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105 lines
2.2 KiB
C++
105 lines
2.2 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2004 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#ifndef ANIMATION_H
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#define ANIMATION_H
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#ifndef _MSC_VER
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#include <inttypes.h>
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#endif
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#ifdef USE_MPEG2
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extern "C" {
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#include <mpeg2dec/mpeg2.h>
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}
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#endif
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namespace Sword2 {
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#define SQR(x) ((x) * (x))
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#define SHIFT 3
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#define BITDEPTH (1 << (8 - SHIFT))
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#define ROUNDADD (1 << (SHIFT - 1))
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#define BUFFER_SIZE 4096
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class AnimationState {
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public:
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int palnum;
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byte lookup[2][BITDEPTH * BITDEPTH * BITDEPTH];
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byte *lut;
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byte *lut2;
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int lutcalcnum;
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int framenum;
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#ifdef USE_MPEG2
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mpeg2dec_t *decoder;
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const mpeg2_info_t *info;
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#endif
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File *mpgfile;
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File *sndfile;
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int curpal;
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int cr;
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int pos;
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struct {
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int cnt;
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int end;
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byte pal[4 * 256];
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} palettes[50];
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byte buffer[BUFFER_SIZE];
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PlayingSoundHandle bgSound;
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public:
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void buildLookup(int p, int lines);
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};
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class MoviePlayer {
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private:
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Sword2Engine *_vm;
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uint8 *_textSurface;
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void openTextObject(MovieTextObject *obj);
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void closeTextObject(MovieTextObject *obj);
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void drawTextObject(MovieTextObject *obj);
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void checkPaletteSwitch(AnimationState *st);
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AnimationState *initAnimation(const char *name);
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void doneAnimation(AnimationState *st);
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bool decodeFrame(AnimationState *st);
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public:
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MoviePlayer(Sword2Engine *vm) : _vm(vm), _textSurface(NULL) {}
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int32 play(const char *filename, MovieTextObject *text[], uint8 *musicOut);
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int32 playDummy(const char *filename, MovieTextObject *text[], uint8 *musicOut);
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};
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} // End of namespace Sword2
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#endif
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