scummvm/engines/agi/preagi_winnie.cpp
Eugene Sandulenko 93d62da652 Whitespace fixes and C++ comments
svn-id: r41239
2009-06-06 17:39:13 +00:00

1309 lines
33 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "agi/preagi.h"
#include "agi/preagi_winnie.h"
#include "agi/graphics.h"
#include "graphics/cursorman.h"
#include "common/events.h"
#include "common/savefile.h"
#include "common/stream.h"
namespace Agi {
void Winnie::parseRoomHeader(WTP_ROOM_HDR *roomHdr, byte *buffer, int len) {
int i;
Common::MemoryReadStreamEndian readS(buffer, len, _isBigEndian);
roomHdr->roomNumber = readS.readByte();
roomHdr->objId = readS.readByte();
roomHdr->ofsPic = readS.readUint16();
roomHdr->fileLen = readS.readUint16();
roomHdr->reserved0 = readS.readUint16();
for (i = 0; i < IDI_WTP_MAX_DIR; i++)
roomHdr->roomNew[i] = readS.readByte();
roomHdr->objX = readS.readByte();
roomHdr->objY = readS.readByte();
roomHdr->reserved1 = readS.readUint16();
for (i = 0; i < IDI_WTP_MAX_BLOCK; i++)
roomHdr->ofsDesc[i] = readS.readUint16();
for (i = 0; i < IDI_WTP_MAX_BLOCK; i++)
roomHdr->ofsBlock[i] = readS.readUint16();
for (i = 0; i < IDI_WTP_MAX_STR; i++)
roomHdr->ofsStr[i] = readS.readUint16();
roomHdr->reserved2 = readS.readUint32();
for (i = 0; i < IDI_WTP_MAX_BLOCK; i++)
for (byte j = 0; j < IDI_WTP_MAX_BLOCK; j++)
roomHdr->opt[i].ofsOpt[j] = readS.readUint16();
}
void Winnie::parseObjHeader(WTP_OBJ_HDR *objHdr, byte *buffer, int len) {
int i;
Common::MemoryReadStreamEndian readS(buffer, len, _isBigEndian);
objHdr->fileLen = readS.readUint16();
objHdr->objId = readS.readUint16();
for (i = 0; i < IDI_WTP_MAX_OBJ_STR_END; i++)
objHdr->ofsEndStr[i] = readS.readUint16();
for (i = 0; i < IDI_WTP_MAX_OBJ_STR; i++)
objHdr->ofsStr[i] = readS.readUint16();
objHdr->ofsPic = readS.readUint16();
}
uint32 Winnie::readRoom(int iRoom, uint8 *buffer, WTP_ROOM_HDR &roomHdr) {
char szFile[256] = {0};
if (_vm->getPlatform() == Common::kPlatformPC)
sprintf(szFile, IDS_WTP_ROOM_DOS, iRoom);
else if (_vm->getPlatform() == Common::kPlatformAmiga)
sprintf(szFile, IDS_WTP_ROOM_AMIGA, iRoom);
else if (_vm->getPlatform() == Common::kPlatformC64)
sprintf(szFile, IDS_WTP_ROOM_C64, iRoom);
else if (_vm->getPlatform() == Common::kPlatformApple2GS)
sprintf(szFile, IDS_WTP_ROOM_APPLE, iRoom);
Common::File file;
if (!file.open(szFile)) {
warning ("Could not open file \'%s\'", szFile);
return 0;
}
uint32 filelen = file.size();
if (_vm->getPlatform() == Common::kPlatformC64) { //Skip the loading address
filelen -= 2;
file.seek(2, SEEK_CUR);
}
memset(buffer, 0, sizeof(buffer));
file.read(buffer, filelen);
file.close();
parseRoomHeader(&roomHdr, buffer, filelen);
return filelen;
}
uint32 Winnie::readObj(int iObj, uint8 *buffer) {
char szFile[256] = {0};
if (_vm->getPlatform() == Common::kPlatformPC)
sprintf(szFile, IDS_WTP_OBJ_DOS, iObj);
else if (_vm->getPlatform() == Common::kPlatformAmiga)
sprintf(szFile, IDS_WTP_OBJ_AMIGA, iObj);
else if (_vm->getPlatform() == Common::kPlatformC64)
sprintf(szFile, IDS_WTP_OBJ_C64, iObj);
else if (_vm->getPlatform() == Common::kPlatformApple2GS)
sprintf(szFile, IDS_WTP_OBJ_APPLE, iObj);
Common::File file;
if (!file.open(szFile)) {
warning ("Could not open file \'%s\'", szFile);
return 0;
}
uint32 filelen = file.size();
if (_vm->getPlatform() == Common::kPlatformC64) { //Skip the loading address
filelen -= 2;
file.seek(2, SEEK_CUR);
}
memset(buffer, 0, sizeof(buffer));
file.read(buffer, filelen);
file.close();
return filelen;
}
void Winnie::randomize() {
int iObj = 0;
int iRoom = 0;
bool done;
for (int i = 0; i < IDI_WTP_MAX_OBJ_MISSING; i++) {
done = false;
while (!done) {
iObj = _vm->rnd(IDI_WTP_MAX_OBJ - 1);
done = true;
for (int j = 0; j < IDI_WTP_MAX_OBJ_MISSING; j++) {
