mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-28 20:55:19 +00:00
36de1204e3
- Changed internal save/load API to use slots instead of filename strings - Changed internal save/load API to use Common::Error svn-id: r34952
806 lines
23 KiB
C++
806 lines
23 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* $URL$
|
|
* $Id$
|
|
*
|
|
*/
|
|
|
|
#ifndef KYRA_KYRA_LOK_H
|
|
#define KYRA_KYRA_LOK_H
|
|
|
|
#include "kyra/kyra_v1.h"
|
|
#include "kyra/script.h"
|
|
#include "kyra/screen_lok.h"
|
|
#include "kyra/gui_lok.h"
|
|
|
|
namespace Kyra {
|
|
|
|
class Movie;
|
|
class SoundDigital;
|
|
class SeqPlayer;
|
|
class Sprites;
|
|
class Animator_LoK;
|
|
class TextDisplayer;
|
|
class KyraEngine_LoK;
|
|
|
|
struct Character {
|
|
uint16 sceneId;
|
|
uint8 height;
|
|
uint8 facing;
|
|
uint16 currentAnimFrame;
|
|
uint8 inventoryItems[10];
|
|
int16 x1, y1, x2, y2;
|
|
};
|
|
|
|
struct Shape {
|
|
uint8 imageIndex;
|
|
int8 xOffset, yOffset;
|
|
uint8 x, y, w, h;
|
|
};
|
|
|
|
struct Room {
|
|
uint8 nameIndex;
|
|
uint16 northExit;
|
|
uint16 eastExit;
|
|
uint16 southExit;
|
|
uint16 westExit;
|
|
uint8 itemsTable[12];
|
|
uint16 itemsXPos[12];
|
|
uint8 itemsYPos[12];
|
|
uint8 needInit[12];
|
|
};
|
|
|
|
struct Item {
|
|
uint8 unk1;
|
|
uint8 height;
|
|
uint8 unk2;
|
|
uint8 unk3;
|
|
};
|
|
|
|
struct SeqLoop {
|
|
const uint8 *ptr;
|
|
uint16 count;
|
|
};
|
|
|
|
struct SceneExits {
|
|
uint16 northXPos;
|
|
uint8 northYPos;
|
|
uint16 eastXPos;
|
|
uint8 eastYPos;
|
|
uint16 southXPos;
|
|
uint8 southYPos;
|
|
uint16 westXPos;
|
|
uint8 westYPos;
|
|
};
|
|
|
|
struct BeadState {
|
|
int16 x;
|
|
int16 y;
|
|
int16 width;
|
|
int16 height;
|
|
int16 dstX;
|
|
int16 dstY;
|
|
int16 width2;
|
|
int16 unk8;
|
|
int16 unk9;
|
|
int16 tableIndex;
|
|
};
|
|
|
|
class KyraEngine_LoK : public KyraEngine_v1 {
|
|
friend class MusicPlayer;
|
|
friend class Debugger_LoK;
|
|
friend class Animator_LoK;
|
|
friend class GUI_LoK;
|
|
public:
|
|
KyraEngine_LoK(OSystem *system, const GameFlags &flags);
|
|
~KyraEngine_LoK();
|
|
|
|
//TODO: proper extended implementation of KyraEngine_v1::pauseEngineIntern.
|
|
// _sprites and _seqplayer should be paused here too, to avoid some animation glitches,
|
|
// also parts of the hardcoded Malcolm fight might need some special handling.
