scummvm/engines/m4
2010-07-04 00:38:16 +00:00
..
actor.cpp
actor.h
animation.cpp Introduced a hash for storing all the miscellaneous data values, and used it to more properly implement display of all the wakeup text in the first room 2010-07-01 12:01:17 +00:00
animation.h Introduced a hash for storing all the miscellaneous data values, and used it to more properly implement display of all the wakeup text in the first room 2010-07-01 12:01:17 +00:00
assets.cpp Added support for Fab compressed sprite sets 2010-06-25 23:43:07 +00:00
assets.h Various bugfixes to the animation code - first Rex animation now plays, albeit in the wrong place 2010-06-05 04:18:23 +00:00
burger_data.h
compression.cpp
compression.h Fix warning, whitespace 2010-05-31 12:38:15 +00:00
console.cpp Implemented explicit transparency index support - the previous hardcoded index of 0 wasn't correct, since some sprites need that index 2010-06-20 07:04:58 +00:00
console.h In progress work implementing the animation player 2010-05-31 12:10:30 +00:00
converse.cpp
converse.h
detection.cpp AdvancedDetector: Add new parameter directoryGlobs. 2010-06-15 10:59:23 +00:00
dialogs.cpp
dialogs.h
events.cpp Implemented explicit transparency index support - the previous hardcoded index of 0 wasn't correct, since some sprites need that index 2010-06-20 07:04:58 +00:00
events.h Further memory leak fixes reported by Valgrind 2010-06-14 05:27:54 +00:00
font.cpp Bugfixes to reading in the animation font name correctly, as well as converted some Common::String usage to char buffers to fix incorrect String usage 2010-06-29 10:40:24 +00:00
font.h Bugfixes to reading in the animation font name correctly, as well as converted some Common::String usage to char buffers to fix incorrect String usage 2010-06-29 10:40:24 +00:00
globals.cpp Some slight fixes so that Phantom/Dragon start again 2010-07-02 14:39:13 +00:00
globals.h Adding the beginnings of a player control class, as well as various changes to the other classes to support it 2010-07-03 11:50:42 +00:00
graphics.cpp Added support for horizontally flipped foreground sprites, which are indicated by setting the high bit of frame numbers 2010-07-04 00:38:16 +00:00
graphics.h Added support for horizontally flipped foreground sprites, which are indicated by setting the high bit of frame numbers 2010-07-04 00:38:16 +00:00
gui.cpp
gui.h
hotspot.cpp
hotspot.h
m4_menus.cpp
m4_menus.h
m4_scene.cpp
m4_scene.h
m4_views.cpp Fix warning, whitespace 2010-05-31 12:38:15 +00:00
m4_views.h
m4.cpp Some slight fixes so that Phantom/Dragon start again 2010-07-02 14:39:13 +00:00
m4.h Adding the beginnings of a player control class, as well as various changes to the other classes to support it 2010-07-03 11:50:42 +00:00
mads_anim.cpp Replaced Y offset from various drawing routines in favour of a viewport sub-surface - this will make it easier to clip sprites to within the drawable area 2010-06-30 10:13:20 +00:00
mads_anim.h Added code to properly detect when an animation sequence is complete 2010-06-29 11:51:05 +00:00
mads_logic.cpp Implemented necessary logic for the abort timer/action code, which allows the player manager to be correctly activated when the 'getting up' animation finishes 2010-07-03 12:49:42 +00:00
mads_logic.h Adding the beginnings of a player control class, as well as various changes to the other classes to support it 2010-07-03 11:50:42 +00:00
mads_menus.cpp Removed the old hardcoded calls to loadDSRFile 2010-06-29 11:15:21 +00:00
mads_menus.h
mads_player.cpp Adding the beginnings of a player control class, as well as various changes to the other classes to support it 2010-07-03 11:50:42 +00:00
mads_player.h Adding the beginnings of a player control class, as well as various changes to the other classes to support it 2010-07-03 11:50:42 +00:00
mads_scene.cpp Implemented necessary logic for the abort timer/action code, which allows the player manager to be correctly activated when the 'getting up' animation finishes 2010-07-03 12:49:42 +00:00
mads_scene.h Implemented necessary logic for the abort timer/action code, which allows the player manager to be correctly activated when the 'getting up' animation finishes 2010-07-03 12:49:42 +00:00
mads_views.cpp Added support for horizontally flipped foreground sprites, which are indicated by setting the high bit of frame numbers 2010-07-04 00:38:16 +00:00
mads_views.h Adding the beginnings of a player control class, as well as various changes to the other classes to support it 2010-07-03 11:50:42 +00:00
midi.cpp Applied fix for checking unallocated channels for All Notes Off MIDI command 2010-06-12 23:53:26 +00:00
midi.h
module.mk Adding the beginnings of a player control class, as well as various changes to the other classes to support it 2010-07-03 11:50:42 +00:00
rails.cpp
rails.h
resource.cpp
resource.h
saveload.cpp
saveload.h
scene.cpp Further memory leak fixes reported by Valgrind 2010-06-14 05:27:54 +00:00
scene.h
script.cpp
script.h
scripttab.h
sound.cpp Further memory leak fixes reported by Valgrind 2010-06-14 05:27:54 +00:00
sound.h Further memory leak fixes reported by Valgrind 2010-06-14 05:27:54 +00:00
sprite.cpp Added extra validation for sprite decoding 2010-06-26 00:36:43 +00:00
sprite.h Implemented explicit transparency index support - the previous hardcoded index of 0 wasn't correct, since some sprites need that index 2010-06-20 07:04:58 +00:00
staticres.cpp
staticres.h
viewmgr.cpp
viewmgr.h Initial conversion of the AnimviewView class to use the expanded MadsAnimation class, rather than the older AAFile skeleton class 2010-06-07 09:19:42 +00:00
woodscript.cpp
woodscript.h
ws_machine.cpp
ws_sequence.cpp