mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-20 16:59:06 +00:00
dcf32be3f6
- added support for dropping/picking up items (no throwing yet) svn-id: r39422
353 lines
7.9 KiB
C++
353 lines
7.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* $URL$
|
|
* $Id$
|
|
*
|
|
*/
|
|
|
|
#ifdef ENABLE_LOL
|
|
|
|
#include "kyra/lol.h"
|
|
#include "kyra/screen_lol.h"
|
|
|
|
namespace Kyra {
|
|
|
|
void LoLEngine::giveCredits(int credits, int redraw) {
|
|
if (redraw)
|
|
snd_playSoundEffect(101, -1);
|
|
|
|
int t = credits / 30;
|
|
if (!t)
|
|
t = 1;
|
|
|
|
int cnt = 0;
|
|
|
|
while (credits) {
|
|
if (t > credits)
|
|
t = credits;
|
|
|
|
if (_credits < 60 && t >= 0) {
|
|
cnt = 0;
|
|
|
|
do {
|
|
if (_credits < 60) {
|
|
int d = _stashSetupData[_credits % 12] - _credits / 12;
|
|
if (d < 0)
|
|
d += 5;
|
|
_moneyColumnHeight[d]++;
|
|
}
|
|
_credits++;
|
|
} while (++cnt < t);
|
|
} else if (_credits >= 60) {
|
|
_credits += t;
|
|
}
|
|
|
|
if (redraw) {
|
|
gui_drawMoneyBox(6);
|
|
if (credits)
|
|
delay(_tickLength, 1);
|
|
}
|
|
credits -= t;
|
|
}
|
|
}
|
|
|
|
void LoLEngine::takeCredits(int credits, int redraw) {
|
|
if (redraw)
|
|
snd_playSoundEffect(101, -1);
|
|
|
|
if (credits > _credits)
|
|
credits = _credits;
|
|
|
|
int t = credits / 30;
|
|
if (!t)
|
|
t = 1;
|
|
|
|
int cnt = 0;
|
|
|
|
while (credits && _credits > 0) {
|
|
if (t > credits)
|
|
t = credits;
|
|
|
|
if (_credits - t < 60 && t >= 0) {
|
|
cnt = 0;
|
|
|
|
do {
|
|
if (--_credits < 60) {
|
|
int d = _stashSetupData[_credits % 12] - _credits / 12;
|
|
if (d < 0)
|
|
d += 5;
|
|
_moneyColumnHeight[d]--;
|
|
}
|
|
} while (++cnt < t);
|
|
} else if (_credits - t < 60) {
|
|
_credits -= t;
|
|
}
|
|
|
|
if (redraw) {
|
|
gui_drawMoneyBox(6);
|
|
if (credits)
|
|
delay(_tickLength, 1);
|
|
}
|
|
credits -= t;
|
|
}
|
|
}
|
|
|
|
int LoLEngine::makeItem(int itemIndex, int curFrame, int flags) {
|
|
int cnt = 0;
|
|
int r = 0;
|
|
int i = 1;
|
|
|
|
for (; i < 400; i++) {
|
|
if (_itemsInPlay[i].shpCurFrame_flg & 0x8000) {
|
|
cnt = 0;
|
|
break;
|
|
}
|
|
|
|
if (_itemsInPlay[i].level < 1 || _itemsInPlay[i].level > 29 || _itemsInPlay[i].level == _currentLevel)
|
|
continue;
|
|
|
|
int diff = ABS(_currentLevel - _itemsInPlay[i].level);
|
|
|
|
if (diff <= cnt)
|
|
continue;
|
|
|
|
bool t = false;
|
|
int ii = i;
|
|
while (ii && !t) {
|
|
t = testUnkItemFlags(ii);
|
|
if (t)
|
|
break;
|
|
else
|
|
ii = _itemsInPlay[ii - 1].nextAssignedObject;
|
|
}
|
|
|
|
if (t) {
|
|
cnt = diff;
|
|
r = i;
|
|
}
|
|
}
|
|
|
|
int slot = i;
|
|
if (cnt) {
|
|
slot = r;
|
|
if (testUnkItemFlags(r)) {
|
|
if (_itemsInPlay[r].nextAssignedObject)
|
|
_itemsInPlay[_itemsInPlay[r].nextAssignedObject].level = _itemsInPlay[r].level;
