scummvm/engines/m4/script.cpp
Filippos Karapetis e06918c29f More compilation fixes by lordhoto
svn-id: r31621
2008-04-20 17:26:48 +00:00

1407 lines
32 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/system.h"
#include "m4/m4.h"
#include "m4/script.h"
#include "m4/resource.h"
namespace M4 {
enum OpcodeType {
opRet = 0,
opCall,
opCallKernel,
opPush,
opPush0,
opPush1,
opPushNeg1,
opPop,
opMov,
opAdd,
opSub,
opInc,
opDec,
opCmp,
opJmp,
opJmpByTable,
opJz,
opJnz,
opJe,
opJne,
opJl,
opJle,
opJg,
opJge,
opXor,
opShl,
opShr,
opDebug,
opInvalid
};
const char *opcodeNames[] = {
"opRet",
"opCall",
"opCallKernel",
"opPush",
"opPush0",
"opPush1",
"opPushNeg1",
"opPop",
"opMov",
"opAdd",
"opSub",
"opInc",
"opDec",
"opCmp",
"opJmp",
"opJmpByTable",
"opJz",
"opJnz",
"opJe",
"opJne",
"opJl",
"opJle",
"opJg",
"opJge",
"opXor",
"opShl",
"opShr",
"opDebug",
"opInvalid"
};
StringTable::StringTable() : _stringsData(NULL) {
}
StringTable::~StringTable() {
if (_stringsData)
delete[] _stringsData;
}
void StringTable::load(Common::File *fd) {
int stringSize = fd->readUint32LE();
int stringCount = fd->readUint32LE();
_stringsData = new char[stringSize];
fd->read(_stringsData, stringSize);
char *stringPtr = _stringsData;
for (int i = 0; i < stringCount; i++) {
_strings.push_back((const char*)stringPtr);
stringPtr += strlen(stringPtr) + 1;
}
}
SeriesStreamBreakList::~SeriesStreamBreakList() {
}
void SeriesStreamBreakList::load(Common::File *fd) {
uint32 count = fd->readUint32LE();
printf("SeriesStreamBreakList::load() count = %d\n", count);
for (uint32 i = 0; i < count; i++) {
SeriesStreamBreakItem *item = new SeriesStreamBreakItem();
item->frameNum = fd->readUint32LE();
item->digiName = _inter->loadGlobalString(fd);
item->digiChannel = fd->readUint32LE();
item->digiVolume = fd->readUint32LE();
item->trigger = fd->readUint32LE();
item->flags = fd->readUint32LE();
item->variable.type = kGameVar;
item->variable.value = fd->readUint32LE();
item->value = fd->readUint32LE();
_items.push_back(item);
printf("%02d: frameNum = %d; digiName = %s; digiChannel = %d; digiVolume = %d; trigger = %d; flags = %d; variable = %d; value = %d\n",
i, item->frameNum, item->digiName, item->digiChannel, item->digiVolume, item->trigger, item->flags, item->variable.value, item->value);
}
}
SaidArray::~SaidArray() {
}
void SaidArray::load(Common::File *fd) {
uint32 count = fd->readUint32LE();
printf("SaidArray::load() count = %d\n", count);
for (uint32 i = 0; i < count; i++) {
SaidArrayItem *item = new SaidArrayItem();
item->itemName = _inter->loadGlobalString(fd);
item->digiNameLook = _inter->loadGlobalString(fd);
item->digiNameTake = _inter->loadGlobalString(fd);
item->digiNameGear = _inter->loadGlobalString(fd);
_items.push_back(item);
printf("itemName = %s; digiNameLook = %s; digiNameTake = %s; digiNameGear = %s\n",
item->itemName, item->digiNameLook, item->digiNameTake, item->digiNameGear);
}
}
ParserArray::~ParserArray() {
}
void ParserArray::load(Common::File *fd) {
uint32 count = fd->readUint32LE();
printf("ParserArray::load() count = %d\n", count);
for (uint32 i = 0; i < count; i++) {
ParserArrayItem *item = new ParserArrayItem();
item->w0 = _inter->loadGlobalString(fd);
item->w1 = _inter->loadGlobalString(fd);
item->trigger = fd->readUint32LE();
item->testVariable.type = kGameVar;
item->testVariable.value = fd->readUint32LE();
item->testValue = fd->readUint32LE();
item->variable.type = kGameVar;
item->variable.value = fd->readUint32LE();
item->value = fd->readUint32LE();
_items.push_back(item);
printf("w0 = %s; w1 = %s; trigger = %d; testVariable = %d; testValue = %d; variable = %d; value = %d\n",
item->w0, item->w1, item->trigger, item->testVariable.value, item->testValue, item->variable.value, item->value);
}
}
ScriptFunction::ScriptFunction(ScriptInterpreter *inter) : _inter(inter) {
