scummvm/engines/director/sprite.h
2021-12-26 18:48:43 +01:00

129 lines
2.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef DIRECTOR_SPRITE_H
#define DIRECTOR_SPRITE_H
namespace Director {
class Frame;
class BitmapCastMember;
class ShapeCastMember;
class TextCastMember;
enum SpritePosition {
kSpritePositionUnk1 = 0,
kSpritePositionEnabled = 1,
kSpritePositionUnk2 = 2,
kSpritePositionFlags = 4,
kSpritePositionCastId = 6,
kSpritePositionY = 8,
kSpritePositionX = 10,
kSpritePositionHeight = 12,
kSpritePositionWidth = 14
};
enum MainChannelsPosition {
kScriptIdPosition = 0,
kSoundType1Position,
kTransFlagsPosition,
kTransChunkSizePosition,
kTempoPosition,
kTransTypePosition,
kSound1Position,
kSkipFrameFlagsPosition = 8,
kBlendPosition,
kSound2Position,
kSound2TypePosition = 11,
kPalettePosition = 15
};
class Sprite {
public:
Sprite(Frame *frame = nullptr);
Sprite(const Sprite &sprite);
Sprite& operator=(const Sprite &sprite);
~Sprite();
Frame *getFrame() const { return _frame; }
Score *getScore() const { return _score; }
void updateEditable();
bool respondsToMouse();
bool isActive();
bool shouldHilite();
bool checkSpriteType();
uint16 getPattern();
void setPattern(uint16 pattern);
void setCast(CastMemberID memberID);
bool isQDShape();
Graphics::Surface *getQDMatte();
void createQDMatte();
MacShape *getShape();
uint32 getForeColor();
uint32 getBackColor();
Common::Point getRegistrationOffset();
Frame *_frame;
Score *_score;
Movie *_movie;
Graphics::FloodFill *_matte; // matte for quickdraw shape
CastMemberID _scriptId;
byte _colorcode; // x40 editable, 0x80 moveable
byte _blendAmount;
uint32 _unk3;
bool _enabled;
SpriteType _spriteType;
byte _inkData;
InkType _ink;
uint16 _trails;
CastMemberID _castId;
uint16 _pattern;
CastMember *_cast;
byte _thickness;
Common::Point _startPoint;
int16 _width;
int16 _height;
bool _moveable;
bool _editable;
bool _puppet;
bool _immediate;
uint32 _backColor;
uint32 _foreColor;
byte _blend;
byte _volume;
byte _stretch;
};
} // End of namespace Director
#endif