if (_game.iUsedObj[j] == iObj) {
done = false;
break;
}
}
}
_game.iUsedObj[i] = iObj;
done = false;
while (!done) {
iRoom = _vm->rnd(IDI_WTP_MAX_ROOM_NORMAL);
done = true;
for (int j = 0; j < IDI_WTP_MAX_ROOM_OBJ; j++) {
if (_game.iObjRoom[j] == iRoom) {
done = false;
break;
}
}
}
_game.iObjRoom[iObj] = iRoom;
}
}
void Winnie::intro() {
drawPic(IDS_WTP_FILE_LOGO);
_vm->printStr(IDS_WTP_INTRO_0);
_vm->_gfx->doUpdate();
_vm->_system->updateScreen();
_vm->_system->delayMillis(0x640);
if (_vm->getPlatform() == Common::kPlatformAmiga)
_vm->_gfx->clearScreen(0);
drawPic(IDS_WTP_FILE_TITLE);
_vm->printStr(IDS_WTP_INTRO_1);
_vm->_gfx->doUpdate();
_vm->_system->updateScreen();
_vm->_system->delayMillis(0x640);
if (!playSound(IDI_WTP_SND_POOH_0))
return;
if (!playSound(IDI_WTP_SND_POOH_1))
return;
if (!playSound(IDI_WTP_SND_POOH_2))
return;
}
int Winnie::getObjInRoom(int iRoom) {
for (int iObj = 1; iObj < IDI_WTP_MAX_ROOM_OBJ; iObj++)
if (_game.iObjRoom[iObj] == iRoom)
return iObj;
return 0;
}
#define setTakeDrop() {\
if (getObjInRoom(_room))\
fCanSel[IDI_WTP_SEL_TAKE] = true;\
else\
fCanSel[IDI_WTP_SEL_TAKE] = false;\
if (_game.iObjHave)\
fCanSel[IDI_WTP_SEL_DROP] = true;\
else\
fCanSel[IDI_WTP_SEL_DROP] = false;\
}
void Winnie::setFlag(int iFlag) {
_game.fGame[iFlag] = 1;
}
void Winnie::clearFlag(int iFlag) {
_game.fGame[iFlag] = 0;
}
int Winnie::parser(int pc, int index, uint8 *buffer) {
WTP_ROOM_HDR hdr;
int startpc = pc;
int8 opcode;
int iNewRoom = 0;
int iSel, iDir, iBlock;
int fCanSel[IDI_WTP_SEL_LAST + 1];
char szMenu[121] = {0};
bool done;
int fBlock;
// extract header from buffer
parseRoomHeader(&hdr, buffer, sizeof(WTP_ROOM_HDR));
while (!_vm->shouldQuit()) {
pc = startpc;
// check if block is to be run
iBlock = *(buffer + pc++);
if (iBlock == 0)
return IDI_WTP_PAR_OK;
fBlock = *(buffer + pc++);
if (_game.fGame[iBlock] != fBlock)
return IDI_WTP_PAR_OK;
// extract text from block
opcode = *(buffer + pc);
switch(opcode) {
case 0:
case IDO_WTP_OPTION_0:
case IDO_WTP_OPTION_1:
case IDO_WTP_OPTION_2:
// clear fCanSel block
memset(fCanSel, 0, sizeof(fCanSel));
// check if NSEW directions should be displayed
if (hdr.roomNew[0])
fCanSel[IDI_WTP_SEL_NORTH] = fCanSel[IDI_WTP_SEL_SOUTH] =
fCanSel[IDI_WTP_SEL_EAST] = fCanSel[IDI_WTP_SEL_WEST] = true;
// check if object in room or player carrying one
setTakeDrop();
// check which rows have a menu option
for (iSel = 0; iSel < IDI_WTP_MAX_OPTION; iSel++) {
opcode = *(buffer + pc++);
if (opcode) {
fCanSel[opcode - IDO_WTP_OPTION_0] = true;
fCanSel[iSel + IDI_WTP_SEL_REAL_OPT_1] = opcode - 0x14;
}
}
// extract menu string
strcpy(szMenu, (char *)(buffer + pc));
_vm->XOR80(szMenu);
break;
default:
// print description
printStrWinnie((char *)(buffer + pc));
if (_vm->getSelection(kSelBackspace) == 1)
return IDI_WTP_PAR_OK;
else
return IDI_WTP_PAR_BACK;
}
// input handler
done = false;
while (!done) {
// run wind if it's time
if (_doWind)
wind();
// get menu selection
getMenuSel(szMenu, &iSel, fCanSel);
if (++_game.nMoves == IDI_WTP_MAX_MOVES_UNTIL_WIND)
_doWind = true;
if (_winnieEvent && (_room <= IDI_WTP_MAX_ROOM_TELEPORT)) {
if (!_tiggerMist) {
_tiggerMist = 1;
tigger();
} else {
_tiggerMist = 0;
mist();
}
_winnieEvent = false;
return IDI_WTP_PAR_GOTO;
}
// process selection
switch(iSel) {
case IDI_WTP_SEL_HOME:
switch(_room) {
case IDI_WTP_ROOM_HOME:
case IDI_WTP_ROOM_MIST:
case IDI_WTP_ROOM_TIGGER:
break;
default:
_room = IDI_WTP_ROOM_HOME;
return IDI_WTP_PAR_GOTO;
}
break;
case IDI_WTP_SEL_BACK:
return IDI_WTP_PAR_BACK;
case IDI_WTP_SEL_OPT_1:
case IDI_WTP_SEL_OPT_2:
case IDI_WTP_SEL_OPT_3:
done = true;
break;
case IDI_WTP_SEL_NORTH:
case IDI_WTP_SEL_SOUTH:
case IDI_WTP_SEL_EAST:
case IDI_WTP_SEL_WEST:
iDir = iSel - IDI_WTP_SEL_NORTH;