}
ScriptFunction::~ScriptFunction() {
if (_code)
delete _code;
}
void ScriptFunction::load(Common::File *fd) {
printf("ScriptFunction::load()\n");
uint32 size = fd->readUint32LE();
printf("ScriptFunction::load() size = %d\n", size);
_code = fd->readStream(size);
}
void ScriptFunction::jumpAbsolute(uint32 ofs) {
_code->seek(ofs);
}
void ScriptFunction::jumpRelative(int32 ofs) {
_code->seek(ofs, SEEK_CUR);
}
byte ScriptFunction::readByte() {
return _code->readByte();
}
uint32 ScriptFunction::readUint32() {
return _code->readUint32LE();
}
ScriptInterpreter::ScriptInterpreter(M4Engine *vm) : _scriptFile(NULL), _vm(vm) {
initScriptKernel();
_dataCache = new ScriptDataCache(this);
_runningFunction = NULL;
}
ScriptInterpreter::~ScriptInterpreter() {
close();
delete _dataCache;
}
void ScriptInterpreter::open(const char *filename) {
if (_scriptFile)
close();
_scriptFile = new Common::File();
_scriptFile->open(filename);
if (!_scriptFile->isOpen())
error("ScriptInterpreter::open() Error opening %s.", filename);
_scriptFile->readUint32LE(); // skip magic for now
uint32 version = _scriptFile->readUint32LE();
if (version != kScriptFileVersion) {
error("ScriptInterpreter::open() DAT file version mismatch; requested %li, got %i\n", kScriptFileVersion, version);
}
int functionCount = _scriptFile->readUint32LE();
printf("functionCount = %d\n", functionCount);
for (int i = 0; i < functionCount; i++) {
uint32 offset = _scriptFile->readUint32LE();
printf("func(%d) offset = %08X\n", i, offset);
uint32 len = _scriptFile->readUint32LE();
if (len > 0) {
char *funcName = new char[len + 1];
_scriptFile->read(funcName, len);
funcName[len] = '\0';
printf("func(%d) name = %s\n", i, funcName);
_functionNames[Common::String(funcName)] = _functions.size();
// DEBUG
_scriptFunctionNames.push_back(Common::String(funcName));
delete[] funcName;
}
_functions.push_back(new ScriptFunctionEntry(offset));
}
int dataCount = _scriptFile->readUint32LE();
printf("dataCount = %d\n", dataCount);
for (int i = 0; i < dataCount; i++) {
uint32 offset = _scriptFile->readUint32LE();
ScriptDataType type = (ScriptDataType)_scriptFile->readUint32LE();
printf("data(%d) offset = %08X; type = %d\n", i, offset, type);
_data.push_back(new ScriptDataEntry(offset, type));
}
_globalVarCount = _scriptFile->readUint32LE();
printf("_globalVarCount = %d\n", _globalVarCount);
uint32 stringOfs = _scriptFile->readUint32LE();
_scriptFile->seek(stringOfs);
_constStrings.load(_scriptFile);
for (int i = 0; i < ARRAYSIZE(_globalVars); i++) {
_globalVars[i].type = kInteger;
_globalVars[i].value = 0;
}
memset(_logicGlobals, 0, sizeof(_logicGlobals));
memset(_registers, 0, sizeof(_registers));
memset(_stack, 0, sizeof(_stack));
_stackPtr = 0;
}
void ScriptInterpreter::close() {
if (_scriptFile) {
delete _scriptFile;
}
}
void ScriptInterpreter::initScriptKernel() {
#include "m4/scripttab.h"
_kernelFunctions = kernelFunctions;
_kernelFunctionsMax = ARRAYSIZE(kernelFunctions) + 1;
_kernelVars = kernelVars;
_kernelVarsMax = ARRAYSIZE(kernelVars) + 1;
}
ScriptFunction *ScriptInterpreter::loadFunction(uint32 index) {
//GONE WHILE DEBUGGING assert(index < _functions.size());
if (index >= _functions.size()) return NULL;
ScriptFunction *scriptFunction;
scriptFunction = _functions[index]->func;
if (!scriptFunction) {
scriptFunction = new ScriptFunction(this);
_scriptFile->seek(_functions[index]->offset);
scriptFunction->load(_scriptFile);
_functions[index]->func = scriptFunction;
}
return scriptFunction;
}
ScriptFunction *ScriptInterpreter::loadFunction(const Common::String &name) {
FunctionNameMap::iterator iter = _functionNames.find(name);
if (iter == _functionNames.end()) {
printf("ScriptInterpreter::loadFunction() Function '%s' not found!\n", name.c_str());
