
|
|
|
_skyMouse->spriteMouse(MOUSE_NORMAL, 0, 0);
|
|
bool quitPanel = false;
|
|
_lastButton = -1;
|
|
_curButtonText = 0;
|
|
_textSprite = NULL;
|
|
uint16 clickRes = 0;
|
|
|
|
while (!quitPanel) {
|
|
_text->drawToScreen(WITH_MASK);
|
|
_system->updateScreen();
|
|
_mouseClicked = false;
|
|
delay(50);
|
|
if (_keyPressed == 27) { // escape pressed
|
|
_mouseClicked = false;
|
|
quitPanel = true;
|
|
}
|
|
bool haveButton = false;
|
|
for (uint8 lookCnt = 0; lookCnt < 9; lookCnt++) {
|
|
if (_controlPanLookList[lookCnt]->isMouseOver(_mouseX, _mouseY)) {
|
|
haveButton = true;
|
|
buttonControl(_controlPanLookList[lookCnt]);
|
|
if (_mouseClicked && _controlPanLookList[lookCnt]->_onClick) {
|
|
clickRes = handleClick(_controlPanLookList[lookCnt]);
|
|
_text->flushForRedraw();
|
|
drawMainPanel();
|
|
_text->drawToScreen(WITH_MASK);
|
|
if ((clickRes == QUIT_PANEL) || (clickRes == GAME_SAVED) ||
|
|
(clickRes == GAME_RESTORED))
|
|
quitPanel = true;
|
|
}
|
|
_mouseClicked = false;
|
|
}
|
|
}
|
|
if (!haveButton) buttonControl(NULL);
|
|
|
|
}
|
|
memset(_screenBuf, 0, GAME_SCREEN_WIDTH * FULL_SCREEN_HEIGHT);
|
|
_system->copyRectToScreen(_screenBuf, GAME_SCREEN_WIDTH, 0, 0, GAME_SCREEN_WIDTH, FULL_SCREEN_HEIGHT);
|
|
_system->updateScreen();
|
|
_skyScreen->forceRefresh();
|
|
_skyScreen->setPaletteEndian((uint8 *)SkyEngine::fetchCompact(SkyEngine::_systemVars.currentPalette));
|
|
removePanel();
|
|
_skyMouse->spriteMouse(_savedMouse, 0, 0);
|
|
_skyText->fnSetFont(_savedCharSet);
|
|
}
|
|
|
|
uint16 Control::handleClick(ConResource *pButton) {
|
|
|
|
char quitDos[] = "Quit to DOS?";
|
|
|
|
switch(pButton->_onClick) {
|
|
case DO_NOTHING:
|
|
return 0;
|
|
case REST_GAME_PANEL:
|
|
if (!loadSaveAllowed())
|
|
return CANCEL_PRESSED; // can't save/restore while choosing
|
|
animClick(pButton);
|
|
return saveRestorePanel(false); // texts can't be edited
|
|
case SAVE_GAME_PANEL:
|
|
if (!loadSaveAllowed())
|
|
return CANCEL_PRESSED; // can't save/restore while choosing
|
|
animClick(pButton);
|
|
return saveRestorePanel(true); // texts can be edited
|
|
case SAVE_A_GAME:
|
|
animClick(pButton);
|
|
return saveGameToFile();
|
|
case RESTORE_A_GAME:
|
|
animClick(pButton);
|
|
return restoreGameFromFile(false);
|
|
case RESTORE_AUTO:
|
|
animClick(pButton);
|
|
return restoreGameFromFile(true);
|
|
case SP_CANCEL:
|
|
animClick(pButton);
|
|
return CANCEL_PRESSED;
|
|
case SHIFT_DOWN_FAST:
|
|
animClick(pButton);
|
|
return shiftDown(FAST);
|
|
case SHIFT_DOWN_SLOW:
|
|
animClick(pButton);
|
|
return shiftDown(SLOW);
|
|
case SHIFT_UP_FAST:
|
|
animClick(pButton);
|
|
return shiftUp(FAST);
|
|
case SHIFT_UP_SLOW:
|
|
animClick(pButton);
|
|
return shiftUp(SLOW);
|
|
case SPEED_SLIDE:
|
|
_mouseClicked = true;
|
|
return doSpeedSlide();
|
|
case MUSIC_SLIDE:
|
|
_mouseClicked = true;
|
|
return doMusicSlide();
|
|
case TOGGLE_FX:
|
|
return toggleFx(pButton);
|
|
case TOGGLE_MS:
|
|
animClick(pButton);
|
|
toggleMusic();
|
|
return TOGGLED;
|
|
case TOGGLE_TEXT:
|
|
animClick(pButton);
|
|
return toggleText();
|
|
case EXIT:
|
|
animClick(pButton);
|
|
return QUIT_PANEL;
|
|
case RESTART:
|
|
animClick(pButton);
|
|
if (getYesNo(NULL)) {
|
|
restartGame();
|
|
return GAME_RESTORED;
|
|
} else
|
|
return 0;
|
|
case QUIT_TO_DOS:
|
|
animClick(pButton);
|
|
if (getYesNo(quitDos)) {
|
|
showGameQuitMsg(false);
|
|
delay(1500);
|
|
_system->quit();
|
|
}
|
|
return 0;
|
|
default:
|
|
error("Control::handleClick: unknown routine: %X",pButton->_onClick);
|
|
}
|
|
}
|
|
|
|
bool Control::getYesNo(char *text) {
|
|
|
|
bool retVal = false;
|
|
bool quitPanel = false;
|
|
uint8 mouseType = MOUSE_NORMAL;
|
|
uint8 wantMouse = MOUSE_NORMAL;
|
|
dataFileHeader *dlgTextDat;
|
|
uint16 textY = MPNL_Y;
|
|
|
|
_yesNo->drawToScreen(WITH_MASK);
|
|
if (text) {
|
|
displayText_t dlgLtm = _skyText->displayText(text, NULL, true, _yesNo->_spriteData->s_width - 8, 37);
|
|
dlgTextDat = (dataFileHeader *)dlgLtm.textData;
|
|
textY = MPNL_Y + 44 + (28 - dlgTextDat->s_height) / 2;
|
|
} else
|
|
dlgTextDat = NULL;
|
|
|
|
TextResource *dlgText = new TextResource(dlgTextDat, 1, 0, MPNL_X+2, textY, 0, DO_NOTHING, _system, _screenBuf);
|
|
dlgText->drawToScreen(WITH_MASK);
|
|
|
|
while (!quitPanel) {
|
|
if (mouseType != wantMouse) {
|
|
mouseType = wantMouse;
|
|
_skyMouse->spriteMouse(mouseType, 0, 0);
|
|
}
|
|
_system->updateScreen();
|
|
delay(50);
|
|
if ((_mouseY >= 83) && (_mouseY <= 110)) {
|
|
if ((_mouseX >= 77) && (_mouseX <= 114)) { // over 'yes'
|
|
wantMouse = MOUSE_CROSS;
|
|
if (_mouseClicked) {
|
|
quitPanel = true;
|
|
retVal = true;
|
|
}
|
|
} else if ((_mouseX >= 156) && (_mouseX <= 193)) { // over 'no'
|
|
wantMouse = MOUSE_CROSS;
|
|
if (_mouseClicked) {
|
|
quitPanel = true;
|
|
retVal = false;
|
|
}
|
|
} else
|
|
wantMouse = MOUSE_NORMAL;
|
|
} else
|
|
wantMouse = MOUSE_NORMAL;
|
|
}
|
|
_mouseClicked = false;
|
|
if (dlgTextDat)
|
|
free(dlgTextDat);
|
|
delete dlgText;
|
|
return retVal;
|
|
}
|
|
|
|
uint16 Control::doMusicSlide(void) {
|
|
|
|
int ofsY = _slide2->_y - _mouseY;
|
|
uint8 volume;
|
|
while (_mouseClicked) {
|
|
delay(50);
|
|
int newY = ofsY + _mouseY;
|
|
if (newY < 59) newY = 59;
|
|
if (newY > 91) newY = 91;
|
|
if (newY != _slide2->_y) {
|
|
_slode->drawToScreen(NO_MASK);
|
|
_slide2->setXY(_slide2->_x, (uint16)newY);
|
|
_slide2->drawToScreen(WITH_MASK);
|
|
_slide->drawToScreen(WITH_MASK);
|
|
volume = (newY - 59) * 4;
|
|
if (volume >= 128) volume = 0;
|
|
else volume = 127 - volume;
