mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-14 21:59:17 +00:00
b3c6751b9b
svn-id: r40867
668 lines
17 KiB
C++
668 lines
17 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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// AGOS debug functions
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#include "agos/debug.h"
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#include "agos/agos.h"
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#include "agos/intern.h"
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#include "agos/vga.h"
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namespace AGOS {
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const byte *AGOSEngine::dumpOpcode(const byte *p) {
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uint16 opcode;
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const char *s, *st;
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if (getGameType() == GType_ELVIRA1) {
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opcode = READ_BE_UINT16(p);
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p += 2;
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if (opcode == 10000)
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return NULL;
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} else {
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opcode = *p++;
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if (opcode == 255)
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return NULL;
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}
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if (getGameType() == GType_PP) {
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st = s = puzzlepack_opcodeNameTable[opcode];
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} else if (getGameType() == GType_FF) {
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st = s = feeblefiles_opcodeNameTable[opcode];
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} else if (getGameType() == GType_SIMON2 && getFeatures() & GF_TALKIE) {
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st = s = simon2talkie_opcodeNameTable[opcode];
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} else if (getGameType() == GType_SIMON2) {
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st = s = simon2dos_opcodeNameTable[opcode];
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} else if (getFeatures() & GF_TALKIE) {
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st = s = simon1talkie_opcodeNameTable[opcode];
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} else if (getGameType() == GType_SIMON1) {
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st = s = simon1dos_opcodeNameTable[opcode];
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} else if (getGameType() == GType_WW) {
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st = s = waxworks_opcodeNameTable[opcode];
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} else if (getGameType() == GType_ELVIRA2) {
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st = s = elvira2_opcodeNameTable[opcode];
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} else {
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st = s = elvira1_opcodeNameTable[opcode];
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}
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if (s == NULL) {
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error("dumpOpcode: INVALID OPCODE %d", opcode);
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}
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while (*st != '|')
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st++;
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printf("%s ", st + 1);
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for (;;) {
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switch (*s++) {
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case 'x':
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printf("\n");
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return NULL;
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case '|':
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printf("\n");
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return p;
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case 'B':{
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byte b = *p++;
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if (b == 255)
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printf("[%d] ", *p++);
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else
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printf("%d ", b);
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break;
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}
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case 'V':{
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byte b = *p++;
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if (b == 255)
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printf("[[%d]] ", *p++);
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else
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printf("[%d] ", b);
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break;
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}
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case 'W':{
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int n = (int16)READ_BE_UINT16(p);
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p += 2;
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if (getGameType() == GType_PP) {
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if (n >= 60000 && n < 62048)
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printf("[%d] ", n - 60000);
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else
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printf("%d ", n);
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} else {
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if (n >= 30000 && n < 30512)