return NULL;
}
uint32 funcIndex = (*iter)._value;
printf("ScriptInterpreter::loadFunction() index('%s') = %d\n", name.c_str(), funcIndex);
return loadFunction(funcIndex);
}
void ScriptInterpreter::unloadFunctions() {
for (uint32 i = 0; i < _functions.size(); i++) {
if (_functions[i]->func) {
delete _functions[i]->func;
_functions[i]->func = NULL;
}
}
}
int ScriptInterpreter::runFunction(ScriptFunction *scriptFunction) {
bool done = false;
int oldLocalStackPtr = _localStackPtr;
ScriptFunction *oldRunningFunction = _runningFunction;
// TODO: Also initialize _localStackPtr
_runningFunction = scriptFunction;
_runningFunction->jumpAbsolute(0);
while (!done) {
byte opcode = _runningFunction->readByte();
done = !execOpcode(opcode);
fflush(stdout);
}
_localStackPtr = oldLocalStackPtr;
_runningFunction = oldRunningFunction;
return 0;
}
void ScriptInterpreter::push(const ScriptValue &value) {
if (_stackPtr == ARRAYSIZE(_stack))
error("ScriptInterpreter::push() Stack overflow!\n");
_stack[_stackPtr++] = value;
}
void ScriptInterpreter::pop(ScriptValue &value) {
if (_stackPtr == 0)
error("ScriptInterpreter::pop() Stack underflow!\n");
value = _stack[_stackPtr--];
}
void ScriptInterpreter::dumpStack() {
printf("ScriptInterpreter::dumpStack()\n");
for (int i = 0; i < _stackPtr; i++) {
printf("%03d. type = %02d; value = %d\n", i, _stack[i].type, _stack[i].value);
}
}
void ScriptInterpreter::dumpRegisters() {
printf("ScriptInterpreter::dumpRegisters()\n");
for (int i = 0; i < ARRAYSIZE(_registers); i++) {
printf("%03d. type = %02d; value = %d\n", i, _registers[i].type, _registers[i].value);
}
}
void ScriptInterpreter::dumpGlobalVars() {
printf("ScriptInterpreter::dumpGlobalVars()\n");
for (int i = 0; i < ARRAYSIZE(_globalVars); i++) {
if (_globalVars[i].type != -1)
printf("%03d. type = %02d; value = %d\n", i, _globalVars[i].type, _globalVars[i].value);
}
}
int ScriptInterpreter::toInteger(const ScriptValue &value) {
switch (value.type) {
case kInteger:
return value.value;
default:
printf("ScriptInterpreter::toInteger() Invalid type %d!\n", value.type);
return 0;
}
}
const char *ScriptInterpreter::toString(const ScriptValue &value) {
switch (value.type) {
case kInteger:
return NULL;
case kConstString:
return _constStrings[value.value];
default:
printf("ScriptInterpreter::toString() Invalid type %d!\n", value.type);
return NULL;
}
}
const char *ScriptInterpreter::loadGlobalString(Common::File *fd) {
uint32 index = fd->readUint32LE();
if (index != 0xFFFFFFFF)
return getGlobalString(index);
else
return NULL;
}
void ScriptInterpreter::test() {
}
void ScriptInterpreter::loadValue(ScriptValue &value) {
value.type = (ScriptValueType)_runningFunction->readByte();
switch (value.type) {
case kGameVar:
case kInteger:
case kConstString:
case kDataRef:
case kLogicVar:
case kLogicVarRef:
case kKernelVar:
value.value = _runningFunction->readUint32();
break;
case kRegister:
value.value = _runningFunction->readByte();
break;
default:
printf("ScriptInterpreter::loadValue() Invalid value type %d!\n", value.type);
}
}
void ScriptInterpreter::copyValue(ScriptValue &destValue, ScriptValue &sourceValue) {
if (sourceValue.type == -1) {
printf("ScriptInterpreter::copyValue() Trying to read uninitialized value!\n");
}
switch (destValue.type) {
case kGameVar:
_globalVars[destValue.value] = sourceValue;
break;
case kRegister:
_registers[destValue.value] = sourceValue;
break;
case kLogicVar:
// TODO: Move to own method
if (sourceValue.type == kInteger) {
_logicGlobals[destValue.value] = sourceValue.value;
} else {
printf("ScriptInterpreter::copyValue() Invalid source value type %d!\n", sourceValue.type);
}
break;
case kKernelVar:
setKernelVar(destValue.value, sourceValue);
break;
default:
printf("ScriptInterpreter::copyValue() Invalid dest value type %d!\n", destValue.type);
