mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-16 22:58:09 +00:00
de410e62f2
svn-id: r10813
437 lines
8.3 KiB
Plaintext
437 lines
8.3 KiB
Plaintext
$Id$
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Cross-reference for functions and variables for the original source code and
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the ScummVM implementation.
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BANKS
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=====
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erase() Graphics::bankErase
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loadbank() Graphics::bankLoad
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overpack() Graphics::bankOverpack
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unpack() Graphics::bankUnpack
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COMMAND
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=======
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-
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ACTION,ACTION2
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CLEVEL
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COMMANDstr
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OLDVERB,VERB
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OLDNOUN,NOUN,NOUN2
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PARSE
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SUBJ1,SUBJ2,SUBJECT
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CREDIT SCRIPTING SYSTEM
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=======================
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Cinit()
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Ctext()
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Cupdate()
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-
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Ccol
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Ccount
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Cfp
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Cflag
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Cfontsize
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Cjustify
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Cpausecount
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Czone
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CUTAWAY
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=======
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CUTAWAY() Cutaway::run
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SCENE_START()
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SCENE_END()
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-
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CUTJOEF
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CUTON
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CUTQUIT
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FINAL_ROOM
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IROOM
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TROOM
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DEBUG
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=====
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cd_sample_check()
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debuginfo()
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select_new_room()
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-
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AREAVAR (boolean, if true display objects/areas boxes)
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GRAPHICS
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========
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bob() Graphics::bobDraw
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Box() Graphics::boxDraw
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calc_screen_scroll()
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CHECK_PARALLAX()
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clearallbobs() Graphics::bobClearAll
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clearbob() Graphisc::bobClear
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clearpanel() Graphics::panelClear
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drawbobs() Graphics::bobDrawAll
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drawbackdrop() Graphics::backdropDraw
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drawpanel() Graphics::panelDraw
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drawscreen()
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freeallframes() Graphics::frameEraseAll(true)
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freeframes() Graphics::frameEraseAll(false)
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invbob() Graphics::bobDrawInventoryItem
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loadbackdrop() Graphics::backdropLoad
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loadfont() *not needed*
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loadpanel() Graphics::panelLoad
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makeanim() Graphics::bobAnimNormal
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movebob() Graphics::bobMove
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pastebob() Graphics::bobPaste
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requestor()
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shrinkbob() Graphics::bobShrink
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sortbobs() Graphics::bobSortAll
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stringanim() Graphics::bobAnimString
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-
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bobs Graphics::_bobs
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BDxres Graphics::_backdropWidth
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BDyres Graphics::_backdropHeight
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cambob Graphics::_cameraBob
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clothespal
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dresspal
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font Graphics::FONT
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font_sizes Graphics::FONT_SIZES
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OUTLINE
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sortedbobs Graphics::_sortedBobs
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scrollx Graphics::_horizontalScroll
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INPUT
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=====
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-
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drawmouseflag
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key_commands
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key_language
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KEYVERB
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MKEY
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MouseButton
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mouseflag
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no_check_keys
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INVENTORY
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=========
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INVDWN()
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INVENTORY()
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INVUP()
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DEL_ITEM_NUM()
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INS_ITEM_NUM()
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-
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INV1,INV2,INV3,INV4
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JOE
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===
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FACE_JOE() Logic::joeFace
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GRAB_DIR()
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GRAB_JOE()
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SETUP_JOE() Logic::joeSetup
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-
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JOE_RESPstr Logic::_joeResponse
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JOEF,JX,JY,JDIR Logic::_joe.*
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JOEWALK // legal values = 0,1,2,3
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LOGIC
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=====
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DISP_OBJECTS() Logic::roomSetupObjects
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DISP_ROOM() Logic::roomDisplay
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FIND_BOB() Logic::findBob
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FIND_DEFAULT()
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FIND_FRAME() Logic::findFrame
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FIND_GRAPHIC()
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FIND_SACTION() Talk::findSpeechParameters
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FIND_SCALE() Logic::findScale
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FIND_VERB()
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LOOK()
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LOOK_ICON()
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LOOK_ITEM()
