scummvm/common/serializer.h
Bartosz Gentkowski ec24687ce4 DOXYGEN: Add doxygen groups to header files in the common folder
Adding @defgroup and @ingroup doxygen tags into all headers
in the common folder that contain doxygen blocks.

This improves the structure, readability, and findability
of information in the resulting output.

This commit targets purely structure and does not deal with
the content of the currently existing doxygen documentation.
2020-10-04 18:25:50 +02:00

297 lines
8.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef COMMON_SERIALIZER_H
#define COMMON_SERIALIZER_H
#include "common/stream.h"
#include "common/str.h"
namespace Common {
/**
* @defgroup common_serializer Serializer
* @ingroup common
*
* @brief API for serializing data.
*
* @{
*/
#define VER(x) Common::Serializer::Version(x)
#define SYNC_AS(SUFFIX,TYPE,SIZE) \
template<typename T> \
void syncAs ## SUFFIX(T &val, Version minVersion = 0, Version maxVersion = kLastVersion) { \
if (_version < minVersion || _version > maxVersion) \
return; \
if (_loadStream) \
val = static_cast<T>(_loadStream->read ## SUFFIX()); \
else { \
TYPE tmp = val; \
_saveStream->write ## SUFFIX(tmp); \
} \
_bytesSynced += SIZE; \
}
#define SYNC_PRIMITIVE(suffix) \
template <typename T> \
static inline void suffix(Serializer &s, T &value) { \
s.syncAs##suffix(value); \
}
/**
* This class allows syncing / serializing data (primarily game savestates)
* between memory and Read/WriteStreams.
* It optionally supports versioning the serialized data (client code must
* use the syncVersion() method for this). This makes it possible to support
* multiple versions of a savegame format with a single codepath
*
* This class was heavily inspired by the save/load code in the SCUMM engine.
*
* @todo Maybe rename this to Synchronizer?
*
* @todo One feature the SCUMM code has but that is missing here: Support for
* syncing arrays of a given type and *fixed* size; and also support
* for when the array size changed between versions. Also, support for
* 2D-arrays.
*
* @todo Proper error handling!
*/
class Serializer {
public:
typedef uint32 Version;
static const Version kLastVersion = 0xFFFFFFFF;
SYNC_PRIMITIVE(Uint32LE)
SYNC_PRIMITIVE(Uint32BE)
SYNC_PRIMITIVE(Sint32LE)
SYNC_PRIMITIVE(Sint32BE)
SYNC_PRIMITIVE(Uint16LE)
SYNC_PRIMITIVE(Uint16BE)
SYNC_PRIMITIVE(Sint16LE)
SYNC_PRIMITIVE(Sint16BE)
SYNC_PRIMITIVE(Byte)
SYNC_PRIMITIVE(SByte)
protected:
SeekableReadStream *_loadStream;
WriteStream *_saveStream;
uint _bytesSynced;
Version _version;
public:
Serializer(SeekableReadStream *in, WriteStream *out)
: _loadStream(in), _saveStream(out), _bytesSynced(0), _version(0) {
assert(in || out);
}
virtual ~Serializer() {}
inline bool isSaving() { return (_saveStream != 0); }
inline bool isLoading() { return (_loadStream != 0); }
// WORKAROUND for bugs #2892515 "BeOS: tinsel does not compile" and
// #2892510 "BeOS: Cruise does not compile". gcc 2.95.3, which is used
// for BeOS fails due to an internal compiler error, when we place the
// following function definitions in another place. Before this work-
// around the following SYNC_AS definitions were placed at the end
// of the class declaration. This caused an internal compiler error
// in the line "syncAsUint32LE(_version);" of
// "bool syncVersion(Version currentVersion)".
SYNC_AS(Byte, byte, 1)
SYNC_AS(SByte, int8, 1)
SYNC_AS(Uint16LE, uint16, 2)
SYNC_AS(Uint16BE, uint16, 2)
SYNC_AS(Sint16LE, int16, 2)
SYNC_AS(Sint16BE, int16, 2)
SYNC_AS(Uint32LE, uint32, 4)
SYNC_AS(Uint32BE, uint32, 4)
SYNC_AS(Sint32LE, int32, 4)
SYNC_AS(Sint32BE, int32, 4)
/**
* Returns true if an I/O failure occurred.
* This flag is never cleared automatically. In order to clear it,
* client code has to call clearErr() explicitly.
*/
bool err() const {
if (_saveStream)
return _saveStream->err();
else
return _loadStream->err();
}
/**
* Reset the I/O error status as returned by err().