if (hdr.roomNew[iDir] == IDI_WTP_ROOM_NONE) {
_vm->printStr(IDS_WTP_CANT_GO);
_vm->getSelection(kSelAnyKey);
} else {
_room = hdr.roomNew[iDir];
return IDI_WTP_PAR_GOTO;
}
break;
case IDI_WTP_SEL_TAKE:
takeObj(_room);
setTakeDrop();
break;
case IDI_WTP_SEL_DROP:
dropObj(_room);
setTakeDrop();
break;
}
}
// jump to the script block of the selected option
pc = hdr.opt[index].ofsOpt[iSel] - _roomOffset;
opcode = *(buffer + pc);
if (!opcode) pc++;
// process script
do {
opcode = *(buffer + pc++);
switch(opcode) {
case IDO_WTP_GOTO_ROOM:
opcode = *(buffer + pc++);
iNewRoom = opcode;
break;
case IDO_WTP_PRINT_MSG:
opcode = *(buffer + pc++);
printRoomStr(_room, opcode);
_vm->getSelection(kSelAnyKey);
break;
case IDO_WTP_PRINT_STR:
opcode = *(buffer + pc++);
printRoomStr(_room, opcode);
break;
case IDO_WTP_DROP_OBJ:
opcode = *(buffer + pc++);
opcode = -1;
dropObjRnd();
break;
case IDO_WTP_FLAG_CLEAR:
opcode = *(buffer + pc++);
clearFlag(opcode);
break;
case IDO_WTP_FLAG_SET:
opcode = *(buffer + pc++);
setFlag(opcode);
break;
case IDO_WTP_GAME_OVER:
gameOver();
break;
case IDO_WTP_WALK_MIST:
_mist--;
if (!_mist) {
_room = _vm->rnd(IDI_WTP_MAX_ROOM_TELEPORT) + 1;
return IDI_WTP_PAR_GOTO;
}
break;
case IDO_WTP_PLAY_SOUND:
opcode = *(buffer + pc++);
playSound((ENUM_WTP_SOUND)opcode);
break;
case IDO_WTP_SAVE_GAME:
saveGame();
_room = IDI_WTP_ROOM_HOME;
return IDI_WTP_PAR_GOTO;
case IDO_WTP_LOAD_GAME:
loadGame();
_room = IDI_WTP_ROOM_HOME;
return IDI_WTP_PAR_GOTO;
case IDO_WTP_OWL_HELP:
opcode = *(buffer + pc++);
showOwlHelp();
break;
case IDO_WTP_GOTO_RND:
_room = _vm->rnd(IDI_WTP_MAX_ROOM_TELEPORT) + 1;
return IDI_WTP_PAR_GOTO;
default:
opcode = 0;
break;
}
} while (opcode && !_vm->shouldQuit());
if (iNewRoom) {
_room = iNewRoom;
return IDI_WTP_PAR_GOTO;
}
if (iBlock == 1)
return IDI_WTP_PAR_OK;
_vm->_gfx->doUpdate();
_vm->_system->updateScreen();
}
return IDI_WTP_PAR_OK;
}
void Winnie::keyHelp() {
playSound(IDI_WTP_SND_KEYHELP);
_vm->printStr(IDS_WTP_HELP_0);
_vm->getSelection(kSelAnyKey);
_vm->printStr(IDS_WTP_HELP_1);
_vm->getSelection(kSelAnyKey);
}
void Winnie::inventory() {
char szMissing[41] = {0};
if (_game.iObjHave)
printObjStr(_game.iObjHave, IDI_WTP_OBJ_TAKE);
else {
_vm->clearTextArea();
_vm->drawStr(IDI_WTP_ROW_MENU, IDI_WTP_COL_MENU, IDA_DEFAULT, IDS_WTP_INVENTORY_0);
}
sprintf(szMissing, IDS_WTP_INVENTORY_1, _game.nObjMiss);
_vm->drawStr(IDI_WTP_ROW_OPTION_4, IDI_WTP_COL_MENU, IDA_DEFAULT, szMissing);
_vm->_gfx->doUpdate();
_vm->_system->updateScreen(); //TODO: Move to game's main loop
_vm->getSelection(kSelAnyKey);
}
void Winnie::printObjStr(int iObj, int iStr) {
WTP_OBJ_HDR hdr;
uint8 *buffer = (uint8 *)malloc(2048);
readObj(iObj, buffer);
parseObjHeader(&hdr, buffer, sizeof(hdr));
printStrWinnie((char *)(buffer + hdr.ofsStr[iStr] - _objOffset));
free(buffer);
}
bool Winnie::isRightObj(int iRoom, int iObj, int *iCode) {
WTP_ROOM_HDR roomhdr;
WTP_OBJ_HDR objhdr;
uint8 *roomdata = (uint8 *)malloc(4096);
uint8 *objdata = (uint8 *)malloc(2048);
readRoom(iRoom, roomdata, roomhdr);
readObj(iObj, objdata);
parseObjHeader(&objhdr, objdata, sizeof(WTP_OBJ_HDR));
free(roomdata);
free(objdata);
*iCode = objhdr.objId;
if (objhdr.objId == 11) objhdr.objId = 34;
if (roomhdr.objId == objhdr.objId)
return true;
else
return false;
}
void Winnie::takeObj(int iRoom) {
if (_game.iObjHave) {
// player is already carrying an object, can't take
_vm->printStr(IDS_WTP_CANT_TAKE);
_vm->getSelection(kSelAnyKey);
} else {
// take object
int iObj = getObjInRoom(iRoom);
_game.iObjHave = iObj;
_game.iObjRoom[iObj] = 0;
_vm->printStr(IDS_WTP_OK);
playSound(IDI_WTP_SND_TAKE);
drawRoomPic();
// print object "take" string
printObjStr(_game.iObjHave, IDI_WTP_OBJ_TAKE);
_vm->getSelection(kSelAnyKey);
