mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-23 10:19:27 +00:00
5544e180a3
svn-id: r33222
617 lines
14 KiB
C++
617 lines
14 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/endian.h"
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#include "common/savefile.h"
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#include "gob/gob.h"
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#include "gob/saveload.h"
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#include "gob/global.h"
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#include "gob/game.h"
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#include "gob/draw.h"
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#include "gob/inter.h"
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namespace Gob {
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SaveLoad_v3::SaveFile SaveLoad_v3::_saveFiles[] = {
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{ "cat.inf", 0, kSaveModeSave, kSaveGame, -1},
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{ "ima.inf", 0, kSaveModeSave, kSaveScreenshot, -1},
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{ "intro.$$$", 0, kSaveModeSave, kSaveTempSprite, -1},
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{ "bloc.inf", 0, kSaveModeSave, kSaveNotes, -1},
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{ "prot", 0, kSaveModeIgnore, kSaveNone, -1},
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{ "config", 0, kSaveModeIgnore, kSaveNone, -1},
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};
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SaveLoad_v3::SaveLoad_v3(GobEngine *vm, const char *targetName,
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uint32 screenshotSize, int32 indexOffset, int32 screenshotOffset) :
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SaveLoad(vm, targetName) {
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_notes = new PlainSave(_vm->getEndianness());
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_save = new StagedSave(_vm->getEndianness());
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_screenshotSize = screenshotSize;
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_indexOffset = indexOffset;
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_screenshotOffset = screenshotOffset;
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_useScreenshots = false;
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_firstSizeGame = true;
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_saveFiles[0].destName = new char[strlen(targetName) + 5];
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_saveFiles[1].destName = _saveFiles[0].destName;
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_saveFiles[2].destName = 0;
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_saveFiles[3].destName = new char[strlen(targetName) + 5];
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_saveFiles[4].destName = 0;
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_saveFiles[5].destName = 0;
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sprintf(_saveFiles[0].destName, "%s.s00", targetName);
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sprintf(_saveFiles[3].destName, "%s.blo", targetName);
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_varSize = 0;
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_hasIndex = false;
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memset(_propBuffer, 0, 1000);
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}
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SaveLoad_v3::~SaveLoad_v3() {
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delete _notes;
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delete _save;
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delete[] _saveFiles[0].destName;
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delete[] _saveFiles[3].destName;
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}
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SaveLoad::SaveMode SaveLoad_v3::getSaveMode(const char *fileName) {
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fileName = stripPath(fileName);
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for (int i = 0; i < ARRAYSIZE(_saveFiles); i++)
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if (!scumm_stricmp(fileName, _saveFiles[i].sourceName))
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return _saveFiles[i].mode;
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return kSaveModeNone;
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}
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int SaveLoad_v3::getSaveType(const char *fileName) {
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for (int i = 0; i < ARRAYSIZE(_saveFiles); i++)
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if (!scumm_stricmp(fileName, _saveFiles[i].sourceName))
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return i;
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return -1;
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}
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int32 SaveLoad_v3::getSizeVersioned(int type) {
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assertInited();
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switch (_saveFiles[type].type) {
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case kSaveGame:
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return getSizeGame(_saveFiles[type]);
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case kSaveTempSprite:
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return getSizeTempSprite(_saveFiles[type]);
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case kSaveNotes:
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return getSizeNotes(_saveFiles[type]);
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case kSaveScreenshot:
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return getSizeScreenshot(_saveFiles[type]);
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default:
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break;
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}
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return -1;
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}
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bool SaveLoad_v3::loadVersioned(int type, int16 dataVar, int32 size, int32 offset) {
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assertInited();
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switch (_saveFiles[type].type) {
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case kSaveGame:
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if (loadGame(_saveFiles[type], dataVar, size, offset))
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return true;
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warning("While loading from slot %d", getSlot(offset));
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break;
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case kSaveTempSprite:
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if(loadTempSprite(_saveFiles[type], dataVar, size, offset))
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return true;
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warning("While loading the temporary sprite");
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break;
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case kSaveNotes:
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if (loadNotes(_saveFiles[type], dataVar, size, offset))
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return true;
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warning("While loading the notes");
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break;
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case kSaveScreenshot:
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if (loadScreenshot(_saveFiles[type], dataVar, size, offset))
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return true;
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warning("While loading a screenshot");
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break;
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default:
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break;
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}
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return false;
