scummvm/engines/tinsel/palette.cpp

441 lines
12 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
* Palette Allocator for IBM PC.
*/
#include "tinsel/dw.h" // TBLUE1 definition
#include "tinsel/graphics.h"
#include "tinsel/handle.h" // LockMem definition
#include "tinsel/palette.h" // palette allocator structures etc.
#include "tinsel/tinsel.h"
#include "common/system.h"
namespace Tinsel {
//----------------- LOCAL DEFINES --------------------
/** video DAC transfer Q structure */
struct VIDEO_DAC_Q {
union {
SCNHANDLE hRGBarray; //!< handle of palette or
COLORREF *pRGBarray; //!< list of palette colours
} pal;
bool bHandle; //!< when set - use handle of palette
int destDACindex; //!< start index of palette in video DAC
int numColours; //!< number of colours in "hRGBarray"
};
//----------------- LOCAL GLOBAL DATA --------------------
/** background colour */
static COLORREF bgndColour = BLACK;
/** palette allocator data */
static PALQ palAllocData[NUM_PALETTES];
/** video DAC transfer Q length */
#define VDACQLENGTH (NUM_PALETTES+2)
/** video DAC transfer Q */
static VIDEO_DAC_Q vidDACdata[VDACQLENGTH];
/** video DAC transfer Q head pointer */
static VIDEO_DAC_Q *pDAChead;
/** colour index of the 4 colours used for the translucent palette */
#define COL_HILIGHT TBLUE1
/** the translucent palette lookup table */
uint8 transPalette[MAX_COLOURS]; // used in graphics.cpp
#ifdef DEBUG
// diagnostic palette counters
static int numPals = 0;
static int maxPals = 0;
static int maxDACQ = 0;
#endif
/**
* Transfer palettes in the palette Q to Video DAC.
*/
void PalettesToVideoDAC(void) {
PALQ *pPalQ; // palette Q iterator
VIDEO_DAC_Q *pDACtail = vidDACdata; // set tail pointer
bool needUpdate = false;
// while Q is not empty
while (pDAChead != pDACtail) {
PALETTE *pPalette; // pointer to hardware palette
COLORREF *pColours; // pointer to list of RGB triples
#ifdef DEBUG
// make sure palette does not overlap
assert(pDACtail->destDACindex + pDACtail->numColours <= MAX_COLOURS);
#else
// make sure palette does not overlap
if (pDACtail->destDACindex + pDACtail->numColours > MAX_COLOURS)
pDACtail->numColours = MAX_COLOURS - pDACtail->destDACindex;
#endif
if (pDACtail->bHandle) {
// we are using a palette handle
// get hardware palette pointer
pPalette = (PALETTE *)LockMem(pDACtail->pal.hRGBarray);
// get RGB pointer
pColours = pPalette->palRGB;
} else {
// we are using a palette pointer
pColours = pDACtail->pal.pRGBarray;
}
if (pDACtail->numColours > 0)
needUpdate = true;
// update the system palette
g_system->setPalette((byte *)pColours, pDACtail->destDACindex, pDACtail->numColours);
// update tail pointer
pDACtail++;
}
// reset video DAC transfer Q head pointer
pDAChead = vidDACdata;
// clear all palette moved bits
for (pPalQ = palAllocData; pPalQ < palAllocData + NUM_PALETTES; pPalQ++)
pPalQ->posInDAC &= ~PALETTE_MOVED;
if (needUpdate)
g_system->updateScreen();
}
/**
* Commpletely reset the palette allocator.
*/
void ResetPalAllocator(void) {
#ifdef DEBUG
// clear number of palettes in use
numPals = 0;
#endif
// wipe out the palette allocator data
memset(palAllocData, 0, sizeof(palAllocData));
// reset video DAC transfer Q head pointer
pDAChead = vidDACdata;
}
#ifdef DEBUG
/**
* Shows the maximum number of palettes used at once.
*/
void PaletteStats(void) {
printf("%i palettes of %i used.\n", maxPals, NUM_PALETTES);
printf("%i DAC queue entries of %i used.\n", maxDACQ, VDACQLENGTH);
}
#endif
/**
* Places a palette in the video DAC queue.