// HACK WARNING
if (iObj == 18) {
_game.fGame[0x0d] = 1;
}
}
}
void Winnie::dropObj(int iRoom) {
int iCode;
if (getObjInRoom(iRoom)) {
// there already is an object in the room, can't drop
_vm->printStr(IDS_WTP_CANT_DROP);
_vm->getSelection(kSelAnyKey);
} else {
// HACK WARNING
if (_game.iObjHave == 18) {
_game.fGame[0x0d] = 0;
}
if (isRightObj(iRoom, _game.iObjHave, &iCode)) {
// object has been dropped in the right place
_vm->printStr(IDS_WTP_OK);
_vm->getSelection(kSelAnyKey);
playSound(IDI_WTP_SND_DROP_OK);
printObjStr(_game.iObjHave, IDI_WTP_OBJ_DROP);
_vm->getSelection(kSelAnyKey);
// increase amount of objects returned, decrease amount of objects missing
_game.nObjMiss--;
_game.nObjRet++;
// xor the dropped object with 0x80 to signify it has been dropped in the right place
for (int i = 0; i < IDI_WTP_MAX_OBJ_MISSING; i++) {
if (_game.iUsedObj[i] == _game.iObjHave) {
_game.iUsedObj[i] ^= 0x80;
break;
}
}
// set flag according to dropped object's id
_game.fGame[iCode] = 1;
// player is carrying nothing
_game.iObjHave = 0;
if (!_game.nObjMiss) {
// all objects returned, tell player to find party
playSound(IDI_WTP_SND_FANFARE);
_vm->printStr(IDS_WTP_GAME_OVER_0);
_vm->getSelection(kSelAnyKey);
_vm->printStr(IDS_WTP_GAME_OVER_1);
_vm->getSelection(kSelAnyKey);
}
} else {
// drop object in the given room
_game.iObjRoom[_game.iObjHave] = iRoom;
// object has been dropped in the wrong place
_vm->printStr(IDS_WTP_WRONG_PLACE);
_vm->getSelection(kSelAnyKey);
playSound(IDI_WTP_SND_DROP);
drawRoomPic();
_vm->printStr(IDS_WTP_WRONG_PLACE);
_vm->getSelection(kSelAnyKey);
// print object description
printObjStr(_game.iObjHave, IDI_WTP_OBJ_DESC);
_vm->getSelection(kSelAnyKey);
_game.iObjHave = 0;
}
}
}
void Winnie::dropObjRnd() {
if (!_game.iObjHave)
return;
int iRoom = 0;
bool done = false;
while (!done) {
iRoom = _vm->rnd(IDI_WTP_MAX_ROOM_NORMAL);
done = true;
if (iRoom == _room)
done = false;
for (int j = 0; j < IDI_WTP_MAX_ROOM_OBJ; j++) {
if (_game.iObjRoom[j] == iRoom) {
done = false;
}
}
}
_game.iObjRoom[_game.iObjHave] = iRoom;
_game.iObjHave = 0;
}
void Winnie::wind() {
int iRoom = 0;
bool done;
_doWind = 0;
_game.nMoves = 0;
if (!_game.nObjMiss)
return;
_vm->printStr(IDS_WTP_WIND_0);
playSound(IDI_WTP_SND_WIND_0);
_vm->getSelection(kSelAnyKey);
_vm->printStr(IDS_WTP_WIND_1);
playSound(IDI_WTP_SND_WIND_0);
_vm->getSelection(kSelAnyKey);
dropObjRnd();
// randomize positions of objects at large
for (int i = 0; i < IDI_WTP_MAX_OBJ_MISSING; i++) {
if (!(_game.iUsedObj[i] & IDI_XOR_KEY)) {
done = false;
while (!done) {
iRoom = _vm->rnd(IDI_WTP_MAX_ROOM_NORMAL);
done = true;
for (int j = 0; j < IDI_WTP_MAX_ROOM_OBJ; j++) {
if (_game.iObjRoom[j] == iRoom) {
done = false;
}
}
}
_game.iObjRoom[_game.iUsedObj[i]] = iRoom;
}
}
}
void Winnie::mist() {
// mist length in turns is (2-5)
_mist = _vm->rnd(4) + 2;
_room = IDI_WTP_ROOM_MIST;
drawRoomPic();
_vm->printStr(IDS_WTP_MIST);
}
void Winnie::tigger() {
_room = IDI_WTP_ROOM_TIGGER;
drawRoomPic();
_vm->printStr(IDS_WTP_TIGGER);
dropObjRnd();
}
void Winnie::showOwlHelp() {
if (_game.iObjHave) {
_vm->printStr(IDS_WTP_OWL_0);
_vm->getSelection(kSelAnyKey);
printObjStr(_game.iObjHave, IDI_WTP_OBJ_HELP);
_vm->getSelection(kSelAnyKey);
}
if (getObjInRoom(_room)) {
_vm->printStr(IDS_WTP_OWL_0);
_vm->getSelection(kSelAnyKey);
printObjStr(getObjInRoom(_room), IDI_WTP_OBJ_HELP);
_vm->getSelection(kSelAnyKey);
}
}
void Winnie::drawMenu(char *szMenu, int iSel, int fCanSel[]) {
int iRow = 0, iCol = 0;
_vm->clearTextArea();
_vm->drawStr(IDI_WTP_ROW_MENU, IDI_WTP_COL_MENU, IDA_DEFAULT, szMenu);
if (fCanSel[IDI_WTP_SEL_NORTH])
_vm->drawStr(IDI_WTP_ROW_OPTION_4, IDI_WTP_COL_NSEW, IDA_DEFAULT, IDS_WTP_NSEW);
if (fCanSel[IDI_WTP_SEL_TAKE])