|
|
_skyMusic->setVolume(volume);
|
|
}
|
|
buttonControl(_slide2);
|
|
_text->drawToScreen(WITH_MASK);
|
|
_system->updateScreen();
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
uint16 Control::doSpeedSlide(void) {
|
|
|
|
int ofsY = _slide->_y - _mouseY;
|
|
uint16 speedDelay = _slide->_y - (MPNL_Y + 93);
|
|
speedDelay *= SPEED_MULTIPLY;
|
|
speedDelay += 2;
|
|
while (_mouseClicked) {
|
|
delay(50);
|
|
int newY = ofsY + _mouseY;
|
|
if (newY < MPNL_Y + 93) newY = MPNL_Y + 93;
|
|
if (newY > MPNL_Y + 104) newY = MPNL_Y + 104;
|
|
if ((newY == 110) || (newY == 108)) newY = 109;
|
|
if (newY != _slide->_y) {
|
|
_slode->drawToScreen(NO_MASK);
|
|
_slide->setXY(_slide->_x, (uint16)newY);
|
|
_slide->drawToScreen(WITH_MASK);
|
|
_slide2->drawToScreen(WITH_MASK);
|
|
speedDelay = newY - (MPNL_Y + 93);
|
|
speedDelay *= SPEED_MULTIPLY;
|
|
speedDelay += 2;
|
|
}
|
|
buttonControl(_slide);
|
|
_text->drawToScreen(WITH_MASK);
|
|
_system->updateScreen();
|
|
}
|
|
SkyEngine::_systemVars.gameSpeed = speedDelay;
|
|
return SPEED_CHANGED;
|
|
}
|
|
|
|
uint16 Control::toggleFx(ConResource *pButton) {
|
|
|
|
SkyEngine::_systemVars.systemFlags ^= SF_FX_OFF;
|
|
if (SkyEngine::_systemVars.systemFlags & SF_FX_OFF) {
|
|
pButton->_curSprite = 0;
|
|
pButton->_text = 0x7000 + 87;
|
|
_statusBar->setToText(0x7000 + 87);
|
|
} else {
|
|
pButton->_curSprite = 2;
|
|
pButton->_text = 0x7000 + 86;
|
|
_statusBar->setToText(0x7000 + 86);
|
|
}
|
|
pButton->drawToScreen(WITH_MASK);
|
|
buttonControl(pButton);
|
|
_system->updateScreen();
|
|
return TOGGLED;
|
|
}
|
|
|
|
uint16 Control::toggleText(void) {
|
|
|
|
uint32 flags = SkyEngine::_systemVars.systemFlags & TEXT_FLAG_MASK;
|
|
SkyEngine::_systemVars.systemFlags &= ~TEXT_FLAG_MASK;
|
|
|
|
if (flags == SF_ALLOW_TEXT) {
|
|
flags = SF_ALLOW_SPEECH;
|
|
_statusBar->setToText(0x7000 + 21); // speech only
|
|
} else if (flags == SF_ALLOW_SPEECH) {
|
|
flags = SF_ALLOW_SPEECH | SF_ALLOW_TEXT;
|
|
_statusBar->setToText(0x7000 + 52); // text and speech
|
|
} else {
|
|
flags = SF_ALLOW_TEXT;
|
|
_statusBar->setToText(0x7000 + 35); // text only
|
|
}
|
|
|
|
ConfMan.set("subtitles", (flags & SF_ALLOW_TEXT) != 0);
|
|
|
|
SkyEngine::_systemVars.systemFlags |= flags;
|
|
|
|
drawTextCross(flags);
|
|
|
|
_system->updateScreen();
|
|
return TOGGLED;
|
|
}
|
|
|
|
void Control::toggleMusic(void) {
|
|
|
|
if (SkyEngine::_systemVars.systemFlags & SF_MUS_OFF) {
|
|
SkyEngine::_systemVars.systemFlags &= ~SF_MUS_OFF;
|
|
_skyMusic->startMusic(SkyEngine::_systemVars.currentMusic);
|
|
_statusBar->setToText(0x7000 + 88);
|
|
} else {
|
|
SkyEngine::_systemVars.systemFlags |= SF_MUS_OFF;
|
|
_skyMusic->startMusic(0);
|
|
_statusBar->setToText(0x7000 + 89);
|
|
}
|
|
}
|
|
|
|
uint16 Control::shiftDown(uint8 speed) {
|
|
|
|
if (speed == SLOW) {
|
|
if (_firstText >= MAX_SAVE_GAMES - MAX_ON_SCREEN) return 0;
|
|
_firstText++;
|
|
} else {
|
|
if (_firstText <= MAX_SAVE_GAMES - 2 * MAX_ON_SCREEN)
|
|
_firstText += MAX_ON_SCREEN;
|
|
else if (_firstText < MAX_SAVE_GAMES - MAX_ON_SCREEN)
|
|
_firstText = MAX_SAVE_GAMES - MAX_ON_SCREEN;
|
|
else return 0;
|
|
}
|
|
return SHIFTED;
|
|
}
|
|
|
|
uint16 Control::shiftUp(uint8 speed) {
|
|
|
|
if (speed == SLOW) {
|
|
if (_firstText > 0) _firstText--;
|
|
else return 0;
|
|
} else {
|
|
if (_firstText >= MAX_ON_SCREEN) _firstText -= MAX_ON_SCREEN;
|
|
else if (_firstText > 0) _firstText = 0;
|
|
else return 0;
|
|
}
|
|
return SHIFTED;
|
|
}
|
|
|
|
bool Control::autoSaveExists(void) {
|
|
|
|
bool test = false;
|
|
SaveFile *f;
|
|
char fName[20];
|
|
if (SkyEngine::isCDVersion())
|
|
strcpy(fName, "SKY-VM-CD.ASD");
|
|
else
|
|
sprintf(fName, "SKY-VM%03d.ASD", SkyEngine::_systemVars.gameVersion);
|
|
|
|
f = _saveFileMan->open_savefile(fName, _savePath, false);
|
|
if (f != NULL) {
|
|
test = true;
|
|
delete f;
|
|
}
|
|
return test;
|
|
}
|
|
|
|
uint16 Control::saveRestorePanel(bool allowSave) {
|
|
|
|
_keyPressed = 0;
|
|
buttonControl(NULL);
|
|
_text->drawToScreen(WITH_MASK); // flush text restore buffer
|
|
|
|
ConResource **lookList;
|
|
uint16 cnt;
|
|
uint8 lookListLen;
|
|
if (allowSave) {
|
|
lookList = _savePanLookList;
|
|
lookListLen = 6;
|
|
_system->setFeatureState(OSystem::kFeatureVirtualKeyboard, true);
|
|
} else {
|
|
lookList = _restorePanLookList;
|
|
if (autoSaveExists())
|
|
lookListLen = 7;
|
|
else
|
|
lookListLen = 6;
|
|
}
|
|
bool withAutoSave = (lookListLen == 7);
|
|
|
|
uint8 *saveGameTexts = (uint8 *)malloc(MAX_SAVE_GAMES * MAX_TEXT_LEN);
|
|
dataFileHeader *textSprites[MAX_ON_SCREEN + 1];
|
|
for (cnt = 0; cnt < MAX_ON_SCREEN + 1; cnt++)
|
|
textSprites[cnt] = NULL;
|
|
_firstText = 0;
|
|
|
|
loadDescriptions(saveGameTexts);
|
|
_selectedGame = 0;
|
|
|
|
bool quitPanel = false;
|
|
bool refreshNames = true;
|
|
bool refreshAll = true;
|
|
uint16 clickRes = 0;
|
|
while (!quitPanel) {
|
|
clickRes = 0;
|
|
if (refreshNames || refreshAll) {
|
|
if (refreshAll) {
|
|
_text->flushForRedraw();
|
|
_savePanel->drawToScreen(NO_MASK);
|
|
_quitButton->drawToScreen(NO_MASK);
|
|
if (withAutoSave)
|
|
_autoSaveButton->drawToScreen(NO_MASK);
|
|
refreshAll = false;
|
|
}
|
|
for (cnt = 0; cnt < MAX_ON_SCREEN; cnt++)
|
|
if (textSprites[cnt])
|
|
free(textSprites[cnt]);
|
|
setUpGameSprites(saveGameTexts, textSprites, _firstText, _selectedGame);
|
|
showSprites(textSprites, allowSave);
|
|
refreshNames = false;
|
|
}
|
|
|
|
_text->drawToScreen(WITH_MASK);
|
|
_system->updateScreen();
|
|
_mouseClicked = false;
