scummvm/engines/agos/verb.cpp
Torbjörn Andersson dde6dabac9 Cleanup: Treat booleans as booleans, not integers. (I hope I didn't mess up,
because that would cause some nasty regressions...)

svn-id: r50643
2010-07-04 07:32:12 +00:00

1041 lines
21 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
// Verb and hitarea handling
#include "common/system.h"
#include "graphics/surface.h"
#include "agos/agos.h"
#include "agos/intern.h"
namespace AGOS {
static const char *const russian_verb_names[] = {
"Ietj _",
"Qnotrft< pa",
"Nt_r[t<",
"Ecjdat<",
"Q=fst<",
"C^]t<",
"Ha_r[t<",
"Isqom<^ocat<",
"Docorjt<",
"Qp]t<",
"Neft<",
"Eat<"
};
static const char *const hebrew_verb_names[] = {
"LJ @L",
"DQZKL RL",
"TZG",
"DFF",
"@KEL",
"DXM",
"QBEX",
"DYZNY",
"CAX @L",
"DQX",
"LAY",
"ZO"
};
static const char *const spanish_verb_names[] = {
"Caminar",
"Mirar",
"Abrir",
"Mover",
"Consumir",
"Coger",
"Cerrar",
"Usar",
"Hablar",
"Quitar",
"Llevar",
"Dar"
};
static const char *const italian_verb_names[] = {
"Vai verso",
"Osserva",
"Apri",
"Sposta",
"Mangia",
"Raccogli",
"Chiudi",
"Usa",
"Parla a",
"Togli",
"Indossa",
"Dai"
};
static const char *const french_verb_names[] = {
"Aller vers",
"Regarder",
"Ouvrir",
"D/placer",
"Consommer",
"Prendre",
"Fermer",
"Utiliser",
"Parler ;",
"Enlever",
"Mettre",
"Donner"
};
static const char *const german_verb_names[] = {
"Gehe zu",
"Schau an",
";ffne",
"Bewege",
"Verzehre",
"Nimm",
"Schlie+e",
"Benutze",
"Rede mit",
"Entferne",
"Trage",
"Gib"
};
static const char *const english_verb_names[] = {
"Walk to",
"Look at",
"Open",
"Move",
"Consume",
"Pick up",
"Close",
"Use",
"Talk to",
"Remove",
"Wear",
"Give"
};
static const char *const czech_verb_names[] = {
"Jit",
"Podivat se",
"Otevrit",
"Pohnout s",
"Snist",
"Sebrat",
"Zavrit",
"Pouzit",
"Mluvit s",
"Odstranit",
"Oblect",
"Dat"
};
static const char *const russian_verb_prep_names[] = {
"", "", "", "",
"", "", "", "s yfn?",
"", "", "", "_onu ?"
};
static const char *const hebrew_verb_prep_names[] = {
"", "", "", "",
"", "", "", "RM ND ?",
"", "", "", "LNI ?"
};
static const char *const spanish_verb_prep_names[] = {
"", "", "", "",
"", "", "", "^con qu/?",
"", "", "", "^a qui/n?"
};
static const char *const italian_verb_prep_names[] = {
"", "", "", "",
"", "", "", "con cosa ?",
"", "", "", "a chi ?"
};
static const char *const french_verb_prep_names[] = {
"", "", "", "",
"", "", "", "avec quoi ?",
"", "", "", "; qui ?"
};
static const char *const german_verb_prep_names[] = {
"", "", "", "",
"", "", "", "mit was ?",
"", "", "", "zu wem ?"
};
static const char *const english_verb_prep_names[] = {
"", "", "", "",
"", "", "", "with what ?",
"", "", "", "to whom ?"
};
static const char *const czech_verb_prep_names[] = {
"", "", "", "",
"", "", "", "s cim ?",
"", "", "", "komu ?"