_vm->drawStr(IDI_WTP_ROW_OPTION_4, IDI_WTP_COL_TAKE, IDA_DEFAULT, IDS_WTP_TAKE);
if (fCanSel[IDI_WTP_SEL_DROP])
_vm->drawStr(IDI_WTP_ROW_OPTION_4, IDI_WTP_COL_DROP, IDA_DEFAULT, IDS_WTP_DROP);
switch(iSel) {
case IDI_WTP_SEL_OPT_1:
case IDI_WTP_SEL_OPT_2:
case IDI_WTP_SEL_OPT_3:
iRow = IDI_WTP_ROW_OPTION_1 + iSel;
iCol = IDI_WTP_COL_OPTION;
break;
case IDI_WTP_SEL_NORTH:
iRow = IDI_WTP_ROW_OPTION_4;
iCol = IDI_WTP_COL_NORTH;
break;
case IDI_WTP_SEL_SOUTH:
iRow = IDI_WTP_ROW_OPTION_4;
iCol = IDI_WTP_COL_SOUTH;
break;
case IDI_WTP_SEL_EAST:
iRow = IDI_WTP_ROW_OPTION_4;
iCol = IDI_WTP_COL_EAST;
break;
case IDI_WTP_SEL_WEST:
iRow = IDI_WTP_ROW_OPTION_4;
iCol = IDI_WTP_COL_WEST;
break;
case IDI_WTP_SEL_TAKE:
iRow = IDI_WTP_ROW_OPTION_4;
iCol = IDI_WTP_COL_TAKE;
break;
case IDI_WTP_SEL_DROP:
iRow = IDI_WTP_ROW_OPTION_4;
iCol = IDI_WTP_COL_DROP;
break;
}
_vm->drawStr(iRow, iCol - 1, IDA_DEFAULT, ">");
_vm->_gfx->doUpdate();
_vm->_system->updateScreen(); //TODO: Move to game's main loop
}
void Winnie::incMenuSel(int *iSel, int fCanSel[]) {
do {
*iSel += 1;
if (*iSel > IDI_WTP_SEL_DROP) *iSel = IDI_WTP_SEL_OPT_1;
} while (!fCanSel[*iSel]);
}
void Winnie::decMenuSel(int *iSel, int fCanSel[]) {
do {
*iSel -= 1;
if (*iSel < IDI_WTP_SEL_OPT_1) *iSel = IDI_WTP_SEL_DROP;
} while (!fCanSel[*iSel]);
}
void Winnie::getMenuMouseSel(int *iSel, int fCanSel[], int x, int y) {
switch(y) {
case IDI_WTP_ROW_OPTION_1:
case IDI_WTP_ROW_OPTION_2:
case IDI_WTP_ROW_OPTION_3:
if (fCanSel[y - IDI_WTP_ROW_OPTION_1]) *iSel = y - IDI_WTP_ROW_OPTION_1;
break;
case IDI_WTP_ROW_OPTION_4:
if (fCanSel[IDI_WTP_SEL_NORTH] && (x > IDI_WTP_COL_NORTH - 1) && (x < 6)) *iSel = IDI_WTP_SEL_NORTH;
if (fCanSel[IDI_WTP_SEL_SOUTH] && (x > IDI_WTP_COL_SOUTH - 1) && (x < 13)) *iSel = IDI_WTP_SEL_SOUTH;
if (fCanSel[IDI_WTP_SEL_EAST] && (x > IDI_WTP_COL_EAST - 1) && (x < 19)) *iSel = IDI_WTP_SEL_EAST;
if (fCanSel[IDI_WTP_SEL_WEST] && (x > IDI_WTP_COL_WEST - 1) && (x < 25)) *iSel = IDI_WTP_SEL_WEST;
if (fCanSel[IDI_WTP_SEL_TAKE] && (x > IDI_WTP_COL_TAKE - 1) && (x < 33)) *iSel = IDI_WTP_SEL_TAKE;
if (fCanSel[IDI_WTP_SEL_DROP] && (x > IDI_WTP_COL_DROP - 1) && (x < 39)) *iSel = IDI_WTP_SEL_DROP;
break;
}
}
#define makeSel() {\
if (fCanSel[*iSel]) {\
return;\
} else {\
keyHelp();\
clrMenuSel(iSel, fCanSel);\
}\
}
void Winnie::getMenuSel(char *szMenu, int *iSel, int fCanSel[]) {
Common::Event event;
int x, y;
clrMenuSel(iSel, fCanSel);
drawMenu(szMenu, *iSel, fCanSel);
// Show the mouse cursor for the menu
CursorMan.showMouse(true);
while (!_vm->shouldQuit()) {
while (_vm->_system->getEventManager()->pollEvent(event)) {
switch(event.type) {
case Common::EVENT_RTL:
case Common::EVENT_QUIT:
return;
case Common::EVENT_MOUSEMOVE:
x = event.mouse.x / 8;
y = event.mouse.y / 8;
getMenuMouseSel(iSel, fCanSel, x, y);
// Change cursor
if (fCanSel[IDI_WTP_SEL_NORTH] && hotspotNorth.contains(event.mouse.x, event.mouse.y)) {
_vm->_gfx->setCursorPalette(true);
} else if (fCanSel[IDI_WTP_SEL_SOUTH] && hotspotSouth.contains(event.mouse.x, event.mouse.y)) {
_vm->_gfx->setCursorPalette(true);
} else if (fCanSel[IDI_WTP_SEL_WEST] && hotspotWest.contains(event.mouse.x, event.mouse.y)) {
_vm->_gfx->setCursorPalette(true);
} else if (fCanSel[IDI_WTP_SEL_EAST] && hotspotEast.contains(event.mouse.x, event.mouse.y)) {
_vm->_gfx->setCursorPalette(true);
} else {
_vm->_gfx->setCursorPalette(false);
}
break;
case Common::EVENT_LBUTTONUP:
// Click to move
if (fCanSel[IDI_WTP_SEL_NORTH] && hotspotNorth.contains(event.mouse.x, event.mouse.y)) {
*iSel = IDI_WTP_SEL_NORTH;
makeSel();
_vm->_gfx->setCursorPalette(false);
return;
} else if (fCanSel[IDI_WTP_SEL_SOUTH] && hotspotSouth.contains(event.mouse.x, event.mouse.y)) {
*iSel = IDI_WTP_SEL_SOUTH;
makeSel();
