mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-25 19:25:20 +00:00
582 lines
14 KiB
C++
582 lines
14 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#ifndef QUEEN_STRUCTS_H
|
|
#define QUEEN_STRUCTS_H
|
|
|
|
#include "queen/defs.h"
|
|
#include "common/endian.h"
|
|
|
|
namespace Queen {
|
|
|
|
struct Box {
|
|
int16 x1, y1, x2, y2;
|
|
|
|
Box()
|
|
: x1(0), y1(0), x2(0), y2(0) {
|
|
}
|
|
|
|
Box(int16 xx1, int16 yy1, int16 xx2, int16 yy2)
|
|
: x1(xx1), y1(yy1), x2(xx2), y2(yy2) {
|
|
}
|
|
|
|
void readFromBE(byte *&ptr) {
|
|
x1 = (int16)READ_BE_UINT16(ptr); ptr += 2;
|
|
y1 = (int16)READ_BE_UINT16(ptr); ptr += 2;
|
|
x2 = (int16)READ_BE_UINT16(ptr); ptr += 2;
|
|
y2 = (int16)READ_BE_UINT16(ptr); ptr += 2;
|
|
}
|
|
|
|
void writeToBE(byte *&ptr) {
|
|
WRITE_BE_UINT16(ptr, x1); ptr += 2;
|
|
WRITE_BE_UINT16(ptr, y1); ptr += 2;
|
|
WRITE_BE_UINT16(ptr, x2); ptr += 2;
|
|
WRITE_BE_UINT16(ptr, y2); ptr += 2;
|
|
}
|
|
|
|
int16 xDiff() const {
|
|
return x2 - x1;
|
|
}
|
|
|
|
int16 yDiff() const {
|
|
return y2 - y1;
|
|
}
|
|
|
|
bool intersects(int16 x, int16 y, uint16 w, uint16 h) const {
|
|
return (x + w > x1) && (y + h > y1) && (x <= x2) && (y <= y2);
|
|
}
|
|
|
|
bool contains(int16 x, int16 y) const {
|
|
return (x >= x1) && (x <= x2) && (y >= y1) && (y <= y2);
|
|
}
|
|
|
|
bool operator==(const Box &b) const {
|
|
return (x1 == b.x1) && (x2 == b.x2) && (y1 == b.y1) && (y2 == b.y2);
|
|
}
|
|
};
|
|
|
|
|
|
struct Area {
|
|
//! bitmask of connected areas
|
|
int16 mapNeighbors;
|
|
//! coordinates defining area limits
|
|
Box box;
|
|
//! scaling factors for bobs actors
|
|
uint16 bottomScaleFactor, topScaleFactor;
|
|
//! entry in ObjectData, object lying in this area
|
|
uint16 object;
|
|
|
|
void readFromBE(byte *&ptr) {
|
|
mapNeighbors = (int16)READ_BE_UINT16(ptr); ptr += 2;
|
|
box.readFromBE(ptr);
|
|
bottomScaleFactor = READ_BE_UINT16(ptr); ptr += 2;
|
|
topScaleFactor = READ_BE_UINT16(ptr); ptr += 2;
|
|
object = READ_BE_UINT16(ptr); ptr += 2;
|
|
}
|
|
|
|
void writeToBE(byte *&ptr) {
|
|
WRITE_BE_UINT16(ptr, mapNeighbors); ptr += 2;
|
|
box.writeToBE(ptr);
|
|
WRITE_BE_UINT16(ptr, bottomScaleFactor); ptr += 2;
|
|
WRITE_BE_UINT16(ptr, topScaleFactor); ptr += 2;
|
|
WRITE_BE_UINT16(ptr, object); ptr += 2;
|
|
}
|
|
|
|
uint16 calcScale(int16 y) const {
|
|
uint16 dy = box.yDiff();
|
|
int16 ds = scaleDiff();
|
|
uint16 scale = 0;
|
|
|
|
if (dy) // Prevent division-by-zero
|
|
scale = ((((y - box.y1) * 100) / dy) * ds) / 100 + bottomScaleFactor;
|
|
|
|
if (scale == 0)
|
|
scale = 100;
|
|
|
|
return scale;
|
|
}
|
|
|
|
int16 scaleDiff() const {
|
|
return (int16)(topScaleFactor - bottomScaleFactor);
|
|
}
|
|
};
|
|
|
|
|
|
struct WalkOffData {
|
|
//! entry in ObjectData
|
|
int16 entryObj;
|
|
//! coordinates to reach
|
|
uint16 x, y;
|
|
|
|
void readFromBE(byte *&ptr) {
|
|
entryObj = (int16)READ_BE_UINT16(ptr); ptr += 2;
|
|
x = READ_BE_UINT16(ptr); ptr += 2;
|
|
y = READ_BE_UINT16(ptr); ptr += 2;
|
|
}
|
|
|
|
void writeToBE(byte *&ptr) {
|
|
WRITE_BE_UINT16(ptr, entryObj); ptr += 2;
|
|
WRITE_BE_UINT16(ptr, x); ptr += 2;
|
|
WRITE_BE_UINT16(ptr, y); ptr += 2;
|
|
}
|
|
};
|
|
|
|
|
|
struct GraphicData {
|
|
//! coordinates of object
|
|
uint16 x, y;
|
|
//! bank bobframes
|
|
/*!