}
}
void ScriptInterpreter::derefValue(ScriptValue &value) {
switch (value.type) {
case kGameVar:
value = _globalVars[value.value];
break;
case kInteger:
case kConstString:
case kDataRef:
case kLogicVarRef:
// These need no dereferencing
break;
case kRegister:
value = _registers[value.value];
break;
case kLogicVar:
// TODO: Move to own method
value = _logicGlobals[value.value];
break;
case kKernelVar:
getKernelVar(value.value, value);
break;
default:
printf("ScriptInterpreter::derefValue() Invalid value type %d!\n", value.type);
}
}
void ScriptInterpreter::callKernelFunction(uint32 index) {
printf("ScriptInterpreter::callKernelFunction() index = %d\n", index);
if (index > _kernelFunctionsMax) {
printf("ScriptInterpreter::callKernelFunction() Invalid kernel functionindex (%d)\n", index);
return;
}
printf("ScriptInterpreter::callKernelFunction() name = %s\n", _kernelFunctions[index].desc);
int args = (this->*(_kernelFunctions[index].proc))();
// Now remove values from the stack if the function used any
if (args > 4)
_stackPtr -= args - 4;
printf("-------------\n");
}
ScriptValue ScriptInterpreter::getArg(uint32 index) {
if (index < 4) {
return _registers[index];
} else {
index -= 4;
return _stack[_stackPtr - index - 1];
}
}
void ScriptInterpreter::dumpArgs(uint32 count) {
printf("ScriptInterpreter::dumpArgs() ");
for (uint32 i = 0; i < count; i++) {
ScriptValue argValue = getArg(i);
if (argValue.type == kConstString) {
printf("'%s'", toString(argValue));
} else {
printf("%d", argValue.value);
}
if (i + 1 < count)
printf(", ");
}
printf("\n");
}
void ScriptInterpreter::callFunction(uint32 index) {
// NOTE: This is a temporary hack for script functions not yet in the m4.dat
if (index == 0xFFFFFFFF)
return;
printf("ScriptInterpreter::callFunction() index = %d [%s]\n", index, _scriptFunctionNames[index].c_str());
fflush(stdout);
ScriptFunction *subFunction = loadFunction(index);
if (!subFunction) {
// This *should* never happen since the linker checks this
printf("ScriptInterpreter::callFunction() Function %d could not be loaded!\n", index);
return;
}
runFunction(subFunction);
}
bool ScriptInterpreter::execOpcode(byte opcode) {
printf("opcode = %d (%s)\n", opcode, opcodeNames[opcode]);
ScriptValue value1, value2, value3;
uint32 temp;
/* TODO: Put all opcodes into separate functions and into an array
(but only after all needed opcodes are known and frozen)
*/
switch (opcode) {
case opRet:
return false;
case opPush:
loadValue(value1);
derefValue(value1);
push(value1);
return true;
case opPush0:
push(ScriptValue(0));
return true;
case opPush1:
push(ScriptValue(1));
return true;
case opPushNeg1:
push(ScriptValue(-1));
return true;
case opPop:
loadValue(value1);
pop(value2);
copyValue(value1, value2);
return true;
case opMov:
loadValue(value1);
loadValue(value2);
derefValue(value2);
copyValue(value1, value2);
return true;
// Possibly join all jump variants into one opcode
case opJmp:
temp = _runningFunction->readUint32();
printf("-> ofs = %08X\n", temp);
_runningFunction->jumpAbsolute(temp);
return true;
case opJl:
temp = _runningFunction->readUint32();
if (_cmpFlags < 0) {
printf("-> ofs = %08X\n", temp);
_runningFunction->jumpAbsolute(temp);
}
return true;
case opJle:
temp = _runningFunction->readUint32();
if (_cmpFlags <= 0) {
printf("-> ofs = %08X\n", temp);
_runningFunction->jumpAbsolute(temp);
}
return true;
case opJg:
temp = _runningFunction->readUint32();
if (_cmpFlags > 0) {
printf("-> ofs = %08X\n", temp);
_runningFunction->jumpAbsolute(temp);
}
return true;
case opJge:
temp = _runningFunction->readUint32();
if (_cmpFlags >= 0) {
printf("-> ofs = %08X\n", temp);
_runningFunction->jumpAbsolute(temp);
}
return true;
case opJz:
temp = _runningFunction->readUint32();
if (_cmpFlags == 0) {
printf("-> ofs = %08X\n", temp);