* @param posInDAC Position in video DAC
* @param numColours Number of colours in palette
* @param hPalette Handle to palette
*/
void UpdateDACqueueHandle(int posInDAC, int numColours, SCNHANDLE hPalette) {
// check Q overflow
assert(pDAChead < vidDACdata + VDACQLENGTH);
pDAChead->destDACindex = posInDAC & ~PALETTE_MOVED; // set index in video DAC
pDAChead->numColours = numColours; // set number of colours
pDAChead->pal.hRGBarray = hPalette; // set handle of palette
pDAChead->bHandle = true; // we are using a palette handle
// update head pointer
++pDAChead;
#ifdef DEBUG
if ((pDAChead-vidDACdata) > maxDACQ)
maxDACQ = pDAChead-vidDACdata;
#endif
}
/**
* Places a palette in the video DAC queue.
* @param posInDAC Position in video DAC
* @param numColours, Number of colours in palette
* @param pColours List of RGB triples
*/
void UpdateDACqueue(int posInDAC, int numColours, COLORREF *pColours) {
// check Q overflow
assert(pDAChead < vidDACdata + NUM_PALETTES);
pDAChead->destDACindex = posInDAC & ~PALETTE_MOVED; // set index in video DAC
pDAChead->numColours = numColours; // set number of colours
pDAChead->pal.pRGBarray = pColours; // set addr of palette
pDAChead->bHandle = false; // we are not using a palette handle
// update head pointer
++pDAChead;
#ifdef DEBUG
if ((pDAChead-vidDACdata) > maxDACQ)
maxDACQ = pDAChead-vidDACdata;
#endif
}
/**
* Allocate a palette.
* @param hNewPal Palette to allocate
*/
PALQ *AllocPalette(SCNHANDLE hNewPal) {
PALQ *pPrev, *p; // walks palAllocData
int iDAC; // colour index in video DAC
PALQ *pNxtPal; // next PALQ struct in palette allocator
PALETTE *pNewPal;
// get pointer to new palette
pNewPal = (PALETTE *)LockMem(hNewPal);
// search all structs in palette allocator - see if palette already allocated
for (p = palAllocData; p < palAllocData + NUM_PALETTES; p++) {
if (p->hPal == hNewPal) {
// found the desired palette in palette allocator
p->objCount++; // update number of objects using palette
return p; // return palette queue position
}
}
// search all structs in palette allocator - find a free slot
iDAC = FGND_DAC_INDEX; // init DAC index to first available foreground colour
for (p = palAllocData; p < palAllocData + NUM_PALETTES; p++) {
if (p->hPal == 0) {
// found a free slot in palette allocator
p->objCount = 1; // init number of objects using palette
p->posInDAC = iDAC; // set palettes start pos in video DAC
p->hPal = hNewPal; // set hardware palette data
p->numColours = FROM_LE_32(pNewPal->numColours); // set number of colours in palette
#ifdef DEBUG
// one more palette in use
if (++numPals > maxPals)
maxPals = numPals;
#endif
// Q the change to the video DAC
UpdateDACqueueHandle(p->posInDAC, p->numColours, p->hPal);
// move all palettes after this one down (if necessary)
for (pPrev = p, pNxtPal = pPrev + 1; pNxtPal < palAllocData + NUM_PALETTES; pNxtPal++) {
if (pNxtPal->hPal != 0) {
// palette slot is in use
if (pNxtPal->posInDAC >= pPrev->posInDAC + pPrev->numColours)
// no need to move palettes down
break;
// move palette down - indicate change
pNxtPal->posInDAC = pPrev->posInDAC
+ pPrev->numColours | PALETTE_MOVED;
// Q the palette change in position to the video DAC
UpdateDACqueueHandle(pNxtPal->posInDAC,
pNxtPal->numColours,
pNxtPal->hPal);
// update previous palette to current palette
pPrev = pNxtPal;
}
}
// return palette pointer
return p;
}
// set new DAC index
iDAC = p->posInDAC + p->numColours;
}
// no free palettes
error("AllocPalette(): formally 'assert(0)!'");
}
/**
* Free a palette allocated with "AllocPalette".
* @param pFreePal Palette queue entry to free
*/
void FreePalette(PALQ *pFreePal) {
// validate palette Q pointer
assert(pFreePal >= palAllocData && pFreePal <= palAllocData + NUM_PALETTES - 1);
// reduce the palettes object reference count
pFreePal->objCount--;
// make sure palette has not been deallocated too many times
assert(pFreePal->objCount >= 0);
if (pFreePal->objCount == 0) {
pFreePal->hPal = 0; // palette is no longer in use
#ifdef DEBUG
// one less palette in use
--numPals;
assert(numPals >= 0);
#endif
}
}
/**
* Find the specified palette.
