scummvm/engines
Max Horn dd40c72327 cleanup
svn-id: r27977
2007-07-08 21:25:09 +00:00
..
agi Only redraw the save/load dialog when something in it has changed. 2007-07-06 17:50:27 +00:00
agos Fix bug #1747154 - SIMON1: Another crash in dwarf cave. Another regression, caused by code cleanup. 2007-07-04 00:58:26 +00:00
cine Fix bug where an object was accessed after it was deleted in cine engine 2007-07-02 22:42:35 +00:00
cruise Removing non-ASCII chars from source code 2007-07-01 12:47:07 +00:00
gob Fix for bug #1746059 (WEEN: The intro hangs, and sound is corrupted) 2007-07-01 18:40:35 +00:00
kyra Fix for disappearing text in FM-Towns end sequence. 2007-07-08 12:59:00 +00:00
lure Re-added __attribute__(packed) 2007-07-01 18:18:43 +00:00
parallaction Changed inventory graphics update from synchronous to lazy. 2007-07-08 20:15:43 +00:00
queen
saga Reverted commit 27948. Cutaways in sfScriptGotoScene are cleared by calling clearcutaway directly again, as calling it using an event does not clear the cutaway when it should (which caused problems in the character selection screen) 2007-07-08 20:46:21 +00:00
scumm cleanup 2007-07-08 21:25:09 +00:00
sky Re-added __attribute__(packed) 2007-07-01 18:18:43 +00:00
sword1 Re-added __attribute__(packed) 2007-07-01 18:18:43 +00:00
sword2
touche
engine.cpp Fix for bug #1746112 (SCUMM: Crash when pressing SPACE (Pause)) 2007-07-01 20:16:24 +00:00
engine.h Split Engine::pauseEngine: It now does pauseLevel handling, while engines can provide a simpler pauseEngineIntern method; provided default implementation of the latter which simply (un)pauses the mixer 2007-06-30 22:22:25 +00:00
engines.mk
module.mk