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}
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bool SaveLoad_v3::saveVersioned(int type, int16 dataVar, int32 size, int32 offset) {
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assertInited();
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switch (_saveFiles[type].type) {
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case kSaveGame:
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if (saveGame(_saveFiles[type], dataVar, size, offset))
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return true;
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warning("While saving to slot %d", getSlot(offset));
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break;
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case kSaveTempSprite:
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if(saveTempSprite(_saveFiles[type], dataVar, size, offset))
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return true;
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warning("While saving the temporary sprite");
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break;
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case kSaveNotes:
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if (saveNotes(_saveFiles[type], dataVar, size, offset))
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return true;
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warning("While saving the notes");
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break;
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case kSaveScreenshot:
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if (saveScreenshot(_saveFiles[type], dataVar, size, offset))
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return true;
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warning("While saving a screenshot");
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break;
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default:
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break;
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}
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return false;
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}
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int SaveLoad_v3::getSlot(int32 offset) const {
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return ((offset - 1700) / _varSize);
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}
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int SaveLoad_v3::getSlotRemainder(int32 offset) const {
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return ((offset - 1700) % _varSize);
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}
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int32 SaveLoad_v3::getSizeGame(SaveFile &saveFile) {
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if (_firstSizeGame) {
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_firstSizeGame = false;
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return -1;
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}
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Common::SaveFileManager *saveMan = g_system->getSavefileManager();
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Common::InSaveFile *in;
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int32 size = -1;
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int slot = saveFile.slot;
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for (int i = 29; i >= 0; i--) {
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in = saveMan->openForLoading(setCurrentSlot(saveFile.destName, i));
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if (in) {
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delete in;
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size = (i + 1) * _varSize + 1700;
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break;
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}
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}
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setCurrentSlot(saveFile.destName, slot);
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return size;
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}
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int32 SaveLoad_v3::getSizeTempSprite(SaveFile &saveFile) {
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return _tmpSprite.getSize();
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}
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int32 SaveLoad_v3::getSizeNotes(SaveFile &saveFile) {
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Common::SaveFileManager *saveMan = g_system->getSavefileManager();
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Common::InSaveFile *in;
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int32 size = -1;
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in = saveMan->openForLoading(saveFile.destName);
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if (in) {
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size = in->size();
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delete in;
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}
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return size;
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}
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int32 SaveLoad_v3::getSizeScreenshot(SaveFile &saveFile) {
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if (!_useScreenshots) {
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_useScreenshots = true;
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_save->addStage(_screenshotSize, false);
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}
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Common::SaveFileManager *saveMan = g_system->getSavefileManager();
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Common::InSaveFile *in;
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int32 size = -1;
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int slot = saveFile.slot;
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for (int i = 29; i >= 0; i--) {
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in = saveMan->openForLoading(setCurrentSlot(saveFile.destName, i));
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if (in) {
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delete in;
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size = (i + 1) * _screenshotSize + _screenshotOffset;
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break;
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}
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}
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setCurrentSlot(saveFile.destName, slot);
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return size;
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}
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bool SaveLoad_v3::loadGame(SaveFile &saveFile,
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int16 dataVar, int32 size, int32 offset) {
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if (size == 0) {
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dataVar = 0;
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size = _varSize;
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}
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if (offset < 500) {
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debugC(3, kDebugSaveLoad, "Loading global properties");
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if ((size + offset) > 500) {
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warning("Wrong global properties list size (%d, %d)", size, offset);
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return false;
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}
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_vm->_inter->_variables->copyFrom(dataVar,
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_propBuffer + offset, _propBuffer + offset + 500, size);
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} else if (offset == 500) {
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debugC(3, kDebugSaveLoad, "Loading save index");
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if (size != 1200) {
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warning("Requested index has wrong size (%d)", size);