* @param hSrchPal Hardware palette to search for
*/
PALQ *FindPalette(SCNHANDLE hSrchPal) {
PALQ *pPal; // palette allocator iterator
// search all structs in palette allocator
for (pPal = palAllocData; pPal < palAllocData + NUM_PALETTES; pPal++) {
if (pPal->hPal == hSrchPal)
// found palette in palette allocator
return pPal;
}
// palette not found
return NULL;
}
/**
* Swaps the palettes at the specified palette queue position.
* @param pPalQ Palette queue position
* @param hNewPal New palette
*/
void SwapPalette(PALQ *pPalQ, SCNHANDLE hNewPal) {
// convert handle to palette pointer
PALETTE *pNewPal = (PALETTE *)LockMem(hNewPal);
// validate palette Q pointer
assert(pPalQ >= palAllocData && pPalQ <= palAllocData + NUM_PALETTES - 1);
if (pPalQ->numColours >= (int)FROM_LE_32(pNewPal->numColours)) {
// new palette will fit the slot
// install new palette
pPalQ->hPal = hNewPal;
// Q the change to the video DAC
UpdateDACqueueHandle(pPalQ->posInDAC, FROM_LE_32(pNewPal->numColours), hNewPal);
} else {
// # colours are different - will have to update all following palette entries
PALQ *pNxtPalQ; // next palette queue position
for (pNxtPalQ = pPalQ + 1; pNxtPalQ < palAllocData + NUM_PALETTES; pNxtPalQ++) {
if (pNxtPalQ->posInDAC >= pPalQ->posInDAC + pPalQ->numColours)
// no need to move palettes down
break;
// move palette down
pNxtPalQ->posInDAC = pPalQ->posInDAC
+ pPalQ->numColours | PALETTE_MOVED;
// Q the palette change in position to the video DAC
UpdateDACqueueHandle(pNxtPalQ->posInDAC,
pNxtPalQ->numColours,
pNxtPalQ->hPal);
// update previous palette to current palette
pPalQ = pNxtPalQ;
}
}
}
/**
* Statless palette iterator. Returns the next palette in the list
* @param pStrtPal Palette to start from - when NULL will start from beginning of list
*/
PALQ *GetNextPalette(PALQ *pStrtPal) {
if (pStrtPal == NULL) {
// start of palette iteration - return 1st palette
return (palAllocData[0].objCount) ? palAllocData : NULL;
}
// validate palette Q pointer
assert(pStrtPal >= palAllocData && pStrtPal <= palAllocData + NUM_PALETTES - 1);
// return next active palette in list
while (++pStrtPal < palAllocData + NUM_PALETTES) {
if (pStrtPal->objCount)
// active palette found
return pStrtPal;
}
// non found
return NULL;
}
/**
* Sets the current background colour.
* @param colour Colour to set the background to
*/
void SetBgndColour(COLORREF colour) {
// update background colour struct
bgndColour = colour;
// Q the change to the video DAC
UpdateDACqueue(BGND_DAC_INDEX, 1, &bgndColour);
}
/**
* Builds the translucent palette from the current backgrounds palette.
* @param hPalette Handle to current background palette
*/
void CreateTranslucentPalette(SCNHANDLE hPalette) {
// get a pointer to the palette
PALETTE *pPal = (PALETTE *)LockMem(hPalette);
// leave background colour alone
transPalette[0] = 0;
for (uint i = 0; i < FROM_LE_32(pPal->numColours); i++) {
// get the RGB colour model values
uint8 red = GetRValue(pPal->palRGB[i]);
uint8 green = GetGValue(pPal->palRGB[i]);
uint8 blue = GetBValue(pPal->palRGB[i]);
// calculate the Value field of the HSV colour model
unsigned val = (red > green) ? red : green;
val = (val > blue) ? val : blue;
// map the Value field to one of the 4 colours reserved for the translucent palette
val /= 63;
transPalette[i + 1] = (uint8)((val == 0) ? 0 : val + COL_HILIGHT - 1);
}
}
} // end of namespace Tinsel