|
|
delay(50);
|
|
if (_keyPressed == 27) { // escape pressed
|
|
_mouseClicked = false;
|
|
clickRes = CANCEL_PRESSED;
|
|
quitPanel = true;
|
|
} else if ((_keyPressed == 13) || (_keyPressed == 15)) {
|
|
clickRes = handleClick(lookList[0]);
|
|
if (clickRes == GAME_SAVED)
|
|
saveDescriptions(saveGameTexts);
|
|
quitPanel = true;
|
|
_mouseClicked = false;
|
|
_keyPressed = 0;
|
|
} if (allowSave && _keyPressed) {
|
|
handleKeyPress(_keyPressed, _selectedGame * MAX_TEXT_LEN + saveGameTexts);
|
|
refreshNames = true;
|
|
_keyPressed = 0;
|
|
}
|
|
|
|
bool haveButton = false;
|
|
for (cnt = 0; cnt < lookListLen; cnt++)
|
|
if (lookList[cnt]->isMouseOver(_mouseX, _mouseY)) {
|
|
buttonControl(lookList[cnt]);
|
|
haveButton = true;
|
|
|
|
if (_mouseClicked && lookList[cnt]->_onClick) {
|
|
_mouseClicked = false;
|
|
|
|
clickRes = handleClick(lookList[cnt]);
|
|
|
|
if (clickRes == SHIFTED) {
|
|
_selectedGame = _firstText;
|
|
refreshNames = true;
|
|
}
|
|
if (clickRes == NO_DISK_SPACE) {
|
|
displayMessage(0, "Could not save game in directory '%s'", _savePath);
|
|
quitPanel = true;
|
|
}
|
|
if ((clickRes == CANCEL_PRESSED) || (clickRes == GAME_RESTORED))
|
|
quitPanel = true;
|
|
|
|
if (clickRes == GAME_SAVED) {
|
|
saveDescriptions(saveGameTexts);
|
|
quitPanel = true;
|
|
}
|
|
if (clickRes == RESTORE_FAILED)
|
|
refreshAll = true;
|
|
}
|
|
}
|
|
|
|
if (_mouseClicked) {
|
|
if ((_mouseX >= GAME_NAME_X) && (_mouseX <= GAME_NAME_X + PAN_LINE_WIDTH) &&
|
|
(_mouseY >= GAME_NAME_Y) && (_mouseY <= GAME_NAME_Y + PAN_CHAR_HEIGHT * MAX_ON_SCREEN)) {
|
|
|
|
_selectedGame = (_mouseY - GAME_NAME_Y) / PAN_CHAR_HEIGHT + _firstText;
|
|
refreshNames = true;
|
|
}
|
|
}
|
|
if (!haveButton) buttonControl(NULL);
|
|
}
|
|
|
|
for (cnt = 0; cnt < MAX_ON_SCREEN + 1; cnt++)
|
|
free(textSprites[cnt]);
|
|
|
|
free(saveGameTexts);
|
|
|
|
if (allowSave) {
|
|
_system->setFeatureState(OSystem::kFeatureVirtualKeyboard, false);
|
|
}
|
|
|
|
return clickRes;
|
|
}
|
|
|
|
bool Control::checkKeyList(uint8 key) {
|
|
static const uint8 charList[14] = " ,().='-&+!?\"";
|
|
for (uint chCnt = 0; chCnt < ARRAYSIZE(charList); chCnt++)
|
|
if (charList[chCnt] == key) return true;
|
|
return false;
|
|
}
|
|
|
|
void Control::handleKeyPress(uint8 key, uint8 *textBuf) {
|
|
|
|
if (key == 8) { // backspace
|
|
for (uint8 cnt = 0; cnt < 6; cnt++)
|
|
if (!textBuf[cnt]) return;
|
|
|
|
while (textBuf[1])
|
|
textBuf++;
|
|
textBuf[0] = 0;
|
|
} else {
|
|
if (_enteredTextWidth >= PAN_LINE_WIDTH - 10)
|
|
return;
|
|
if (((key >= 'A') && (key <= 'Z')) || ((key >= 'a') && (key <= 'z')) ||
|
|
((key >= '0') && (key <= '9')) || checkKeyList(key)) {
|
|
uint8 strLen = 0;
|
|
while (textBuf[0]) {
|
|
textBuf++;
|
|
strLen++;
|
|
}
|
|
if (strLen < MAX_TEXT_LEN) {
|
|
textBuf[0] = key;
|
|
textBuf[1] = 0;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Control::setUpGameSprites(uint8 *nameBuf, dataFileHeader **nameSprites, uint16 firstNum, uint16 selectedGame) {
|
|
|
|
char cursorChar[2] = "-";
|
|
nameBuf += firstNum * MAX_TEXT_LEN;
|
|
displayText_t textSpr;
|
|
if (!nameSprites[MAX_ON_SCREEN]) {
|
|
textSpr = _skyText->displayText(cursorChar, NULL, false, 15, 0);
|
|
nameSprites[MAX_ON_SCREEN] = (dataFileHeader *)textSpr.textData;
|
|
}
|
|
for (uint16 cnt = 0; cnt < MAX_ON_SCREEN; cnt++) {
|
|
if (firstNum + cnt == selectedGame)
|
|
textSpr = _skyText->displayText((char*)nameBuf, NULL, false, PAN_LINE_WIDTH, 0);
|
|
else
|
|
textSpr = _skyText->displayText((char*)nameBuf, NULL, false, PAN_LINE_WIDTH, 37);
|
|
nameBuf += MAX_TEXT_LEN;
|
|
nameSprites[cnt] = (dataFileHeader *)textSpr.textData;
|
|
if (firstNum + cnt == selectedGame) {
|
|
nameSprites[cnt]->flag = 1;
|
|
_enteredTextWidth = (uint16)textSpr.textWidth;
|
|
} else
|
|
nameSprites[cnt]->flag = 0;
|
|
}
|
|
}
|
|
|
|
void Control::showSprites(dataFileHeader **nameSprites, bool allowSave) {
|
|
|
|
ConResource *drawResource = new ConResource(NULL, 1, 0, 0, 0, 0, 0, _system, _screenBuf);
|
|
for (uint16 cnt = 0; cnt < MAX_ON_SCREEN; cnt++) {
|
|
drawResource->setSprite(nameSprites[cnt]);
|
|
drawResource->setXY(GAME_NAME_X, GAME_NAME_Y + cnt * PAN_CHAR_HEIGHT);
|
|
if (nameSprites[cnt]->flag) { // name is highlighted
|
|
for (uint16 cnty = GAME_NAME_Y + cnt * PAN_CHAR_HEIGHT; cnty < GAME_NAME_Y + (cnt + 1) * PAN_CHAR_HEIGHT - 1; cnty++)
|
|
memset(_screenBuf + cnty * GAME_SCREEN_WIDTH + GAME_NAME_X, 37, PAN_LINE_WIDTH);
|
|
drawResource->drawToScreen(WITH_MASK);
|
|
if (allowSave) {
|
|
drawResource->setSprite(nameSprites[MAX_ON_SCREEN]);
|
|
drawResource->setXY(GAME_NAME_X + _enteredTextWidth + 1, GAME_NAME_Y + cnt * PAN_CHAR_HEIGHT + 4);
|
|
drawResource->drawToScreen(WITH_MASK);
|
|
}
|
|
_system->copyRectToScreen(_screenBuf + (GAME_NAME_Y + cnt * PAN_CHAR_HEIGHT) * GAME_SCREEN_WIDTH + GAME_NAME_X, GAME_SCREEN_WIDTH, GAME_NAME_X, GAME_NAME_Y + cnt * PAN_CHAR_HEIGHT, PAN_LINE_WIDTH, PAN_CHAR_HEIGHT);
|
|
} else
|
|
drawResource->drawToScreen(NO_MASK);
|
|
}
|
|
delete drawResource;
|
|
}
|
|
|
|
void Control::loadDescriptions(uint8 *destBuf) {
|
|
|
|
memset(destBuf, 0, MAX_SAVE_GAMES * MAX_TEXT_LEN);
|
|
|
|
SaveFile *inf;
|
|
inf = _saveFileMan->open_savefile("SKY-VM.SAV",_savePath,false);
|
|
if (inf != NULL) {
|
|
uint8 *tmpBuf = (uint8 *)malloc(MAX_SAVE_GAMES * MAX_TEXT_LEN);
|
|
inf->read(tmpBuf, MAX_SAVE_GAMES * MAX_TEXT_LEN);
|
|
uint8 *destPos = destBuf;
|
|
uint8 *inPos = tmpBuf;
|
|
for (uint16 cnt = 0; cnt < MAX_SAVE_GAMES; cnt++) {
|
|
sprintf((char*)destPos,"%3d: ", cnt + 1);