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printf("[%d] ", n - 30000);
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else
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printf("%d ", n);
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}
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break;
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}
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case 'w':{
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int n = (int16)READ_BE_UINT16(p);
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p += 2;
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printf("%d ", n);
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break;
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}
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case 'I':{
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int n = (int16)READ_BE_UINT16(p);
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p += 2;
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if (n == -1)
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printf("SUBJECT_ITEM ");
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else if (n == -3)
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printf("OBJECT_ITEM ");
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else if (n == -5)
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printf("ME_ITEM ");
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else if (n == -7)
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printf("ACTOR_ITEM ");
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else if (n == -9)
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printf("ITEM_A_PARENT ");
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else
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printf("<%d> ", n);
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break;
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}
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case 'J':{
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printf("-> ");
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}
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break;
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case 'T':{
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uint n = READ_BE_UINT16(p);
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p += 2;
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if (n != 0xFFFF)
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printf("\"%s\"(%d) ", getStringPtrByID(n), n);
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else
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printf("NULL_STRING ");
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}
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break;
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}
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}
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}
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void AGOSEngine::dumpSubroutineLine(SubroutineLine *sl, Subroutine *sub) {
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const byte *p;
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printf("; ****\n");
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p = (byte *)sl + SUBROUTINE_LINE_SMALL_SIZE;
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if (sub->id == 0) {
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printf("; verb=%d, noun1=%d, noun2=%d\n", sl->verb, sl->noun1, sl->noun2);
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p = (byte *)sl + SUBROUTINE_LINE_BIG_SIZE;
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}
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for (;;) {
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p = dumpOpcode(p);
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if (p == NULL)
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break;
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}
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}
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void AGOSEngine::dumpSubroutine(Subroutine *sub) {
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SubroutineLine *sl;
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printf("\n******************************************\n;Subroutine, ID=%d:\nSUB_%d:\n", sub->id, sub->id);
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sl = (SubroutineLine *)((byte *)sub + sub->first);
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for (; (byte *)sl != (byte *)sub; sl = (SubroutineLine *)((byte *)sub + sl->next)) {
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dumpSubroutineLine(sl, sub);
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}
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printf("\nEND ******************************************\n");
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}
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void AGOSEngine::dumpSubroutines() {
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Subroutine *sub = _subroutineList;
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for (; sub; sub = sub->next) {
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dumpSubroutine(sub);
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}
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}
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void AGOSEngine::dumpAllSubroutines() {
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for (int i = 0; i < 65536; i++) {
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Subroutine *sub = getSubroutineByID(i);
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if (sub != NULL) {
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dumpSubroutine(sub);
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}
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}
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}
