scummvm/engines/cge/cge_main.h

195 lines
4.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on original Soltys source code
* Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon
*/
#ifndef __CGE_CGE__
#define __CGE_CGE__
#include "cge/wav.h"
#include "cge/vga13h.h"
#include "cge/events.h"
namespace CGE {
#define TSEQ 96
#define HTALK (TSEQ + 4)
#define TOO_FAR (TSEQ + 5)
#define NO_WAY (TSEQ + 5)
#define POC_FUL (TSEQ + 5)
#define OFF_USE (TSEQ + 6)
#define EXIT_OK_TEXT 40
#define NOMUSIC_TEXT 98
#define BADSVG_TEXT 99
#define OFF_USE_COUNT 600
#define OFF_USE_TEXT 601
#define NO_WAY_TEXT 671
#define TOO_FAR_TEXT 681
#define POC_FUL_TEXT 691
#define A_C_D_TEXT 777
#define GETNAME_PROMPT 50
#define GETNAME_TITLE 51
#define QUIT_TITLE 200
#define QUIT_TEXT 201
#define NOQUIT_TEXT 202
#define DEMO_TEXT 300
#define NOSOUND_TEXT 310
#define PAN_HIG 40
#define WORLD_HIG (SCR_HIG - PAN_HIG)
#define INFO_X 177
#define INFO_Y 164
#define INFO_W 140
#define CAVE_X 4
#define CAVE_Y 166
#define CAVE_SX 0
#define CAVE_SY 0
#ifdef DEMO
#define CAVE_DX 23
#define CAVE_DY 29
#define CAVE_NX 3
#define CAVE_NY 1
#else
#define CAVE_DX 9
#define CAVE_DY 10
#define CAVE_NX 8
#define CAVE_NY 3
#endif
#define BUTTON_X 151
#define BUTTON_Y 164
#define BUTTON_DX 19
#define BUTTON_DY 11
#define BUTTON_NX 1
#define BUTTON_NY 3
#define MINI_X 86
#define MINI_Y 162
#define MAP_XCNT 40
#define MAP_ZCNT 20
#define MAP_TOP 80
#define MAP_HIG 80
#define MAP_XGRID (SCR_WID / MAP_XCNT)
#define MAP_ZGRID (MAP_HIG / MAP_ZCNT)
#define LINE_MAX 512
#define USER_MAX 100
#define SHP_MAX 1024
#define STD_DELAY 3
#define LEV_MAX 5
#define CAVE_MAX (CAVE_NX * CAVE_NY)
#define MAX_FIND_LEVEL 3
#define MAX_DISTANCE 3
#define INI_EXT ".INI"
#define IN0_EXT ".IN0"
#define LGO_EXT ".LGO"
#define SVG_EXT ".SVG"
#define WALKSIDE 10
#define BUSY_REF 500
#define SYSTIMERATE 6 // 12 Hz
#define HEROFUN0 (40 * 12)
#define HEROFUN1 ( 2 * 12)
#define PAIN (_vm->_flag[0])
//#define FINIS (_vm->_flag[3])
class System : public Sprite {
int _lum;
public:
int _funDel;
System(CGEEngine *vm);
void setPal();
void funTouch();
virtual void touch(uint16 mask, int x, int y);
void tick();
private:
CGEEngine *_vm;
};
class Cluster : public Couple {
public:
static uint8 _map[MAP_ZCNT][MAP_XCNT];
uint8 &cell();
Cluster() : Couple() { }
Cluster(int a, int b) : Couple(a, b) { }
bool Protected();
};
class WALK : public Sprite {
public:
Cluster _here;
int _tracePtr;
enum DIR { NO_DIR = -1, NN, EE, SS, WW } Dir;
WALK(CGEEngine *vm, BMP_PTR *shpl);
void tick();
void findWay(Cluster c);
void findWay(Sprite *spr);
int distance(Sprite *spr);
void turn(DIR d);
void park();
bool lower(Sprite *spr);
void reach(Sprite *spr, int mode = -1);
private:
CGEEngine *_vm;
};
Cluster XZ(int x, int y);
Cluster XZ(Couple xy);
extern WALK *_hero;
extern Vga *_vga;
extern Heart *_heart;
extern System *_sys;
extern int _offUseCount;
extern Sprite *_pocLight;
extern Keyboard *_keyboard;
extern MOUSE *_mouse;
extern EventManager *_eventManager;
extern Sprite *_pocket[];
extern Sprite *_sprite;
extern Sprite *_miniCave;
extern Sprite *_shadow;
extern Sprite *_horzLine;
extern InfoLine *_infoLine;
extern Sprite *_cavLight;
extern InfoLine *_debugLine;
extern BMP_PTR MB[2];
extern BMP_PTR MB[2];
extern BMP_PTR HL[2];
extern BMP_PTR MC[3];
extern BMP_PTR PR[2];
extern BMP_PTR SP[3];
extern BMP_PTR LI[5];
extern Snail *_snail;
extern Snail *_snail_;
} // End of namespace CGE
#endif