_runningFunction->jumpAbsolute(temp);
}
return true;
case opJnz:
temp = _runningFunction->readUint32();
if (_cmpFlags != 0) {
printf("-> ofs = %08X\n", temp);
_runningFunction->jumpAbsolute(temp);
}
return true;
case opJmpByTable:
temp = _runningFunction->readUint32();
printf("-> index = %d\n", _registers[0].value);
_runningFunction->jumpRelative(_registers[0].value * 4);
temp = _runningFunction->readUint32();
printf("-> ofs = %08X\n", temp);
_runningFunction->jumpAbsolute(temp);
return true;
case opCmp:
loadValue(value1);
loadValue(value2);
derefValue(value1);
derefValue(value2);
if (value1.type != kInteger || value2.type != kInteger)
warning("ScriptInterpreter::execOpcode() Trying to compare non-integer values (%d, %d, line %d)!\n", value1.type, value2.type, _lineNum);
_cmpFlags = value1.value - value2.value;
printf("-> cmp %d, %d\n", value1.value, value2.value);
printf("-> _cmpFlags = %d\n", _cmpFlags);
return true;
case opCall:
temp = _runningFunction->readUint32();
callFunction(temp);
return true;
case opCallKernel:
temp = _runningFunction->readUint32();
callKernelFunction(temp);
return true;
case opInc:
loadValue(value1);
value2 = value1;
derefValue(value2);
value2.value++;
copyValue(value1, value2);
return true;
case opDec:
loadValue(value1);
value2 = value1;
derefValue(value2);
value2.value--;
copyValue(value1, value2);
return true;
case opAdd:
loadValue(value1);
value3 = value1;
loadValue(value2);
derefValue(value3);
derefValue(value2);
value3.value += value2.value;
copyValue(value1, value3);
return true;
case opSub:
loadValue(value1);
value3 = value1;
loadValue(value2);
derefValue(value3);
derefValue(value2);
value3.value -= value2.value;
copyValue(value1, value3);
return true;
case opDebug:
_lineNum = (int)_runningFunction->readUint32();
return true;
default:
printf("Invalid opcode %d!\n", opcode);
return false;
}
return false;
}
// Kernel functions
#define STRING(arg) (toString(getArg(arg)))
#define INTEGER(arg) (toInteger(getArg(arg)))
#define DATA(arg, T) (toData<T>(getArg(arg)))
#define RETURN(value) (_registers[0] = (value))
int ScriptInterpreter::o1_handleStreamBreak() {
return 0;
}
int ScriptInterpreter::o1_handlePlayBreak() {
return 0;
}
int ScriptInterpreter::o1_dispatchTriggerOnSoundState() {
return 0;
}
int ScriptInterpreter::o1_getTicks() {
return 0;
}
int ScriptInterpreter::o1_setSoundVolume() {
return 0;
}
int ScriptInterpreter::o1_getSoundStatus() {
return 0;
}
int ScriptInterpreter::o1_getSoundDuration() {
return 0;
}
int ScriptInterpreter::o1_setSeriesFrameRate() {
return 0;
}
int ScriptInterpreter::o1_terminateMachine() {
return 0;
}
int ScriptInterpreter::o1_sendWoodScriptMessage() {
return 0;
}
int ScriptInterpreter::o1_runConversation() {
return 0;
}
int ScriptInterpreter::o1_exportConversationValue() {
return 0;
}
int ScriptInterpreter::o1_exportConversationPointer() {
return 0;
}
int ScriptInterpreter::o1_playBreakSeries() {
return 0;
}
int ScriptInterpreter::o1_hideWalker() {
return 0;
}
int ScriptInterpreter::o1_showWalker() {
return 0;
}
int ScriptInterpreter::o1_walk() {
return 0;
}
int ScriptInterpreter::o1_overrideCrunchTime() {
return 0;
}
int ScriptInterpreter::o1_addBlockingRect() {
return 0;
}
int ScriptInterpreter::o1_setPlayerCommandsAllowed() {
return 0;
}
int ScriptInterpreter::o1_getPlayerCommandsAllowed() {
return 0;
}
int ScriptInterpreter::o1_setPlayerFacingAngle() {
return 0;
}
int ScriptInterpreter::o1_disablePlayerFadeToBlack() {
return 0;
}
int ScriptInterpreter::o1_enablePlayer() {
return 0;
}
int ScriptInterpreter::o1_disablePlayer() {
return 0;
}
int ScriptInterpreter::o1_freshenSentence() {
return 0;
}
int ScriptInterpreter::o1_playerGiveItem() {
return 0;
}
int ScriptInterpreter::o1_moveObject() {
return 0;
}
int ScriptInterpreter::o1_setStopSoundsBetweenRooms() {