};
#ifdef ENABLE_AGOS2
void AGOSEngine_Feeble::clearName() {
stopAnimateSimon2(2, 6);
_lastNameOn = NULL;
_animatePointer = false;
_mouseAnim = 1;
return;
}
#endif
void AGOSEngine_Simon2::clearName() {
if (getBitFlag(79)) {
sendSync(202);
_lastNameOn = NULL;
return;
}
AGOSEngine_Simon1::clearName();
}
void AGOSEngine_Simon1::clearName() {
HitArea *ha;
if (_currentVerbBox == _lastVerbOn)
return;
resetNameWindow();
_lastVerbOn = _currentVerbBox;
if (_currentVerbBox != NULL && (ha = findBox(200)) && (ha->flags & kBFBoxDead) && !(_currentVerbBox->flags & kBFBoxDead))
printVerbOf(_currentVerbBox->id);
}
void AGOSEngine::clearName() {
if (getGameType() == GType_ELVIRA1 || getGameType() == GType_ELVIRA2)
return;
if (_nameLocked || !_lastNameOn)
return;
resetNameWindow();
}
void AGOSEngine::printVerbOf(uint hitarea_id) {
const char *txt;
const char * const *verb_names;
const char * const *verb_prep_names;
hitarea_id -= 101;
if (_showPreposition) {
switch (_language) {
case Common::RU_RUS:
verb_prep_names = russian_verb_prep_names;
break;
case Common::HE_ISR:
verb_prep_names = hebrew_verb_prep_names;
break;
case Common::ES_ESP:
verb_prep_names = spanish_verb_prep_names;
break;
case Common::IT_ITA:
verb_prep_names = italian_verb_prep_names;
break;
case Common::FR_FRA:
verb_prep_names = french_verb_prep_names;
break;
case Common::DE_DEU:
verb_prep_names = german_verb_prep_names;
break;
case Common::CZ_CZE:
verb_prep_names = czech_verb_prep_names;
break;
default:
verb_prep_names = english_verb_prep_names;
break;
}
CHECK_BOUNDS(hitarea_id, english_verb_prep_names);
txt = verb_prep_names[hitarea_id];
} else {
switch (_language) {
case Common::RU_RUS:
verb_names = russian_verb_names;
break;
case Common::HE_ISR:
verb_names = hebrew_verb_names;
break;
case Common::ES_ESP:
verb_names = spanish_verb_names;
break;
case Common::IT_ITA:
verb_names = italian_verb_names;
break;
case Common::FR_FRA:
verb_names = french_verb_names;
break;
case Common::DE_DEU:
verb_names = german_verb_names;
break;
case Common::CZ_CZE:
verb_names = czech_verb_names;
break;
default:
verb_names = english_verb_names;
break;
}
CHECK_BOUNDS(hitarea_id, english_verb_names);
txt = verb_names[hitarea_id];
}
showActionString((const byte *)txt);
}
void AGOSEngine::showActionString(const byte *string) {
WindowBlock *window;
uint x;
const uint len = (getGameType() == GType_WW) ? 29 : 53;
window = _windowArray[1];
if (window == NULL || window->textColor == 0)
return;
// Arisme : hack for long strings in the French version
if ((strlen((const char*)string) - 1) <= len)
x = (len - (strlen((const char *)string) - 1)) * 3;
else
x = 0;
window->textColumn = x / 8;
window->textColumnOffset = x & 7;
if (_language == Common::HE_ISR && window->textColumnOffset != 0) {
window->textColumnOffset = 8 - window->textColumnOffset;
window->textColumn++;
}
for (; *string; string++)
windowPutChar(window, *string);
}
void AGOSEngine::handleVerbClicked(uint verb) {
Subroutine *sub;
int result;
if (shouldQuit())
return;
_objectItem = _hitAreaObjectItem;
if (_objectItem == _dummyItem2) {
_objectItem = me();
}
if (_objectItem == _dummyItem3) {
_objectItem = derefItem(me()->parent);
}
_subjectItem = _hitAreaSubjectItem;