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void AGOSEngine::dumpVideoScript(const byte *src, bool singeOpcode) {
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uint16 opcode;
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const char *str, *strn;
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do {
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if (getGameType() == GType_SIMON2 || getGameType() == GType_FF || getGameType() == GType_PP) {
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opcode = *src++;
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} else {
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opcode = READ_BE_UINT16(src);
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src += 2;
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}
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if (opcode >= _numVideoOpcodes) {
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error("dumpVideoScript: Opcode %d out of range (%d)", opcode, _numVideoOpcodes);
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}
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if (getGameType() == GType_FF || getGameType() == GType_PP) {
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strn = str = feeblefiles_videoOpcodeNameTable[opcode];
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} else if (getGameType() == GType_SIMON2) {
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strn = str = simon2_videoOpcodeNameTable[opcode];
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} else if (getGameType() == GType_SIMON1) {
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strn = str = simon1_videoOpcodeNameTable[opcode];
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} else if (getGameType() == GType_ELVIRA2 || getGameType() == GType_WW) {
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strn = str = ww_videoOpcodeNameTable[opcode];
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} else if (getGameType() == GType_ELVIRA1) {
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strn = str = elvira1_videoOpcodeNameTable[opcode];
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} else {
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strn = str = pn_videoOpcodeNameTable[opcode];
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}
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if (strn == NULL) {
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error("dumpVideoScript: Invalid Opcode %d", opcode);
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}
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while (*strn != '|')
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strn++;
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printf("%.2d: %s ", opcode, strn + 1);
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int end = (getGameType() == GType_FF || getGameType() == GType_PP) ? 9999 : 999;
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for (; *str != '|'; str++) {
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switch (*str) {
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case 'x':
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printf("\n");
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return;
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case 'b':
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printf("%d ", *src++);
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break;
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case 'd':
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printf("%d ", (int16)readUint16Wrapper(src));
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src += 2;
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break;
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case 'v':
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printf("[%d] ", readUint16Wrapper(src));
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src += 2;
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break;
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case 'i':
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printf("%d ", (int16)readUint16Wrapper(src));
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src += 2;
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break;
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case 'j':
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printf("-> ");
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break;
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case 'q':
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while (readUint16Wrapper(src) != end) {
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printf("(%d,%d) ", readUint16Wrapper(src),
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readUint16Wrapper(src + 2));
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src += 4;
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}
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src += 2;
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break;
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default:
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error("dumpVideoScript: Invalid fmt string '%c' in decompile VGA", *str);
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}
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}
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printf("\n");
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} while (!singeOpcode);
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}
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void AGOSEngine::dumpVgaScript(const byte *ptr, uint16 res, uint16 id) {
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dumpVgaScriptAlways(ptr, res, id);
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}
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void AGOSEngine::dumpVgaScriptAlways(const byte *ptr, uint16 res, uint16 id) {
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printf("; address=%x, vgafile=%d vgasprite=%d\n",