*/
void clearErr() {
if (_saveStream)
_saveStream->clearErr();
else
_loadStream->clearErr();
}
/**
* Sync the "version" of the savegame we are loading/creating.
* @param currentVersion current format version, used when writing a new file
* @return true if the version of the savestate is not too new.
*/
bool syncVersion(Version currentVersion) {
_version = currentVersion;
syncAsUint32LE(_version);
return _version <= currentVersion;
}
/**
* Return the version of the savestate being serialized. Useful if the engine
* needs to perform additional adjustments when loading old savestates.
*/
Version getVersion() const { return _version; }
/**
* Manually set the version
*/
void setVersion(Version version) { _version = version; }
/**
* Return the total number of bytes synced so far.
*/
uint bytesSynced() const { return _bytesSynced; }
/**
* Skip a number of bytes in the data stream.
* This is useful to skip obsolete fields in old savestates.
*/
void skip(uint32 size, Version minVersion = 0, Version maxVersion = kLastVersion) {
if (_version < minVersion || _version > maxVersion)
return; // Ignore anything which is not supposed to be present in this save game version
_bytesSynced += size;
if (isLoading())
_loadStream->skip(size);
else {
while (size--)
_saveStream->writeByte(0);
}
}
/**
* Sync a block of arbitrary fixed-length data.
*/
void syncBytes(byte *buf, uint32 size, Version minVersion = 0, Version maxVersion = kLastVersion) {
if (_version < minVersion || _version > maxVersion)
return; // Ignore anything which is not supposed to be present in this save game version
if (isLoading())
_loadStream->read(buf, size);
else
_saveStream->write(buf, size);
_bytesSynced += size;
}
/**
* Sync a 'magic id' of up to 256 bytes, and return whether it matched.
* When saving, this will simply write out the magic id and return true.
* When loading, this will read the specified number of bytes, compare it
* to the given magic id and return true on a match, false otherwise.
*
* A typical magic id is a FOURCC like 'MAGI'.
*
* @param magic magic id as a byte sequence
* @param size length of the magic id in bytes
* @return true if the magic id matched, false otherwise
*/
bool matchBytes(const char *magic, byte size, Version minVersion = 0, Version maxVersion = kLastVersion) {
if (_version < minVersion || _version > maxVersion)
return true; // Ignore anything which is not supposed to be present in this save game version
bool match;
if (isSaving()) {
_saveStream->write(magic, size);
match = true;
} else {
char buf[256];
_loadStream->read(buf, size);
match = (0 == memcmp(buf, magic, size));
}
_bytesSynced += size;
return match;
}
/**
* Sync a C-string, by treating it as a zero-terminated byte sequence.
* @todo Replace this method with a special Syncer class for Common::String
*/
void syncString(String &str, Version minVersion = 0, Version maxVersion = kLastVersion) {
if (_version < minVersion || _version > maxVersion)
return; // Ignore anything which is not supposed to be present in this save game version
if (isLoading()) {
char c;
str.clear();
while ((c = _loadStream->readByte())) {
str += c;
_bytesSynced++;
}
_bytesSynced++;
} else {
_saveStream->writeString(str);
_saveStream->writeByte(0);
_bytesSynced += str.size() + 1;
}
}
template <typename T>
void syncArray(T *arr, size_t entries, void (*serializer)(Serializer &, T &), Version minVersion = 0, Version maxVersion = kLastVersion) {
if (_version < minVersion || _version > maxVersion)
return;
for (size_t i = 0; i < entries; ++i) {
serializer(*this, arr[i]);
}
}
};
#undef SYNC_PRIMITIVE
#undef SYNC_AS
// Mixin class / interface
// TODO: Maybe rename this to Syncable ?
class Serializable {
public:
virtual ~Serializable() {}
// Maybe rename this method to "syncWithSerializer" or "syncUsingSerializer" ?
virtual void saveLoadWithSerializer(Serializer &ser) = 0;
};
/** @} */
} // End of namespace Common
#endif