|
|
|
|
Screen *screen() { return _screen; }
|
|
Animator_LoK *animator() { return _animator; }
|
|
virtual Movie *createWSAMovie();
|
|
|
|
uint8 **shapes() { return _shapes; }
|
|
Character *currentCharacter() { return _currentCharacter; }
|
|
Character *characterList() { return _characterList; }
|
|
uint16 brandonStatus() { return _brandonStatusBit; }
|
|
|
|
// TODO: remove me with workaround in animator.cpp l209
|
|
uint16 getScene() { return _currentRoom; }
|
|
|
|
int _paletteChanged;
|
|
int16 _northExitHeight;
|
|
|
|
typedef void (KyraEngine_LoK::*IntroProc)();
|
|
|
|
// static data access
|
|
const char * const*seqWSATable() { return _seq_WSATable; }
|
|
const char * const*seqCPSTable() { return _seq_CPSTable; }
|
|
const char * const*seqCOLTable() { return _seq_COLTable; }
|
|
const char * const*seqTextsTable() { return _seq_textsTable; }
|
|
|
|
const uint8 * const*palTable1() { return &_specialPalettes[0]; }
|
|
const uint8 * const*palTable2() { return &_specialPalettes[29]; }
|
|
|
|
protected:
|
|
virtual Common::Error go();
|
|
virtual Common::Error init();
|
|
|
|
public:
|
|
// sequences
|
|
// -> misc
|
|
bool seq_skipSequence() const;
|
|
protected:
|
|
// -> demo
|
|
void seq_demo();
|
|
|
|
// -> intro
|
|
void seq_intro();
|
|
void seq_introLogos();
|
|
void seq_introStory();
|
|
void seq_introMalcolmTree();
|
|
void seq_introKallakWriting();
|
|
void seq_introKallakMalcolm();
|
|
|
|
// -> ingame animations
|
|
void seq_createAmuletJewel(int jewel, int page, int noSound, int drawOnly);
|
|
void seq_brandonHealing();
|
|
void seq_brandonHealing2();
|
|
void seq_poisonDeathNow(int now);
|
|
void seq_poisonDeathNowAnim();
|
|
void seq_playFluteAnimation();
|
|
void seq_winterScroll1();
|
|
void seq_winterScroll2();
|
|
void seq_makeBrandonInv();
|
|
void seq_makeBrandonNormal();
|
|
void seq_makeBrandonNormal2();
|
|
void seq_makeBrandonWisp();
|
|
void seq_dispelMagicAnimation();
|
|
void seq_fillFlaskWithWater(int item, int type);
|
|
void seq_playDrinkPotionAnim(int item, int unk2, int flags);
|
|
void seq_brandonToStone();
|
|
|
|
// -> end fight
|
|
int seq_playEnd();
|
|
void seq_playEnding();
|
|
|
|
int handleMalcolmFlag();
|
|
int handleBeadState();
|
|
void initBeadState(int x, int y, int x2, int y2, int unk1, BeadState *ptr);
|
|
int processBead(int x, int y, int &x2, int &y2, BeadState *ptr);
|
|
|
|
// -> credits
|
|
void seq_playCredits();
|
|
|
|
public:
|
|
// delay
|
|
void delayUntil(uint32 timestamp, bool updateGameTimers = false, bool update = false, bool isMainLoop = false);
|
|
void delay(uint32 millis, bool update = false, bool isMainLoop = false);
|
|
void delayWithTicks(int ticks);
|
|
void waitForEvent();
|
|
|
|
// TODO
|
|
void registerDefaultSettings();
|
|
void readSettings();
|
|
void writeSettings();
|
|
|
|
void snd_playSoundEffect(int track, int volume=0xFF);
|
|
void snd_playWanderScoreViaMap(int command, int restart);
|
|
virtual void snd_playVoiceFile(int id);
|
|
void snd_voiceWaitForFinish(bool ingame = true);
|
|
uint32 snd_getVoicePlayTime();
|
|
|
|
protected:
|
|
int32 _speechPlayTime;
|
|
|
|
Common::Error saveGameState(int slot, const char *saveName, const Graphics::Surface *thumbnail);
|
|
Common::Error loadGameState(int slot);
|
|
protected:
|
|
// input
|
|
void processInput();
