mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-14 21:59:17 +00:00
93d62da652
svn-id: r41239
1309 lines
33 KiB
C++
1309 lines
33 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "agi/preagi.h"
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#include "agi/preagi_winnie.h"
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#include "agi/graphics.h"
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#include "graphics/cursorman.h"
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#include "common/events.h"
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#include "common/savefile.h"
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#include "common/stream.h"
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namespace Agi {
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void Winnie::parseRoomHeader(WTP_ROOM_HDR *roomHdr, byte *buffer, int len) {
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int i;
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Common::MemoryReadStreamEndian readS(buffer, len, _isBigEndian);
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roomHdr->roomNumber = readS.readByte();
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roomHdr->objId = readS.readByte();
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roomHdr->ofsPic = readS.readUint16();
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roomHdr->fileLen = readS.readUint16();
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roomHdr->reserved0 = readS.readUint16();
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for (i = 0; i < IDI_WTP_MAX_DIR; i++)
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roomHdr->roomNew[i] = readS.readByte();
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roomHdr->objX = readS.readByte();
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roomHdr->objY = readS.readByte();
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roomHdr->reserved1 = readS.readUint16();
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for (i = 0; i < IDI_WTP_MAX_BLOCK; i++)
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roomHdr->ofsDesc[i] = readS.readUint16();
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for (i = 0; i < IDI_WTP_MAX_BLOCK; i++)
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roomHdr->ofsBlock[i] = readS.readUint16();
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for (i = 0; i < IDI_WTP_MAX_STR; i++)
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roomHdr->ofsStr[i] = readS.readUint16();
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roomHdr->reserved2 = readS.readUint32();
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for (i = 0; i < IDI_WTP_MAX_BLOCK; i++)
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for (byte j = 0; j < IDI_WTP_MAX_BLOCK; j++)
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roomHdr->opt[i].ofsOpt[j] = readS.readUint16();
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}
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void Winnie::parseObjHeader(WTP_OBJ_HDR *objHdr, byte *buffer, int len) {
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int i;
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Common::MemoryReadStreamEndian readS(buffer, len, _isBigEndian);
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objHdr->fileLen = readS.readUint16();
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objHdr->objId = readS.readUint16();
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for (i = 0; i < IDI_WTP_MAX_OBJ_STR_END; i++)
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objHdr->ofsEndStr[i] = readS.readUint16();
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for (i = 0; i < IDI_WTP_MAX_OBJ_STR; i++)
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objHdr->ofsStr[i] = readS.readUint16();
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objHdr->ofsPic = readS.readUint16();
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}
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uint32 Winnie::readRoom(int iRoom, uint8 *buffer, WTP_ROOM_HDR &roomHdr) {
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char szFile[256] = {0};
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if (_vm->getPlatform() == Common::kPlatformPC)
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sprintf(szFile, IDS_WTP_ROOM_DOS, iRoom);
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else if (_vm->getPlatform() == Common::kPlatformAmiga)
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sprintf(szFile, IDS_WTP_ROOM_AMIGA, iRoom);
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else if (_vm->getPlatform() == Common::kPlatformC64)
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sprintf(szFile, IDS_WTP_ROOM_C64, iRoom);
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else if (_vm->getPlatform() == Common::kPlatformApple2GS)
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sprintf(szFile, IDS_WTP_ROOM_APPLE, iRoom);
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Common::File file;
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if (!file.open(szFile)) {
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warning ("Could not open file \'%s\'", szFile);
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return 0;
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}
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uint32 filelen = file.size();
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if (_vm->getPlatform() == Common::kPlatformC64) { //Skip the loading address
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filelen -= 2;
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file.seek(2, SEEK_CUR);
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}
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memset(buffer, 0, sizeof(buffer));
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file.read(buffer, filelen);
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file.close();
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parseRoomHeader(&roomHdr, buffer, filelen);
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return filelen;
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}
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uint32 Winnie::readObj(int iObj, uint8 *buffer) {
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char szFile[256] = {0};
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if (_vm->getPlatform() == Common::kPlatformPC)
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sprintf(szFile, IDS_WTP_OBJ_DOS, iObj);
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else if (_vm->getPlatform() == Common::kPlatformAmiga)
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sprintf(szFile, IDS_WTP_OBJ_AMIGA, iObj);
