scummvm/devtools/create_toon/create_toon.cpp
2021-03-03 02:15:05 +02:00

163 lines
5.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* This is a utility for storing all the hardcoded data of Toonstruck in a separate
* data file, used by the game engine
*/
// Disable symbol overrides so that we can use system headers.
#define FORBIDDEN_SYMBOL_ALLOW_ALL
// HACK to allow building with the SDL backend on MinGW
// see bug #3412 "TOOLS: MinGW tools building broken"
#ifdef main
#undef main
#endif // main
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "common/scummsys.h"
#include "common/events.h"
#include "create_toon.h"
#include "staticdata.h"
static void writeByte(FILE *fp, uint8 b) {
fwrite(&b, 1, 1, fp);
}
static void writeUint16BE(FILE *fp, uint16 value) {
writeByte(fp, (uint8)(value >> 8));
writeByte(fp, (uint8)(value & 0xFF));
}
void writeSint16BE(FILE *fp, int16 value) {
writeUint16BE(fp, (uint16)value);
}
static void writeUint32BE(FILE *fp, uint32 value) {
writeByte(fp, (uint8)(value >> 24));
writeByte(fp, (uint8)((value >> 16) & 0xFF));
writeByte(fp, (uint8)((value >> 8) & 0xFF));
writeByte(fp, (uint8)(value & 0xFF));
}
void writeSint32BE(FILE *fp, int32 value) {
writeUint32BE(fp, (uint16)value);
}
int main(int argc, char *argv[]) {
FILE *outFile;
int nbrElem;
outFile = fopen("toon.dat", "wb");
// Write header
fwrite("TOON", 4, 1, outFile);
writeByte(outFile, TOON_DAT_VER_MAJ);
writeByte(outFile, TOON_DAT_VER_MIN);
// game versions/variants
writeUint16BE(outFile, NUM_VARIANTS);
// Write locationDirNotVisited
nbrElem = sizeof(locationDirNotVisited_EN) / sizeof(char *);
writeTextArray(outFile, locationDirNotVisited_EN, nbrElem);
nbrElem = sizeof(locationDirNotVisited_FR) / sizeof(char *);
writeTextArray(outFile, locationDirNotVisited_FR, nbrElem);
nbrElem = sizeof(locationDirNotVisited_DE) / sizeof(char *);
writeTextArray(outFile, locationDirNotVisited_DE, nbrElem);
nbrElem = sizeof(locationDirNotVisited_RU) / sizeof(char *);
writeTextArray(outFile, locationDirNotVisited_RU, nbrElem);
nbrElem = sizeof(locationDirNotVisited_SP) / sizeof(char *);
writeTextArray(outFile, locationDirNotVisited_SP, nbrElem);
// Write locationDirVisited
nbrElem = sizeof(locationDirVisited_EN) / sizeof(char *);
writeTextArray(outFile, locationDirVisited_EN, nbrElem);
nbrElem = sizeof(locationDirVisited_FR) / sizeof(char *);
writeTextArray(outFile, locationDirVisited_FR, nbrElem);
nbrElem = sizeof(locationDirVisited_DE) / sizeof(char *);
writeTextArray(outFile, locationDirVisited_DE, nbrElem);
nbrElem = sizeof(locationDirVisited_RU) / sizeof(char *);
writeTextArray(outFile, locationDirVisited_RU, nbrElem);
nbrElem = sizeof(locationDirVisited_SP) / sizeof(char *);
writeTextArray(outFile, locationDirVisited_SP, nbrElem);
// Write specialInfoLine
nbrElem = sizeof(specialInfoLine_EN) / sizeof(char *);
writeTextArray(outFile, specialInfoLine_EN, nbrElem);
nbrElem = sizeof(specialInfoLine_FR) / sizeof(char *);
writeTextArray(outFile, specialInfoLine_FR, nbrElem);
nbrElem = sizeof(specialInfoLine_DE) / sizeof(char *);
writeTextArray(outFile, specialInfoLine_DE, nbrElem);
nbrElem = sizeof(specialInfoLine_RU) / sizeof(char *);
writeTextArray(outFile, specialInfoLine_RU, nbrElem);
nbrElem = sizeof(specialInfoLine_SP) / sizeof(char *);
writeTextArray(outFile, specialInfoLine_SP, nbrElem);
// Not yet handled: miscTexts, endingLine and exitLine. Are they useful?
fclose(outFile);
return 0;
}
void writeTextArray(FILE *outFile, const char *textArray[], int nbrText) {
int len, len1, pad;
uint8 padBuf[DATAALIGNMENT];
for (int i = 0; i < DATAALIGNMENT; i++)
padBuf[i] = 0;
writeUint16BE(outFile, nbrText);
len = DATAALIGNMENT - 2;
for (int i = 0; i < nbrText; i++) {
len1 = strlen(textArray[i]) + 1;
pad = DATAALIGNMENT - (len1 + 2) % DATAALIGNMENT;
len += 2 + len1 + pad;
}
writeUint16BE(outFile, len);
fwrite(padBuf, DATAALIGNMENT - 2, 1, outFile); // padding
for (int i = 0; i < nbrText; i++) {
len = strlen(textArray[i]) + 1;
pad = DATAALIGNMENT - (len + 2) % DATAALIGNMENT;
writeUint16BE(outFile, len + pad + 2);
fwrite(textArray[i], len, 1, outFile);
fwrite(padBuf, pad, 1, outFile);
}
}