scummvm/gui/dialog.h
Ori Avtalion be1fdf59bb GUI: When dialogs gain focus, inform them of the current mouse position
Previously, they only reacted to the mouse position once it was moved.
This meant that if the cursor was on a button that just gained focus,
it did not highlight.

Fixes #7101.
2016-04-06 17:51:30 +03:00

117 lines
3.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef GUI_DIALOG_H
#define GUI_DIALOG_H
#include "common/scummsys.h"
#include "common/str.h"
#include "common/keyboard.h"
#include "gui/object.h"
#include "gui/ThemeEngine.h"
#ifdef ENABLE_KEYMAPPER
namespace Common {
struct Event;
}
#endif
namespace GUI {
class EventRecorder;
class Widget;
// Some "common" commands sent to handleCommand()
enum {
kCloseCmd = 'clos',
kOKCmd = 'ok '
};
class Dialog : public GuiObject {
friend class GuiManager;
friend class EventRecorder;
friend class Tooltip;
protected:
Widget *_mouseWidget;
Widget *_focusedWidget;
Widget *_dragWidget;
Widget *_tickleWidget;
bool _visible;
ThemeEngine::DialogBackground _backgroundType;
private:
int _result;
public:
Dialog(int x, int y, int w, int h);
Dialog(const Common::String &name);
virtual int runModal();
bool isVisible() const { return _visible; }
void releaseFocus();
void setFocusWidget(Widget *widget);
Widget *getFocusWidget() { return _focusedWidget; }
void setTickleWidget(Widget *widget) { _tickleWidget = widget; }
void unSetTickleWidget() { _tickleWidget = NULL; }
Widget *getTickleWidget() { return _tickleWidget; }
virtual void reflowLayout();
virtual void lostFocus();
virtual void receivedFocus(int x = -1, int y = -1) { if (x >= 0 && y >= 0) handleMouseMoved(x, y, 0); }
protected:
virtual void open();
virtual void close();
virtual void draw();
virtual void drawDialog();
virtual void handleTickle(); // Called periodically (in every guiloop() )
virtual void handleMouseDown(int x, int y, int button, int clickCount);
virtual void handleMouseUp(int x, int y, int button, int clickCount);
virtual void handleMouseWheel(int x, int y, int direction);
virtual void handleKeyDown(Common::KeyState state);
virtual void handleKeyUp(Common::KeyState state);
virtual void handleMouseMoved(int x, int y, int button);
virtual void handleCommand(CommandSender *sender, uint32 cmd, uint32 data);
#ifdef ENABLE_KEYMAPPER
virtual void handleOtherEvent(Common::Event evt);
#endif
Widget *findWidget(int x, int y); // Find the widget at pos x,y if any
Widget *findWidget(const char *name);
void removeWidget(Widget *widget);
void setResult(int result) { _result = result; }
int getResult() const { return _result; }
};
} // End of namespace GUI
#endif