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else if (_vm->getPlatform() == Common::kPlatformC64)
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sprintf(szFile, IDS_WTP_OBJ_C64, iObj);
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else if (_vm->getPlatform() == Common::kPlatformApple2GS)
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sprintf(szFile, IDS_WTP_OBJ_APPLE, iObj);
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Common::File file;
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if (!file.open(szFile)) {
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warning ("Could not open file \'%s\'", szFile);
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return 0;
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}
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uint32 filelen = file.size();
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if (_vm->getPlatform() == Common::kPlatformC64) { //Skip the loading address
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filelen -= 2;
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file.seek(2, SEEK_CUR);
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}
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memset(buffer, 0, sizeof(buffer));
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file.read(buffer, filelen);
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file.close();
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return filelen;
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}
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void Winnie::randomize() {
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int iObj = 0;
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int iRoom = 0;
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bool done;
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for (int i = 0; i < IDI_WTP_MAX_OBJ_MISSING; i++) {
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done = false;
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while (!done) {
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iObj = _vm->rnd(IDI_WTP_MAX_OBJ - 1);
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done = true;
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for (int j = 0; j < IDI_WTP_MAX_OBJ_MISSING; j++) {
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if (_game.iUsedObj[j] == iObj) {
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done = false;
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break;
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}
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}
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}
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_game.iUsedObj[i] = iObj;
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done = false;
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while (!done) {
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iRoom = _vm->rnd(IDI_WTP_MAX_ROOM_NORMAL);
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done = true;
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for (int j = 0; j < IDI_WTP_MAX_ROOM_OBJ; j++) {
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if (_game.iObjRoom[j] == iRoom) {
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done = false;
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break;
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}
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}
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}
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_game.iObjRoom[iObj] = iRoom;
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}
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}
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void Winnie::intro() {
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drawPic(IDS_WTP_FILE_LOGO);
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_vm->printStr(IDS_WTP_INTRO_0);
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_vm->_gfx->doUpdate();
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_vm->_system->updateScreen();
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_vm->_system->delayMillis(0x640);
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if (_vm->getPlatform() == Common::kPlatformAmiga)
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_vm->_gfx->clearScreen(0);
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drawPic(IDS_WTP_FILE_TITLE);
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_vm->printStr(IDS_WTP_INTRO_1);
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_vm->_gfx->doUpdate();
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_vm->_system->updateScreen();
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_vm->_system->delayMillis(0x640);
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if (!playSound(IDI_WTP_SND_POOH_0))
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return;
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if (!playSound(IDI_WTP_SND_POOH_1))
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return;
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if (!playSound(IDI_WTP_SND_POOH_2))
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return;
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}
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int Winnie::getObjInRoom(int iRoom) {
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for (int iObj = 1; iObj < IDI_WTP_MAX_ROOM_OBJ; iObj++)
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if (_game.iObjRoom[iObj] == iRoom)
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return iObj;
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return 0;
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}
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#define setTakeDrop() {\
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if (getObjInRoom(_room))\
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fCanSel[IDI_WTP_SEL_TAKE] = true;\
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else\
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fCanSel[IDI_WTP_SEL_TAKE] = false;\
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if (_game.iObjHave)\
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fCanSel[IDI_WTP_SEL_DROP] = true;\
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else\
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fCanSel[IDI_WTP_SEL_DROP] = false;\
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}
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void Winnie::setFlag(int iFlag) {
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_game.fGame[iFlag] = 1;