|
|
uint8 nameCnt = 0;
|
|
while ((destPos[nameCnt + 5] = inPos[nameCnt]))
|
|
nameCnt++;
|
|
destPos += MAX_TEXT_LEN;
|
|
inPos += nameCnt + 1;
|
|
}
|
|
free(tmpBuf);
|
|
delete inf;
|
|
} else {
|
|
uint8 *destPos = destBuf;
|
|
for (uint16 cnt = 0; cnt < MAX_SAVE_GAMES; cnt++) {
|
|
sprintf((char*)destPos,"%3d: ", cnt + 1);
|
|
destPos += MAX_TEXT_LEN;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool Control::loadSaveAllowed(void) {
|
|
|
|
if (SkyEngine::_systemVars.systemFlags & SF_CHOOSING)
|
|
return false; // texts get lost during load/save, so don't allow it during choosing
|
|
if (Logic::_scriptVariables[SCREEN] >= 101)
|
|
return false; // same problem with LINC terminals
|
|
if ((Logic::_scriptVariables[SCREEN] >= 82) &&
|
|
(Logic::_scriptVariables[SCREEN] != 85) &&
|
|
(Logic::_scriptVariables[SCREEN] < 90))
|
|
return false; // don't allow saving in final rooms
|
|
|
|
return true;
|
|
}
|
|
|
|
int Control::displayMessage(const char *altButton, const char *message, ...) {
|
|
#ifdef __PALM_OS__
|
|
char buf[256]; // 1024 is too big overflow the stack
|
|
#else
|
|
char buf[1024];
|
|
#endif
|
|
va_list va;
|
|
|
|
va_start(va, message);
|
|
vsprintf(buf, message, va);
|
|
va_end(va);
|
|
|
|
GUI::MessageDialog dialog(buf, "OK", altButton);
|
|
int result = dialog.runModal();
|
|
_skyMouse->spriteMouse(MOUSE_NORMAL, 0, 0);
|
|
return result;
|
|
}
|
|
|
|
void Control::saveDescriptions(uint8 *srcBuf) {
|
|
|
|
uint8 *tmpBuf = (uint8 *)malloc(MAX_SAVE_GAMES * MAX_TEXT_LEN);
|
|
uint8 *tmpPos = tmpBuf;
|
|
uint8 *srcPos = srcBuf;
|
|
for (uint16 cnt = 0; cnt < MAX_SAVE_GAMES; cnt++) {
|
|
uint8 namePos = 5;
|
|
while (srcPos[namePos]) {
|
|
if (srcPos[namePos] != '_') {
|
|
*tmpPos = srcPos[namePos];
|
|
tmpPos++;
|
|
}
|
|
namePos++;
|
|
}
|
|
*tmpPos = 0;
|
|
tmpPos++;
|
|
srcPos += MAX_TEXT_LEN;
|
|
}
|
|
SaveFile *outf;
|
|
|
|
outf = _saveFileMan->open_savefile("SKY-VM.SAV", _savePath, true);
|
|
if (outf != NULL) {
|
|
outf->write(tmpBuf, tmpPos - tmpBuf);
|
|
delete outf;
|
|
}
|
|
free(tmpBuf);
|
|
}
|
|
|
|
void Control::doAutoSave(void) {
|
|
char fName[20];
|
|
if (SkyEngine::isCDVersion())
|
|
strcpy(fName, "SKY-VM-CD.ASD");
|
|
else
|
|
sprintf(fName, "SKY-VM%03d.ASD", SkyEngine::_systemVars.gameVersion);
|
|
SaveFile *outf;
|
|
|
|
outf = _saveFileMan->open_savefile(fName, _savePath, true);
|
|
if (outf == NULL) {
|
|
displayMessage(0, "Unable to create autosave file '%s' in directory '%s'", fName, _savePath);
|
|
return;
|
|
}
|
|
uint8 *saveData = (uint8 *)malloc(0x20000);
|
|
uint32 fSize = prepareSaveData(saveData);
|
|
|
|
if (outf->write(saveData, fSize) != fSize)
|
|
displayMessage(0, "Unable to write autosave file '%s' in directory '%s'. Disk full?", fName, _savePath);
|
|
|
|
delete outf;
|
|
free(saveData);
|
|
}
|
|
|
|
uint16 Control::saveGameToFile(void) {
|
|
|
|
char fName[20];
|
|
sprintf(fName,"SKY-VM.%03d", _selectedGame);
|
|
|
|
SaveFile *outf;
|
|
outf = _saveFileMan->open_savefile(fName, _savePath, true);
|
|
if (outf == NULL) {
|
|
return NO_DISK_SPACE;
|
|
}
|
|
|
|
uint8 *saveData = (uint8 *)malloc(0x20000);
|
|
uint32 fSize = prepareSaveData(saveData);
|
|
|
|
if (outf->write(saveData, fSize) != fSize) {
|
|
free(saveData);
|
|
delete outf;
|
|
return NO_DISK_SPACE;
|
|
}
|
|
delete outf;
|
|
free(saveData);
|
|
return GAME_SAVED;
|
|
}
|
|
|
|
#define STOSD(ptr, val) { *(uint32 *)(ptr) = TO_LE_32(val); (ptr) += 4; }
|
|
#define STOSW(ptr, val) { *(uint16 *)(ptr) = TO_LE_16(val); (ptr) += 2; }
|
|
|
|
void Control::stosMegaSet(uint8 **destPos, MegaSet *mega) {
|
|
STOSW(*destPos, mega->gridWidth);
|
|
STOSW(*destPos, mega->colOffset);
|
|
STOSW(*destPos, mega->colWidth);
|
|
STOSW(*destPos, mega->lastChr);
|
|
// anims, stands, turnTable
|
|
}
|
|
|
|
void Control::stosStr(uint8 **destPos, Compact *cpt, uint16 type) {
|
|
uint16 strLen = 0;
|
|
if (type & SAVE_GRAFX) {
|
|
STOSW(*destPos, cpt->grafixProg.ptrType);
|
|
STOSW(*destPos, cpt->grafixProg.ptrTarget);
|
|
STOSW(*destPos, cpt->grafixProg.pos);
|
|
}
|
|
|
|
if (type & SAVE_TURNP) {
|
|
uint16 *src = cpt->extCompact->turnProg;
|
|
while (src[strLen])
|
|
strLen++;
|
|
strLen++;
|
|
STOSW(*destPos, strLen);
|
|
for (uint16 cnt = 0; cnt < strLen; cnt++) {
|
|
STOSW(*destPos, src[cnt]);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Control::stosCompact(uint8 **destPos, Compact *cpt) {
|
|
uint16 saveType = 0;
|
|
if (cpt->extCompact) {
|
|
saveType |= SAVE_EXT;
|
|
if (cpt->extCompact->megaSet0) saveType |= SAVE_MEGA0;
|
|
if (cpt->extCompact->megaSet1) saveType |= SAVE_MEGA1;
|
|
if (cpt->extCompact->megaSet2) saveType |= SAVE_MEGA2;
|
|
if (cpt->extCompact->megaSet3) saveType |= SAVE_MEGA3;
|
|
if (cpt->extCompact->turnProg) saveType |= SAVE_TURNP;
|
|
}
|
|
if (cpt->grafixProg.ptrType != PTR_NULL)
|
|
saveType |= SAVE_GRAFX;
|
|
|
|
STOSW(*destPos, saveType);
|
|
|
|
stosStr(destPos, cpt, saveType);
|
|
|
|
STOSW(*destPos, cpt->logic);
|
|
STOSW(*destPos, cpt->status);
|
|
STOSW(*destPos, cpt->sync);
|
|
STOSW(*destPos, cpt->screen);
|
|
STOSW(*destPos, cpt->place);
|
|
// getToTable
|
|
STOSW(*destPos, cpt->xcood);
|
|
STOSW(*destPos, cpt->ycood);
|
|
STOSW(*destPos, cpt->frame);
|
|
STOSW(*destPos, cpt->cursorText);
|
|
STOSW(*destPos, cpt->mouseOn);
|
|
STOSW(*destPos, cpt->mouseOff);
|
|
STOSW(*destPos, cpt->mouseClick);
|
|
STOSW(*destPos, cpt->mouseRelX);
|
|
STOSW(*destPos, cpt->mouseRelY);
|
|
STOSW(*destPos, cpt->mouseSizeX);
|
|
STOSW(*destPos, cpt->mouseSizeY);