if (_subjectItem == _dummyItem2) {
_subjectItem = me();
}
if (_subjectItem == _dummyItem3) {
_subjectItem = derefItem(me()->parent);
}
if (_subjectItem) {
_scriptNoun1 = _subjectItem->noun;
_scriptAdj1 = _subjectItem->adjective;
} else {
_scriptNoun1 = -1;
_scriptAdj1 = -1;
}
if (_objectItem) {
_scriptNoun2 = _objectItem->noun;
_scriptAdj2 = _objectItem->adjective;
} else {
_scriptNoun2 = -1;
_scriptAdj2 = -1;
}
_scriptVerb = _verbHitArea;
sub = getSubroutineByID(0);
if (sub == NULL)
return;
result = startSubroutine(sub);
if (result == -1)
showMessageFormat("I don't understand");
_runScriptReturn1 = false;
sub = getSubroutineByID(100);
if (sub)
startSubroutine(sub);
if (getGameType() == GType_SIMON2 || getGameType() == GType_FF || getGameType() == GType_PP)
_runScriptReturn1 = false;
permitInput();
}
void AGOSEngine::resetNameWindow() {
WindowBlock *window;
if (getGameType() == GType_SIMON2 && getBitFlag(79))
return;
window = _windowArray[1];
if (window != NULL && window->textColor != 0)
clearWindow(window);
_lastNameOn = NULL;
_lastVerbOn = NULL;
}
HitArea *AGOSEngine::findBox(uint hitarea_id) {
HitArea *ha = _hitAreas;
uint count = ARRAYSIZE(_hitAreas);
do {
if (getGameType() == GType_FF || getGameType() == GType_PP) {
if (ha->id == hitarea_id && ha->flags != 0)
return ha;
} else {
if (ha->id == hitarea_id)
return ha;
}
} while (ha++, --count);
return NULL;
}
HitArea *AGOSEngine::findEmptyHitArea() {
HitArea *ha = _hitAreas;
uint count = ARRAYSIZE(_hitAreas) - 1;
do {
if (ha->flags == 0)
return ha;
} while (ha++, --count);
// The last box is overwritten, if too many boxes are allocated.
return ha;
}
void AGOSEngine::freeBox(uint index) {
CHECK_BOUNDS(index, _hitAreas);
_hitAreas[index].flags = 0;
}
void AGOSEngine::enableBox(uint hitarea) {
HitArea *ha = findBox(hitarea);
if (ha != NULL)
ha->flags &= ~kBFBoxDead;
}
void AGOSEngine::disableBox(uint hitarea) {
HitArea *ha = findBox(hitarea);
if (ha != NULL) {
ha->flags |= kBFBoxDead;
ha->flags &= ~kBFBoxSelected;
if ((getGameType() == GType_SIMON1 || getGameType() == GType_SIMON2) &&
hitarea == 102) {
resetVerbs();
}
}
}
void AGOSEngine::moveBox(uint hitarea, int x, int y) {
HitArea *ha = findBox(hitarea);
if (ha != NULL) {
if (getGameType() == GType_FF || getGameType() == GType_PP) {
ha->x += x;
ha->y += y;
} else {
ha->x = x;
ha->y = y;
}
}
}
void AGOSEngine::undefineBox(uint hitarea) {
HitArea *ha = findBox(hitarea);
if (ha != NULL) {
ha->flags = 0;
if (ha == _lastNameOn)
clearName();
_needHitAreaRecalc++;
}
}
bool AGOSEngine::isBoxDead(uint hitarea) {
HitArea *ha = findBox(hitarea);
if (ha == NULL)
return false;
return (ha->flags & kBFBoxDead) == 0;
}
void AGOSEngine::defineBox(uint16 id, uint16 x, uint16 y, uint16 height, uint16 width, uint16 msg1, uint16 msg2, uint16 flags) {
HitArea *ha = _hitAreaList + id;
ha->x = x;
ha->y = y;
ha->width = width;
ha->height = height;
ha->msg1 = msg1;
ha->msg2 = msg2;
ha->flags = flags;
ha->id = ha->priority = id;
}
void AGOSEngine::defineBox(int id, int x, int y, int width, int height, int flags, int verb, Item *itemPtr) {
HitArea *ha;
undefineBox(id);
ha = findEmptyHitArea();
ha->x = x;
ha->y = y;
ha->width = width;
ha->height = height;