|
|
int processInputHelper(int xpos, int ypos);
|
|
int clickEventHandler(int xpos, int ypos);
|
|
void clickEventHandler2();
|
|
void updateMousePointer(bool forceUpdate = false);
|
|
bool hasClickedOnExit(int xpos, int ypos);
|
|
|
|
bool _skipFlag;
|
|
bool skipFlag() const { return _skipFlag; }
|
|
void resetSkipFlag(bool removeEvent = true) { _skipFlag = false; }
|
|
|
|
// scene
|
|
// -> init
|
|
void loadSceneMsc();
|
|
void startSceneScript(int brandonAlive);
|
|
void setupSceneItems();
|
|
void initSceneData(int facing, int unk1, int brandonAlive);
|
|
void initSceneObjectList(int brandonAlive);
|
|
void initSceneScreen(int brandonAlive);
|
|
void setupSceneResource(int sceneId);
|
|
|
|
// -> process
|
|
void enterNewScene(int sceneId, int facing, int unk1, int unk2, int brandonAlive);
|
|
int handleSceneChange(int xpos, int ypos, int unk1, int frameReset);
|
|
int processSceneChange(int *table, int unk1, int frameReset);
|
|
int changeScene(int facing);
|
|
|
|
// -> modification
|
|
void transcendScenes(int roomIndex, int roomName);
|
|
void setSceneFile(int roomIndex, int roomName);
|
|
|
|
// -> pathfinder
|
|
int findWay(int x, int y, int toX, int toY, int *moveTable, int moveTableSize);
|
|
bool lineIsPassable(int x, int y);
|
|
|
|
// -> item handling
|
|
// --> misc
|
|
void addItemToRoom(uint16 sceneId, uint8 item, int itemIndex, int x, int y);
|
|
|
|
// --> drop handling
|
|
void itemDropDown(int x, int y, int destX, int destY, byte freeItem, int item);
|
|
int processItemDrop(uint16 sceneId, uint8 item, int x, int y, int unk1, int unk2);
|
|
void dropItem(int unk1, int item, int x, int y, int unk2);
|
|
|
|
// --> dropped item handling
|
|
int countItemsInScene(uint16 sceneId);
|
|
void exchangeItemWithMouseItem(uint16 sceneId, int itemIndex);
|
|
byte findFreeItemInScene(int scene);
|
|
byte findItemAtPos(int x, int y);
|
|
|
|
// --> drop area handling
|
|
void addToNoDropRects(int x, int y, int w, int h);
|
|
void clearNoDropRects();
|
|
int isDropable(int x, int y);
|
|
int checkNoDropRects(int x, int y);
|
|
|
|
// --> player items handling
|
|
void updatePlayerItemsForScene();
|
|
|
|
// --> item GFX handling
|
|
void backUpItemRect0(int xpos, int ypos);
|
|
void restoreItemRect0(int xpos, int ypos);
|
|
void backUpItemRect1(int xpos, int ypos);
|
|
void restoreItemRect1(int xpos, int ypos);
|
|
|
|
// items
|
|
// -> misc
|
|
void placeItemInGenericMapScene(int item, int index);
|
|
|
|
// -> mouse item
|
|
void setHandItem(uint16 item);
|
|
void removeHandItem();
|
|
void setMouseItem(uint16 item);
|
|
|
|
// -> graphics effects
|
|
void wipeDownMouseItem(int xpos, int ypos);
|
|
void itemSpecialFX(int x, int y, int item);
|
|
void itemSpecialFX1(int x, int y, int item);
|
|
void itemSpecialFX2(int x, int y, int item);
|
|
void magicOutMouseItem(int animIndex, int itemPos);
|
|
void magicInMouseItem(int animIndex, int item, int itemPos);
|
|
void specialMouseItemFX(int shape, int x, int y, int animIndex, int tableIndex, int loopStart, int maxLoops);
|
|
void processSpecialMouseItemFX(int shape, int x, int y, int tableValue, int loopStart, int maxLoops);
|
|
|
|
// character
|
|
// -> movement
|
|
void moveCharacterToPos(int character, int facing, int xpos, int ypos);
|
|
void setCharacterPositionWithUpdate(int character);