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(unsigned int)(ptr - _vgaBufferPointers[res].vgaFile1), res, id);
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dumpVideoScript(ptr, false);
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printf("; end\n");
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}
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void AGOSEngine::dumpAllVgaImageFiles() {
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uint8 start = (getGameType() == GType_PN) ? 0 : 2;
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uint16 end = (getGameType() == GType_PN) ? 26 : 450;
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for (int z = start; z < end; z++) {
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loadZone(z, false);
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dumpVgaBitmaps(z);
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}
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}
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void AGOSEngine::dumpAllVgaScriptFiles() {
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uint8 start = (getGameType() == GType_PN) ? 0 : 2;
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uint16 end = (getGameType() == GType_PN) ? 26 : 450;
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for (int z = start; z < end; z++) {
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uint16 zoneNum = (getGameType() == GType_PN) ? 0 : z;
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loadZone(z, false);
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VgaPointersEntry *vpe = &_vgaBufferPointers[zoneNum];
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if (vpe->vgaFile1 != NULL) {
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_curVgaFile1 = vpe->vgaFile1;
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dumpVgaFile(_curVgaFile1);
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}
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}
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}
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void AGOSEngine_Feeble::dumpVgaFile(const byte *vga) {
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const byte *pp;
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const byte *p;
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int16 count;
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pp = vga;
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p = pp + READ_LE_UINT16(pp + 2);
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count = READ_LE_UINT16(&((const VgaFile1Header_Feeble *) p)->animationCount);
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p = pp + READ_LE_UINT16(&((const VgaFile1Header_Feeble *) p)->animationTable);
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while (--count >= 0) {
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uint16 id = READ_LE_UINT16(&((const AnimationHeader_Feeble *) p)->id);
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dumpVgaScriptAlways(vga + READ_LE_UINT16(&((const AnimationHeader_Feeble *) p)->scriptOffs), id / 100, id);
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p += sizeof(AnimationHeader_Feeble);
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}
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pp = vga;
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p = pp + READ_LE_UINT16(pp + 2);
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count = READ_LE_UINT16(&((const VgaFile1Header_Feeble *) p)->imageCount);
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p = pp + READ_LE_UINT16(&((const VgaFile1Header_Feeble *) p)->imageTable);
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while (--count >= 0) {
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uint16 id = READ_LE_UINT16(&((const ImageHeader_Feeble *) p)->id);
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dumpVgaScriptAlways(vga + READ_LE_UINT16(&((const ImageHeader_Feeble *) p)->scriptOffs), id / 100, id);
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p += sizeof(ImageHeader_Feeble);
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}
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}
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void AGOSEngine_Simon1::dumpVgaFile(const byte *vga) {
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const byte *pp;
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const byte *p;
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int16 count;
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pp = vga;
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p = pp + READ_BE_UINT16(pp + 4);
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count = READ_BE_UINT16(&((const VgaFile1Header_Common *) p)->animationCount);
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p = pp + READ_BE_UINT16(&((const VgaFile1Header_Common *) p)->animationTable);
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while (--count >= 0) {
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uint16 id = READ_BE_UINT16(&((const AnimationHeader_Simon *) p)->id);
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dumpVgaScriptAlways(vga + READ_BE_UINT16(&((const AnimationHeader_Simon *) p)->scriptOffs), id / 100, id);
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p += sizeof(AnimationHeader_Simon);
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}
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pp = vga;
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p = pp + READ_BE_UINT16(pp + 4);
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count = READ_BE_UINT16(&((const VgaFile1Header_Common *) p)->imageCount);
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p = pp + READ_BE_UINT16(&((const VgaFile1Header_Common *) p)->imageTable);
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while (--count >= 0) {
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uint16 id = READ_BE_UINT16(&((const ImageHeader_Simon *) p)->id);