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}
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void Winnie::clearFlag(int iFlag) {
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_game.fGame[iFlag] = 0;
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}
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int Winnie::parser(int pc, int index, uint8 *buffer) {
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WTP_ROOM_HDR hdr;
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int startpc = pc;
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int8 opcode;
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int iNewRoom = 0;
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int iSel, iDir, iBlock;
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int fCanSel[IDI_WTP_SEL_LAST + 1];
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char szMenu[121] = {0};
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bool done;
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int fBlock;
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// extract header from buffer
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parseRoomHeader(&hdr, buffer, sizeof(WTP_ROOM_HDR));
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while (!_vm->shouldQuit()) {
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pc = startpc;
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// check if block is to be run
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iBlock = *(buffer + pc++);
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if (iBlock == 0)
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return IDI_WTP_PAR_OK;
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fBlock = *(buffer + pc++);
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if (_game.fGame[iBlock] != fBlock)
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return IDI_WTP_PAR_OK;
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// extract text from block
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opcode = *(buffer + pc);
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switch(opcode) {
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case 0:
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case IDO_WTP_OPTION_0:
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case IDO_WTP_OPTION_1:
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case IDO_WTP_OPTION_2:
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// clear fCanSel block
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memset(fCanSel, 0, sizeof(fCanSel));
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// check if NSEW directions should be displayed
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if (hdr.roomNew[0])
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fCanSel[IDI_WTP_SEL_NORTH] = fCanSel[IDI_WTP_SEL_SOUTH] =
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fCanSel[IDI_WTP_SEL_EAST] = fCanSel[IDI_WTP_SEL_WEST] = true;
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// check if object in room or player carrying one
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setTakeDrop();
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// check which rows have a menu option
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for (iSel = 0; iSel < IDI_WTP_MAX_OPTION; iSel++) {
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opcode = *(buffer + pc++);
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if (opcode) {
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fCanSel[opcode - IDO_WTP_OPTION_0] = true;
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fCanSel[iSel + IDI_WTP_SEL_REAL_OPT_1] = opcode - 0x14;
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}
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}
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// extract menu string
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strcpy(szMenu, (char *)(buffer + pc));
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_vm->XOR80(szMenu);
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break;
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default:
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// print description
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printStrWinnie((char *)(buffer + pc));
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if (_vm->getSelection(kSelBackspace) == 1)
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return IDI_WTP_PAR_OK;
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else
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return IDI_WTP_PAR_BACK;
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}
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// input handler
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done = false;
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while (!done) {
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// run wind if it's time
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if (_doWind)
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wind();
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// get menu selection
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getMenuSel(szMenu, &iSel, fCanSel);
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if (++_game.nMoves == IDI_WTP_MAX_MOVES_UNTIL_WIND)
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_doWind = true;
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if (_winnieEvent && (_room <= IDI_WTP_MAX_ROOM_TELEPORT)) {
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if (!_tiggerMist) {
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_tiggerMist = 1;
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tigger();
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} else {
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_tiggerMist = 0;
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mist();
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}
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_winnieEvent = false;
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return IDI_WTP_PAR_GOTO;
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}
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// process selection
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switch(iSel) {
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case IDI_WTP_SEL_HOME:
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switch(_room) {
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case IDI_WTP_ROOM_HOME:
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case IDI_WTP_ROOM_MIST:
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case IDI_WTP_ROOM_TIGGER:
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break;
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default:
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_room = IDI_WTP_ROOM_HOME;
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return IDI_WTP_PAR_GOTO;
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}
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break;
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case IDI_WTP_SEL_BACK:
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return IDI_WTP_PAR_BACK;
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case IDI_WTP_SEL_OPT_1:
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case IDI_WTP_SEL_OPT_2:
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case IDI_WTP_SEL_OPT_3:
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done = true;
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break;
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case IDI_WTP_SEL_NORTH:
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case IDI_WTP_SEL_SOUTH:
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case IDI_WTP_SEL_EAST:
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case IDI_WTP_SEL_WEST:
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iDir = iSel - IDI_WTP_SEL_NORTH;
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if (hdr.roomNew[iDir] == IDI_WTP_ROOM_NONE) {
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_vm->printStr(IDS_WTP_CANT_GO);
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_vm->getSelection(kSelAnyKey);
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} else {
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_room = hdr.roomNew[iDir];
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return IDI_WTP_PAR_GOTO;
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}
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break;
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case IDI_WTP_SEL_TAKE:
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takeObj(_room);
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setTakeDrop();
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break;
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case IDI_WTP_SEL_DROP:
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dropObj(_room);
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setTakeDrop();
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break;
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}
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}
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// jump to the script block of the selected option
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pc = hdr.opt[index].ofsOpt[iSel] - _roomOffset;
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opcode = *(buffer + pc);
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if (!opcode) pc++;
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// process script
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do {
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opcode = *(buffer + pc++);
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switch(opcode) {
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case IDO_WTP_GOTO_ROOM:
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opcode = *(buffer + pc++);
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iNewRoom = opcode;
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break;
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case IDO_WTP_PRINT_MSG:
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opcode = *(buffer + pc++);
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printRoomStr(_room, opcode);
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_vm->getSelection(kSelAnyKey);
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break;
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case IDO_WTP_PRINT_STR:
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opcode = *(buffer + pc++);
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printRoomStr(_room, opcode);
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break;
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case IDO_WTP_DROP_OBJ:
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opcode = *(buffer + pc++);
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opcode = -1;
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dropObjRnd();
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break;
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case IDO_WTP_FLAG_CLEAR:
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opcode = *(buffer + pc++);
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clearFlag(opcode);
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break;
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case IDO_WTP_FLAG_SET:
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opcode = *(buffer + pc++);
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setFlag(opcode);
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break;
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case IDO_WTP_GAME_OVER:
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gameOver();
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break;
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case IDO_WTP_WALK_MIST:
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_mist--;
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if (!_mist) {
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_room = _vm->rnd(IDI_WTP_MAX_ROOM_TELEPORT) + 1;
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return IDI_WTP_PAR_GOTO;
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}
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break;
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case IDO_WTP_PLAY_SOUND:
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opcode = *(buffer + pc++);
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playSound((ENUM_WTP_SOUND)opcode);
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break;
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case IDO_WTP_SAVE_GAME:
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saveGame();
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_room = IDI_WTP_ROOM_HOME;
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return IDI_WTP_PAR_GOTO;
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case IDO_WTP_LOAD_GAME:
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loadGame();
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_room = IDI_WTP_ROOM_HOME;
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return IDI_WTP_PAR_GOTO;
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case IDO_WTP_OWL_HELP:
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opcode = *(buffer + pc++);
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showOwlHelp();
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break;
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case IDO_WTP_GOTO_RND:
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_room = _vm->rnd(IDI_WTP_MAX_ROOM_TELEPORT) + 1;
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return IDI_WTP_PAR_GOTO;
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default:
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opcode = 0;
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break;
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}
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} while (opcode && !_vm->shouldQuit());
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if (iNewRoom) {
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_room = iNewRoom;
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return IDI_WTP_PAR_GOTO;
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}
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if (iBlock == 1)
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return IDI_WTP_PAR_OK;
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_vm->_gfx->doUpdate();
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_vm->_system->updateScreen();
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}
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return IDI_WTP_PAR_OK;
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}
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void Winnie::keyHelp() {
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playSound(IDI_WTP_SND_KEYHELP);
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_vm->printStr(IDS_WTP_HELP_0);
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_vm->getSelection(kSelAnyKey);
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_vm->printStr(IDS_WTP_HELP_1);
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_vm->getSelection(kSelAnyKey);
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}
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void Winnie::inventory() {
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char szMissing[41] = {0};
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if (_game.iObjHave)
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printObjStr(_game.iObjHave, IDI_WTP_OBJ_TAKE);
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else {
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_vm->clearTextArea();
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_vm->drawStr(IDI_WTP_ROW_MENU, IDI_WTP_COL_MENU, IDA_DEFAULT, IDS_WTP_INVENTORY_0);
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}
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sprintf(szMissing, IDS_WTP_INVENTORY_1, _game.nObjMiss);
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_vm->drawStr(IDI_WTP_ROW_OPTION_4, IDI_WTP_COL_MENU, IDA_DEFAULT, szMissing);
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_vm->_gfx->doUpdate();
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_vm->_system->updateScreen(); //TODO: Move to game's main loop
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_vm->getSelection(kSelAnyKey);
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}
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void Winnie::printObjStr(int iObj, int iStr) {
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WTP_OBJ_HDR hdr;
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uint8 *buffer = (uint8 *)malloc(2048);
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readObj(iObj, buffer);
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parseObjHeader(&hdr, buffer, sizeof(hdr));
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printStrWinnie((char *)(buffer + hdr.ofsStr[iStr] - _objOffset));
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free(buffer);
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}
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bool Winnie::isRightObj(int iRoom, int iObj, int *iCode) {
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WTP_ROOM_HDR roomhdr;
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WTP_OBJ_HDR objhdr;
|
|
uint8 *roomdata = (uint8 *)malloc(4096);
|
|
uint8 *objdata = (uint8 *)malloc(2048);
|
|
|
|
readRoom(iRoom, roomdata, roomhdr);
|
|
readObj(iObj, objdata);
|
|
parseObjHeader(&objhdr, objdata, sizeof(WTP_OBJ_HDR));
|
|
|
|
free(roomdata);
|
|
free(objdata);
|
|
|
|
*iCode = objhdr.objId;
|
|
|
|
if (objhdr.objId == 11) objhdr.objId = 34;
|
|
|
|
if (roomhdr.objId == objhdr.objId)
|
|
return true;
|
|
else
|
|
return false;
|
|
}
|
|
|
|
void Winnie::takeObj(int iRoom) {
|
|
if (_game.iObjHave) {
|
|
// player is already carrying an object, can't take
|
|
_vm->printStr(IDS_WTP_CANT_TAKE);
|
|
_vm->getSelection(kSelAnyKey);
|
|
} else {
|
|
// take object
|
|
int iObj = getObjInRoom(iRoom);
|
|
|
|
_game.iObjHave = iObj;
|
|
_game.iObjRoom[iObj] = 0;
|
|
|
|
_vm->printStr(IDS_WTP_OK);
|
|
playSound(IDI_WTP_SND_TAKE);
|
|
|
|
drawRoomPic();
|
|
|
|
// print object "take" string
|
|
printObjStr(_game.iObjHave, IDI_WTP_OBJ_TAKE);
|
|
_vm->getSelection(kSelAnyKey);
|
|
|
|
// HACK WARNING
|
|
if (iObj == 18) {
|
|
_game.fGame[0x0d] = 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Winnie::dropObj(int iRoom) {
|
|
int iCode;
|
|
|
|
if (getObjInRoom(iRoom)) {
|
|
// there already is an object in the room, can't drop
|
|
_vm->printStr(IDS_WTP_CANT_DROP);
|
|
_vm->getSelection(kSelAnyKey);
|
|
} else {
|
|
// HACK WARNING
|
|
if (_game.iObjHave == 18) {
|
|
_game.fGame[0x0d] = 0;
|
|
}
|
|
|
|
if (isRightObj(iRoom, _game.iObjHave, &iCode)) {
|
|
// object has been dropped in the right place
|
|
_vm->printStr(IDS_WTP_OK);
|
|
_vm->getSelection(kSelAnyKey);
|
|
playSound(IDI_WTP_SND_DROP_OK);
|
|
printObjStr(_game.iObjHave, IDI_WTP_OBJ_DROP);
|
|
_vm->getSelection(kSelAnyKey);
|
|
|
|
// increase amount of objects returned, decrease amount of objects missing
|
|
_game.nObjMiss--;
|
|
_game.nObjRet++;
|
|
|
|
// xor the dropped object with 0x80 to signify it has been dropped in the right place
|
|
for (int i = 0; i < IDI_WTP_MAX_OBJ_MISSING; i++) {
|
|
if (_game.iUsedObj[i] == _game.iObjHave) {
|
|
_game.iUsedObj[i] ^= 0x80;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// set flag according to dropped object's id
|
|
_game.fGame[iCode] = 1;
|
|
|
|
// player is carrying nothing
|
|
_game.iObjHave = 0;
|
|
|
|
if (!_game.nObjMiss) {
|
|
// all objects returned, tell player to find party
|
|
playSound(IDI_WTP_SND_FANFARE);
|
|
_vm->printStr(IDS_WTP_GAME_OVER_0);
|
|
_vm->getSelection(kSelAnyKey);
|
|
_vm->printStr(IDS_WTP_GAME_OVER_1);
|
|
_vm->getSelection(kSelAnyKey);