|
|
deleteItem(r);
|
|
slot = r;
|
|
} else {
|
|
int ii = _itemsInPlay[slot].nextAssignedObject;
|
|
while (ii) {
|
|
if (testUnkItemFlags(ii)) {
|
|
_itemsInPlay[slot].nextAssignedObject = _itemsInPlay[ii].nextAssignedObject;
|
|
deleteItem(ii);
|
|
slot = ii;
|
|
break;
|
|
} else {
|
|
slot = ii;
|
|
}
|
|
ii = _itemsInPlay[slot].nextAssignedObject;
|
|
}
|
|
}
|
|
}
|
|
|
|
memset(&_itemsInPlay[slot], 0, sizeof(ItemInPlay));
|
|
|
|
_itemsInPlay[slot].itemPropertyIndex = itemIndex;
|
|
_itemsInPlay[slot].shpCurFrame_flg = (curFrame & 0x1fff) | flags;
|
|
_itemsInPlay[slot].level = -1;
|
|
|
|
return slot;
|
|
}
|
|
|
|
bool LoLEngine::addItemToInventory(int itemIndex) {
|
|
int pos = 0;
|
|
int i = 0;
|
|
|
|
for (; i < 48; i++) {
|
|
pos = _inventoryCurItem + i;
|
|
if (pos > 47)
|
|
pos -= 48;
|
|
|
|
if (!_inventory[pos])
|
|
break;
|
|
}
|
|
|
|
if (i == 48)
|
|
return false;
|
|
|
|
while ((_inventoryCurItem > pos) || ((_inventoryCurItem + 9) <= pos)) {
|
|
if (++_inventoryCurItem > 47)
|
|
_inventoryCurItem -= 48;
|
|
gui_drawInventory();
|
|
}
|
|
|
|
_inventory[pos] = itemIndex;
|
|
gui_drawInventory();
|
|
|
|
return true;
|
|
}
|
|
|
|
bool LoLEngine::testUnkItemFlags(int itemIndex) {
|
|
if (!(_itemsInPlay[itemIndex].shpCurFrame_flg & 0x4000))
|
|
return false;
|
|
|
|
if (_itemProperties[_itemsInPlay[itemIndex].itemPropertyIndex].flags & 4)
|
|
return false;
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
void LoLEngine::deleteItem(int itemIndex) {
|
|
memset(&_itemsInPlay[itemIndex], 0, sizeof(ItemInPlay));
|
|
_itemsInPlay[itemIndex].shpCurFrame_flg |= 0x8000;
|
|
}
|
|
|
|
ItemInPlay *LoLEngine::findObject(uint16 index) {
|
|
if (index & 0x8000)
|
|
return (ItemInPlay *)&_monsters[index & 0x7fff];
|
|
else
|
|
return &_itemsInPlay[index];
|
|
}
|
|
|
|
void LoLEngine::runItemScript(int charNum, int item, int reg0, int reg3, int reg4) {
|
|
EMCState scriptState;
|
|
memset(&scriptState, 0, sizeof(EMCState));
|
|
|
|
uint8 func = item ? _itemProperties[_itemsInPlay[item].itemPropertyIndex].itemScriptFunc : 3;
|
|
if (func == 0xff)
|
|
return;
|
|
|
|
_emc->init(&scriptState, &_itemScript);
|
|
_emc->start(&scriptState, func);
|
|
|
|
scriptState.regs[0] = reg0;
|
|
scriptState.regs[1] = charNum;
|
|
scriptState.regs[2] = item;
|
|
scriptState.regs[3] = reg3;
|
|
scriptState.regs[4] = reg4;
|
|
|
|
while (_emc->isValid(&scriptState))
|
|
_emc->run(&scriptState);
|
|
}
|
|
|
|
void LoLEngine::setHandItem(uint16 itemIndex) {
|
|
if (itemIndex && _itemProperties[_itemsInPlay[itemIndex].itemPropertyIndex].flags & 0x80) {
|
|
runItemScript(-1, itemIndex, 0x400, 0, 0);
|
|
if (_itemsInPlay[itemIndex].shpCurFrame_flg & 0x8000)
|
|
itemIndex = 0;
|
|
}
|
|
|