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dumpVgaScriptAlways(vga + READ_BE_UINT16(&((const ImageHeader_Simon *) p)->scriptOffs), id / 100, id);
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p += sizeof(ImageHeader_Simon);
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}
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}
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void AGOSEngine::dumpVgaFile(const byte *vga) {
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const byte *pp;
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const byte *p;
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int16 count;
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pp = vga;
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p = pp + READ_BE_UINT16(pp + 10) + 20;
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count = READ_BE_UINT16(&((const VgaFile1Header_Common *) p)->animationCount);
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p = pp + READ_BE_UINT16(&((const VgaFile1Header_Common *) p)->animationTable);
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while (--count >= 0) {
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uint16 id = READ_BE_UINT16(&((const AnimationHeader_WW *) p)->id);
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dumpVgaScriptAlways(vga + READ_BE_UINT16(&((const AnimationHeader_WW *) p)->scriptOffs), id / 100, id);
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p += sizeof(AnimationHeader_WW);
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}
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pp = vga;
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p = pp + READ_BE_UINT16(pp + 10) + 20;
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count = READ_BE_UINT16(&((const VgaFile1Header_Common *) p)->imageCount);
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p = pp + READ_BE_UINT16(&((const VgaFile1Header_Common *) p)->imageTable);
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while (--count >= 0) {
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uint16 id = READ_BE_UINT16(&((const ImageHeader_WW *) p)->id);
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dumpVgaScriptAlways(vga + READ_BE_UINT16(&((const ImageHeader_WW *) p)->scriptOffs), id / 100, id);
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p += sizeof(ImageHeader_WW);
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}
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}
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static const byte bmp_hdr[] = {
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0x42, 0x4D,
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0x9E, 0x14, 0x00, 0x00, /* offset 2, file size */
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0x00, 0x00, 0x00, 0x00,
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0x36, 0x04, 0x00, 0x00,
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0x28, 0x00, 0x00, 0x00,
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0x3C, 0x00, 0x00, 0x00, /* image width */
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0x46, 0x00, 0x00, 0x00, /* image height */
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0x01, 0x00, 0x08, 0x00,
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0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00,
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0x00, 0x01, 0x00, 0x00,
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0x00, 0x01, 0x00, 0x00,
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};
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void dumpBMP(const char *filename, int16 w, int16 h, const byte *bytes, const uint32 *palette) {
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Common::DumpFile out;
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byte my_hdr[sizeof(bmp_hdr)];
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int i;
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out.open(filename);
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if (!out.isOpen())
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return;
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memcpy(my_hdr, bmp_hdr, sizeof(bmp_hdr));
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*(uint32 *)(my_hdr + 2) = w * h + 1024 + sizeof(bmp_hdr);
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*(uint32 *)(my_hdr + 18) = w;
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*(uint32 *)(my_hdr + 22) = h;
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out.write(my_hdr, sizeof(my_hdr));
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for (i = 0; i != 256; i++, palette++) {
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byte color[4];
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color[0] = (byte)(*palette >> 16);
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color[1] = (byte)(*palette >> 8);
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color[2] = (byte)(*palette);
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color[3] = 0;
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out.write(color, 4);
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}
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while (--h >= 0) {
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out.write(bytes + h * ((w + 3) & ~3), ((w + 3) & ~3));
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}
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}
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void AGOSEngine::dumpBitmap(const char *filename, const byte *offs, uint16 w, uint16 h, int flags, const byte *palette,
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byte base) {
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byte *imageBuffer = (byte *)malloc(w * h);
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assert(imageBuffer);
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VC10_state state;
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state.depack_cont = -0x80;