|
|
int setCharacterPosition(int character, int *facingTable);
|
|
void setCharacterPositionHelper(int character, int *facingTable);
|
|
void setCharactersPositions(int character);
|
|
|
|
// -> brandon
|
|
void setBrandonPoisonFlags(int reset);
|
|
void resetBrandonPoisonFlags();
|
|
|
|
// chat
|
|
// -> process
|
|
void characterSays(int vocFile, const char *chatStr, int8 charNum, int8 chatDuration);
|
|
void waitForChatToFinish(int vocFile, int16 chatDuration, const char *str, uint8 charNum);
|
|
|
|
// -> initialization
|
|
int initCharacterChat(int8 charNum);
|
|
void backupChatPartnerAnimFrame(int8 charNum);
|
|
void restoreChatPartnerAnimFrame(int8 charNum);
|
|
int8 getChatPartnerNum();
|
|
|
|
// -> deinitialization
|
|
void endCharacterChat(int8 charNum, int16 arg_4);
|
|
|
|
// graphics
|
|
// -> misc
|
|
int findDuplicateItemShape(int shape);
|
|
void updateKyragemFading();
|
|
|
|
// -> interface
|
|
void loadMainScreen(int page = 3);
|
|
void redrawInventory(int page);
|
|
public:
|
|
void drawSentenceCommand(const char *sentence, int unk1);
|
|
void updateSentenceCommand(const char *str1, const char *str2, int unk1);
|
|
void updateTextFade();
|
|
|
|
protected:
|
|
// -> amulet
|
|
void drawJewelPress(int jewel, int drawSpecial);
|
|
void drawJewelsFadeOutStart();
|
|
void drawJewelsFadeOutEnd(int jewel);
|
|
|
|
// -> shape handling
|
|
void setupShapes123(const Shape *shapeTable, int endShape, int flags);
|
|
void freeShapes123();
|
|
|
|
// misc (TODO)
|
|
void startup();
|
|
void mainLoop();
|
|
|
|
int checkForNPCScriptRun(int xpos, int ypos);
|
|
void runNpcScript(int func);
|
|
|
|
void loadMouseShapes();
|
|
void loadCharacterShapes();
|
|
void loadSpecialEffectShapes();
|
|
void loadItems();
|
|
void loadButtonShapes();
|
|
void initMainButtonList();
|
|
void setCharactersInDefaultScene();
|
|
void setupPanPages();
|
|
void freePanPages();
|
|
void closeFinalWsa();
|
|
|
|
//void setTimer19();
|
|
void setupTimers();
|
|
void timerUpdateHeadAnims(int timerNum);
|
|
void timerSetFlags1(int timerNum);
|
|
void timerSetFlags2(int timerNum);
|
|
void timerSetFlags3(int timerNum);
|
|
void timerCheckAnimFlag1(int timerNum);
|
|
void timerCheckAnimFlag2(int timerNum);
|
|
void checkAmuletAnimFlags();
|
|
void timerRedrawAmulet(int timerNum);
|
|
void timerFadeText(int timerNum);
|
|
void updateAnimFlag1(int timerNum);
|
|
void updateAnimFlag2(int timerNum);
|
|
void drawAmulet();
|
|
void setTextFadeTimerCountdown(int16 countdown);
|
|
void setWalkspeed(uint8 newSpeed);
|
|
|
|
int buttonInventoryCallback(Button *caller);
|
|
int buttonAmuletCallback(Button *caller);
|
|
|
|
bool _skipIntroFlag;
|
|
bool _abortIntroFlag;
|
|
bool _menuDirectlyToLoad;
|
|
bool _abortWalkFlag;
|
|
bool _abortWalkFlag2;
|
|
bool _mousePressFlag;
|
|
uint8 *_itemBkgBackUp[2];
|
|
uint8 *_shapes[373];
|
|
int8 _itemInHand;
|
|
bool _handleInput;
|
|
bool _changedScene;
|
|
int _unkScreenVar1, _unkScreenVar2, _unkScreenVar3;
|
|
int _beadStateVar;
|
|
int _unkAmuletVar;
|
|
|
|
int _malcolmFlag;
|
|
int _endSequenceSkipFlag;
|
|
int _endSequenceNeedLoading;
|
|
int _unkEndSeqVar2;
|
|
uint8 *_endSequenceBackUpRect;
|
|
int _unkEndSeqVar4;
|
|
int _unkEndSeqVar5;
|
|
int _lastDisplayedPanPage;
|
|
uint8 *_panPagesTable[20];
|
|