ha->flags = flags | kBFBoxInUse;
ha->id = ha->priority = id;
ha->verb = verb;
ha->itemPtr = itemPtr;
if (getGameType() == GType_FF && (ha->flags & kBFHyperBox)) {
ha->data = _hyperLink;
ha->priority = 50;
}
_needHitAreaRecalc++;
}
#ifdef ENABLE_AGOS2
void AGOSEngine_PuzzlePack::resetVerbs() {
_verbHitArea = 300;
}
void AGOSEngine_Feeble::resetVerbs() {
_verbHitArea = 300;
int cursor = 0;
int animMax = 16;
if (getBitFlag(203)) {
cursor = 14;
animMax = 9;
} else if (getBitFlag(204)) {
cursor = 15;
animMax = 9;
} else if (getBitFlag(207)) {
cursor = 26;
animMax = 2;
}
_mouseCursor = cursor;
_mouseAnimMax = animMax;
_mouseAnim = 1;
_needHitAreaRecalc++;
if (getBitFlag(99)) {
setVerb(NULL);
}
}
#endif
void AGOSEngine::resetVerbs() {
if (getGameType() == GType_ELVIRA1 || getGameType() == GType_ELVIRA2)
return;
uint id;
HitArea *ha;
if (getGameType() == GType_SIMON2) {
id = 2;
if (!getBitFlag(79))
id = (_mouse.y >= 136) ? 102 : 101;
} else {
id = (_mouse.y >= 136) ? 102 : 101;
}
_defaultVerb = id;
ha = findBox(id);
if (ha == NULL)
return;
if (ha->flags & kBFBoxDead) {
_defaultVerb = 999;
_currentVerbBox = NULL;
} else {
_verbHitArea = ha->verb;
setVerb(ha);
}
}
#ifdef ENABLE_AGOS2
void AGOSEngine_Feeble::setVerb(HitArea *ha) {
int cursor = _mouseCursor;
if (_noRightClick)
return;
if (cursor > 13)
cursor = 0;
cursor++;
if (cursor == 5)
cursor = 1;
if (cursor == 4) {
if (getBitFlag(72)) {
cursor = 1;
}
} else if (cursor == 2) {
if (getBitFlag(99)) {
cursor = 3;
}
}
_mouseCursor = cursor;
_mouseAnimMax = (cursor == 4) ? 14: 16;
_mouseAnim = 1;
_needHitAreaRecalc++;
_verbHitArea = cursor + 300;
}
#endif
void AGOSEngine::setVerb(HitArea *ha) {
HitArea *tmp = _currentVerbBox;
if (ha == tmp)
return;
if (getGameType() == GType_SIMON1) {
if (tmp != NULL) {
tmp->flags |= kBFInvertTouch;
if (getFeatures() & GF_32COLOR)
invertBox(tmp, 212, 208, 212, 8);
else
invertBox(tmp, 213, 208, 213, 10);
}
if (ha->flags & kBFBoxSelected) {
if (getFeatures() & GF_32COLOR)
invertBox(ha, 216, 212, 212, 4);
else
invertBox(ha, 218, 213, 213, 5);
} else {
if (getFeatures() & GF_32COLOR)
invertBox(ha, 220, 216, 216, 8);
else
invertBox(ha, 223, 218, 218, 10);
}
ha->flags &= ~(kBFBoxSelected + kBFInvertTouch);
} else {
if (ha->id < 101)
return;
_mouseCursor = ha->id - 101;
_needHitAreaRecalc++;
}
_currentVerbBox = ha;
}
#ifdef ENABLE_AGOS2
void AGOSEngine_Feeble::hitarea_leave(HitArea *ha, bool state) {
invertBox(ha, state);
}
#endif
void AGOSEngine::hitarea_leave(HitArea *ha, bool state) {
if (getGameType() == GType_SIMON2) {
invertBox(ha, 231, 229, 230, 1);
} else {
if (getFeatures() & GF_32COLOR)
invertBox(ha, 220, 212, 216, 4);
else
invertBox(ha, 223, 213, 218, 5);
}
}
void AGOSEngine::leaveHitAreaById(uint hitarea_id) {
HitArea *ha = findBox(hitarea_id);
if (ha)
hitarea_leave(ha);
}
void AGOSEngine::inventoryUp(WindowBlock *window) {
if (window->iconPtr->line == 0)
return;
mouseOff();
uint index = getWindowNum(window);
drawIconArray(index, window->iconPtr->itemRef, window->iconPtr->line - 1, window->iconPtr->classMask);
mouseOn();
}
void AGOSEngine::inventoryDown(WindowBlock *window) {
mouseOff();
uint index = getWindowNum(window);