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state.srcPtr = offs;
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state.dh = h;
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state.height = h;
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state.width = w / 16;
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if (getFeatures() & GF_PLANAR) {
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state.srcPtr = convertImage(&state, (getGameType() == GType_PN || (flags & 0x80) != 0));
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flags &= ~0x80;
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}
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const byte *src = state.srcPtr;
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byte *dst = imageBuffer;
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int i, j;
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if (w > _screenWidth) {
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for (i = 0; i < w; i += 8) {
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decodeColumn(dst, src + readUint32Wrapper(src), h, w);
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dst += 8;
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src += 4;
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}
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} else if (h > _screenHeight) {
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for (i = 0; i < h; i += 8) {
|
|
decodeRow(dst, src + readUint32Wrapper(src), w, w);
|
|
dst += 8 * w;
|
|
src += 4;
|
|
}
|
|
} else if (getGameType() == GType_FF || getGameType() == GType_PP) {
|
|
if ((flags & 0x80)) {
|
|
for (i = 0; i != w; i++) {
|
|
byte *c = vc10_depackColumn(&state);
|
|
for (j = 0; j != h; j++) {
|
|
dst[j * w + i] = c[j];
|
|
}
|
|
}
|
|
} else {
|
|
for (j = 0; j != h; j++) {
|
|
for (i = 0; i != w; i++) {
|
|
dst[i] = src[i];
|
|
}
|
|
}
|
|
dst += w;
|
|
src += w;
|
|
}
|
|
} else if ((getGameType() == GType_SIMON1 || getGameType() == GType_SIMON2) && w == 320 && (h == 134 || h == 200)) {
|
|
for (j = 0; j != h; j++) {
|
|
uint16 count = w / 8;
|
|
|
|
byte *dstPtr = dst;
|
|
do {
|
|
uint32 bits = (src[0] << 24) | (src[1] << 16) | (src[2] << 8) | (src[3]);
|
|
|
|
dstPtr[0] = (byte)((bits >> (32 - 5)) & 31);
|
|
dstPtr[1] = (byte)((bits >> (32 - 10)) & 31);
|
|
dstPtr[2] = (byte)((bits >> (32 - 15)) & 31);
|
|
dstPtr[3] = (byte)((bits >> (32 - 20)) & 31);
|
|
dstPtr[4] = (byte)((bits >> (32 - 25)) & 31);
|
|
dstPtr[5] = (byte)((bits >> (32 - 30)) & 31);
|
|
|
|
bits = (bits << 8) | src[4];
|
|
|
|
dstPtr[6] = (byte)((bits >> (40 - 35)) & 31);
|
|
dstPtr[7] = (byte)((bits) & 31);
|
|
|
|
dstPtr += 8;
|
|
src += 5;
|
|
} while (--count);
|
|
dst += w;
|
|
}
|
|
} else if (flags & 0x80) {
|
|
for (i = 0; i != w; i += 2) {
|
|
byte *c = vc10_depackColumn(&state);
|
|
for (j = 0; j != h; j++) {
|
|
byte col = c[j];
|
|
dst[j * w + i] = (col >> 4) | base;
|
|
dst[j * w + i + 1] = (col & 0xF) | base;
|
|
}
|
|
}
|
|
} else {
|
|
for (j = 0; j != h; j++) {
|
|
for (i = 0; i != w / 2; i ++) {
|
|
byte col = src[i];
|
|
dst[i * 2] = (col >> 4) | base;
|
|
dst[i * 2 + 1] = (col & 0xF) | base;
|
|
}
|
|
dst += w;
|
|
src += w / 2;
|
|
}
|
|
}
|
|
|
|
dumpBMP(filename, w, h, imageBuffer, (const uint32 *)palette);
|
|
free(imageBuffer);
|
|
}
|
|
|
|
void AGOSEngine::dumpSingleBitmap(int file, int image, const byte *offs, int w, int h, byte base) {
|
|
char buf[40];
|
|
|
|
sprintf(buf, "dumps/File%d_Image%d.bmp", file, image);
|
|
|
|
if (Common::File::exists(buf))
|
|
return;
|
|
|
|
dumpBitmap(buf, offs, w, h, 0, _displayPalette, base);
|
|
}
|
|
|
|
void AGOSEngine::palLoad(byte *pal, const byte *vga1, int a, int b) {
|
|
const byte *src;
|
|
uint16 num, palSize;
|
|
byte *palptr = (byte *)&pal[0];
|
|
|
|
if (getGameType() == GType_FF || getGameType() == GType_PP) {
|
|
num = 256;
|
|
palSize = 768;
|
|
} else {
|
|
num = 32;
|
|
palSize = 96;
|
|
}
|
|
|
|
if (getGameType() == GType_PN && (getFeatures() & GF_EGA)) {
|
|
memcpy(palptr, _displayPalette, 64);
|
|
} else if (getGameType() == GType_PN || getGameType() == GType_ELVIRA1 || getGameType() == GType_ELVIRA2 || getGameType() == GType_WW) {
|
|
src = vga1 + READ_BE_UINT16(vga1 + 6) + b * 32;
|
|
|
|
do {
|
|
uint16 color = READ_BE_UINT16(src);
|
|
palptr[0] = ((color & 0xf00) >> 8) * 32;
|
|
palptr[1] = ((color & 0x0f0) >> 4) * 32;
|
|
palptr[2] = ((color & 0x00f) >> 0) * 32;
|
|
palptr[3] = 0;
|
|
|
|
palptr += 4;
|
|
src += 2;
|
|
} while (--num);
|
|
} else {
|
|
src = vga1 + 6 + b * palSize;
|
|
|
|
do {
|
|
palptr[0] = src[0] << 2;
|
|
palptr[1] = src[1] << 2;
|
|
palptr[2] = src[2] << 2;
|
|
palptr[3] = 0;
|
|
|
|
palptr += 4;
|
|
src += 3;
|
|
} while (--num);
|
|
}
|
|
}
|
|
|
|
void AGOSEngine::dumpVgaBitmaps(uint16 zoneNum) {
|
|
uint16 width, height, flags;
|
|
uint32 offs, curOffs = 0;
|
|
const byte *p2;
|
|
byte pal[1024];
|
|
|
|
uint16 zone = (getGameType() == GType_PN) ? 0 : zoneNum;
|
|
VgaPointersEntry *vpe = &_vgaBufferPointers[zone];
|
|
if (vpe->vgaFile1 == NULL || vpe->vgaFile2 == NULL)
|
|
return;
|
|
|
|
const byte *vga1 = vpe->vgaFile1;
|
|
const byte *vga2 = vpe->vgaFile2;
|
|
uint32 imageBlockSize = vpe->vgaFile2End - vpe->vgaFile2;
|
|
|
|
memset(pal, 0, sizeof(pal));
|
|
palLoad(pal, vga1, 0, 0);
|
|
|
|
for (int i = 1; ; i++) {
|
|
p2 = vga2 + i * 8;
|
|
offs = readUint32Wrapper(p2);
|
|
|
|
width = readUint16Wrapper(p2 + 6);
|
|
if (getGameType() == GType_FF || getGameType() == GType_PP) {
|
|
height = READ_LE_UINT16(p2 + 4) & 0x7FFF;
|
|
flags = p2[5];
|
|
} else {
|
|
height = p2[5];
|
|
flags = p2[4];
|
|
}
|
|
|
|
debug(1, "Zone %d: Image %d. Offs= %d Width=%d, Height=%d, Flags=0x%X", zoneNum, i, offs, width, height, flags);
|
|
if (offs < curOffs || offs >= imageBlockSize || width == 0 || height == 0)
|
|
return;
|
|
|
|
curOffs = offs;
|
|
|
|
/* dump bitmap */
|
|
char buf[40];
|
|
sprintf(buf, "dumps/Res%d_Image%d.bmp", zoneNum, i);
|
|
|
|
dumpBitmap(buf, vga2 + offs, width, height, flags, pal, 0);
|
|
}
|
|
}
|
|
|
|
} // End of namespace AGOS
|