|
|
STOSW(*destPos, cpt->actionScript);
|
|
STOSW(*destPos, cpt->upFlag);
|
|
STOSW(*destPos, cpt->downFlag);
|
|
STOSW(*destPos, cpt->getToFlag);
|
|
STOSW(*destPos, cpt->flag);
|
|
STOSW(*destPos, cpt->mood);
|
|
// grafixProg
|
|
STOSW(*destPos, cpt->offset);
|
|
STOSW(*destPos, cpt->mode);
|
|
STOSW(*destPos, cpt->baseSub);
|
|
STOSW(*destPos, cpt->baseSub_off);
|
|
if (cpt->extCompact) {
|
|
STOSW(*destPos, cpt->extCompact->actionSub);
|
|
STOSW(*destPos, cpt->extCompact->actionSub_off);
|
|
STOSW(*destPos, cpt->extCompact->getToSub);
|
|
STOSW(*destPos, cpt->extCompact->getToSub_off);
|
|
STOSW(*destPos, cpt->extCompact->extraSub);
|
|
STOSW(*destPos, cpt->extCompact->extraSub_off);
|
|
STOSW(*destPos, cpt->extCompact->dir);
|
|
STOSW(*destPos, cpt->extCompact->stopScript);
|
|
STOSW(*destPos, cpt->extCompact->miniBump);
|
|
STOSW(*destPos, cpt->extCompact->leaving);
|
|
STOSW(*destPos, cpt->extCompact->atWatch);
|
|
STOSW(*destPos, cpt->extCompact->atWas);
|
|
STOSW(*destPos, cpt->extCompact->alt);
|
|
STOSW(*destPos, cpt->extCompact->request);
|
|
STOSW(*destPos, cpt->extCompact->spWidth_xx);
|
|
STOSW(*destPos, cpt->extCompact->spColour);
|
|
STOSW(*destPos, cpt->extCompact->spTextId);
|
|
STOSW(*destPos, cpt->extCompact->spTime);
|
|
STOSW(*destPos, cpt->extCompact->arAnimIndex);
|
|
// turnProg
|
|
STOSW(*destPos, cpt->extCompact->waitingFor);
|
|
STOSW(*destPos, cpt->extCompact->arTargetX);
|
|
STOSW(*destPos, cpt->extCompact->arTargetY);
|
|
// animScratch
|
|
STOSW(*destPos, cpt->extCompact->megaSet);
|
|
|
|
if (cpt->extCompact->megaSet0)
|
|
stosMegaSet(destPos, cpt->extCompact->megaSet0);
|
|
if (cpt->extCompact->megaSet1)
|
|
stosMegaSet(destPos, cpt->extCompact->megaSet1);
|
|
if (cpt->extCompact->megaSet2)
|
|
stosMegaSet(destPos, cpt->extCompact->megaSet2);
|
|
if (cpt->extCompact->megaSet3)
|
|
stosMegaSet(destPos, cpt->extCompact->megaSet3);
|
|
}
|
|
}
|
|
|
|
uint32 Control::prepareSaveData(uint8 *destBuf) {
|
|
|
|
uint32 cnt;
|
|
memset(destBuf, 0, 4); // space for data size
|
|
uint8 *destPos = destBuf + 4;
|
|
STOSD(destPos, SAVE_FILE_REVISION);
|
|
|
|
STOSD(destPos, SkyEngine::_systemVars.gameVersion);
|
|
STOSW(destPos, _skySound->_saveSounds[0]);
|
|
STOSW(destPos, _skySound->_saveSounds[1]);
|
|
|
|
STOSD(destPos, _skyMusic->giveCurrentMusic());
|
|
STOSD(destPos, _savedCharSet);
|
|
STOSD(destPos, _savedMouse);
|
|
STOSD(destPos, SkyEngine::_systemVars.currentPalette);
|
|
for (cnt = 0; cnt < 838; cnt++)
|
|
STOSD(destPos, Logic::_scriptVariables[cnt]);
|
|
uint32 *loadedFilesList = _skyDisk->giveLoadedFilesList();
|
|
|
|
for (cnt = 0; cnt < 60; cnt++)
|
|
STOSD(destPos, loadedFilesList[cnt]);
|
|
|
|
for (cnt = 0; cnt < ARRAYSIZE(_saveLoadCpts); cnt++)
|
|
stosCompact(&destPos, _saveLoadCpts[cnt]);
|
|
|
|
for (cnt = 0; cnt < ARRAYSIZE(_saveLoadARs); cnt++)
|
|
for (uint8 elemCnt = 0; elemCnt < 32; elemCnt++) {
|
|
STOSW(destPos, _saveLoadARs[cnt][elemCnt]);
|
|
}
|
|
|
|
for (cnt = 0; cnt < 3; cnt++)
|
|
STOSW(destPos, SkyCompact::park_table[cnt]);
|
|
|
|
for (cnt = 0; cnt < 13; cnt++)
|
|
STOSW(destPos, SkyCompact::high_floor_table[cnt]);
|
|
|
|
*(uint32 *)destBuf = TO_LE_32(destPos - destBuf); // save size
|
|
return destPos - destBuf;
|
|
}
|
|
|
|
#undef STOSD
|
|
#undef STOSW
|
|
|
|
void Control::appendMemList(uint16 *pMem) {
|
|
AllocedMem *newMem = new AllocedMem;
|
|
newMem->mem = pMem;
|
|
newMem->next = _memListRoot;
|
|
_memListRoot = newMem;
|
|
}
|
|
|
|
void Control::freeMemList(void) {
|
|
AllocedMem *block = _memListRoot;
|
|
AllocedMem *temp;
|
|
while (block) {
|
|
temp = block;
|
|
free(block->mem);
|
|
block = block->next;
|
|
delete temp;
|
|
}
|
|
_memListRoot = NULL;
|
|
}
|
|
|
|
|
|
#define LODSD(strPtr, val) { val = READ_LE_UINT32(strPtr); (strPtr) += 4; }
|
|
#define LODSW(strPtr, val) { val = READ_LE_UINT16(strPtr); (strPtr) += 2; }
|
|
|
|
void Control::lodsMegaSet(uint8 **srcPos, MegaSet *mega) {
|
|
LODSW(*srcPos, mega->gridWidth);
|
|
LODSW(*srcPos, mega->colOffset);
|
|
LODSW(*srcPos, mega->colWidth);
|
|
LODSW(*srcPos, mega->lastChr);
|
|
// anims, stands, turnTable
|
|
}
|
|
|
|
void Control::lodsCompact(uint8 **srcPos, Compact *cpt) {
|
|
|
|
uint16 saveType, cnt;
|
|
LODSW(*srcPos, saveType);
|
|
if ((saveType & (SAVE_EXT | SAVE_TURNP)) && (cpt->extCompact == NULL))
|
|
error("Can't restore! SaveData is SAVE_EXT for Compact");
|
|
if ((saveType & SAVE_MEGA0) && (cpt->extCompact->megaSet0 == NULL))
|
|
error("Can't restore! SaveData is SAVE_MEGA0 for Compact");
|
|
if ((saveType & SAVE_MEGA1) && (cpt->extCompact->megaSet1 == NULL))
|
|
error("Can't restore! SaveData is SAVE_MEGA1 for Compact");
|
|
if ((saveType & SAVE_MEGA2) && (cpt->extCompact->megaSet2 == NULL))
|
|
error("Can't restore! SaveData is SAVE_MEGA2 for Compact");
|
|
if ((saveType & SAVE_MEGA3) && (cpt->extCompact->megaSet3 == NULL))
|
|
error("Can't restore! SaveData is SAVE_MEGA3 for Compact");
|
|
|
|
if (saveType & SAVE_GRAFX) {
|
|
uint16 tmp;
|
|
LODSW(*srcPos, tmp);
|
|
cpt->grafixProg.ptrType = (uint8)tmp;
|
|
LODSW(*srcPos, cpt->grafixProg.ptrTarget);
|
|
LODSW(*srcPos, cpt->grafixProg.pos);
|
|
} else {
|
|
cpt->grafixProg.ptrType = PTR_NULL;
|
|
cpt->grafixProg.ptrTarget = 0;
|
|
cpt->grafixProg.pos = 0;
|
|
}
|
|
|
|
if (saveType & SAVE_TURNP) {
|
|
uint16 turnLen;
|
|
LODSW(*srcPos, turnLen);
|
|
cpt->extCompact->turnProg = (uint16 *)malloc(turnLen << 1);
|
|
appendMemList(cpt->extCompact->turnProg);
|
|
for (cnt = 0; cnt < turnLen; cnt++)
|
|