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LOOK_ROOM()
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P1_SET_CONDITIONS()
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P2_SET_AREAS()
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P3_SET_OBJECTS()
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P3_COPY_FROM()
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P4_SET_ITEMS()
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REDISP_OBJECT() Logic::roomRefreshObject
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restart_game()
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SELECT()
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SELECT_ITEM()
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SELECT_NOUN()
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SELECT_VERB()
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SETUP_BOBS() Graphics::bobSetupControl
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SETUP_FURNITURE() Logic::roomSetupFurniture
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SETUP_ITEMS()
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SETUP_ROOM()
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SETUP_SCRVARS()
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update() Graphics::update
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USE_UNDERWEAR()
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USE_CLOTHES()
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USE_DRESS()
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USE_JOURNAL() Graphics::useJournal
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WALK() Logic::joeWalk
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-
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A_ANIMstr Logic::_aAnim
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A_ANIM_MAX Logic::_numAAnim
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A_NAMEstr Logic::_aName
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A_NAME_MAX Logic::_numAName
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A_FILEstr Logic::_aFile
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A_FILE_MAX Logic::_numAFile
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ACTOR_DATA_MAX Logic::_numActors
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AREA Logic::_area
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AREAMAX Logic::_areaMax
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COM_A Logic::_cmdArea
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COM_A_MAX Logic::_numCmdArea
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COM_O Logic::_cmdObject
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COM_O_MAX Logic::_numCmdObject
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COM_G Logic::_cmdGameState
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COM_G_MAX Logic::_numCmdGameState
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COM_I Logic::_cmdInventory
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COM_I_MAX Logic::_numCmdInventory
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COM_LIST Logic::_cmdList
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COM_LIST_MAX Logic::_numCmdList
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DESCTOT Logic::_numDescriptions
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FMAX Logic::_numFurnitureStatic
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FMAXA Logic::_numFurnitureAnimated
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FMAXLEN Logic::_numFurnitureAnimatedLen
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FRAMES Logic::_numFrames
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FURN_DATA_MAX Logic::_numFurniture
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GAMESTATE Logic::_gameState
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GRAPHIC_ANIM_MAX Logic::_numGraphicAnim
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GRAPHIC_DATA Logic::_graphicData
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GRAPHIC_MAX Logic::_numGraphics
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ITEMTOT Logic::_numItems
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ITEM_DATA Logic::_itemData
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NAMETOT Logic::_numNames
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NEW_ANIM Logic::_newAnim
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OBJ_DESC_MAX Logic::_numObjDesc
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OBJECT_BOX Logic::_objectBox
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OBJECT_DATA Logic::_objectData
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OBJECT_DESCRstr Logic::_objDescription
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OBJECT_NAMEstr Logic::_objName
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OBJMAX Logic::_objMax
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OBJTOT Logic::_numObjects
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OLDROOM,ROOM,NEW_ROOM Logic::_*oom
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ROOMTOT Logic::_numRooms
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ROOM_DATA Logic::_roomData
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ROOM_NAMEstr Logic::_roomName
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VERB_NAMEstr Logic::_verbName
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WALK_OFF_DATA Logic::_walkOffData
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WALK_OFF_MAX Logic::_numWalkOffs
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PERSONS
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=======
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ALLOCATE_PERSON Logic::personAllocate
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SET_PERSON_DATA Logic::personSetData
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SETUP_PERSON Logic::personSetup
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OBJ_PERSON Logic::objectForPerson
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-
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PERSON_FACE,
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PERSON_FACE_MAX
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PERSON_FRAMES Logic::_personFrames
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P_ANIMstr Person.anim
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P_BANK Person.bankNum
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P_NAMEstr Person.name
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P_STAND,P_BNUM,P_ROOM Person.actor->*
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P_X,P_Y,P_COLOR Person.actor->*
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P_VALUE,P_GAMES Person.actor->*
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RESOURCE
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========
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tflen() Resource::fileSize
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topen() Resource::loadFile
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tseek() *not needed*
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SCREEN
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======
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changejoepal()
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check_colors()
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dynalum() Graphics::dynalumUpdate
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fadein()
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fadeout()
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palscroll()
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putcharacter() Graphics::displayChar
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setpal()
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-
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COMPANEL
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FULLSCREEN Graphics::_fullscreen
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palette Graphics::_paletteRoom
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panelflag Graphics::_panelFlag
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tpal Graphics::_paletteScreen
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SOUND
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=====
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alter_current_volume()
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playsong()
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sfxbusy()
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sfxplay()
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-
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bamflag
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bamindex
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SFXNAME Logic::_sfxName
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tmpbamflag
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VOLUME
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STATE
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=====
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ALTER_DEFAULT()
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ALTER_STATE()
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FIND_STATE() Logic::findState*
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TALK
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====
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MAKE_SPEAK_BOB