drawIconArray(index, window->iconPtr->itemRef, window->iconPtr->line + 1, window->iconPtr->classMask);
mouseOn();
}
void AGOSEngine::boxController(uint x, uint y, uint mode) {
HitArea *best_ha;
HitArea *ha = _hitAreas;
uint count = ARRAYSIZE(_hitAreas);
uint16 priority = 0;
best_ha = NULL;
do {
if (ha->flags & kBFBoxInUse) {
if (!(ha->flags & kBFBoxDead)) {
if (x >= ha->x && y >= ha->y &&
x - ha->x < ha->width && y - ha->y < ha->height && priority <= ha->priority) {
priority = ha->priority;
best_ha = ha;
} else {
if (ha->flags & kBFBoxSelected) {
hitarea_leave(ha , true);
ha->flags &= ~kBFBoxSelected;
}
}
} else {
ha->flags &= ~kBFBoxSelected;
}
}
} while (ha++, --count);
_currentBoxNum = 0;
_currentBox = best_ha;
if (best_ha == NULL)
return;
_currentBoxNum = best_ha->id;
if (mode != 0) {
if (mode == 3) {
if (best_ha->verb & 0x4000) {
if (getGameType() == GType_ELVIRA1 && _variableArray[500] == 0) {
_variableArray[500] = best_ha->verb & 0xBFFF;
}
if (_clickOnly && best_ha->id < 8) {
uint id = best_ha->id;
if (id >= 4)
id -= 4;
invertBox(findBox(id), 0, 0, 0, 0);
_clickOnly = false;
return;
}
}
if (best_ha->flags & kBFDragBox)
_lastClickRem = best_ha;
} else {
_lastHitArea = best_ha;
}
}
if (_clickOnly)
return;
if (best_ha->flags & kBFInvertTouch) {
if (!(best_ha->flags & kBFBoxSelected)) {
hitarea_leave(best_ha, false);
best_ha->flags |= kBFBoxSelected;
}
} else {
if (mode == 0)
return;
if (!(best_ha->flags & kBFInvertSelect))
return;
if (best_ha->flags & kBFToggleBox) {
hitarea_leave(best_ha, false);
best_ha->flags ^= kBFInvertSelect;
} else if (!(best_ha->flags & kBFBoxSelected)) {
hitarea_leave(best_ha, false);
best_ha->flags |= kBFBoxSelected;
}
}
}
void AGOSEngine_Waxworks::boxController(uint x, uint y, uint mode) {
HitArea *best_ha;
HitArea *ha = _hitAreas;
uint count = ARRAYSIZE(_hitAreas);
uint16 priority = 0;
uint16 x_ = x;
uint16 y_ = y;
if (getGameType() == GType_FF || getGameType() == GType_PP) {
x_ += _scrollX;
y_ += _scrollY;
} else if (getGameType() == GType_SIMON2) {
if (getBitFlag(79) || y < 134) {
x_ += _scrollX * 8;
}
}
best_ha = NULL;
do {
if (ha->flags & kBFBoxInUse) {
if (!(ha->flags & kBFBoxDead)) {
if (x_ >= ha->x && y_ >= ha->y &&
x_ - ha->x < ha->width && y_ - ha->y < ha->height && priority <= ha->priority) {
priority = ha->priority;
best_ha = ha;
} else {
if (ha->flags & kBFBoxSelected) {
hitarea_leave(ha , true);
ha->flags &= ~kBFBoxSelected;
}
}
} else {
ha->flags &= ~kBFBoxSelected;
}
}
} while (ha++, --count);
_currentBoxNum = 0;
_currentBox = best_ha;
if (best_ha == NULL) {
clearName();
if (getGameType() == GType_WW && _mouseCursor >= 4) {
_mouseCursor = 0;
_needHitAreaRecalc++;
}
return;
}
_currentBoxNum = best_ha->id;
if (mode != 0) {
if (mode == 3) {
if (best_ha->flags & kBFDragBox) {
_lastClickRem = best_ha;
}
} else {
_lastHitArea = best_ha;
if (getGameType() == GType_PP) {
_variableArray[400] = x;
_variableArray[401] = y;
} else if (getGameType() == GType_SIMON1 || getGameType() == GType_SIMON2 ||
getGameType() == GType_FF) {
_variableArray[1] = x;
_variableArray[2] = y;
}
}
}
if ((getGameType() == GType_WW) && (_mouseCursor == 0 || _mouseCursor >= 4)) {
uint verb = best_ha->verb & 0x3FFF;
if (verb >= 239 && verb <= 242) {