LODSW(*srcPos, cpt->extCompact->turnProg[cnt]);
|
|
} else if (cpt->extCompact)
|
|
cpt->extCompact->turnProg = NULL;
|
|
|
|
LODSW(*srcPos, cpt->logic);
|
|
LODSW(*srcPos, cpt->status);
|
|
LODSW(*srcPos, cpt->sync);
|
|
LODSW(*srcPos, cpt->screen);
|
|
LODSW(*srcPos, cpt->place);
|
|
// getToTable
|
|
LODSW(*srcPos, cpt->xcood);
|
|
LODSW(*srcPos, cpt->ycood);
|
|
LODSW(*srcPos, cpt->frame);
|
|
LODSW(*srcPos, cpt->cursorText);
|
|
LODSW(*srcPos, cpt->mouseOn);
|
|
LODSW(*srcPos, cpt->mouseOff);
|
|
LODSW(*srcPos, cpt->mouseClick);
|
|
LODSW(*srcPos, cpt->mouseRelX);
|
|
LODSW(*srcPos, cpt->mouseRelY);
|
|
LODSW(*srcPos, cpt->mouseSizeX);
|
|
LODSW(*srcPos, cpt->mouseSizeY);
|
|
LODSW(*srcPos, cpt->actionScript);
|
|
LODSW(*srcPos, cpt->upFlag);
|
|
LODSW(*srcPos, cpt->downFlag);
|
|
LODSW(*srcPos, cpt->getToFlag);
|
|
LODSW(*srcPos, cpt->flag);
|
|
LODSW(*srcPos, cpt->mood);
|
|
// grafixProg
|
|
LODSW(*srcPos, cpt->offset);
|
|
LODSW(*srcPos, cpt->mode);
|
|
LODSW(*srcPos, cpt->baseSub);
|
|
LODSW(*srcPos, cpt->baseSub_off);
|
|
if (saveType & SAVE_EXT) {
|
|
LODSW(*srcPos, cpt->extCompact->actionSub);
|
|
LODSW(*srcPos, cpt->extCompact->actionSub_off);
|
|
LODSW(*srcPos, cpt->extCompact->getToSub);
|
|
LODSW(*srcPos, cpt->extCompact->getToSub_off);
|
|
LODSW(*srcPos, cpt->extCompact->extraSub);
|
|
LODSW(*srcPos, cpt->extCompact->extraSub_off);
|
|
LODSW(*srcPos, cpt->extCompact->dir);
|
|
LODSW(*srcPos, cpt->extCompact->stopScript);
|
|
LODSW(*srcPos, cpt->extCompact->miniBump);
|
|
LODSW(*srcPos, cpt->extCompact->leaving);
|
|
LODSW(*srcPos, cpt->extCompact->atWatch);
|
|
LODSW(*srcPos, cpt->extCompact->atWas);
|
|
LODSW(*srcPos, cpt->extCompact->alt);
|
|
LODSW(*srcPos, cpt->extCompact->request);
|
|
LODSW(*srcPos, cpt->extCompact->spWidth_xx);
|
|
LODSW(*srcPos, cpt->extCompact->spColour);
|
|
LODSW(*srcPos, cpt->extCompact->spTextId);
|
|
LODSW(*srcPos, cpt->extCompact->spTime);
|
|
LODSW(*srcPos, cpt->extCompact->arAnimIndex);
|
|
// turnProg
|
|
LODSW(*srcPos, cpt->extCompact->waitingFor);
|
|
LODSW(*srcPos, cpt->extCompact->arTargetX);
|
|
LODSW(*srcPos, cpt->extCompact->arTargetY);
|
|
// animScratch
|
|
LODSW(*srcPos, cpt->extCompact->megaSet);
|
|
|
|
if (saveType & SAVE_MEGA0)
|
|
lodsMegaSet(srcPos, cpt->extCompact->megaSet0);
|
|
if (saveType & SAVE_MEGA1)
|
|
lodsMegaSet(srcPos, cpt->extCompact->megaSet1);
|
|
if (saveType & SAVE_MEGA2)
|
|
lodsMegaSet(srcPos, cpt->extCompact->megaSet2);
|
|
if (saveType & SAVE_MEGA3)
|
|
lodsMegaSet(srcPos, cpt->extCompact->megaSet3);
|
|
}
|
|
}
|
|
|
|
uint16 Control::parseSaveData(uint8 *srcBuf) {
|
|
|
|
uint32 reloadList[60];
|
|
uint32 oldSection = Logic::_scriptVariables[CUR_SECTION];
|
|
|
|
uint32 cnt;
|
|
uint8 *srcPos = srcBuf;
|
|
uint32 size;
|
|
uint32 saveRev;
|
|
|
|
LODSD(srcPos, size);
|
|
LODSD(srcPos, saveRev);
|
|
if (saveRev > SAVE_FILE_REVISION) {
|
|
displayMessage(0, "Unknown save file revision (%d)", saveRev);
|
|
return RESTORE_FAILED;
|
|
}
|
|
|
|
if (saveRev <= OLD_SAVEGAME_TYPE) {
|
|
displayMessage(0, "This savegame version is unsupported.");
|
|
return RESTORE_FAILED;
|
|
}
|
|
uint32 music, mouseType, palette, gameVersion;
|
|
|
|
LODSD(srcPos, gameVersion);
|
|
if (gameVersion != SkyEngine::_systemVars.gameVersion) {
|
|
if ((!SkyEngine::isCDVersion()) || (gameVersion < 365)) { // cd versions are compatible
|
|
displayMessage(NULL, "This savegame was created by\n"
|
|
"Beneath a Steel Sky v0.0%03d\n"
|
|
"It cannot be loaded by this version (v0.0%3d)",
|
|
gameVersion, SkyEngine::_systemVars.gameVersion);
|
|
return RESTORE_FAILED;
|
|
}
|
|
}
|
|
LODSW(srcPos, _skySound->_saveSounds[0]);
|
|
LODSW(srcPos, _skySound->_saveSounds[1]);
|
|
_skySound->restoreSfx();
|
|
|
|
freeMemList(); // memory from last restore isn't needed anymore
|
|
LODSD(srcPos, music);
|
|
LODSD(srcPos, _savedCharSet);
|
|
LODSD(srcPos, mouseType);
|
|
LODSD(srcPos, palette);
|
|
|
|
for (cnt = 0; cnt < 838; cnt++)
|
|
LODSD(srcPos, Logic::_scriptVariables[cnt]);
|
|
|
|
for (cnt = 0; cnt < 60; cnt++)
|
|
LODSD(srcPos, reloadList[cnt]);
|
|
|
|
for (cnt = 0; cnt < ARRAYSIZE(_saveLoadCpts); cnt++)
|
|
lodsCompact(&srcPos, _saveLoadCpts[cnt]);
|
|
|
|
for (cnt = 0; cnt < ARRAYSIZE(_saveLoadARs); cnt++)
|
|
for (uint8 elemCnt = 0; elemCnt < 32; elemCnt++) {
|
|
LODSW(srcPos, _saveLoadARs[cnt][elemCnt]);
|
|
}
|
|
|
|
for (cnt = 0; cnt < 3; cnt++)
|
|
LODSW(srcPos, SkyCompact::park_table[cnt]);
|
|
|
|
for (cnt = 0; cnt < 13; cnt++)
|
|
LODSW(srcPos, SkyCompact::high_floor_table[cnt]);
|
|
|
|
if (srcPos - srcBuf != (int32)size)
|
|
error("Restore failed! Savegame data = %d bytes. Expected size: %d", srcPos-srcBuf, size);
|
|
|
|
SkyEngine::_systemVars.systemFlags |= SF_GAME_RESTORED;
|
|
if (!SkyEngine::isDemo()) {
|
|
_skyLogic->fnLeaveSection(oldSection, 0, 0);
|
|
_skyLogic->fnEnterSection(Logic::_scriptVariables[CUR_SECTION], 0, 0);
|
|
}
|
|
_skyDisk->refreshFilesList(reloadList);
|
|
SkyEngine::_systemVars.currentMusic = (uint16)music;
|
|
if (!(SkyEngine::_systemVars.systemFlags & SF_MUS_OFF))
|
|
_skyMusic->startMusic((uint16)music);
|
|
_savedMouse = (uint16)mouseType;
|
|
SkyEngine::_systemVars.currentPalette = palette; // will be set when doControlPanel ends
|
|
|
|
return GAME_RESTORED;
|
|
}
|
|
|
|
#undef LODSD
|
|
#undef LODSW
|
|
|
|
uint16 Control::restoreGameFromFile(bool autoSave) {
|
|
|
|
char fName[20];
|
|
if (autoSave) {
|
|
if (SkyEngine::isCDVersion())
|
|
strcpy(fName, "SKY-VM-CD.ASD");
|
|
else
|
|
sprintf(fName, "SKY-VM%03d.ASD", SkyEngine::_systemVars.gameVersion);