|
|
<table>
|
|
<tr>
|
|
<td>lastFrame == 0</td>
|
|
<td>non-animated bob (one frame)</td>
|
|
</tr>
|
|
<tr>
|
|
<td>lastFrame < 0</td>
|
|
<td>rebound animation</td>
|
|
</tr>
|
|
<tr>
|
|
<td>firstFrame < 0</td>
|
|
<td>BobSlot::animString (animation is described by a string)</td>
|
|
</tr>
|
|
<tr>
|
|
<td>firstFrame > 0</td>
|
|
<td>BobSlot::animNormal (animation is a sequence of frames)</td>
|
|
</tr>
|
|
</table>
|
|
*/
|
|
int16 firstFrame, lastFrame;
|
|
//! moving speed of object
|
|
uint16 speed;
|
|
|
|
void readFromBE(byte *&ptr) {
|
|
x = READ_BE_UINT16(ptr); ptr += 2;
|
|
y = READ_BE_UINT16(ptr); ptr += 2;
|
|
firstFrame = (int16)READ_BE_UINT16(ptr); ptr += 2;
|
|
lastFrame = (int16)READ_BE_UINT16(ptr); ptr += 2;
|
|
speed = READ_BE_UINT16(ptr); ptr += 2;
|
|
}
|
|
};
|
|
|
|
|
|
struct ObjectData {
|
|
//! entry in OBJECT_NAME (<0: object is hidden, 0: object has been deleted)
|
|
int16 name;
|
|
//! coordinates of object
|
|
uint16 x, y;
|
|
//! entry in OBJECT_DESCR
|
|
uint16 description;
|
|
//! associated object
|
|
int16 entryObj;
|
|
//! room in which this object is available
|
|
uint16 room;
|
|
//! state of the object (grab direction, on/off, default command...)
|
|
uint16 state;
|
|
//! entry in GraphicData
|
|
/*!
|
|
<table>
|
|
<tr>
|
|
<td>value</td>
|
|
<td>description</td>
|
|
</tr>
|
|
<tr>
|
|
<td>]-4000..-10]</td>
|
|
<td>graphic image turned off</td>
|
|
</tr>
|
|
<tr>
|
|
<td>-4</td>
|
|
<td>person object (right facing)</td>
|
|
</tr>
|
|
<tr>
|
|
<td>-3</td>
|
|
<td>person object (left facing)</td>
|
|
</tr>
|
|
<tr>
|
|
<td>-2</td>
|
|
<td>animated bob (off)</td>
|
|
</tr>
|
|
<tr>
|
|
<td>-1</td>
|
|
<td>static bob (off)</td>
|
|
</tr>
|
|
<tr>
|
|
<td>0</td>
|
|
<td>object deleted</td>
|
|
</tr>
|
|
<tr>
|
|
<td>]0..5000]</td>
|
|
<td>static or animated bob (on)</td>
|
|
</tr>
|
|
<tr>
|
|
<td>]5000.. [</td>
|
|
<td>'paste down' bob</td>
|
|
</tr>
|
|
</table>
|
|
*/
|
|
int16 image;
|
|
|
|
void readFromBE(byte *&ptr) {
|
|
name = (int16)READ_BE_UINT16(ptr); ptr += 2;
|
|
x = READ_BE_UINT16(ptr); ptr += 2;
|
|
y = READ_BE_UINT16(ptr); ptr += 2;
|
|
description = READ_BE_UINT16(ptr); ptr += 2;
|
|
entryObj = (int16)READ_BE_UINT16(ptr); ptr += 2;
|
|
room = READ_BE_UINT16(ptr); ptr += 2;
|
|
state = READ_BE_UINT16(ptr); ptr += 2;
|
|
image = (int16)READ_BE_UINT16(ptr); ptr += 2;
|
|
}
|
|
|
|
void writeToBE(byte *&ptr) {
|
|
WRITE_BE_UINT16(ptr, name); ptr += 2;
|
|
WRITE_BE_UINT16(ptr, x); ptr += 2;
|
|
WRITE_BE_UINT16(ptr, y); ptr += 2;
|
|
WRITE_BE_UINT16(ptr, description); ptr += 2;
|
|
WRITE_BE_UINT16(ptr, entryObj); ptr += 2;
|
|
WRITE_BE_UINT16(ptr, room); ptr += 2;
|
|
WRITE_BE_UINT16(ptr, state); ptr += 2;
|
|
WRITE_BE_UINT16(ptr, image); ptr += 2;
|
|
}
|
|
};
|
|
|
|
|
|
struct ObjectDescription {
|
|
//! entry in ObjectData or ItemData
|
|
uint16 object;
|
|
//! type of the description
|
|
/*!