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return false;
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}
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int slot = saveFile.slot;
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SaveLoad::buildIndex(_vm->_inter->_variables->getAddressOff8(dataVar, 1200),
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saveFile.destName, 30, 40, 1000);
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setCurrentSlot(saveFile.destName, slot);
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} else {
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saveFile.slot = getSlot(offset);
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int slotRem = getSlotRemainder(offset);
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debugC(2, kDebugSaveLoad, "Loading from slot %d", saveFile.slot);
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SaveLoad::setCurrentSlot(saveFile.destName, saveFile.slot);
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if ((saveFile.slot < 0) || (saveFile.slot >= 30) || (slotRem != 0)) {
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warning("Invalid loading procedure (%d, %d, %d, %d, %d)",
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dataVar, size, offset, saveFile.slot, slotRem);
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return false;
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}
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if (!_save->load(dataVar, size, 540, saveFile.destName, _vm->_inter->_variables))
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return false;
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}
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return true;
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}
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bool SaveLoad_v3::loadTempSprite(SaveFile &saveFile,
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int16 dataVar, int32 size, int32 offset) {
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debugC(3, kDebugSaveLoad, "Loading from the temporary sprite");
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int index;
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bool palette;
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if (!_tmpSprite.getProperties(dataVar, size, offset, index, palette))
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return false;
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if (!_tmpSprite.loadSprite(*_vm->_draw->_spritesArray[index]))
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return false;
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if (palette) {
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if (!_tmpSprite.loadPalette(_vm->_global->_pPaletteDesc->vgaPal))
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return false;
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_vm->_video->setFullPalette(_vm->_global->_pPaletteDesc);
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}
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if (index == 21) {
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_vm->_draw->forceBlit();
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_vm->_video->retrace();
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}
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return true;
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}
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bool SaveLoad_v3::loadNotes(SaveFile &saveFile,
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int16 dataVar, int32 size, int32 offset) {
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debugC(2, kDebugSaveLoad, "Loading the notes");
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return _notes->load(dataVar, size, offset, saveFile.destName, _vm->_inter->_variables);
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}
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bool SaveLoad_v3::loadScreenshot(SaveFile &saveFile,
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int16 dataVar, int32 size, int32 offset) {
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debugC(3, kDebugSaveLoad, "Loading a screenshot");
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if (!_useScreenshots) {
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_useScreenshots = true;
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_save->addStage(_screenshotSize, false);
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}
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if (offset == _indexOffset) {
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if (size != 40) {
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warning("Requested index has wrong size (%d)", size);
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return false;
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}
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byte buffer[40];
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memset(buffer, 0, 40);
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int slot = saveFile.slot;
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buildScreenshotIndex(buffer, saveFile.destName, 30);
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setCurrentSlot(saveFile.destName, slot);
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memcpy(_vm->_inter->_variables->getAddressOff8(dataVar, 40), buffer, 40);
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} else {
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saveFile.slot = (offset - _screenshotOffset) / _screenshotSize;
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int slotRem = (offset - _screenshotOffset) % _screenshotSize;
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SaveLoad::setCurrentSlot(saveFile.destName, saveFile.slot);
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if ((saveFile.slot < 0) || (saveFile.slot >= 30) || (slotRem != 0)) {
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warning("Invalid loading procedure (%d, %d, %d, %d, %d)",
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dataVar, size, offset, saveFile.slot, slotRem);
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return false;
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}
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byte *buffer = new byte[_screenshotSize];
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if (!_save->load(0, _screenshotSize, _varSize + 540, saveFile.destName, buffer, 0)) {
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delete[] buffer;
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return false;
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}
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int index;
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bool palette;
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if (!_screenshot.getProperties(dataVar, size, offset, index, palette)) {
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delete[] buffer;
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return false;
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}
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if (!_screenshot.fromBuffer(buffer, _screenshotSize, palette)) {
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delete[] buffer;
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return false;
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}
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if (!_screenshot.loadSprite(*_vm->_draw->_spritesArray[index])) {
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delete[] buffer;
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return false;
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}
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if (palette) {
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if (!_screenshot.loadPalette(_vm->_global->_pPaletteDesc->vgaPal)) {
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delete[] buffer;
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return false;
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}
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_vm->_video->setFullPalette(_vm->_global->_pPaletteDesc);
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}
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delete[] buffer;