return 0;
}
int ScriptInterpreter::o1_backupPalette() {
return 0;
}
int ScriptInterpreter::o1_unloadWilburWalker() {
return 0;
}
int ScriptInterpreter::o1_wilburTalk() {
return 0;
}
int ScriptInterpreter::o1_wilburFinishedTalking() {
return 0;
}
int ScriptInterpreter::o1_preloadSound() {
const char *name = STRING(0);
int room = INTEGER(1);
printf("name = %s; room = %d\n", name, room);
return 2;
}
int ScriptInterpreter::o1_unloadSound() {
const char *name = STRING(0);
int room = INTEGER(1);
printf("name = %s; room = %d\n", name, room);
return 2;
}
int ScriptInterpreter::o1_playSound() {
const char *name = STRING(0);
int channel = INTEGER(1);
int volume = INTEGER(2);
int trigger = INTEGER(3);
int room = INTEGER(4);
printf("name = %s; channel = %d; volume = %d; trigger = %d; room = %d\n",
name, channel, volume, trigger, room);
Common::String soundName = Common::String(name) + ".raw";
_vm->_sound->playVoice(soundName.c_str(), 100);
// HACK until fixed
_vm->_kernel->sendTrigger(trigger);
return 5;
}
int ScriptInterpreter::o1_playLoopingSound() {
const char *name = STRING(0);
int channel = INTEGER(1);
int volume = INTEGER(2);
int trigger = INTEGER(3);
int room = INTEGER(4);
printf("name = %s; channel = %d; volume = %d; trigger = %d; room = %d\n",
name, channel, volume, trigger, room);
// HACK until fixed
_vm->_kernel->sendTrigger(trigger);
return 5;
}
int ScriptInterpreter::o1_stopSound() {
int channel = INTEGER(0);
printf("channel = %d\n", channel);
return 1;
}
int ScriptInterpreter::o1_fadeSetStart() {
// skip arg 0: palette ptr
int percent = INTEGER(1);
printf("percent = %d\n", percent);
return 2;
}
int ScriptInterpreter::o1_fadeInit() {
// skip arg 0: palette ptr
int first = INTEGER(1);
int last = INTEGER(2);
int percent = INTEGER(3);
int ticks = INTEGER(4);
int trigger = INTEGER(5);
printf("first = %d; last = %d; percent = %d; ticks = %d; trigger = %d\n",
first, last, percent, ticks, trigger);
// HACK until palette fading is implemented
_vm->_kernel->sendTrigger(trigger);
return 6;
}
int ScriptInterpreter::o1_fadeToBlack() {
return 0;
}
int ScriptInterpreter::o1_initPaletteCycle() {
int first = INTEGER(0);
int last = INTEGER(1);
int delay = INTEGER(2);
int ticks = INTEGER(3);
int trigger = INTEGER(4);
printf("first = %d; last = %d; delay = %d; ticks = %d; trigger = %d\n",
first, last, delay, ticks, trigger);
// HACK until palette cycling is implemented
_vm->_kernel->sendTrigger(trigger);
return 5;
}
int ScriptInterpreter::o1_stopPaletteCycle() {
return 0;
}
int ScriptInterpreter::o1_hasPlayerSaid() {
const char *words[3];
for (int i = 0; i < 3; i++)
words[i] = STRING(i);
printf("'%s', '%s', '%s'\n", words[0], words[1], words[2]);
int result = _vm->_player->said(words[0], words[1], words[2]);
printf(" -> '%d'\n", result);
fflush(stdout);
RETURN(result);
return 3;
}
int ScriptInterpreter::o1_hasPlayerSaidAny() {
const char *words[10];
for (int i = 0; i < 10; i++)
words[i] = STRING(i);
printf("'%s', '%s', '%s', '%s', '%s', '%s', '%s', '%s', '%s', '%s'\n",
words[0], words[1], words[2], words[3], words[4], words[5], words[6], words[7], words[8], words[9]);
int result = _vm->_player->saidAny(words[0], words[1], words[2], words[3], words[4], words[5], words[6], words[7], words[8], words[9]);
printf(" -> '%d'\n", result);
fflush(stdout);
RETURN(result);
return 10;
}
int ScriptInterpreter::o1_updatePlayerInfo() {
// skip arg 0: player info struct
return 1;
}
int ScriptInterpreter::o1_playerHotspotWalkOverride() {
int x1 = INTEGER(0);
int y1 = INTEGER(1);
int x2 = INTEGER(2);
int y2 = INTEGER(3);
printf("(%d, %d); (%d, %d)\n", x1, y1, x2, y2);
return 4;
}
int ScriptInterpreter::o1_playerHasItem() {
const char *name = STRING(0);
printf("item = '%s'\n", name);
// TODO
RETURN(0);
return 1;
}