|
|
}
|
|
} else {
|
|
// drop object in the given room
|
|
_game.iObjRoom[_game.iObjHave] = iRoom;
|
|
|
|
// object has been dropped in the wrong place
|
|
_vm->printStr(IDS_WTP_WRONG_PLACE);
|
|
_vm->getSelection(kSelAnyKey);
|
|
|
|
playSound(IDI_WTP_SND_DROP);
|
|
drawRoomPic();
|
|
|
|
_vm->printStr(IDS_WTP_WRONG_PLACE);
|
|
_vm->getSelection(kSelAnyKey);
|
|
|
|
// print object description
|
|
printObjStr(_game.iObjHave, IDI_WTP_OBJ_DESC);
|
|
_vm->getSelection(kSelAnyKey);
|
|
|
|
_game.iObjHave = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Winnie::dropObjRnd() {
|
|
if (!_game.iObjHave)
|
|
return;
|
|
|
|
int iRoom = 0;
|
|
bool done = false;
|
|
|
|
while (!done) {
|
|
iRoom = _vm->rnd(IDI_WTP_MAX_ROOM_NORMAL);
|
|
done = true;
|
|
if (iRoom == _room)
|
|
done = false;
|
|
for (int j = 0; j < IDI_WTP_MAX_ROOM_OBJ; j++) {
|
|
if (_game.iObjRoom[j] == iRoom) {
|
|
done = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
_game.iObjRoom[_game.iObjHave] = iRoom;
|
|
_game.iObjHave = 0;
|
|
}
|
|
|
|
void Winnie::wind() {
|
|
int iRoom = 0;
|
|
bool done;
|
|
|
|
_doWind = 0;
|
|
_game.nMoves = 0;
|
|
if (!_game.nObjMiss)
|
|
return;
|
|
|
|
_vm->printStr(IDS_WTP_WIND_0);
|
|
playSound(IDI_WTP_SND_WIND_0);
|
|
_vm->getSelection(kSelAnyKey);
|
|
|
|
_vm->printStr(IDS_WTP_WIND_1);
|
|
playSound(IDI_WTP_SND_WIND_0);
|
|
_vm->getSelection(kSelAnyKey);
|
|
|
|
dropObjRnd();
|
|
|
|
// randomize positions of objects at large
|
|
for (int i = 0; i < IDI_WTP_MAX_OBJ_MISSING; i++) {
|
|
if (!(_game.iUsedObj[i] & IDI_XOR_KEY)) {
|
|
done = false;
|
|
while (!done) {
|
|
iRoom = _vm->rnd(IDI_WTP_MAX_ROOM_NORMAL);
|
|
done = true;
|
|
|
|
for (int j = 0; j < IDI_WTP_MAX_ROOM_OBJ; j++) {
|
|
if (_game.iObjRoom[j] == iRoom) {
|
|
done = false;
|
|
}
|
|
}
|
|
}
|
|
_game.iObjRoom[_game.iUsedObj[i]] = iRoom;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Winnie::mist() {
|
|
// mist length in turns is (2-5)
|
|
_mist = _vm->rnd(4) + 2;
|
|
|
|
_room = IDI_WTP_ROOM_MIST;
|
|
drawRoomPic();
|
|
|
|
_vm->printStr(IDS_WTP_MIST);
|
|
}
|
|
|
|
void Winnie::tigger() {
|
|
_room = IDI_WTP_ROOM_TIGGER;
|
|
|
|
drawRoomPic();
|
|
_vm->printStr(IDS_WTP_TIGGER);
|
|
|
|
dropObjRnd();
|
|
}
|
|
|
|
void Winnie::showOwlHelp() {
|
|
if (_game.iObjHave) {
|
|
_vm->printStr(IDS_WTP_OWL_0);
|
|
_vm->getSelection(kSelAnyKey);
|
|
printObjStr(_game.iObjHave, IDI_WTP_OBJ_HELP);
|
|
_vm->getSelection(kSelAnyKey);
|
|
}
|
|
if (getObjInRoom(_room)) {
|
|
_vm->printStr(IDS_WTP_OWL_0);
|
|
_vm->getSelection(kSelAnyKey);
|
|
printObjStr(getObjInRoom(_room), IDI_WTP_OBJ_HELP);
|
|
_vm->getSelection(kSelAnyKey);
|
|
}
|
|
}
|
|
|
|
|
|
void Winnie::drawMenu(char *szMenu, int iSel, int fCanSel[]) {
|
|
int iRow = 0, iCol = 0;
|
|
|
|
_vm->clearTextArea();
|
|
_vm->drawStr(IDI_WTP_ROW_MENU, IDI_WTP_COL_MENU, IDA_DEFAULT, szMenu);
|
|
|
|
if (fCanSel[IDI_WTP_SEL_NORTH])
|
|
_vm->drawStr(IDI_WTP_ROW_OPTION_4, IDI_WTP_COL_NSEW, IDA_DEFAULT, IDS_WTP_NSEW);
|
|
if (fCanSel[IDI_WTP_SEL_TAKE])
|
|
_vm->drawStr(IDI_WTP_ROW_OPTION_4, IDI_WTP_COL_TAKE, IDA_DEFAULT, IDS_WTP_TAKE);
|
|
if (fCanSel[IDI_WTP_SEL_DROP])
|
|
_vm->drawStr(IDI_WTP_ROW_OPTION_4, IDI_WTP_COL_DROP, IDA_DEFAULT, IDS_WTP_DROP);
|
|
|
|
switch(iSel) {
|
|
case IDI_WTP_SEL_OPT_1:
|
|
case IDI_WTP_SEL_OPT_2:
|
|
case IDI_WTP_SEL_OPT_3:
|
|
iRow = IDI_WTP_ROW_OPTION_1 + iSel;
|
|
iCol = IDI_WTP_COL_OPTION;
|
|
break;
|
|
case IDI_WTP_SEL_NORTH:
|
|
iRow = IDI_WTP_ROW_OPTION_4;
|
|
iCol = IDI_WTP_COL_NORTH;
|
|
break;
|
|
case IDI_WTP_SEL_SOUTH:
|
|
iRow = IDI_WTP_ROW_OPTION_4;
|
|
iCol = IDI_WTP_COL_SOUTH;
|
|
break;
|
|
case IDI_WTP_SEL_EAST:
|
|
iRow = IDI_WTP_ROW_OPTION_4;
|
|
iCol = IDI_WTP_COL_EAST;
|
|
break;
|
|
case IDI_WTP_SEL_WEST:
|
|
iRow = IDI_WTP_ROW_OPTION_4;
|
|
iCol = IDI_WTP_COL_WEST;
|
|
break;
|
|
case IDI_WTP_SEL_TAKE:
|
|
iRow = IDI_WTP_ROW_OPTION_4;
|
|
iCol = IDI_WTP_COL_TAKE;
|
|
break;
|
|
case IDI_WTP_SEL_DROP:
|
|
iRow = IDI_WTP_ROW_OPTION_4;
|
|
iCol = IDI_WTP_COL_DROP;
|
|
break;
|
|
}
|
|
_vm->drawStr(iRow, iCol - 1, IDA_DEFAULT, ">");
|
|
_vm->_gfx->doUpdate();
|
|
_vm->_system->updateScreen(); //TODO: Move to game's main loop
|
|
}
|
|
|
|
void Winnie::incMenuSel(int *iSel, int fCanSel[]) {
|
|
do {
|
|
*iSel += 1;
|
|
if (*iSel > IDI_WTP_SEL_DROP) *iSel = IDI_WTP_SEL_OPT_1;
|
|
} while (!fCanSel[*iSel]);
|
|
}
|
|
|
|
void Winnie::decMenuSel(int *iSel, int fCanSel[]) {
|
|
do {
|
|
*iSel -= 1;
|
|
if (*iSel < IDI_WTP_SEL_OPT_1) *iSel = IDI_WTP_SEL_DROP;
|
|
} while (!fCanSel[*iSel]);
|
|
}
|
|
|
|
void Winnie::getMenuMouseSel(int *iSel, int fCanSel[], int x, int y) {
|
|
switch(y) {
|
|
case IDI_WTP_ROW_OPTION_1:
|
|
case IDI_WTP_ROW_OPTION_2:
|
|
case IDI_WTP_ROW_OPTION_3:
|
|
if (fCanSel[y - IDI_WTP_ROW_OPTION_1]) *iSel = y - IDI_WTP_ROW_OPTION_1;
|
|
break;
|
|
case IDI_WTP_ROW_OPTION_4:
|
|
if (fCanSel[IDI_WTP_SEL_NORTH] && (x > IDI_WTP_COL_NORTH - 1) && (x < 6)) *iSel = IDI_WTP_SEL_NORTH;
|
|
if (fCanSel[IDI_WTP_SEL_SOUTH] && (x > IDI_WTP_COL_SOUTH - 1) && (x < 13)) *iSel = IDI_WTP_SEL_SOUTH;
|
|
if (fCanSel[IDI_WTP_SEL_EAST] && (x > IDI_WTP_COL_EAST - 1) && (x < 19)) *iSel = IDI_WTP_SEL_EAST;
|
|
if (fCanSel[IDI_WTP_SEL_WEST] && (x > IDI_WTP_COL_WEST - 1) && (x < 25)) *iSel = IDI_WTP_SEL_WEST;
|
|
if (fCanSel[IDI_WTP_SEL_TAKE] && (x > IDI_WTP_COL_TAKE - 1) && (x < 33)) *iSel = IDI_WTP_SEL_TAKE;
|
|
if (fCanSel[IDI_WTP_SEL_DROP] && (x > IDI_WTP_COL_DROP - 1) && (x < 39)) *iSel = IDI_WTP_SEL_DROP;
|
|
break;
|
|
}
|
|
}
|
|
|
|
#define makeSel() {\
|
|
if (fCanSel[*iSel]) {\
|
|
return;\
|
|
} else {\
|
|
keyHelp();\
|
|
clrMenuSel(iSel, fCanSel);\
|
|
}\
|
|
}
|
|
|
|
void Winnie::getMenuSel(char *szMenu, int *iSel, int fCanSel[]) {
|
|
Common::Event event;
|
|
int x, y;
|
|
|
|
clrMenuSel(iSel, fCanSel);
|
|
drawMenu(szMenu, *iSel, fCanSel);
|
|
|
|
// Show the mouse cursor for the menu
|
|
CursorMan.showMouse(true);
|
|
|
|
while (!_vm->shouldQuit()) {
|
|
while (_vm->_system->getEventManager()->pollEvent(event)) {
|
|
switch(event.type) {
|
|
case Common::EVENT_RTL:
|
|
case Common::EVENT_QUIT:
|
|
return;
|
|
case Common::EVENT_MOUSEMOVE:
|
|
x = event.mouse.x / 8;
|
|
y = event.mouse.y / 8;
|
|
getMenuMouseSel(iSel, fCanSel, x, y);
|
|
|
|
// Change cursor
|
|
if (fCanSel[IDI_WTP_SEL_NORTH] && hotspotNorth.contains(event.mouse.x, event.mouse.y)) {
|
|
_vm->_gfx->setCursorPalette(true);
|
|
} else if (fCanSel[IDI_WTP_SEL_SOUTH] && hotspotSouth.contains(event.mouse.x, event.mouse.y)) {
|
|
_vm->_gfx->setCursorPalette(true);
|
|
} else if (fCanSel[IDI_WTP_SEL_WEST] && hotspotWest.contains(event.mouse.x, event.mouse.y)) {
|
|
_vm->_gfx->setCursorPalette(true);
|
|
} else if (fCanSel[IDI_WTP_SEL_EAST] && hotspotEast.contains(event.mouse.x, event.mouse.y)) {
|
|