Movie *_finalA, *_finalB, *_finalC;
|
|
|
|
Movie *_movieObjects[10];
|
|
|
|
uint16 _entranceMouseCursorTracks[8];
|
|
uint16 _walkBlockNorth;
|
|
uint16 _walkBlockEast;
|
|
uint16 _walkBlockSouth;
|
|
uint16 _walkBlockWest;
|
|
|
|
int32 _scaleMode;
|
|
int16 _scaleTable[145];
|
|
|
|
Rect _noDropRects[11];
|
|
|
|
int8 _birthstoneGemTable[4];
|
|
int8 _idolGemsTable[3];
|
|
|
|
int8 _marbleVaseItem;
|
|
int8 _foyerItemTable[3];
|
|
|
|
int8 _cauldronState;
|
|
int8 _crystalState[2];
|
|
|
|
uint16 _brandonStatusBit;
|
|
uint8 _brandonStatusBit0x02Flag;
|
|
uint8 _brandonStatusBit0x20Flag;
|
|
uint8 _brandonPoisonFlagsGFX[256];
|
|
int16 _brandonInvFlag;
|
|
uint8 _poisonDeathCounter;
|
|
int _brandonPosX;
|
|
int _brandonPosY;
|
|
|
|
uint16 _currentChatPartnerBackupFrame;
|
|
uint16 _currentCharAnimFrame;
|
|
|
|
int8 *_sceneAnimTable[50];
|
|
|
|
Item _itemTable[145];
|
|
int _lastProcessedItem;
|
|
int _lastProcessedItemHeight;
|
|
|
|
int16 *_exitListPtr;
|
|
int16 _exitList[11];
|
|
SceneExits _sceneExits;
|
|
uint16 _currentRoom;
|
|
int _scenePhasingFlag;
|
|
|
|
int _sceneChangeState;
|
|
int _loopFlag2;
|
|
|
|
int _pathfinderFlag;
|
|
int _pathfinderFlag2;
|
|
int _lastFindWayRet;
|
|
int *_movFacingTable;
|
|
|
|
int8 _talkingCharNum;
|
|
int8 _charSayUnk2;
|
|
int8 _charSayUnk3;
|
|
int8 _currHeadShape;
|
|
uint8 _currSentenceColor[3];
|
|
int8 _startSentencePalIndex;
|
|
bool _fadeText;
|
|
|
|
uint8 _configTextspeed;
|
|
|
|
Animator_LoK *_animator;
|
|
SeqPlayer *_seq;
|
|
Sprites *_sprites;
|
|
Screen_LoK *_screen;
|
|
|
|
EMCState _scriptMain;
|
|
|
|
EMCState _npcScript;
|
|
EMCData _npcScriptData;
|
|
|
|
EMCState _scriptClick;
|
|
EMCData _scriptClickData;
|
|
|
|
Character *_characterList;
|
|
Character *_currentCharacter;
|
|
|
|
Button *_buttonList;
|
|
GUI_LoK *_gui;
|
|
|
|
struct KyragemState {
|
|
uint16 nextOperation;
|
|
uint16 rOffset;
|
|
uint16 gOffset;
|
|
uint16 bOffset;
|
|
uint32 timerCount;
|
|
} _kyragemFadingState;
|
|
|
|
static const int8 _dosTrackMap[];
|
|
static const int _dosTrackMapSize;
|
|
|
|
// TODO: get rid of all variables having pointers to the static resources if possible
|
|
// i.e. let them directly use the _staticres functions
|
|
void initStaticResource();
|
|
|
|
const uint8 *_seq_Forest;
|
|
const uint8 *_seq_KallakWriting;
|
|
const uint8 *_seq_KyrandiaLogo;
|
|
const uint8 *_seq_KallakMalcolm;
|
|
const uint8 *_seq_MalcolmTree;
|
|
const uint8 *_seq_WestwoodLogo;
|
|
const uint8 *_seq_Demo1;
|
|
const uint8 *_seq_Demo2;
|
|
const uint8 *_seq_Demo3;
|
|
const uint8 *_seq_Demo4;
|
|
const uint8 *_seq_Reunion;
|
|
|
|
const char * const*_seq_WSATable;
|
|
const char * const*_seq_CPSTable;
|
|
const char * const*_seq_COLTable;
|
|
const char * const*_seq_textsTable;
|
|
|
|
int _seq_WSATable_Size;
|
|
int _seq_CPSTable_Size;
|
|
int _seq_COLTable_Size;
|
|
int _seq_textsTable_Size;
|
|
|
|
const char * const*_itemList;
|
|
const char * const*_takenList;
|
|
const char * const*_placedList;
|
|
const char * const*_droppedList;
|
|
const char * const*_noDropList;
|
|
const char * const*_putDownFirst;
|
|
const char * const*_waitForAmulet;
|
|
const char * const*_blackJewel;
|
|
const char * const*_poisonGone;
|
|
const char * const*_healingTip;
|
|
const char * const*_thePoison;
|
|
const char * const*_fluteString;