int ScriptInterpreter::o1_setWalkerLocation() {
// skip arg 0: walker
int x = INTEGER(1);
int y = INTEGER(2);
printf("x = %d; y = %d\n", x, y);
return 3;
}
int ScriptInterpreter::o1_setWalkerFacing() {
// skip arg 0: walker
int facing = INTEGER(1);
printf("facing = %d\n", facing);
return 2;
}
int ScriptInterpreter::o1_setHotspot() {
// skip arg 0: hotspot list
const char *name = STRING(1);
int value = INTEGER(2);
printf("name = '%s' -> %d\n", name, value);
_vm->_scene->getSceneResources().hotspots->setActive(name, (value != 0));
return 2;
}
int ScriptInterpreter::o1_loadConversation() {
const char *name = STRING(0);
//int trigger = INTEGER(1);
//int flag = INTEGER(2);
// TODO; just to show something
_vm->_converse->startConversation(name);
return 3;
}
int ScriptInterpreter::o1_playSeries() {
const char *name = STRING(0);
int layer = INTEGER(1);
int flags = INTEGER(2);
int trigger = INTEGER(3);
int frameRate = INTEGER(4);
int loopCount = INTEGER(5);
int scale = INTEGER(6);
int x = INTEGER(7);
int y = INTEGER(8);
int firstFrame = INTEGER(9);
int lastFrame = INTEGER(10);
printf("name = %s; layer = %04X; flags = %08X; trigger = %d; frameRate = %d; loopCount = %d; scale = %d; x = %d; y = %d: firstFrame = %d; lastFrame = %d\n",
name, layer, flags, trigger, frameRate, loopCount, scale, x, y, firstFrame, lastFrame);
fflush(stdout);
// TODO: Return the machine to the script
_vm->_ws->playSeries(name, layer, flags, trigger, frameRate, loopCount, scale, x, y, firstFrame, lastFrame);
return 11;
}
int ScriptInterpreter::o1_showSeries() {
const char *name = STRING(0);
int layer = INTEGER(1);
int flags = INTEGER(2);
int trigger = INTEGER(3);
int duration = INTEGER(4);
int frameIndex = INTEGER(5);
int scale = INTEGER(6);
int x = INTEGER(7);
int y = INTEGER(8);
printf("name = %s; layer = %04X; flags = %08X; trigger = %d; duration = %d; frameIndex = %d; scale = %d; x = %d; y = %d\n",
name, layer, flags, trigger, duration, frameIndex, scale, x, y);
fflush(stdout);
// TODO: Return the machine to the script
_vm->_ws->showSeries(name, layer, flags, trigger, duration, frameIndex, scale, x, y);
return 9;
}
int ScriptInterpreter::o1_loadSeries() {
const char *name = STRING(0);
int hash = INTEGER(1);
// skip arg 3: palette ptr
printf("name = %s; hash = %d\n", name, hash);
fflush(stdout);
int result = _vm->_ws->loadSeries(name, hash, NULL);
RETURN(result);
return 3;
}
int ScriptInterpreter::o1_unloadSeries() {
return 0;
}
int ScriptInterpreter::o1_preloadBreakSeries() {
//const SeriesStreamBreakList& seriesStreamBreakList = DATA(0, SeriesStreamBreakList);
return 1;
}
int ScriptInterpreter::o1_unloadBreakSeries() {
//const SeriesStreamBreakList& seriesStreamBreakList = DATA(0, SeriesStreamBreakList);
return 1;
}
int ScriptInterpreter::o1_startBreakSeries() {
//const SeriesStreamBreakList& seriesStreamBreakList = DATA(0, SeriesStreamBreakList);
return 1;
}
int ScriptInterpreter::o1_globalTriggerProc() {
int value1 = INTEGER(0);
int value2 = INTEGER(1);
int value3 = INTEGER(2);
printf("%d; %d; %d\n", value1, value2, value3);
return 3;
}
int ScriptInterpreter::o1_triggerTimerProc() {
int value1 = INTEGER(0);
int value2 = INTEGER(1);
int value3 = INTEGER(2);
printf("%d; %d; %d\n", value1, value2, value3);
return 3;
}
int ScriptInterpreter::o1_dispatchTrigger() {
int trigger = INTEGER(0);
printf("trigger = %d\n", trigger);
_vm->_kernel->sendTrigger(trigger);
//g_system->delayMillis(5000);
return 1;
}
int ScriptInterpreter::o1_getRangedRandomValue() {
int minValue = INTEGER(0);
int maxValue = INTEGER(1);
RETURN(_vm->imath_ranged_rand(minValue, maxValue));
return 2;
}
int ScriptInterpreter::o1_wilburSaid() {
const SaidArray& saidArray = DATA(0, SaidArray);
int result = 0;
// NOTE: The "Common::String soundName" stuff is just temporary until playVoice is fixed.
