mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-15 14:18:37 +00:00
163 lines
5.0 KiB
C++
163 lines
5.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* This is a utility for storing all the hardcoded data of Toonstruck in a separate
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* data file, used by the game engine
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*/
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// Disable symbol overrides so that we can use system headers.
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#define FORBIDDEN_SYMBOL_ALLOW_ALL
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// HACK to allow building with the SDL backend on MinGW
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// see bug #3412 "TOOLS: MinGW tools building broken"
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#ifdef main
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#undef main
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#endif // main
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include "common/scummsys.h"
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#include "common/events.h"
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#include "create_toon.h"
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#include "staticdata.h"
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static void writeByte(FILE *fp, uint8 b) {
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fwrite(&b, 1, 1, fp);
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}
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static void writeUint16BE(FILE *fp, uint16 value) {
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writeByte(fp, (uint8)(value >> 8));
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writeByte(fp, (uint8)(value & 0xFF));
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}
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void writeSint16BE(FILE *fp, int16 value) {
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writeUint16BE(fp, (uint16)value);
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}
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static void writeUint32BE(FILE *fp, uint32 value) {
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writeByte(fp, (uint8)(value >> 24));
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writeByte(fp, (uint8)((value >> 16) & 0xFF));
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writeByte(fp, (uint8)((value >> 8) & 0xFF));
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writeByte(fp, (uint8)(value & 0xFF));
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}
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void writeSint32BE(FILE *fp, int32 value) {
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writeUint32BE(fp, (uint16)value);
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}
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int main(int argc, char *argv[]) {
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FILE *outFile;
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int nbrElem;
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outFile = fopen("toon.dat", "wb");
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// Write header
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fwrite("TOON", 4, 1, outFile);
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writeByte(outFile, TOON_DAT_VER_MAJ);
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writeByte(outFile, TOON_DAT_VER_MIN);
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// game versions/variants
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writeUint16BE(outFile, NUM_VARIANTS);
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// Write locationDirNotVisited
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nbrElem = sizeof(locationDirNotVisited_EN) / sizeof(char *);
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writeTextArray(outFile, locationDirNotVisited_EN, nbrElem);
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nbrElem = sizeof(locationDirNotVisited_FR) / sizeof(char *);
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writeTextArray(outFile, locationDirNotVisited_FR, nbrElem);
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nbrElem = sizeof(locationDirNotVisited_DE) / sizeof(char *);
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writeTextArray(outFile, locationDirNotVisited_DE, nbrElem);
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nbrElem = sizeof(locationDirNotVisited_RU) / sizeof(char *);
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writeTextArray(outFile, locationDirNotVisited_RU, nbrElem);
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nbrElem = sizeof(locationDirNotVisited_SP) / sizeof(char *);
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writeTextArray(outFile, locationDirNotVisited_SP, nbrElem);
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// Write locationDirVisited
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nbrElem = sizeof(locationDirVisited_EN) / sizeof(char *);
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writeTextArray(outFile, locationDirVisited_EN, nbrElem);
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nbrElem = sizeof(locationDirVisited_FR) / sizeof(char *);
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writeTextArray(outFile, locationDirVisited_FR, nbrElem);
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nbrElem = sizeof(locationDirVisited_DE) / sizeof(char *);
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writeTextArray(outFile, locationDirVisited_DE, nbrElem);
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nbrElem = sizeof(locationDirVisited_RU) / sizeof(char *);
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writeTextArray(outFile, locationDirVisited_RU, nbrElem);
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nbrElem = sizeof(locationDirVisited_SP) / sizeof(char *);
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writeTextArray(outFile, locationDirVisited_SP, nbrElem);
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// Write specialInfoLine
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nbrElem = sizeof(specialInfoLine_EN) / sizeof(char *);
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writeTextArray(outFile, specialInfoLine_EN, nbrElem);
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nbrElem = sizeof(specialInfoLine_FR) / sizeof(char *);
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writeTextArray(outFile, specialInfoLine_FR, nbrElem);
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nbrElem = sizeof(specialInfoLine_DE) / sizeof(char *);
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writeTextArray(outFile, specialInfoLine_DE, nbrElem);
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nbrElem = sizeof(specialInfoLine_RU) / sizeof(char *);
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writeTextArray(outFile, specialInfoLine_RU, nbrElem);
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nbrElem = sizeof(specialInfoLine_SP) / sizeof(char *);
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writeTextArray(outFile, specialInfoLine_SP, nbrElem);
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// Not yet handled: miscTexts, endingLine and exitLine. Are they useful?
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fclose(outFile);
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return 0;
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}
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void writeTextArray(FILE *outFile, const char *textArray[], int nbrText) {
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int len, len1, pad;
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uint8 padBuf[DATAALIGNMENT];
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for (int i = 0; i < DATAALIGNMENT; i++)
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padBuf[i] = 0;
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writeUint16BE(outFile, nbrText);
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len = DATAALIGNMENT - 2;
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for (int i = 0; i < nbrText; i++) {
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len1 = strlen(textArray[i]) + 1;
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pad = DATAALIGNMENT - (len1 + 2) % DATAALIGNMENT;
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len += 2 + len1 + pad;
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}
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writeUint16BE(outFile, len);
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fwrite(padBuf, DATAALIGNMENT - 2, 1, outFile); // padding
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for (int i = 0; i < nbrText; i++) {
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len = strlen(textArray[i]) + 1;
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pad = DATAALIGNMENT - (len + 2) % DATAALIGNMENT;
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writeUint16BE(outFile, len + pad + 2);
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fwrite(textArray[i], len, 1, outFile);
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fwrite(padBuf, pad, 1, outFile);
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}
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}
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