|
|
const char * const*_wispJewelStrings;
|
|
const char * const*_magicJewelString;
|
|
const char * const*_flaskFull;
|
|
const char * const*_fullFlask;
|
|
const char * const*_veryClever;
|
|
const char * const*_homeString;
|
|
const char * const*_newGameString;
|
|
|
|
int _itemList_Size;
|
|
int _takenList_Size;
|
|
int _placedList_Size;
|
|
int _droppedList_Size;
|
|
int _noDropList_Size;
|
|
int _putDownFirst_Size;
|
|
int _waitForAmulet_Size;
|
|
int _blackJewel_Size;
|
|
int _poisonGone_Size;
|
|
int _healingTip_Size;
|
|
int _thePoison_Size;
|
|
int _fluteString_Size;
|
|
int _wispJewelStrings_Size;
|
|
int _magicJewelString_Size;
|
|
int _flaskFull_Size;
|
|
int _fullFlask_Size;
|
|
int _veryClever_Size;
|
|
int _homeString_Size;
|
|
int _newGameString_Size;
|
|
|
|
const char * const*_characterImageTable;
|
|
int _characterImageTableSize;
|
|
|
|
const char * const*_guiStrings;
|
|
int _guiStringsSize;
|
|
|
|
const char * const*_configStrings;
|
|
int _configStringsSize;
|
|
|
|
Shape *_defaultShapeTable;
|
|
int _defaultShapeTableSize;
|
|
|
|
const Shape *_healingShapeTable;
|
|
int _healingShapeTableSize;
|
|
const Shape *_healingShape2Table;
|
|
int _healingShape2TableSize;
|
|
|
|
const Shape *_posionDeathShapeTable;
|
|
int _posionDeathShapeTableSize;
|
|
|
|
const Shape *_fluteAnimShapeTable;
|
|
int _fluteAnimShapeTableSize;
|
|
|
|
const Shape *_winterScrollTable;
|
|
int _winterScrollTableSize;
|
|
const Shape *_winterScroll1Table;
|
|
int _winterScroll1TableSize;
|
|
const Shape *_winterScroll2Table;
|
|
int _winterScroll2TableSize;
|
|
|
|
const Shape *_drinkAnimationTable;
|
|
int _drinkAnimationTableSize;
|
|
|
|
const Shape *_brandonToWispTable;
|
|
int _brandonToWispTableSize;
|
|
|
|
const Shape *_magicAnimationTable;
|
|
int _magicAnimationTableSize;
|
|
|
|
const Shape *_brandonStoneTable;
|
|
int _brandonStoneTableSize;
|
|
|
|
Room *_roomTable;
|
|
int _roomTableSize;
|
|
const char * const*_roomFilenameTable;
|
|
int _roomFilenameTableSize;
|
|
|
|
const uint8 *_amuleteAnim;
|
|
|
|
const uint8 * const*_specialPalettes;
|
|
|
|
const char *const *_soundFiles;
|
|
int _soundFilesSize;
|
|
const char *const *_soundFilesIntro;
|
|
int _soundFilesIntroSize;
|
|
const int32 *_cdaTrackTable;
|
|
int _cdaTrackTableSize;
|
|
AudioDataStruct _soundData[3];
|
|
|
|
// positions of the inventory
|
|
static const uint16 _itemPosX[];
|
|
static const uint8 _itemPosY[];
|
|
|
|
void setupButtonData();
|
|
Button *_buttonData;
|
|
Button **_buttonDataListPtr;
|
|
|
|
static const uint8 _magicMouseItemStartFrame[];
|
|
static const uint8 _magicMouseItemEndFrame[];
|
|
static const uint8 _magicMouseItemStartFrame2[];
|
|
static const uint8 _magicMouseItemEndFrame2[];
|
|
|
|
static const uint16 _amuletX[];
|
|
static const uint16 _amuletY[];
|
|
static const uint16 _amuletX2[];
|
|
static const uint16 _amuletY2[];
|
|
protected:
|
|
void setupOpcodeTable();
|
|
|
|
// Opcodes
|
|
int o1_magicInMouseItem(EMCState *script);
|
|
int o1_characterSays(EMCState *script);
|
|
int o1_delay(EMCState *script);
|
|
int o1_drawSceneAnimShape(EMCState *script);
|
|
int o1_runNPCScript(EMCState *script);
|
|
int o1_setSpecialExitList(EMCState *script);
|
|
int o1_walkPlayerToPoint(EMCState *script);
|
|
int o1_dropItemInScene(EMCState *script);
