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![Peter Kohaut](/assets/img/avatar_default.png)
Audio mixer is supporting fading and pan animation Added support for skipping speech by pressing Return Added proper support for ambient sounds Added more code to the dialogue menu Added tooltips to the Spinner Fixed calculation of volume and pan of walk steps Code cleanup & formatting
69 lines
1.9 KiB
C++
69 lines
1.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef BLADERUNNER_AUD_STREAM_H
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#define BLADERUNNER_AUD_STREAM_H
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#include "bladerunner/adpcm_decoder.h"
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#include "audio/audiostream.h"
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#include "common/endian.h"
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#include "common/types.h"
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namespace BladeRunner {
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class AudioCache;
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class AudStream : public Audio::RewindableAudioStream {
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byte *_data;
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byte *_p;
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byte *_end;
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AudioCache *_cache;
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int32 _hash;
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uint16 _deafBlockRemain;
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uint16 _frequency;
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uint32 _size;
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uint32 _sizeDecompressed;
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byte _flags;
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byte _compressionType;
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ADPCMWestwoodDecoder _decoder;
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void init(byte *data);
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public:
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AudStream(byte *data);
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AudStream(AudioCache *cache, int32 hash);
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~AudStream();
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int readBuffer(int16 *buffer, const int numSamples);
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bool isStereo() const { return false; }
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int getRate() const { return _frequency; };
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bool endOfData() const { return _p == _end; }
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bool rewind();
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int getLength();
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};
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} // End of namespace BladeRunner
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#endif
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