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MOVE_SPEAK
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SPEAK Talk::speak
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SPEAK_SUB Talk::speakSegment
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talk Talk::talk
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TALK_PROC Talk::talk
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-
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A1,A12
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TALK_SELECTED
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OLDLEVEL,LEVEL
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TALKHEAD
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TALKQUIT
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TALKSPD
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TALKstr
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TEXTS
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=====
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blanktexts() Graphics::textClear
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drawtext() Graphics::textDrawAll
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Ink() Graphics::textCurrentColor
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menutext()
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MIDDLE()
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text() Graphics::textSet
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textlen() Graphics::textWidth
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-
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textcol Graphics::_curTextColor
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texts Graphics::_texts
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WALK
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====
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CALC_PATH() Walk::calcPath
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CALC_WALK() Walk::incWalkData
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CALC_X() Walk::calcC
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CALC_Y() Walk::calcC
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CALCSCALE() Area::calcScale
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FIND_FREE_AREA Walk::findFreeArea
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FIND_NEWP() Walk::findAreaPosition
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FIND_OLDP() Walk::findAreaPosition
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MOVE_JOE() Walk::joeMove
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MOVE_OTHER() Walk::personMove
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-
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AREALIST Walk::_areaList
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AREASTRIKE Walk::_areaStrike
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movdata Walk::_moveData
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NEWP,OLDP * locals in joeMove && personMove
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OLDX,X,OLDY,Y * passed as arguments *
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WALK_DATA Walk::_walkData
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WALKI Walk::_walkDataCount
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ZONES
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=====
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ClearZones() Logic::zoneClearAll
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SETUP_PANEL_ZONES() Logic::zoneSetupPanel
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SETUP_ZONES() Logic::zoneSetup
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SetZone() Logic::zoneSet
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zone() Logic::zoneIn / Logic::zoneInArea
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-
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zones Logic::_zones
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(UNSORTED)
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==========
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game_save()
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game_load()
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R_MAP()
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check_cut_quit()
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CLEAR_COMMAND()
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EXECUTE_ACTION()
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CHECK_PLAYER()
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SETUP_VARS()
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SETUP_SCREENS()
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int prompt_do()
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SETUP_HERO() Logic::joeSetupInRoom
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find_cd_cut()
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find_cd_desc()
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OPEN_CLOSE_OTHER()
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CREATE_ANIM() Logic::animCreate
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-
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VersionStr Logic::language (add more functions if needed)
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Gstr
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PERstr
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Pstr
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Kstr
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WORDstr
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TEMPstr
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bank9
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OBJECT_DESCRstr
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PERSON2str
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JOE2str
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PKEYstr
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JOEKEYstr
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JOEH,
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NEWDEF,
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NEWA,
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MAPC,M,A,XD,YD,RES,
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FRAME,
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AM,WX,WY,Y1,
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A2,PX,PY,LD,DIFF,
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SFXTOGGLE,VOICETOGGLE,MUSICTOGGLE,TEXTTOGGLE
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DESC2,DESC,
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OBJMAXv,
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OBJ_DESC_DATA,
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PERSON_DATA,
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PERSON_OBJ,OBJ_CUT,OBJ_ANIM,
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FS,FE,FACE,TY,DY,BS,DS,
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TEMPA,
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I2,
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SFACTOR, // shrink factor, used to scale (down) the bobs
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ENTRY_OBJ,
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SCENE,
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DEFCOMM,
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N,V,
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ds,bs,bx,by,dx,dy,SX,SY,IX,IY,X2,X1,IY,SFAC,FDIR,
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OBJ,E,SF2,T,
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OLDBANK,RET,OLDS,CH,GSET,OFFSET,
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OLDG,COND,COM,TEMPI,CURRCOM,TA2,COMMAX,S2,S1,ITEM,TYPE,HEAD,C,
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BANK,FD,NAME,TL,TI,TS,WC,IMAGE,OWALK,LEVELMAX,JMAX,
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BNUM,D,P,LI,R,FTOT,
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CANTQUIT,
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CURRSONG,
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walkgameload
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actiondata
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nopalscroll
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in_journal
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decbase
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choice
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config_request
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(NO NEED TO BE GLOBAL)
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===============
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Nstr,F1,F2,F3,F4,F5,F6,F7,F8,SF,BF,AS,MS ; MOVE_OTHER (struct movdata *)
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Nstr,S,F,BODY,BF,RF,AF,SANIMstr,FF ; FIND_SACTION (struct action *)
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CURRBOB ; SETUP_FURNITURE, REDISP_OBJECT, DISP_OBJECTS
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PSY,PSX,CSX,DX1,DX2,DY1,DY2,PCF,CCF,CSY ; FIND_NEWP, FIND_OLDP
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tx,ty,SFRAME,EFRAME,SPEED ; FIND_GRAPHIC
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AREAMAXv
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CURRY
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OMAX,OMAXA
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