for (int i = 0; i < saidArray.size(); i++) {
SaidArrayItem *item = saidArray[i];
if (_vm->_player->said("LOOK AT", item->itemName) && item->digiNameLook) {
printf(" -> LOOK AT: '%s'\n", item->digiNameLook);
Common::String soundName = Common::String(item->digiNameLook) + ".raw";
_vm->_sound->playVoice(soundName.c_str(), 100);
result = 1;
break;
}
if (_vm->_player->said("TAKE", item->itemName) && item->digiNameTake) {
printf(" -> TAKE: '%s'\n", item->digiNameTake);
Common::String soundName = Common::String(item->digiNameTake) + ".raw";
_vm->_sound->playVoice(soundName.c_str(), 100);
result = 1;
break;
}
if (_vm->_player->said("GEAR", item->itemName) && item->digiNameGear) {
printf(" -> GEAR: '%s'\n", item->digiNameGear);
Common::String soundName = Common::String(item->digiNameGear) + ".raw";
_vm->_sound->playVoice(soundName.c_str(), 100);
result = 1;
break;
}
/*
printf("##### itemName = '%s'; digiNameLook = %s; digiNameTake = %s; digiNameGear = %s\n",
item->itemName, item->digiNameLook, item->digiNameTake, item->digiNameGear);
*/
}
printf(" -> '%d'\n", result);
fflush(stdout);
RETURN(result);
return 1;
}
int ScriptInterpreter::o1_wilburParse() {
//const ParserArray& parserArray = DATA(0, ParserArray);
RETURN(0);
return 1;
}
int ScriptInterpreter::o1_wilburSpeech() {
const char *name = STRING(0);
int trigger = INTEGER(1);
int room = INTEGER(2);
int flag = INTEGER(3);
int volume = INTEGER(4);
int slot = INTEGER(5);
printf("%s; %d; %d; %d; %d; %d\n", name, trigger, room, flag, volume, slot);
fflush(stdout);
//g_system->delayMillis(5000);
KernelTriggerType oldTriggerMode = _vm->_kernel->triggerMode;
// TODO
Common::String soundName = Common::String(name) + ".raw";
_vm->_sound->playVoice(soundName.c_str(), 100);
_vm->_kernel->triggerMode = oldTriggerMode;
return 6;
}
// Kernel vars
void ScriptInterpreter::getKernelVar(int index, ScriptValue &value) {
printf("ScriptInterpreter::getKernelVar() index = %d\n", index);
if (index > _kernelVarsMax) {
printf("ScriptInterpreter::getKernelVar() Invalid kernel var index %d!\n", index);
return;
}
printf("ScriptInterpreter::getKernelVar() name = %s\n", _kernelVars[index].desc);
ScriptKernelVariable var = _kernelVars[index].var;
switch (var) {
case kKernelTrigger:
value = _vm->_kernel->trigger;
break;
case kKernelTriggerMode:
value = (int)_vm->_kernel->triggerMode;
break;
case kKernelContinueHandlingTrigger:
value = (int)_vm->_kernel->daemonTriggerAvailable;
break;
case kGameVersion:
// TODO
value = 0;
break;
case kGameLanguage:
// TODO
value = 0;
break;
case kGameNewRoom:
// TODO
value = 0;
break;
case kPlayerCommandReady:
value = (int)_vm->_player->commandReady;
break;
default:
printf("ScriptInterpreter::getKernelVar() Invalid kernel var %d!\n", var);
//g_system->delayMillis(2000);
}
}
void ScriptInterpreter::setKernelVar(int index, const ScriptValue &value) {
printf("ScriptInterpreter::setKernelVar() index = %d\n", index);
if (index > _kernelVarsMax) {
printf("ScriptInterpreter::setKernelVar() Invalid kernel var index %d!\n", index);
return;
}
printf("ScriptInterpreter::setKernelVar() name = %s\n", _kernelVars[index].desc);
ScriptKernelVariable var = _kernelVars[index].var;
switch (var) {
case kKernelTrigger:
_vm->_kernel->trigger = toInteger(value);
printf("kKernelTrigger -> %d\n", toInteger(value));
break;
case kKernelTriggerMode:
_vm->_kernel->triggerMode = (KernelTriggerType)toInteger(value);
printf("kKernelTrigger -> %d\n", toInteger(value));
break;
case kKernelContinueHandlingTrigger:
_vm->_kernel->daemonTriggerAvailable = (toInteger(value) != 0);
printf("kKernelContinueHandlingTrigger -> %d\n", toInteger(value));
break;
case kGameNewRoom:
_vm->_kernel->newRoom = toInteger(value);
printf("kGameNewRoom -> %d\n", toInteger(value));
break;
case kPlayerCommandReady:
// TODO
printf("kPlayerCommandReady -> %d\n", toInteger(value));
break;
default:
printf("ScriptInterpreter::setKernelVar() Invalid kernel var %d!\n", var);
//g_system->delayMillis(2000);
}
}
} // End of namespace M4