uint cursor = verb - 235;
if (_mouseCursor != cursor) {
_mouseCursor = cursor;
_needHitAreaRecalc++;
}
}
}
if (getGameType() != GType_WW || !_nameLocked) {
if (best_ha->flags & kBFNoTouchName) {
clearName();
} else if (best_ha != _lastNameOn) {
displayName(best_ha);
}
}
if (best_ha->flags & kBFInvertTouch && !(best_ha->flags & kBFBoxSelected)) {
hitarea_leave(best_ha, false);
best_ha->flags |= kBFBoxSelected;
}
}
void AGOSEngine::displayName(HitArea *ha) {
if (getGameType() == GType_ELVIRA1 || getGameType() == GType_ELVIRA2 || getGameType() == GType_PP)
return;
bool result;
int x = 0, y = 0;
if (getGameType() == GType_FF) {
if (ha->flags & kBFHyperBox) {
_lastNameOn = ha;
return;
}
if (findBox(50))
return;
if (getBitFlag(99))
_animatePointer = ((ha->flags & kBFTextBox) == 0);
else
_animatePointer = true;
if (!getBitFlag(73))
return;
y = ha->y;
if (getBitFlag(99) && y > 288)
y = 288;
y -= 17;
if (y < 0)
y = 0;
y += 2;
x = ha->width / 2 + ha->x;
} else {
resetNameWindow();
}
if (ha->flags & kBFTextBox) {
result = printTextOf(ha->flags / 256, x, y);
} else {
result = printNameOf(ha->itemPtr, x, y);
}
if (result)
_lastNameOn = ha;
}
#ifdef ENABLE_AGOS2
void AGOSEngine_Feeble::invertBox(HitArea *ha, bool state) {
if (getBitFlag(205) || getBitFlag(206)) {
if (state != 0) {
_mouseAnimMax = _oldMouseAnimMax;
_mouseCursor = _oldMouseCursor;
} else if (_mouseCursor != 18) {
_oldMouseCursor = _mouseCursor;
_animatePointer = false;
_oldMouseAnimMax = _mouseAnimMax;
_mouseAnimMax = 2;
_mouseCursor = 18;
}
} else {
if (getBitFlag(207)) {
if (state != 0) {
_noRightClick = 0;
resetVerbs();
} else {
int cursor = ha->id + 9;
if (cursor >= 23)
cursor = 21;
_mouseCursor = cursor;
_mouseAnimMax = 8;
_noRightClick = 1;
}
} else {
VgaSprite *vsp = _vgaSprites;
int id = ha->id - 43;
while (vsp->id) {
if (vsp->id == id && vsp->zoneNum == 2) {
if (state == 0)
vsp->flags |= kDFShaded;
else
vsp->flags &= ~kDFShaded;
break;
}
vsp++;
}
}
}
}
#endif
void AGOSEngine::invertBox(HitArea *ha, byte a, byte b, byte c, byte d) {
byte *src, color;
int w, h, i;
_videoLockOut |= 0x8000;
Graphics::Surface *screen = _system->lockScreen();
src = (byte *)screen->pixels + ha->y * screen->pitch + ha->x;
// WORKAROUND: Hitareas for saved game names aren't adjusted for scrolling locations
if (getGameType() == GType_SIMON2 && ha->id >= 208 && ha->id <= 213) {
src -= _scrollX * 8;
}
_litBoxFlag = true;
w = ha->width;
h = ha->height;
do {
for (i = 0; i != w; ++i) {
color = src[i];
if (getGameType() == GType_WW) {
if (!(color & 0xF) || (color & 0xF) == 10) {
color ^= 10;
src[i] = color;
}
} else if (getGameType() == GType_ELVIRA2) {
if (!(color & 1)) {
color ^= 2;
src[i] = color;
}
} else if (getGameType() == GType_ELVIRA1) {
if (color & 1) {
color ^= 2;
src[i] = color;
}
} else if (getGameType() == GType_PN) {
if (getPlatform() == Common::kPlatformPC) {
if (color != 15) {
color ^= 7;
src[i] = color;
}
} else {
if (color != 14) {
color ^= 15;
src[i] = color;
}
}
} else {
if (a >= color && b < color) {
if (c >= color)
color += d;
else
color -= d;
src[i] = color;
}
}
}
src += screen->pitch;
} while (--h);
_system->unlockScreen();
_videoLockOut &= ~0x8000;
}
} // End of namespace AGOS