_vm->_gfx->setCursorPalette(false);
return;
} else if (fCanSel[IDI_WTP_SEL_WEST] && hotspotWest.contains(event.mouse.x, event.mouse.y)) {
*iSel = IDI_WTP_SEL_WEST;
makeSel();
_vm->_gfx->setCursorPalette(false);
return;
} else if (fCanSel[IDI_WTP_SEL_EAST] && hotspotEast.contains(event.mouse.x, event.mouse.y)) {
*iSel = IDI_WTP_SEL_EAST;
makeSel();
_vm->_gfx->setCursorPalette(false);
return;
} else {
_vm->_gfx->setCursorPalette(false);
}
switch(*iSel) {
case IDI_WTP_SEL_OPT_1:
case IDI_WTP_SEL_OPT_2:
case IDI_WTP_SEL_OPT_3:
for (int iSel2 = 0; iSel2 < IDI_WTP_MAX_OPTION; iSel2++) {
if (*iSel == (fCanSel[iSel2 + IDI_WTP_SEL_REAL_OPT_1] - 1)) {
*iSel = iSel2;
// Menu selection made, hide the mouse cursor
CursorMan.showMouse(false);
return;
}
}
break;
default:
if (fCanSel[*iSel]) {
// Menu selection made, hide the mouse cursor
CursorMan.showMouse(false);
return;
}
break;
}
break;
case Common::EVENT_RBUTTONUP:
*iSel = IDI_WTP_SEL_BACK;
// Menu selection made, hide the mouse cursor
CursorMan.showMouse(false);
return;
case Common::EVENT_WHEELUP:
decMenuSel(iSel, fCanSel);
break;
case Common::EVENT_WHEELDOWN:
incMenuSel(iSel, fCanSel);
break;
case Common::EVENT_KEYDOWN:
if (event.kbd.keycode == Common::KEYCODE_d && (event.kbd.flags & Common::KBD_CTRL) && _vm->_console) {
_vm->_console->attach();
_vm->_console->onFrame();
continue;
}
switch (event.kbd.keycode) {
case Common::KEYCODE_ESCAPE:
*iSel = IDI_WTP_SEL_HOME;
// Menu selection made, hide the mouse cursor
CursorMan.showMouse(false);
return;
case Common::KEYCODE_BACKSPACE:
*iSel = IDI_WTP_SEL_BACK;
// Menu selection made, hide the mouse cursor
CursorMan.showMouse(false);
return;
case Common::KEYCODE_c:
inventory();
break;
case Common::KEYCODE_SPACE:
case Common::KEYCODE_RIGHT:
case Common::KEYCODE_DOWN:
incMenuSel(iSel, fCanSel);
break;
case Common::KEYCODE_LEFT:
case Common::KEYCODE_UP:
decMenuSel(iSel, fCanSel);
break;
case Common::KEYCODE_1:
case Common::KEYCODE_2:
case Common::KEYCODE_3:
*iSel = event.kbd.keycode - Common::KEYCODE_1;
if (fCanSel[*iSel + IDI_WTP_SEL_REAL_OPT_1]) {
// Menu selection made, hide the mouse cursor
CursorMan.showMouse(false);
return;
} else {
keyHelp();
clrMenuSel(iSel, fCanSel);
}
break;
case Common::KEYCODE_n:
*iSel = IDI_WTP_SEL_NORTH;
makeSel();
break;
case Common::KEYCODE_s:
if (event.kbd.flags & Common::KBD_CTRL) {
_vm->flipflag(fSoundOn);
} else {
*iSel = IDI_WTP_SEL_SOUTH;
makeSel();
}
break;
case Common::KEYCODE_e:
*iSel = IDI_WTP_SEL_EAST;
makeSel();
break;
case Common::KEYCODE_w:
*iSel = IDI_WTP_SEL_WEST;
makeSel();
break;
case Common::KEYCODE_t:
*iSel = IDI_WTP_SEL_TAKE;
makeSel();
break;
case Common::KEYCODE_d:
*iSel = IDI_WTP_SEL_DROP;
makeSel();
break;
case Common::KEYCODE_RETURN:
switch(*iSel) {
case IDI_WTP_SEL_OPT_1:
case IDI_WTP_SEL_OPT_2:
case IDI_WTP_SEL_OPT_3:
for (int iSel2 = 0; iSel2 < IDI_WTP_MAX_OPTION; iSel2++) {
if (*iSel == (fCanSel[iSel2 + IDI_WTP_SEL_REAL_OPT_1] - 1)) {
*iSel = iSel2;
// Menu selection made, hide the mouse cursor
CursorMan.showMouse(false);
return;
}
}
break;
default:
if (fCanSel[*iSel]) {
// Menu selection made, hide the mouse cursor
CursorMan.showMouse(false);
return;
}
break;
}
default:
if (!event.kbd.flags) { // if the control/alt/shift keys are not pressed
keyHelp();
clrMenuSel(iSel, fCanSel);
}
break;
}
break;
default:
break;
}
drawMenu(szMenu, *iSel, fCanSel);
}
}
}
void Winnie::gameLoop() {
WTP_ROOM_HDR hdr;
uint8 *roomdata = (uint8 *)malloc(4096);
int iBlock;
phase0:
if (!_game.nObjMiss && (_room == IDI_WTP_ROOM_PICNIC))
_room = IDI_WTP_ROOM_PARTY;
readRoom(_room, roomdata, hdr);
drawRoomPic();
_vm->_gfx->doUpdate();
_vm->_system->updateScreen();
phase1:
if (getObjInRoom(_room)) {
printObjStr(getObjInRoom(_room), IDI_WTP_OBJ_DESC);