_vm->_gfx->setCursorPalette(true);
|
|
} else {
|
|
_vm->_gfx->setCursorPalette(false);
|
|
}
|
|
|
|
break;
|
|
case Common::EVENT_LBUTTONUP:
|
|
// Click to move
|
|
if (fCanSel[IDI_WTP_SEL_NORTH] && hotspotNorth.contains(event.mouse.x, event.mouse.y)) {
|
|
*iSel = IDI_WTP_SEL_NORTH;
|
|
makeSel();
|
|
_vm->_gfx->setCursorPalette(false);
|
|
return;
|
|
} else if (fCanSel[IDI_WTP_SEL_SOUTH] && hotspotSouth.contains(event.mouse.x, event.mouse.y)) {
|
|
*iSel = IDI_WTP_SEL_SOUTH;
|
|
makeSel();
|
|
_vm->_gfx->setCursorPalette(false);
|
|
return;
|
|
} else if (fCanSel[IDI_WTP_SEL_WEST] && hotspotWest.contains(event.mouse.x, event.mouse.y)) {
|
|
*iSel = IDI_WTP_SEL_WEST;
|
|
makeSel();
|
|
_vm->_gfx->setCursorPalette(false);
|
|
return;
|
|
} else if (fCanSel[IDI_WTP_SEL_EAST] && hotspotEast.contains(event.mouse.x, event.mouse.y)) {
|
|
*iSel = IDI_WTP_SEL_EAST;
|
|
makeSel();
|
|
_vm->_gfx->setCursorPalette(false);
|
|
return;
|
|
} else {
|
|
_vm->_gfx->setCursorPalette(false);
|
|
}
|
|
|
|
switch(*iSel) {
|
|
case IDI_WTP_SEL_OPT_1:
|
|
case IDI_WTP_SEL_OPT_2:
|
|
case IDI_WTP_SEL_OPT_3:
|
|
for (int iSel2 = 0; iSel2 < IDI_WTP_MAX_OPTION; iSel2++) {
|
|
if (*iSel == (fCanSel[iSel2 + IDI_WTP_SEL_REAL_OPT_1] - 1)) {
|
|
*iSel = iSel2;
|
|
// Menu selection made, hide the mouse cursor
|
|
CursorMan.showMouse(false);
|
|
return;
|
|
}
|
|
}
|
|
break;
|
|
default:
|
|
if (fCanSel[*iSel]) {
|
|
// Menu selection made, hide the mouse cursor
|
|
CursorMan.showMouse(false);
|
|
return;
|
|
}
|
|
break;
|
|
}
|
|
break;
|
|
case Common::EVENT_RBUTTONUP:
|
|
*iSel = IDI_WTP_SEL_BACK;
|
|
// Menu selection made, hide the mouse cursor
|
|
CursorMan.showMouse(false);
|
|
return;
|
|
case Common::EVENT_WHEELUP:
|
|
decMenuSel(iSel, fCanSel);
|
|
break;
|
|
case Common::EVENT_WHEELDOWN:
|
|
incMenuSel(iSel, fCanSel);
|
|
break;
|
|
case Common::EVENT_KEYDOWN:
|
|
if (event.kbd.keycode == Common::KEYCODE_d && (event.kbd.flags & Common::KBD_CTRL) && _vm->_console) {
|
|
_vm->_console->attach();
|
|
_vm->_console->onFrame();
|
|
continue;
|
|
}
|
|
|
|
switch (event.kbd.keycode) {
|
|
case Common::KEYCODE_ESCAPE:
|
|
*iSel = IDI_WTP_SEL_HOME;
|
|
// Menu selection made, hide the mouse cursor
|
|
CursorMan.showMouse(false);
|
|
return;
|
|
case Common::KEYCODE_BACKSPACE:
|
|
*iSel = IDI_WTP_SEL_BACK;
|
|
// Menu selection made, hide the mouse cursor
|
|
CursorMan.showMouse(false);
|
|
return;
|
|
case Common::KEYCODE_c:
|
|
inventory();
|
|
break;
|
|
case Common::KEYCODE_SPACE:
|
|
case Common::KEYCODE_RIGHT:
|
|
case Common::KEYCODE_DOWN:
|
|
incMenuSel(iSel, fCanSel);
|
|
break;
|
|
case Common::KEYCODE_LEFT:
|
|
case Common::KEYCODE_UP:
|
|
decMenuSel(iSel, fCanSel);
|
|
break;
|
|
case Common::KEYCODE_1:
|
|
case Common::KEYCODE_2:
|
|
case Common::KEYCODE_3:
|
|
*iSel = event.kbd.keycode - Common::KEYCODE_1;
|
|
if (fCanSel[*iSel + IDI_WTP_SEL_REAL_OPT_1]) {
|
|
// Menu selection made, hide the mouse cursor
|
|
CursorMan.showMouse(false);
|
|
return;
|
|
} else {
|
|
keyHelp();
|
|
clrMenuSel(iSel, fCanSel);
|
|
}
|
|
break;
|
|
case Common::KEYCODE_n:
|
|
*iSel = IDI_WTP_SEL_NORTH;
|
|
makeSel();
|
|
break;
|
|
case Common::KEYCODE_s:
|
|
if (event.kbd.flags & Common::KBD_CTRL) {
|
|
_vm->flipflag(fSoundOn);
|
|
} else {
|
|
*iSel = IDI_WTP_SEL_SOUTH;
|
|
makeSel();
|
|
}
|
|
break;
|
|
case Common::KEYCODE_e:
|
|
*iSel = IDI_WTP_SEL_EAST;
|
|
makeSel();
|
|
break;
|
|
case Common::KEYCODE_w:
|
|
*iSel = IDI_WTP_SEL_WEST;
|
|
makeSel();
|
|
break;
|
|
case Common::KEYCODE_t:
|
|
*iSel = IDI_WTP_SEL_TAKE;
|
|
makeSel();
|
|
break;
|
|
case Common::KEYCODE_d:
|
|
*iSel = IDI_WTP_SEL_DROP;
|
|
makeSel();
|
|
break;
|
|
case Common::KEYCODE_RETURN:
|
|
switch(*iSel) {
|
|
case IDI_WTP_SEL_OPT_1:
|
|
case IDI_WTP_SEL_OPT_2:
|
|
case IDI_WTP_SEL_OPT_3:
|
|
for (int iSel2 = 0; iSel2 < IDI_WTP_MAX_OPTION; iSel2++) {
|
|
if (*iSel == (fCanSel[iSel2 + IDI_WTP_SEL_REAL_OPT_1] - 1)) {
|
|
*iSel = iSel2;
|
|
// Menu selection made, hide the mouse cursor
|
|
CursorMan.showMouse(false);
|
|
return;
|
|
}
|
|
}
|
|
break;
|
|
default:
|
|
if (fCanSel[*iSel]) {
|
|
// Menu selection made, hide the mouse cursor
|
|
CursorMan.showMouse(false);
|
|
return;
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
if (!event.kbd.flags) { // if the control/alt/shift keys are not pressed
|
|
keyHelp();
|
|
clrMenuSel(iSel, fCanSel);
|
|
}
|
|
break;
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
drawMenu(szMenu, *iSel, fCanSel);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Winnie::gameLoop() {
|
|
WTP_ROOM_HDR hdr;
|
|
uint8 *roomdata = (uint8 *)malloc(4096);
|
|
int iBlock;
|
|
|
|
phase0:
|
|
if (!_game.nObjMiss && (_room == IDI_WTP_ROOM_PICNIC))
|
|
_room = IDI_WTP_ROOM_PARTY;
|
|
|
|
readRoom(_room, roomdata, hdr);
|
|
drawRoomPic();
|
|
_vm->_gfx->doUpdate();
|
|
_vm->_system->updateScreen();
|
|
|
|
phase1:
|
|
if (getObjInRoom(_room)) {
|
|
printObjStr(getObjInRoom(_room), IDI_WTP_OBJ_DESC);
|
|
_vm->getSelection(kSelAnyKey);
|
|
}
|
|
|
|
phase2:
|
|
for (iBlock = 0; iBlock < IDI_WTP_MAX_BLOCK; iBlock++) {
|
|
if (parser(hdr.ofsDesc[iBlock] - _roomOffset, iBlock, roomdata) == IDI_WTP_PAR_BACK)
|
|
goto phase1;
|
|
}
|
|
|
|
while (!_vm->shouldQuit()) {
|
|
for (iBlock = 0; iBlock < IDI_WTP_MAX_BLOCK; iBlock++) {
|
|
switch(parser(hdr.ofsBlock[iBlock] - _roomOffset, iBlock, roomdata)) {
|
|
case IDI_WTP_PAR_GOTO:
|
|
goto phase0;
|
|
break;
|
|
case IDI_WTP_PAR_BACK:
|
|
goto phase2;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
free(roomdata);
|
|
}
|
|
|
|
void Winnie::drawPic(const char *szName) {
|
|
char szFile[256] = {0};
|
|
Common::File file;
|
|
uint8 *buffer = (uint8 *)malloc(4096);
|
|
|
|
// construct filename
|
|
if (_vm->getPlatform() != Common::kPlatformAmiga)
|
|
sprintf(szFile, "%s.pic", szName);
|
|
else
|
|
strcpy(szFile, szName);
|
|
if (!file.open(szFile)) {
|
|
warning ("Could not open file \'%s\'", szFile);
|
|
return;
|
|
}
|
|
|
|
uint32 size = file.size();
|
|
file.read(buffer, size);
|
|
file.close();
|
|
|
|
_vm->_picture->decodePicture(buffer, size, 1, IDI_WTP_PIC_WIDTH, IDI_WTP_PIC_HEIGHT);
|
|
_vm->_picture->showPic(IDI_WTP_PIC_X0, IDI_WTP_PIC_Y0, IDI_WTP_PIC_WIDTH, IDI_WTP_PIC_HEIGHT);
|
|
|
|
free(buffer);
|
|
}
|
|
|
|
void Winnie::drawObjPic(int iObj, int x0, int y0) {
|
|
if (!iObj)
|
|
return;
|
|
|
|
WTP_OBJ_HDR objhdr;
|
|
uint8 *buffer = (uint8 *)malloc(2048);
|
|
uint32 objSize = readObj(iObj, buffer);
|
|
parseObjHeader(&objhdr, buffer, sizeof(WTP_OBJ_HDR));
|
|
|
|
_vm->_picture->setOffset(x0, y0);
|
|
_vm->_picture->decodePicture(buffer + objhdr.ofsPic - _objOffset, objSize, 0, IDI_WTP_PIC_WIDTH, IDI_WTP_PIC_HEIGHT);
|
|
_vm->_picture->setOffset(0, 0);
|
|
_vm->_picture->showPic(10, 0, IDI_WTP_PIC_WIDTH, IDI_WTP_PIC_HEIGHT);
|
|
|
