mirror of
https://github.com/libretro/scummvm.git
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179 lines
4.2 KiB
C++
179 lines
4.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef LASTEXPRESS_VERGES_H
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#define LASTEXPRESS_VERGES_H
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#include "lastexpress/entities/entity.h"
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namespace LastExpress {
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class LastExpressEngine;
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class Verges : public Entity {
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public:
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Verges(LastExpressEngine *engine);
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~Verges() {}
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/**
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* Resets the entity
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*/
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DECLARE_FUNCTION(reset)
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/**
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* Draws the entity
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*
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* @param sequence The sequence to draw
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*/
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DECLARE_FUNCTION_1(draw, const char *sequence)
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/**
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* Process callback action when the entity direction is not kDirectionRight
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*/
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DECLARE_FUNCTION(callbackActionOnDirection)
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/**
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* Plays sound
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*
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* @param filename The sound filename
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*/
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DECLARE_FUNCTION_1(playSound, const char *filename)
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/**
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* Plays sound
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*
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* @param savepoint The savepoint
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* - the sound filename
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*/
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DECLARE_FUNCTION_NOSETUP(playSound16)
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/**
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* Process callback action when somebody is standing in the restaurant or salon.
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*/
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DECLARE_FUNCTION(callbackActionRestaurantOrSalon)
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/**
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* Saves the game
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*
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* @param savegameType The type of the savegame
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* @param param The param for the savegame (EventIndex or TimeValue)
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*/
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DECLARE_FUNCTION_2(savegame, SavegameType savegameType, uint32 param)
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/**
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* Updates the entity
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*
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* @param car The car
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* @param entityPosition The entity position
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*/
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DECLARE_FUNCTION_2(updateEntity, CarIndex car, EntityPosition entityPosition)
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DECLARE_FUNCTION_1(walkBetweenCars, const char *soundName)
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DECLARE_FUNCTION_3(makeAnnouncement, CarIndex car, EntityPosition entityPosition, const char *soundName)
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DECLARE_FUNCTION(function11)
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DECLARE_FUNCTION(function12)
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DECLARE_FUNCTION_1(baggageCar, bool)
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/**
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* Updates parameter 2 using time value
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*
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* @param time The time to add
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*/
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DECLARE_FUNCTION_1(updateFromTime, uint32 time)
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DECLARE_FUNCTION_2(dialog, EntityIndex entity, const char *soundName)
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DECLARE_FUNCTION_3(dialog2, EntityIndex entityIndex, const char *soundName1, const char *soundName2)
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DECLARE_FUNCTION(talkAboutPassengerList)
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/**
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* Setup Chapter 1
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*/
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DECLARE_FUNCTION(chapter1)
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DECLARE_FUNCTION_NOSETUP(talkHarem)
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DECLARE_FUNCTION(talkPassengerList)
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DECLARE_FUNCTION(talkGendarmes)
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DECLARE_FUNCTION(askMertensToRelayAugustInvitation)
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DECLARE_FUNCTION(function23)
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DECLARE_FUNCTION(policeGettingOffTrain)
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DECLARE_FUNCTION(policeSearch)
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/**
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* Handle Chapter 1 events
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*/
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DECLARE_FUNCTION(chapter1Handler)
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/**
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* Setup Chapter 2
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*/
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DECLARE_FUNCTION(chapter2)
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/**
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* Handle Chapter 2 events
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*/
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DECLARE_FUNCTION(chapter2Handler)
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/**
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* Setup Chapter 3
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*/
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DECLARE_FUNCTION(chapter3)
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DECLARE_FUNCTION_1(function30, const char *soundName)
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DECLARE_FUNCTION(talkAboutMax)
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DECLARE_FUNCTION(function32)
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DECLARE_FUNCTION(function33)
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DECLARE_FUNCTION(function34)
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DECLARE_FUNCTION(organizeConcertInvitations)
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/**
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* Setup Chapter 4
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*/
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DECLARE_FUNCTION(chapter4)
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/**
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* Handle Chapter 4 events
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*/
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DECLARE_FUNCTION(chapter4Handler)
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DECLARE_FUNCTION(resetState)
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/**
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* Setup Chapter 5
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*/
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DECLARE_FUNCTION(chapter5)
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/**
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* Handle Chapter 5 events
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*/
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DECLARE_FUNCTION(chapter5Handler)
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DECLARE_FUNCTION(askPassengersToStayInCompartments)
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DECLARE_FUNCTION(end)
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private:
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void talk(const SavePoint &savepoint, const char *sound1, const char *sound2);
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};
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} // End of namespace LastExpress
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#endif // LASTEXPRESS_VERGES_H
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