_vm->getSelection(kSelAnyKey);
}
phase2:
for (iBlock = 0; iBlock < IDI_WTP_MAX_BLOCK; iBlock++) {
if (parser(hdr.ofsDesc[iBlock] - _roomOffset, iBlock, roomdata) == IDI_WTP_PAR_BACK)
goto phase1;
}
while (!_vm->shouldQuit()) {
for (iBlock = 0; iBlock < IDI_WTP_MAX_BLOCK; iBlock++) {
switch(parser(hdr.ofsBlock[iBlock] - _roomOffset, iBlock, roomdata)) {
case IDI_WTP_PAR_GOTO:
goto phase0;
break;
case IDI_WTP_PAR_BACK:
goto phase2;
break;
}
}
}
free(roomdata);
}
void Winnie::drawPic(const char *szName) {
char szFile[256] = {0};
Common::File file;
uint8 *buffer = (uint8 *)malloc(4096);
// construct filename
if (_vm->getPlatform() != Common::kPlatformAmiga)
sprintf(szFile, "%s.pic", szName);
else
strcpy(szFile, szName);
if (!file.open(szFile)) {
warning ("Could not open file \'%s\'", szFile);
return;
}
uint32 size = file.size();
file.read(buffer, size);
file.close();
_vm->_picture->decodePicture(buffer, size, 1, IDI_WTP_PIC_WIDTH, IDI_WTP_PIC_HEIGHT);
_vm->_picture->showPic(IDI_WTP_PIC_X0, IDI_WTP_PIC_Y0, IDI_WTP_PIC_WIDTH, IDI_WTP_PIC_HEIGHT);
free(buffer);
}
void Winnie::drawObjPic(int iObj, int x0, int y0) {
if (!iObj)
return;
WTP_OBJ_HDR objhdr;
uint8 *buffer = (uint8 *)malloc(2048);
uint32 objSize = readObj(iObj, buffer);
parseObjHeader(&objhdr, buffer, sizeof(WTP_OBJ_HDR));
_vm->_picture->setOffset(x0, y0);
_vm->_picture->decodePicture(buffer + objhdr.ofsPic - _objOffset, objSize, 0, IDI_WTP_PIC_WIDTH, IDI_WTP_PIC_HEIGHT);
_vm->_picture->setOffset(0, 0);
_vm->_picture->showPic(10, 0, IDI_WTP_PIC_WIDTH, IDI_WTP_PIC_HEIGHT);
free(buffer);
}
void Winnie::drawRoomPic() {
WTP_ROOM_HDR roomhdr;
uint8 *buffer = (uint8 *)malloc(4096);
int iObj = getObjInRoom(_room);
// clear gfx screen
_vm->_gfx->clearScreen(0);
// read room picture
readRoom(_room, buffer, roomhdr);
// draw room picture
_vm->_picture->decodePicture(buffer + roomhdr.ofsPic - _roomOffset, 4096, 1, IDI_WTP_PIC_WIDTH, IDI_WTP_PIC_HEIGHT);
_vm->_picture->showPic(IDI_WTP_PIC_X0, IDI_WTP_PIC_Y0, IDI_WTP_PIC_WIDTH, IDI_WTP_PIC_HEIGHT);
// draw object picture
drawObjPic(iObj, IDI_WTP_PIC_X0 + roomhdr.objX, IDI_WTP_PIC_Y0 + roomhdr.objY);
free(buffer);
}
bool Winnie::playSound(ENUM_WTP_SOUND iSound) {
//TODO
warning ("STUB: playSound(%d)", iSound);
return 1;
}
void Winnie::clrMenuSel(int *iSel, int fCanSel[]) {
*iSel = IDI_WTP_SEL_OPT_1;
while (!fCanSel[*iSel]) {
*iSel += 1;
}
_vm->_gfx->setCursorPalette(false);
}
void Winnie::printRoomStr(int iRoom, int iStr) {
WTP_ROOM_HDR hdr;
uint8 *buffer = (uint8 *)malloc(4096);
readRoom(iRoom, buffer, hdr);
printStrWinnie((char *)(buffer + hdr.ofsStr[iStr - 1] - _roomOffset));
free(buffer);
}
void Winnie::gameOver() {
// sing the Pooh song forever
while (!_vm->shouldQuit()) {
_vm->printStr(IDS_WTP_SONG_0);
playSound(IDI_WTP_SND_POOH_0);
_vm->printStr(IDS_WTP_SONG_1);
playSound(IDI_WTP_SND_POOH_1);
_vm->printStr(IDS_WTP_SONG_2);
playSound(IDI_WTP_SND_POOH_2);
_vm->getSelection(kSelAnyKey);
}
}
void Winnie::saveGame() {
Common::OutSaveFile* outfile;
char szFile[256] = {0};
int i = 0;
sprintf(szFile, IDS_WTP_FILE_SAVEGAME);
if (!(outfile = _vm->getSaveFileMan()->openForSaving(szFile)))
return;
outfile->writeUint32BE(MKID_BE('WINN')); // header
outfile->writeByte(WTP_SAVEGAME_VERSION);
outfile->writeByte(_game.fSound);
outfile->writeByte(_game.nMoves);
outfile->writeByte(_game.nObjMiss);
outfile->writeByte(_game.nObjRet);
outfile->writeByte(_game.iObjHave);
for (i = 0; i < IDI_WTP_MAX_FLAG; i++)
outfile->writeByte(_game.fGame[i]);
for (i = 0; i < IDI_WTP_MAX_OBJ_MISSING; i++)
outfile->writeByte(_game.iUsedObj[i]);
for (i = 0; i < IDI_WTP_MAX_ROOM_OBJ; i++)
outfile->writeByte(_game.iObjRoom[i]);
outfile->finalize();
if (outfile->err())
warning("Can't write file '%s'. (Disk full?)", szFile);