|
free(buffer);
|
|
}
|
|
|
|
void Winnie::drawRoomPic() {
|
|
WTP_ROOM_HDR roomhdr;
|
|
uint8 *buffer = (uint8 *)malloc(4096);
|
|
int iObj = getObjInRoom(_room);
|
|
|
|
// clear gfx screen
|
|
_vm->_gfx->clearScreen(0);
|
|
|
|
// read room picture
|
|
readRoom(_room, buffer, roomhdr);
|
|
|
|
// draw room picture
|
|
_vm->_picture->decodePicture(buffer + roomhdr.ofsPic - _roomOffset, 4096, 1, IDI_WTP_PIC_WIDTH, IDI_WTP_PIC_HEIGHT);
|
|
_vm->_picture->showPic(IDI_WTP_PIC_X0, IDI_WTP_PIC_Y0, IDI_WTP_PIC_WIDTH, IDI_WTP_PIC_HEIGHT);
|
|
|
|
// draw object picture
|
|
drawObjPic(iObj, IDI_WTP_PIC_X0 + roomhdr.objX, IDI_WTP_PIC_Y0 + roomhdr.objY);
|
|
|
|
free(buffer);
|
|
}
|
|
|
|
bool Winnie::playSound(ENUM_WTP_SOUND iSound) {
|
|
//TODO
|
|
warning ("STUB: playSound(%d)", iSound);
|
|
return 1;
|
|
}
|
|
|
|
void Winnie::clrMenuSel(int *iSel, int fCanSel[]) {
|
|
*iSel = IDI_WTP_SEL_OPT_1;
|
|
while (!fCanSel[*iSel]) {
|
|
*iSel += 1;
|
|
}
|
|
_vm->_gfx->setCursorPalette(false);
|
|
}
|
|
|
|
void Winnie::printRoomStr(int iRoom, int iStr) {
|
|
WTP_ROOM_HDR hdr;
|
|
uint8 *buffer = (uint8 *)malloc(4096);
|
|
|
|
readRoom(iRoom, buffer, hdr);
|
|
printStrWinnie((char *)(buffer + hdr.ofsStr[iStr - 1] - _roomOffset));
|
|
|
|
free(buffer);
|
|
}
|
|
|
|
void Winnie::gameOver() {
|
|
// sing the Pooh song forever
|
|
while (!_vm->shouldQuit()) {
|
|
_vm->printStr(IDS_WTP_SONG_0);
|
|
playSound(IDI_WTP_SND_POOH_0);
|
|
_vm->printStr(IDS_WTP_SONG_1);
|
|
playSound(IDI_WTP_SND_POOH_1);
|
|
_vm->printStr(IDS_WTP_SONG_2);
|
|
playSound(IDI_WTP_SND_POOH_2);
|
|
_vm->getSelection(kSelAnyKey);
|
|
}
|
|
}
|
|
|
|
void Winnie::saveGame() {
|
|
Common::OutSaveFile* outfile;
|
|
char szFile[256] = {0};
|
|
int i = 0;
|
|
|
|
sprintf(szFile, IDS_WTP_FILE_SAVEGAME);
|
|
if (!(outfile = _vm->getSaveFileMan()->openForSaving(szFile)))
|
|
return;
|
|
|
|
outfile->writeUint32BE(MKID_BE('WINN')); // header
|
|
outfile->writeByte(WTP_SAVEGAME_VERSION);
|
|
|
|
outfile->writeByte(_game.fSound);
|
|
outfile->writeByte(_game.nMoves);
|
|
outfile->writeByte(_game.nObjMiss);
|
|
outfile->writeByte(_game.nObjRet);
|
|
outfile->writeByte(_game.iObjHave);
|
|
|
|
for (i = 0; i < IDI_WTP_MAX_FLAG; i++)
|
|
outfile->writeByte(_game.fGame[i]);
|
|
|
|
for (i = 0; i < IDI_WTP_MAX_OBJ_MISSING; i++)
|
|
outfile->writeByte(_game.iUsedObj[i]);
|
|
|
|
for (i = 0; i < IDI_WTP_MAX_ROOM_OBJ; i++)
|
|
outfile->writeByte(_game.iObjRoom[i]);
|
|
|
|
outfile->finalize();
|
|
|
|
if (outfile->err())
|
|
warning("Can't write file '%s'. (Disk full?)", szFile);
|
|
|
|
delete outfile;
|
|
}
|
|
|
|
void Winnie::loadGame() {
|
|
Common::InSaveFile* infile;
|
|
char szFile[256] = {0};
|
|
int saveVersion = 0;
|
|
int i = 0;
|
|
|
|
sprintf(szFile, IDS_WTP_FILE_SAVEGAME);
|
|
if (!(infile = _vm->getSaveFileMan()->openForLoading(szFile)))
|
|
return;
|
|
|
|
if (infile->readUint32BE() == MKID_BE('WINN')) {
|
|
saveVersion = infile->readByte();
|
|
if (saveVersion != WTP_SAVEGAME_VERSION)
|
|
warning("Old save game version (%d, current version is %d). Will try and read anyway, but don't be surprised if bad things happen", saveVersion, WTP_SAVEGAME_VERSION);
|
|
|
|
_game.fSound = infile->readByte();
|
|
_game.nMoves = infile->readByte();
|
|
_game.nObjMiss = infile->readByte();
|
|
_game.nObjRet = infile->readByte();
|
|
_game.iObjHave = infile->readByte();
|
|
} else {
|
|
// This is probably a save from the original interpreter, throw a warning and attempt
|
|
// to read it as LE
|
|
warning("No header found in save game, assuming it came from the original interpreter");
|
|
// Note that the original saves variables as 16-bit integers, but only 8 bits are used.
|
|
// Since we read the save file data as little-endian, we skip the first byte of each
|
|
// variable
|
|
|
|
infile->seek(0); // Jump back to the beginning of the file
|
|
|
|
infile->readUint16LE(); // skip unused field
|
|
infile->readByte(); // first 8 bits of fSound
|
|
_game.fSound = infile->readByte();
|
|
infile->readByte(); // first 8 bits of nMoves
|
|
_game.nMoves = infile->readByte();
|
|
infile->readByte(); // first 8 bits of nObjMiss
|
|
_game.nObjMiss = infile->readByte();
|
|
infile->readByte(); // first 8 bits of nObjRet
|
|
_game.nObjRet = infile->readByte();
|
|
infile->readUint16LE(); // skip unused field
|
|
infile->readUint16LE(); // skip unused field
|
|
infile->readUint16LE(); // skip unused field
|
|
infile->readByte(); // first 8 bits of iObjHave
|
|
_game.iObjHave = infile->readByte();
|
|
infile->readUint16LE(); // skip unused field
|
|
infile->readUint16LE(); // skip unused field
|
|
infile->readUint16LE(); // skip unused field
|
|
}
|
|
|
|
for (i = 0; i < IDI_WTP_MAX_FLAG; i++)
|
|
_game.fGame[i] = infile->readByte();
|
|
|
|
for (i = 0; i < IDI_WTP_MAX_OBJ_MISSING; i++)
|
|
_game.iUsedObj[i] = infile->readByte();
|
|
|
|
for (i = 0; i < IDI_WTP_MAX_ROOM_OBJ; i++)
|
|
_game.iObjRoom[i] = infile->readByte();
|
|
|
|
// Note that saved games from the original interpreter have 2 more 16-bit fields here
|
|
// which are ignored
|
|
|
|
delete infile;
|
|
}
|
|
|
|
void Winnie::printStrWinnie(char *szMsg) {
|
|
if (_vm->getPlatform() != Common::kPlatformAmiga)
|
|
_vm->printStrXOR(szMsg);
|
|
else
|
|
_vm->printStr(szMsg);
|
|
}
|
|
|
|
// Console-related functions
|
|
|
|
void Winnie::debugCurRoom() {
|
|
_vm->_console->DebugPrintf("Current Room = %d\n", _room);
|
|
}
|
|
|
|
Winnie::Winnie(PreAgiEngine* vm) : _vm(vm) {
|
|
_vm->_console = new Winnie_Console(_vm, this);
|
|
}
|
|
|
|
void Winnie::init() {
|
|
memset(&_game, 0, sizeof(_game));
|
|
_game.fSound = 1;
|
|
_game.nObjMiss = IDI_WTP_MAX_OBJ_MISSING;
|
|
_game.nObjRet = 0;
|
|
_game.fGame[0] = 1;
|
|
_game.fGame[1] = 1;
|
|
_room = IDI_WTP_ROOM_HOME;
|
|
|
|
_mist = -1;
|
|
_doWind = false;
|
|
_winnieEvent = false;
|
|
|
|
if (_vm->getPlatform() != Common::kPlatformAmiga) {
|
|
_isBigEndian = false;
|
|
_roomOffset = IDI_WTP_OFS_ROOM;
|
|
_objOffset = IDI_WTP_OFS_OBJ;
|
|
} else {
|
|
_isBigEndian = true;
|
|
_roomOffset = 0;
|
|
_objOffset = 0;
|
|
}
|
|
|
|
if (_vm->getPlatform() == Common::kPlatformC64 || _vm->getPlatform() == Common::kPlatformApple2GS)
|
|
_vm->_picture->setPictureVersion(AGIPIC_C64);
|
|
|
|
hotspotNorth = Common::Rect(20, 0, (IDI_WTP_PIC_WIDTH + 10) * 2, 10);
|
|
hotspotSouth = Common::Rect(20, IDI_WTP_PIC_HEIGHT - 10, (IDI_WTP_PIC_WIDTH + 10) * 2, IDI_WTP_PIC_HEIGHT);
|
|
hotspotEast = Common::Rect(IDI_WTP_PIC_WIDTH * 2, 0, (IDI_WTP_PIC_WIDTH + 10) * 2, IDI_WTP_PIC_HEIGHT);
|
|
hotspotWest = Common::Rect(20, 0, 30, IDI_WTP_PIC_HEIGHT);
|
|
}
|
|
|
|
void Winnie::run() {
|
|
randomize();
|
|
if (_vm->getPlatform() != Common::kPlatformC64 && _vm->getPlatform() != Common::kPlatformApple2GS)
|
|
intro();
|
|
gameLoop();
|
|
}
|
|
|
|
}
|