|
|
} else
|
|
sprintf(fName,"SKY-VM.%03d", _selectedGame);
|
|
|
|
SaveFile *inf;
|
|
inf = _saveFileMan->open_savefile(fName, _savePath, false);
|
|
if (inf == NULL) {
|
|
return RESTORE_FAILED;
|
|
}
|
|
|
|
uint32 infSize = inf->readUint32LE();
|
|
if (infSize < 4) infSize = 4;
|
|
uint8 *saveData = (uint8 *)malloc(infSize);
|
|
*(uint32 *)saveData = TO_LE_32(infSize);
|
|
|
|
if (inf->read(saveData+4, infSize-4) != infSize-4) {
|
|
displayMessage(NULL, "Can't read from file '%s'", fName);
|
|
free(saveData);
|
|
delete inf;
|
|
return RESTORE_FAILED;
|
|
}
|
|
|
|
uint16 res = parseSaveData(saveData);
|
|
SkyEngine::_systemVars.pastIntro = true;
|
|
delete inf;
|
|
free(saveData);
|
|
return res;
|
|
}
|
|
|
|
uint16 Control::quickXRestore(uint16 slot) {
|
|
uint16 result;
|
|
initPanel();
|
|
_mouseClicked = false;
|
|
|
|
_savedCharSet = _skyText->giveCurrentCharSet();
|
|
_skyText->fnSetFont(0);
|
|
|
|
_system->copyRectToScreen(_screenBuf, GAME_SCREEN_WIDTH, 0, 0, FULL_SCREEN_WIDTH, FULL_SCREEN_HEIGHT);
|
|
_system->updateScreen();
|
|
|
|
if (SkyEngine::_systemVars.gameVersion < 331)
|
|
_skyScreen->setPalette(60509);
|
|
else
|
|
_skyScreen->setPalette(60510);
|
|
|
|
_savedMouse = _skyMouse->giveCurrentMouseType();
|
|
_skyMouse->spriteMouse(MOUSE_NORMAL, 0, 0);
|
|
|
|
if (slot == 0)
|
|
result = restoreGameFromFile(true);
|
|
else {
|
|
_selectedGame = slot - 1;
|
|
result = restoreGameFromFile(false);
|
|
}
|
|
if (result == GAME_RESTORED) {
|
|
memset(_skyScreen->giveCurrent(), 0, GAME_SCREEN_WIDTH * GAME_SCREEN_HEIGHT);
|
|
_skyScreen->showScreen(_skyScreen->giveCurrent());
|
|
_skyScreen->forceRefresh();
|
|
_skyScreen->setPaletteEndian((uint8 *)SkyEngine::fetchCompact(SkyEngine::_systemVars.currentPalette));
|
|
} else {
|
|
memset(_screenBuf, 0, FULL_SCREEN_WIDTH * FULL_SCREEN_HEIGHT);
|
|
_system->copyRectToScreen(_screenBuf, GAME_SCREEN_WIDTH, 0, 0, GAME_SCREEN_WIDTH, FULL_SCREEN_HEIGHT);
|
|
_system->updateScreen();
|
|
_skyScreen->showScreen(_skyScreen->giveCurrent());
|
|
_skyScreen->setPalette(60111);
|
|
}
|
|
_skyMouse->spriteMouse(_savedMouse, 0, 0);
|
|
_skyText->fnSetFont(_savedCharSet);
|
|
|
|
removePanel();
|
|
return result;
|
|
}
|
|
|
|
uint16 *Control::lz77decode(uint16 *data) {
|
|
uint32 size = READ_LE_UINT32(data);
|
|
data += 2;
|
|
uint16 *outBuf = (uint16*)malloc(size << 1);
|
|
uint32 outPos = 0;
|
|
uint16 lzPos;
|
|
uint16 lzBuf[0x1000];
|
|
memset(lzBuf + 0xF00, 0, 0x200);
|
|
for (lzPos = 0; lzPos < 0xF00; lzPos++)
|
|
lzBuf[lzPos] = TO_LE_16(0xF00 - lzPos);
|
|
lzPos = 0;
|
|
uint32 indic = 0;
|
|
while (outPos < size) {
|
|
if (!(indic >> 16)) {
|
|
indic = READ_LE_UINT16(data) | 0xFFFF0000;
|
|
data++;
|
|
}
|
|
if (indic & 1) {
|
|
lzBuf[lzPos] = outBuf[outPos] = *data;
|
|
outPos++;
|
|
lzPos = (lzPos + 1) & 0xFFF;
|
|
} else {
|
|
uint16 lzFrom = READ_LE_UINT16(data) >> 4;
|
|
uint16 lzLen = (READ_LE_UINT16(data) & 0xF) + 2;
|
|
for (uint16 cnt = 0; cnt < lzLen; cnt++)
|
|
outBuf[outPos + cnt] = lzBuf[(lzPos + cnt) & 0xFFF] = lzBuf[(lzFrom + cnt) & 0xFFF];
|
|
|
|
outPos += lzLen;
|
|
lzPos = (lzPos + lzLen) & 0xFFF;
|
|
}
|
|
data++;
|
|
indic >>= 1;
|
|
}
|
|
return outBuf;
|
|
}
|
|
|
|
void Control::applyDiff(uint16 *data, uint16 *diffData, uint16 len) {
|
|
for (uint16 cnt = 0; cnt < len; cnt++) {
|
|
data += READ_LE_UINT16(diffData);
|
|
diffData++;
|
|
*data = *diffData;
|
|
diffData++;
|
|
data++;
|
|
}
|
|
}
|
|
|
|
void Control::restartGame(void) {
|
|
if (SkyEngine::_systemVars.gameVersion <= 267)
|
|
return; // no restart for floppy demo
|
|
|
|
uint16 *resetData = lz77decode((uint16 *)_resetData288);
|
|
switch (SkyEngine::_systemVars.gameVersion) {
|
|
case 303:
|
|
applyDiff(resetData, (uint16*)_resetDiff303, 206);
|
|
break;
|
|
case 331:
|
|
applyDiff(resetData, (uint16*)_resetDiff331, 206);
|
|
break;
|
|
case 348:
|
|
applyDiff(resetData, (uint16*)_resetDiff348, 206);
|
|
break;
|
|
case 365:
|
|
case 368:
|
|
case 372:
|
|
applyDiff(resetData, (uint16*)_resetDiffCd, 214);
|
|
default:
|
|
break;
|
|
}
|
|
// ok, we finally have our savedata
|
|
|
|
parseSaveData((uint8*)resetData);
|
|
free(resetData);
|
|
_skyScreen->forceRefresh();
|
|
memset(_skyScreen->giveCurrent(), 0, GAME_SCREEN_WIDTH * FULL_SCREEN_HEIGHT);
|
|
_skyScreen->showScreen(_skyScreen->giveCurrent());
|
|
_skyScreen->setPaletteEndian((uint8 *)SkyEngine::fetchCompact(SkyEngine::_systemVars.currentPalette));
|
|
_skyMouse->spriteMouse(_savedMouse, 0, 0);
|
|
SkyEngine::_systemVars.pastIntro = true;
|
|
}
|
|
|
|
void Control::delay(unsigned int amount) {
|
|
|
|
OSystem::Event event;
|
|
|
|
uint32 start = _system->getMillis();
|
|
uint32 cur = start;
|
|
_keyPressed = 0; //reset
|
|
|
|
do {
|
|
while (_system->pollEvent(event)) {
|
|
switch (event.event_code) {
|
|
case OSystem::EVENT_KEYDOWN:
|
|
// Make sure backspace works right (this fixes a small issue on OS X)
|
|
if (event.kbd.keycode == 8)
|
|
_keyPressed = 8;
|
|
else
|
|
_keyPressed = (byte)event.kbd.ascii;
|
|
break;
|
|
case OSystem::EVENT_MOUSEMOVE:
|
|
_mouseX = event.mouse.x;
|
|
_mouseY = event.mouse.y;
|
|
break;
|
|
case OSystem::EVENT_LBUTTONDOWN:
|
|
_mouseClicked = true;
|
|
break;
|
|
case OSystem::EVENT_LBUTTONUP:
|
|
_mouseClicked = false;
|
|
break;
|
|
case OSystem::EVENT_RBUTTONDOWN:
|
|
break;
|
|
case OSystem::EVENT_QUIT:
|
|
if (!SkyEngine::_systemVars.quitting)
|
|
showGameQuitMsg(false);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
uint this_delay = 20; // 1?
