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actor.cpp
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actor.h
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animation.cpp
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Introduced a hash for storing all the miscellaneous data values, and used it to more properly implement display of all the wakeup text in the first room
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2010-07-01 12:01:17 +00:00 |
animation.h
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Introduced a hash for storing all the miscellaneous data values, and used it to more properly implement display of all the wakeup text in the first room
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2010-07-01 12:01:17 +00:00 |
assets.cpp
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Added support for Fab compressed sprite sets
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2010-06-25 23:43:07 +00:00 |
assets.h
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Various bugfixes to the animation code - first Rex animation now plays, albeit in the wrong place
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2010-06-05 04:18:23 +00:00 |
burger_data.h
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compression.cpp
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compression.h
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Fix warning, whitespace
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2010-05-31 12:38:15 +00:00 |
console.cpp
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Implemented explicit transparency index support - the previous hardcoded index of 0 wasn't correct, since some sprites need that index
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2010-06-20 07:04:58 +00:00 |
console.h
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In progress work implementing the animation player
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2010-05-31 12:10:30 +00:00 |
converse.cpp
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converse.h
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detection.cpp
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AdvancedDetector: Add new parameter directoryGlobs.
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2010-06-15 10:59:23 +00:00 |
dialogs.cpp
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dialogs.h
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events.cpp
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Implemented explicit transparency index support - the previous hardcoded index of 0 wasn't correct, since some sprites need that index
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2010-06-20 07:04:58 +00:00 |
events.h
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Further memory leak fixes reported by Valgrind
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2010-06-14 05:27:54 +00:00 |
font.cpp
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Bugfixes to reading in the animation font name correctly, as well as converted some Common::String usage to char buffers to fix incorrect String usage
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2010-06-29 10:40:24 +00:00 |
font.h
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Bugfixes to reading in the animation font name correctly, as well as converted some Common::String usage to char buffers to fix incorrect String usage
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2010-06-29 10:40:24 +00:00 |
globals.cpp
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Some slight fixes so that Phantom/Dragon start again
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2010-07-02 14:39:13 +00:00 |
globals.h
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Adding the beginnings of a player control class, as well as various changes to the other classes to support it
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2010-07-03 11:50:42 +00:00 |
graphics.cpp
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Added support for horizontally flipped foreground sprites, which are indicated by setting the high bit of frame numbers
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2010-07-04 00:38:16 +00:00 |
graphics.h
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Added support for horizontally flipped foreground sprites, which are indicated by setting the high bit of frame numbers
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2010-07-04 00:38:16 +00:00 |
gui.cpp
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gui.h
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hotspot.cpp
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hotspot.h
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m4_menus.cpp
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m4_menus.h
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m4_scene.cpp
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m4_scene.h
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m4_views.cpp
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Fix warning, whitespace
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2010-05-31 12:38:15 +00:00 |
m4_views.h
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m4.cpp
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Some slight fixes so that Phantom/Dragon start again
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2010-07-02 14:39:13 +00:00 |
m4.h
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Adding the beginnings of a player control class, as well as various changes to the other classes to support it
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2010-07-03 11:50:42 +00:00 |
mads_anim.cpp
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Replaced Y offset from various drawing routines in favour of a viewport sub-surface - this will make it easier to clip sprites to within the drawable area
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2010-06-30 10:13:20 +00:00 |
mads_anim.h
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Added code to properly detect when an animation sequence is complete
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2010-06-29 11:51:05 +00:00 |
mads_logic.cpp
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Implemented necessary logic for the abort timer/action code, which allows the player manager to be correctly activated when the 'getting up' animation finishes
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2010-07-03 12:49:42 +00:00 |
mads_logic.h
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Adding the beginnings of a player control class, as well as various changes to the other classes to support it
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2010-07-03 11:50:42 +00:00 |
mads_menus.cpp
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Removed the old hardcoded calls to loadDSRFile
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2010-06-29 11:15:21 +00:00 |
mads_menus.h
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mads_player.cpp
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Adding the beginnings of a player control class, as well as various changes to the other classes to support it
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2010-07-03 11:50:42 +00:00 |
mads_player.h
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Adding the beginnings of a player control class, as well as various changes to the other classes to support it
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2010-07-03 11:50:42 +00:00 |
mads_scene.cpp
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Implemented necessary logic for the abort timer/action code, which allows the player manager to be correctly activated when the 'getting up' animation finishes
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2010-07-03 12:49:42 +00:00 |
mads_scene.h
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Implemented necessary logic for the abort timer/action code, which allows the player manager to be correctly activated when the 'getting up' animation finishes
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2010-07-03 12:49:42 +00:00 |
mads_views.cpp
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Added support for horizontally flipped foreground sprites, which are indicated by setting the high bit of frame numbers
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2010-07-04 00:38:16 +00:00 |
mads_views.h
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Adding the beginnings of a player control class, as well as various changes to the other classes to support it
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2010-07-03 11:50:42 +00:00 |
midi.cpp
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Applied fix for checking unallocated channels for All Notes Off MIDI command
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2010-06-12 23:53:26 +00:00 |
midi.h
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module.mk
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Adding the beginnings of a player control class, as well as various changes to the other classes to support it
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2010-07-03 11:50:42 +00:00 |
rails.cpp
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rails.h
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resource.cpp
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resource.h
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saveload.cpp
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saveload.h
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scene.cpp
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Further memory leak fixes reported by Valgrind
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2010-06-14 05:27:54 +00:00 |
scene.h
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script.cpp
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script.h
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scripttab.h
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sound.cpp
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Further memory leak fixes reported by Valgrind
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2010-06-14 05:27:54 +00:00 |
sound.h
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Further memory leak fixes reported by Valgrind
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2010-06-14 05:27:54 +00:00 |
sprite.cpp
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Added extra validation for sprite decoding
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2010-06-26 00:36:43 +00:00 |
sprite.h
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Implemented explicit transparency index support - the previous hardcoded index of 0 wasn't correct, since some sprites need that index
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2010-06-20 07:04:58 +00:00 |
staticres.cpp
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staticres.h
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viewmgr.cpp
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viewmgr.h
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Initial conversion of the AnimviewView class to use the expanded MadsAnimation class, rather than the older AAFile skeleton class
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2010-06-07 09:19:42 +00:00 |
woodscript.cpp
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woodscript.h
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ws_machine.cpp
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ws_sequence.cpp
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