|
|
int o1_drawAnimShapeIntoScene(EMCState *script);
|
|
int o1_savePageToDisk(EMCState *script);
|
|
int o1_sceneAnimOn(EMCState *script);
|
|
int o1_sceneAnimOff(EMCState *script);
|
|
int o1_getElapsedSeconds(EMCState *script);
|
|
int o1_mouseIsPointer(EMCState *script);
|
|
int o1_runSceneAnimUntilDone(EMCState *script);
|
|
int o1_fadeSpecialPalette(EMCState *script);
|
|
int o1_phaseInSameScene(EMCState *script);
|
|
int o1_setScenePhasingFlag(EMCState *script);
|
|
int o1_resetScenePhasingFlag(EMCState *script);
|
|
int o1_queryScenePhasingFlag(EMCState *script);
|
|
int o1_sceneToDirection(EMCState *script);
|
|
int o1_setBirthstoneGem(EMCState *script);
|
|
int o1_placeItemInGenericMapScene(EMCState *script);
|
|
int o1_setBrandonStatusBit(EMCState *script);
|
|
int o1_delaySecs(EMCState *script);
|
|
int o1_getCharacterScene(EMCState *script);
|
|
int o1_runNPCSubscript(EMCState *script);
|
|
int o1_magicOutMouseItem(EMCState *script);
|
|
int o1_internalAnimOn(EMCState *script);
|
|
int o1_forceBrandonToNormal(EMCState *script);
|
|
int o1_poisonDeathNow(EMCState *script);
|
|
int o1_setScaleMode(EMCState *script);
|
|
int o1_openWSAFile(EMCState *script);
|
|
int o1_closeWSAFile(EMCState *script);
|
|
int o1_runWSAFromBeginningToEnd(EMCState *script);
|
|
int o1_displayWSAFrame(EMCState *script);
|
|
int o1_enterNewScene(EMCState *script);
|
|
int o1_setSpecialEnterXAndY(EMCState *script);
|
|
int o1_runWSAFrames(EMCState *script);
|
|
int o1_popBrandonIntoScene(EMCState *script);
|
|
int o1_restoreAllObjectBackgrounds(EMCState *script);
|
|
int o1_setCustomPaletteRange(EMCState *script);
|
|
int o1_loadPageFromDisk(EMCState *script);
|
|
int o1_customPrintTalkString(EMCState *script);
|
|
int o1_restoreCustomPrintBackground(EMCState *script);
|
|
int o1_getCharacterX(EMCState *script);
|
|
int o1_getCharacterY(EMCState *script);
|
|
int o1_setCharacterFacing(EMCState *script);
|
|
int o1_copyWSARegion(EMCState *script);
|
|
int o1_printText(EMCState *script);
|
|
int o1_loadSoundFile(EMCState *script);
|
|
int o1_displayWSAFrameOnHidPage(EMCState *script);
|
|
int o1_displayWSASequentialFrames(EMCState *script);
|
|
int o1_refreshCharacter(EMCState *script);
|
|
int o1_internalAnimOff(EMCState *script);
|
|
int o1_changeCharactersXAndY(EMCState *script);
|
|
int o1_clearSceneAnimatorBeacon(EMCState *script);
|
|
int o1_querySceneAnimatorBeacon(EMCState *script);
|
|
int o1_refreshSceneAnimator(EMCState *script);
|
|
int o1_placeItemInOffScene(EMCState *script);
|
|
int o1_wipeDownMouseItem(EMCState *script);
|
|
int o1_placeCharacterInOtherScene(EMCState *script);
|
|
int o1_getKey(EMCState *script);
|
|
int o1_specificItemInInventory(EMCState *script);
|
|
int o1_popMobileNPCIntoScene(EMCState *script);
|
|
int o1_mobileCharacterInScene(EMCState *script);
|
|
int o1_hideMobileCharacter(EMCState *script);
|
|
int o1_unhideMobileCharacter(EMCState *script);
|
|
int o1_setCharacterLocation(EMCState *script);
|
|
int o1_walkCharacterToPoint(EMCState *script);
|
|
int o1_specialEventDisplayBrynnsNote(EMCState *script);
|
|
int o1_specialEventRemoveBrynnsNote(EMCState *script);
|
|
int o1_setLogicPage(EMCState *script);
|
|
int o1_fatPrint(EMCState *script);
|
|
int o1_preserveAllObjectBackgrounds(EMCState *script);
|
|