|
|
#ifdef _WIN32_WCE
|
|
this_delay = 10;
|
|
#endif
|
|
if (this_delay > amount)
|
|
this_delay = amount;
|
|
|
|
if (this_delay > 0) _system->delayMillis(this_delay);
|
|
|
|
cur = _system->getMillis();
|
|
} while (cur < start + amount);
|
|
}
|
|
|
|
void Control::showGameQuitMsg(bool useScreen) {
|
|
|
|
SkyEngine::_systemVars.quitting = true;
|
|
_skyText->fnSetFont(0);
|
|
uint8 *textBuf1 = (uint8 *)malloc(GAME_SCREEN_WIDTH * 14 + sizeof(dataFileHeader));
|
|
uint8 *textBuf2 = (uint8 *)malloc(GAME_SCREEN_WIDTH * 14 + sizeof(dataFileHeader));
|
|
uint8 *screenData;
|
|
if (useScreen) {
|
|
if (_skyScreen->sequenceRunning())
|
|
_skyScreen->stopSequence();
|
|
|
|
screenData = _skyScreen->giveCurrent();
|
|
} else
|
|
screenData = _screenBuf;
|
|
_skyText->displayText(_quitTexts[SkyEngine::_systemVars.language * 2 + 0], textBuf1, true, 320, 255);
|
|
_skyText->displayText(_quitTexts[SkyEngine::_systemVars.language * 2 + 1], textBuf2, true, 320, 255);
|
|
uint8 *curLine1 = textBuf1 + sizeof(dataFileHeader);
|
|
uint8 *curLine2 = textBuf2 + sizeof(dataFileHeader);
|
|
uint8 *targetLine = screenData + GAME_SCREEN_WIDTH * 80;
|
|
for (uint8 cnty = 0; cnty < PAN_CHAR_HEIGHT; cnty++) {
|
|
for (uint16 cntx = 0; cntx < GAME_SCREEN_WIDTH; cntx++) {
|
|
if (curLine1[cntx])
|
|
targetLine[cntx] = curLine1[cntx];
|
|
if (curLine2[cntx])
|
|
(targetLine + 24 * GAME_SCREEN_WIDTH)[cntx] = curLine2[cntx];
|
|
}
|
|
curLine1 += GAME_SCREEN_WIDTH;
|
|
curLine2 += GAME_SCREEN_WIDTH;
|
|
targetLine += GAME_SCREEN_WIDTH;
|
|
}
|
|
_skyScreen->halvePalette();
|
|
_skyScreen->showScreen(screenData);
|
|
free(textBuf1); free(textBuf2);
|
|
delay(1500);
|
|
ConfMan.flushToDisk();
|
|
_system->quit();
|
|
}
|
|
|
|
char Control::_quitTexts[16][35] = {
|
|
"Game over player one",
|
|
"BE VIGILANT",
|
|
"Das Spiel ist aus.",
|
|
"SEI WACHSAM",
|
|
"Game over joueur 1",
|
|
"SOYEZ VIGILANTS",
|
|
"Game over player one",
|
|
"BE VIGILANT",
|
|
"SPELET \x2Ar SLUT, Agent 1.",
|
|
"VAR VAKSAM",
|
|
"Game over giocatore 1",
|
|
"SIATE VIGILANTI",
|
|
"Fim de jogo para o jogador um",
|
|
"BE VIGILANT"
|
|
"Game over player one",
|
|
"BE VIGILANT",
|
|
};
|
|
|
|
uint8 Control::_crossImg[594] = {
|
|
0xFF, 0xFF, 0xFF, 0xFF, 0x09, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
|
|
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x0B, 0x61, 0xFF, 0xFF, 0xFF, 0xFF, 0x4F, 0x4D, 0x61,
|
|
0x01, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
|
|
0x08, 0x4E, 0x53, 0x50, 0x4F, 0x0C, 0x4D, 0x4E, 0x51, 0x58, 0x58, 0x54, 0x4E, 0x08, 0xFF, 0xFF,
|
|
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x4E, 0x54, 0x58, 0x50, 0x4E, 0xFF,
|
|
0xFF, 0xFF, 0xFF, 0x50, 0x4E, 0x54, 0x58, 0x58, 0x54, 0x4E, 0x0C, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
|
|
0xFF, 0xFF, 0xFF, 0x61, 0x53, 0x58, 0x54, 0x4E, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
|
|
0x50, 0x4E, 0x55, 0x58, 0x58, 0x53, 0x4E, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x05, 0x51, 0x58, 0x58,
|
|
0x51, 0x50, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x4F, 0x51, 0x58,
|
|
0x59, 0x58, 0x51, 0x61, 0xFF, 0xFF, 0x61, 0x54, 0x58, 0x58, 0x4F, 0x52, 0xFF, 0xFF, 0xFF, 0xFF,
|
|
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x4E, 0x55, 0x58, 0x58, 0x57, 0x4E,
|
|
0x4F, 0x56, 0x58, 0x57, 0x61, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
|
|
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x4F, 0x51, 0x58, 0x58, 0x58, 0x58, 0x58, 0x54, 0x4E, 0xFF,
|
|
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
|
|
0xFF, 0xFF, 0x6A, 0x4F, 0x58, 0x58, 0x58, 0x58, 0x52, 0x06, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
|
|
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x04, 0x54, 0x58,
|
|
0x58, 0x58, 0x58, 0x57, 0x53, 0x61, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
|
|
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x04, 0x09, 0x58, 0x58, 0x58, 0x57, 0x56, 0x58, 0x58, 0x58,
|
|
0x57, 0x4F, 0x0A, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
|
|
0x61, 0x55, 0x58, 0x58, 0x58, 0x58, 0x4E, 0x64, 0x57, 0x58, 0x58, 0x58, 0x58, 0x53, 0x61, 0xFF,
|
|
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x61, 0x57, 0x58, 0x58, 0x58, 0x58,
|
|
0x50, 0xFF, 0xFF, 0x4E, 0x57, 0x58, 0x58, 0x58, 0x58, 0x56, 0x61, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
|
|
0xFF, 0xFF, 0xFF, 0xFF, 0x61, 0x58, 0x58, 0x58, 0x58, 0x58, 0x53, 0x09, 0xFF, 0xFF, 0xFF, 0x4E,
|
|
0x57, 0x58, 0x58, 0x58, 0x58, 0x58, 0x0B, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x61, 0x57,
|
|
0x58, 0x58, 0x58, 0x58, 0x56, 0x4E, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x61, 0x58, 0x58, 0x58, 0x58,
|
|
0x58, 0x57, 0x61, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x04, 0x55, 0x58, 0x58, 0x58, 0x58, 0x58, 0x4E,
|
|
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x4F, 0x58, 0x58, 0x58, 0x58, 0x4E, 0xFF, 0xFF, 0xFF,
|
|
0xFF, 0xFF, 0xFF, 0x06, 0x58, 0x58, 0x58, 0x58, 0x58, 0x52, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
|
|
0xFF, 0xFF, 0x0C, 0x52, 0x58, 0x58, 0x51, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x61, 0x56, 0x58,
|
|
0x58, 0x58, 0x58, 0x56, 0x61, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x61, 0x56,
|
|
0x58, 0x61, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x0F, 0x4D, 0x4D, 0x51, 0x56, 0x58, 0x58, 0x50, 0xFF,
|
|
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x4F, 0x54, 0x09, 0xFF, 0xFF, 0xFF,
|
|
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x4E, 0x50, 0x54, 0x61, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
|
|
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x06, 0x50, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
|
|
0xFF, 0xFF, 0xFF, 0x61, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
|
|
0xFF, 0x61, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x61, 0xFF,
|
|
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x61, 0xFF, 0xFF, 0xFF,
|
|
0xFF, 0xFF
|
|
};
|
|
|
|
} // End of namespace Sky
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