|
int mouseOffs = 0;
|
|
|
|
if (itemIndex && !(_gameFlags[15] & 0x200)) {
|
|
mouseOffs = 10;
|
|
if (!_hideControls || textEnabled())
|
|
_txt->printMessage(0, getLangString(0x403E), getLangString(_itemProperties[_itemsInPlay[itemIndex].itemPropertyIndex].nameStringId));
|
|
}
|
|
|
|
_itemInHand = itemIndex;
|
|
_screen->setMouseCursor(mouseOffs, mouseOffs, getItemIconShapePtr(itemIndex));
|
|
}
|
|
|
|
void LoLEngine::dropItem(int item, uint16 x, uint16 y, int a, int b) {
|
|
if (!a) {
|
|
x = (x & 0xffc0) | 0x40;
|
|
y = (y & 0xffc0) | 0x40;
|
|
}
|
|
|
|
uint16 block = calcBlockIndex(x, y);
|
|
_itemsInPlay[item].x = x;
|
|
_itemsInPlay[item].y = y;
|
|
_itemsInPlay[item].blockPropertyIndex = block;
|
|
_itemsInPlay[item].unk4 = a;
|
|
|
|
if (b)
|
|
_itemsInPlay[item].shpCurFrame_flg |= 0x4000;
|
|
else
|
|
_itemsInPlay[item].shpCurFrame_flg &= 0xbfff;
|
|
|
|
|
|
assignItemToBlock(&_levelBlockProperties[block].assignedObjects, item);
|
|
reassignDrawObjects(_currentDirection, item, &_levelBlockProperties[block], false);
|
|
|
|
if (b)
|
|
runLevelScriptCustom(block, 0x80, -1, item, 0, 0);
|
|
|
|
checkSceneUpdateNeed(block);
|
|
}
|
|
|
|
bool LoLEngine::throwItem(int a, int item, int x, int y, int b, int direction, int c, int charNum, int d) {
|
|
return true;
|
|
}
|
|
|
|
void LoLEngine::pickupItem(int item, int block) {
|
|
removeAssignedItemFromBlock(&_levelBlockProperties[block].assignedObjects, item);
|
|
removeDrawObjectFromBlock(&_levelBlockProperties[block].drawObjects, item);
|
|
runLevelScriptCustom(block, 0x100, -1, item, 0, 0);
|
|
_itemsInPlay[item].blockPropertyIndex = 0;
|
|
_itemsInPlay[item].level = 0;
|
|
}
|
|
|
|
void LoLEngine::assignItemToBlock(uint16 *assignedBlockObjects, int id) {
|
|
while (*assignedBlockObjects & 0x8000) {
|
|
ItemInPlay *tmp = findObject(*assignedBlockObjects);
|
|
assignedBlockObjects = &tmp->nextAssignedObject;
|
|
}
|
|
|
|
ItemInPlay *newObject = findObject(id);
|
|
newObject->nextAssignedObject = *assignedBlockObjects;
|
|
newObject->level = -1;
|
|
*assignedBlockObjects = id;
|
|
}
|
|
|
|
int LoLEngine::checkDrawObjectSpace(int itemX, int itemY, int partyX, int partyY) {
|
|
int a = itemX - partyX;
|
|
if (a < 0)
|
|
a = -a;
|
|
|
|
int b = itemY - partyY;
|
|
if (b < 0)
|
|
b = -b;
|
|
|
|
return a + b;
|
|
}
|
|
|
|
int LoLEngine::checkSceneForItems(uint16 *blockDrawObjects, int colour) {
|
|
while (*blockDrawObjects) {
|
|
if (!(*blockDrawObjects & 0x8000)) {
|
|
if (!--colour)
|
|
return *blockDrawObjects;
|
|
}
|
|
|
|
ItemInPlay *i = findObject(*blockDrawObjects);
|
|
blockDrawObjects = &i->nextDrawObject;
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
} // end of namespace Kyra
|
|
|
|
#endif // ENABLE_LOL
|
|
|