int o1_updateSceneAnimations(EMCState *script);
|
|
int o1_sceneAnimationActive(EMCState *script);
|
|
int o1_setCharacterMovementDelay(EMCState *script);
|
|
int o1_getCharacterFacing(EMCState *script);
|
|
int o1_bkgdScrollSceneAndMasksRight(EMCState *script);
|
|
int o1_dispelMagicAnimation(EMCState *script);
|
|
int o1_findBrightestFireberry(EMCState *script);
|
|
int o1_setFireberryGlowPalette(EMCState *script);
|
|
int o1_setDeathHandlerFlag(EMCState *script);
|
|
int o1_drinkPotionAnimation(EMCState *script);
|
|
int o1_makeAmuletAppear(EMCState *script);
|
|
int o1_drawItemShapeIntoScene(EMCState *script);
|
|
int o1_setCharacterCurrentFrame(EMCState *script);
|
|
int o1_waitForConfirmationMouseClick(EMCState *script);
|
|
int o1_pageFlip(EMCState *script);
|
|
int o1_setSceneFile(EMCState *script);
|
|
int o1_getItemInMarbleVase(EMCState *script);
|
|
int o1_setItemInMarbleVase(EMCState *script);
|
|
int o1_addItemToInventory(EMCState *script);
|
|
int o1_intPrint(EMCState *script);
|
|
int o1_shakeScreen(EMCState *script);
|
|
int o1_createAmuletJewel(EMCState *script);
|
|
int o1_setSceneAnimCurrXY(EMCState *script);
|
|
int o1_poisonBrandonAndRemaps(EMCState *script);
|
|
int o1_fillFlaskWithWater(EMCState *script);
|
|
int o1_getCharacterMovementDelay(EMCState *script);
|
|
int o1_getBirthstoneGem(EMCState *script);
|
|
int o1_queryBrandonStatusBit(EMCState *script);
|
|
int o1_playFluteAnimation(EMCState *script);
|
|
int o1_playWinterScrollSequence(EMCState *script);
|
|
int o1_getIdolGem(EMCState *script);
|
|
int o1_setIdolGem(EMCState *script);
|
|
int o1_totalItemsInScene(EMCState *script);
|
|
int o1_restoreBrandonsMovementDelay(EMCState *script);
|
|
int o1_setEntranceMouseCursorTrack(EMCState *script);
|
|
int o1_itemAppearsOnGround(EMCState *script);
|
|
int o1_setNoDrawShapesFlag(EMCState *script);
|
|
int o1_fadeEntirePalette(EMCState *script);
|
|
int o1_itemOnGroundHere(EMCState *script);
|
|
int o1_queryCauldronState(EMCState *script);
|
|
int o1_setCauldronState(EMCState *script);
|
|
int o1_queryCrystalState(EMCState *script);
|
|
int o1_setCrystalState(EMCState *script);
|
|
int o1_setPaletteRange(EMCState *script);
|
|
int o1_shrinkBrandonDown(EMCState *script);
|
|
int o1_growBrandonUp(EMCState *script);
|
|
int o1_setBrandonScaleXAndY(EMCState *script);
|
|
int o1_resetScaleMode(EMCState *script);
|
|
int o1_getScaleDepthTableValue(EMCState *script);
|
|
int o1_setScaleDepthTableValue(EMCState *script);
|
|
int o1_message(EMCState *script);
|
|
int o1_checkClickOnNPC(EMCState *script);
|
|
int o1_getFoyerItem(EMCState *script);
|
|
int o1_setFoyerItem(EMCState *script);
|
|
int o1_setNoItemDropRegion(EMCState *script);
|
|
int o1_walkMalcolmOn(EMCState *script);
|
|
int o1_passiveProtection(EMCState *script);
|
|
int o1_setPlayingLoop(EMCState *script);
|
|
int o1_brandonToStoneSequence(EMCState *script);
|
|
int o1_brandonHealingSequence(EMCState *script);
|
|
int o1_protectCommandLine(EMCState *script);
|
|
int o1_pauseMusicSeconds(EMCState *script);
|
|
int o1_resetMaskRegion(EMCState *script);
|
|
int o1_setPaletteChangeFlag(EMCState *script);
|
|
int o1_vocUnload(EMCState *script);
|
|
int o1_vocLoad(EMCState *script);
|
|
int o1_dummy(EMCState *script);
|
|
};
|
|
|
|
} // end of namespace Kyra
|
|
|
|
#endif
|
|
|