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29cfa7bb0f
Most of the code in str.cpp and ustr.cpp is actually the same. Do some template magic to merge them.
100 lines
3.0 KiB
C++
100 lines
3.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef COMMON_WINEXE_PE_H
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#define COMMON_WINEXE_PE_H
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#include "file.h"
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#include "hash-str.h"
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#include "hashmap.h"
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#include "common/str.h"
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#include "winexe.h"
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namespace Common {
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template<class T> class Array;
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class SeekableReadStream;
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/**
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* A class able to load resources from a Windows Portable Executable, such
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* as cursors, bitmaps, and sounds.
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*/
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class PEResources : WinResources {
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public:
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PEResources();
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~PEResources();
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/** Clear all information. */
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void clear();
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/** Load from an EXE file. */
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using WinResources::loadFromEXE;
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bool loadFromEXE(File *stream);
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/** Return a list of resource types. */
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const Array<WinResourceID> getTypeList() const;
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/** Return a list of IDs for a given type. */
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const Array<WinResourceID> getIDList(const WinResourceID &type) const;
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/** Return a list of languages for a given type and ID. */
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const Array<WinResourceID> getLangList(const WinResourceID &type, const WinResourceID &id) const;
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/** Return a stream to the specified resource, taking the first language found (or 0 if non-existent). */
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File *getResource(const WinResourceID &type, const WinResourceID &id);
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/** Return a stream to the specified resource (or 0 if non-existent). */
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File *getResource(const WinResourceID &type, const WinResourceID &id, const WinResourceID &lang);
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/** Returns true if the resources is empty */
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bool empty() const { return _sections.empty(); }
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private:
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struct Section {
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uint32 virtualAddress;
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uint32 size;
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uint32 offset;
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};
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HashMap<String, Section, IgnoreCase_Hash, IgnoreCase_EqualTo> _sections;
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File *_exe;
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void parseResourceLevel(Section §ion, uint32 offset, int level);
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WinResourceID _curType, _curID, _curLang;
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struct Resource {
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uint32 offset;
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uint32 size;
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};
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typedef HashMap<WinResourceID, Resource, WinResourceID_Hash, WinResourceID_EqualTo> LangMap;
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typedef HashMap<WinResourceID, LangMap, WinResourceID_Hash, WinResourceID_EqualTo> IDMap;
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typedef HashMap<WinResourceID, IDMap, WinResourceID_Hash, WinResourceID_EqualTo> TypeMap;
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TypeMap _resources;
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};
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} // End of namespace Common
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#endif
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