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}
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return true;
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}
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bool SaveLoad_v3::saveGame(SaveFile &saveFile,
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int16 dataVar, int32 size, int32 offset) {
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if (size == 0) {
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dataVar = 0;
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size = _varSize;
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}
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if (offset < 500) {
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debugC(3, kDebugSaveLoad, "Loading global properties");
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if ((size + offset) > 500) {
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warning("Wrong global properties list size (%d, %d)", size, offset);
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return false;
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}
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_vm->_inter->_variables->copyTo(dataVar,
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_propBuffer + offset, _propBuffer + offset + 500, size);
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} else if (offset == 500) {
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debugC(3, kDebugSaveLoad, "Saving save index");
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if (size != 1200) {
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warning("Requested index has wrong size (%d)", size);
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return false;
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}
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_vm->_inter->_variables->copyTo(dataVar, _indexBuffer, 0, size);
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_hasIndex = true;
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} else {
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saveFile.slot = getSlot(offset);
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int slotRem = getSlotRemainder(offset);
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debugC(2, kDebugSaveLoad, "Saving to slot %d", saveFile.slot);
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SaveLoad::setCurrentSlot(saveFile.destName, saveFile.slot);
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if ((saveFile.slot < 0) || (saveFile.slot >= 30) || (slotRem != 0)) {
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warning("Invalid saving procedure (%d, %d, %d, %d, %d)",
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dataVar, size, offset, saveFile.slot, slotRem);
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return false;
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}
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if (!_hasIndex) {
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warning("No index written yet");
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return false;
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}
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_hasIndex = false;
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if(!_save->save(0, 500, 0, saveFile.destName, _propBuffer, _propBuffer + 500))
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return false;
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if(!_save->save(0, 40, 500, saveFile.destName, _indexBuffer + (saveFile.slot * 40), 0))
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return false;
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if (!_save->save(dataVar, size, 540, saveFile.destName, _vm->_inter->_variables))
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return false;
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}
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return true;
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}
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bool SaveLoad_v3::saveTempSprite(SaveFile &saveFile,
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int16 dataVar, int32 size, int32 offset) {
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debugC(3, kDebugSaveLoad, "Saving to the temporary sprite");
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int index;
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bool palette;
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if (!_tmpSprite.getProperties(dataVar, size, offset, index, palette))
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return false;
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if (!_tmpSprite.saveSprite(*_vm->_draw->_spritesArray[index]))
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return false;
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if (palette)
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if (!_tmpSprite.savePalette(_vm->_global->_pPaletteDesc->vgaPal))
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return false;
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return true;
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}
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bool SaveLoad_v3::saveNotes(SaveFile &saveFile,
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int16 dataVar, int32 size, int32 offset) {
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debugC(2, kDebugSaveLoad, "Saving the notes");
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return _notes->save(dataVar, size - 160, offset, saveFile.destName, _vm->_inter->_variables);
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return false;
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}
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bool SaveLoad_v3::saveScreenshot(SaveFile &saveFile,
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int16 dataVar, int32 size, int32 offset) {
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debugC(3, kDebugSaveLoad, "Saving a screenshot");
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if (!_useScreenshots) {
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_useScreenshots = true;
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_save->addStage(_screenshotSize, false);
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}
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if (offset >= _screenshotOffset) {
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saveFile.slot = (offset - _screenshotOffset) / _screenshotSize;
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int slotRem = (offset - _screenshotOffset) % _screenshotSize;
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setCurrentSlot(saveFile.destName, saveFile.slot);
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if ((saveFile.slot < 0) || (saveFile.slot >= 30) || (slotRem != 0)) {
|
|
warning("Invalid saving procedure (%d, %d, %d, %d, %d)",
|
|
dataVar, size, offset, saveFile.slot, slotRem);
|
|
return false;
|
|
}
|
|
|
|
int index;
|
|
bool palette;
|
|
|
|
if (!_screenshot.getProperties(dataVar, size, offset, index, palette))
|
|
return false;
|
|
|
|
if (!_screenshot.saveSprite(*_vm->_draw->_spritesArray[index]))
|
|
return false;
|
|
|
|
if (palette)
|
|
if (!_screenshot.savePalette(_vm->_global->_pPaletteDesc->vgaPal))
|
|
return false;
|
|
|
|
|
|
byte *buffer = new byte[_screenshotSize];
|
|
|
|
if (!_screenshot.toBuffer(buffer, _screenshotSize, palette)) {
|
|
delete[] buffer;
|
|
return false;
|
|
}
|
|
|
|
if (!_save->save(0, _screenshotSize, _varSize + 540, saveFile.destName, buffer, 0)) {
|
|
delete[] buffer;
|
|
return false;
|
|
}
|
|
|
|
delete[] buffer;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void SaveLoad_v3::assertInited() {
|
|
if (_varSize > 0)
|
|
return;
|
|
|
|
_varSize = READ_LE_UINT32(_vm->_game->_totFileData + 0x2C) * 4;
|
|
|
|
_save->addStage(500);
|
|
_save->addStage(40, false);
|
|
_save->addStage(_varSize);
|
|
}
|
|
|
|
void SaveLoad_v3::buildScreenshotIndex(byte *buffer, char *name, int n) {
|
|
Common::SaveFileManager *saveMan = g_system->getSavefileManager();
|
|
Common::InSaveFile *in;
|
|
|
|
memset(buffer, 0, n);
|
|
for (int i = 0; i < n; i++) {
|
|
in = saveMan->openForLoading(setCurrentSlot(name, i));
|
|
if (in) {
|
|
delete in;
|
|
buffer[i] = 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
} // End of namespace Gob
|