delete outfile;
}
void Winnie::loadGame() {
Common::InSaveFile* infile;
char szFile[256] = {0};
int saveVersion = 0;
int i = 0;
sprintf(szFile, IDS_WTP_FILE_SAVEGAME);
if (!(infile = _vm->getSaveFileMan()->openForLoading(szFile)))
return;
if (infile->readUint32BE() == MKID_BE('WINN')) {
saveVersion = infile->readByte();
if (saveVersion != WTP_SAVEGAME_VERSION)
warning("Old save game version (%d, current version is %d). Will try and read anyway, but don't be surprised if bad things happen", saveVersion, WTP_SAVEGAME_VERSION);
_game.fSound = infile->readByte();
_game.nMoves = infile->readByte();
_game.nObjMiss = infile->readByte();
_game.nObjRet = infile->readByte();
_game.iObjHave = infile->readByte();
} else {
// This is probably a save from the original interpreter, throw a warning and attempt
// to read it as LE
warning("No header found in save game, assuming it came from the original interpreter");
// Note that the original saves variables as 16-bit integers, but only 8 bits are used.
// Since we read the save file data as little-endian, we skip the first byte of each
// variable
infile->seek(0); // Jump back to the beginning of the file
infile->readUint16LE(); // skip unused field
infile->readByte(); // first 8 bits of fSound
_game.fSound = infile->readByte();
infile->readByte(); // first 8 bits of nMoves
_game.nMoves = infile->readByte();
infile->readByte(); // first 8 bits of nObjMiss
_game.nObjMiss = infile->readByte();
infile->readByte(); // first 8 bits of nObjRet
_game.nObjRet = infile->readByte();
infile->readUint16LE(); // skip unused field
infile->readUint16LE(); // skip unused field
infile->readUint16LE(); // skip unused field
infile->readByte(); // first 8 bits of iObjHave
_game.iObjHave = infile->readByte();
infile->readUint16LE(); // skip unused field
infile->readUint16LE(); // skip unused field
infile->readUint16LE(); // skip unused field
}
for (i = 0; i < IDI_WTP_MAX_FLAG; i++)
_game.fGame[i] = infile->readByte();
for (i = 0; i < IDI_WTP_MAX_OBJ_MISSING; i++)
_game.iUsedObj[i] = infile->readByte();
for (i = 0; i < IDI_WTP_MAX_ROOM_OBJ; i++)
_game.iObjRoom[i] = infile->readByte();
// Note that saved games from the original interpreter have 2 more 16-bit fields here
// which are ignored
delete infile;
}
void Winnie::printStrWinnie(char *szMsg) {
if (_vm->getPlatform() != Common::kPlatformAmiga)
_vm->printStrXOR(szMsg);
else
_vm->printStr(szMsg);
}
// Console-related functions
void Winnie::debugCurRoom() {
_vm->_console->DebugPrintf("Current Room = %d\n", _room);
}
Winnie::Winnie(PreAgiEngine* vm) : _vm(vm) {
_vm->_console = new Winnie_Console(_vm, this);
}
void Winnie::init() {
memset(&_game, 0, sizeof(_game));
_game.fSound = 1;
_game.nObjMiss = IDI_WTP_MAX_OBJ_MISSING;
_game.nObjRet = 0;
_game.fGame[0] = 1;
_game.fGame[1] = 1;
_room = IDI_WTP_ROOM_HOME;
_mist = -1;
_doWind = false;
_winnieEvent = false;
if (_vm->getPlatform() != Common::kPlatformAmiga) {
_isBigEndian = false;
_roomOffset = IDI_WTP_OFS_ROOM;
_objOffset = IDI_WTP_OFS_OBJ;
} else {
_isBigEndian = true;
_roomOffset = 0;
_objOffset = 0;
}
if (_vm->getPlatform() == Common::kPlatformC64 || _vm->getPlatform() == Common::kPlatformApple2GS)
_vm->_picture->setPictureVersion(AGIPIC_C64);
hotspotNorth = Common::Rect(20, 0, (IDI_WTP_PIC_WIDTH + 10) * 2, 10);
hotspotSouth = Common::Rect(20, IDI_WTP_PIC_HEIGHT - 10, (IDI_WTP_PIC_WIDTH + 10) * 2, IDI_WTP_PIC_HEIGHT);
hotspotEast = Common::Rect(IDI_WTP_PIC_WIDTH * 2, 0, (IDI_WTP_PIC_WIDTH + 10) * 2, IDI_WTP_PIC_HEIGHT);
hotspotWest = Common::Rect(20, 0, 30, IDI_WTP_PIC_HEIGHT);
}
void Winnie::run() {
randomize();
if (_vm->getPlatform() != Common::kPlatformC64 && _vm->getPlatform() != Common::kPlatformApple2GS)
intro();
gameLoop();
}
}