|
|
refer to select.c l.75-101
|
|
<table>
|
|
<tr>
|
|
<td>value</td>
|
|
<td>description</td>
|
|
</tr>
|
|
<tr>
|
|
<td>0</td>
|
|
<td>random but starts at first description</td>
|
|
<tr>
|
|
<td>1</td>
|
|
<td>random</td>
|
|
</tr>
|
|
<tr>
|
|
<td>2</td>
|
|
<td>sequential with loop</td>
|
|
</tr>
|
|
<tr>
|
|
<td>3</td>
|
|
<td>sequential and set description to last</td>
|
|
</tr>
|
|
</table>
|
|
*/
|
|
uint16 type;
|
|
//! last entry possible in OBJECT_DESCR for this object
|
|
uint16 lastDescription;
|
|
//! last description number used (in order to avoid re-using it)
|
|
uint16 lastSeenNumber;
|
|
|
|
void readFromBE(byte *&ptr) {
|
|
object = READ_BE_UINT16(ptr); ptr += 2;
|
|
type = READ_BE_UINT16(ptr); ptr += 2;
|
|
lastDescription = READ_BE_UINT16(ptr); ptr += 2;
|
|
lastSeenNumber = READ_BE_UINT16(ptr); ptr += 2;
|
|
}
|
|
|
|
void writeToBE(byte *&ptr) {
|
|
WRITE_BE_UINT16(ptr, object); ptr += 2;
|
|
WRITE_BE_UINT16(ptr, type); ptr += 2;
|
|
WRITE_BE_UINT16(ptr, lastDescription); ptr += 2;
|
|
WRITE_BE_UINT16(ptr, lastSeenNumber); ptr += 2;
|
|
}
|
|
};
|
|
|
|
|
|
struct ItemData {
|
|
//! entry in OBJECT_NAME
|
|
int16 name;
|
|
//! entry in OBJECT_DESCR
|
|
uint16 description;
|
|
//! state of the object
|
|
uint16 state;
|
|
//! bank bobframe
|
|
uint16 frame;
|
|
//! entry in OBJECT_DESCR (>0 if available)
|
|
int16 sfxDescription;
|
|
|
|
void readFromBE(byte *&ptr) {
|
|
name = (int16)READ_BE_UINT16(ptr); ptr += 2;
|
|
description = READ_BE_UINT16(ptr); ptr += 2;
|
|
state = READ_BE_UINT16(ptr); ptr += 2;
|
|
frame = READ_BE_UINT16(ptr); ptr += 2;
|
|
sfxDescription = (int16)READ_BE_UINT16(ptr); ptr += 2;
|
|
}
|
|
|
|
void writeToBE(byte *&ptr) {
|
|
WRITE_BE_UINT16(ptr, name); ptr += 2;
|
|
WRITE_BE_UINT16(ptr, description); ptr += 2;
|
|
WRITE_BE_UINT16(ptr, state); ptr += 2;
|
|
WRITE_BE_UINT16(ptr, frame); ptr += 2;
|
|
WRITE_BE_UINT16(ptr, sfxDescription); ptr += 2;
|
|
}
|
|
};
|
|
|
|
|
|
struct ActorData {
|
|
//! room in which the actor is
|
|
int16 room;
|
|
//! bob number associated to this actor
|
|
int16 bobNum;
|
|
//! entry in ACTOR_NAME
|
|
uint16 name;
|
|
//! gamestate entry/value, actor is valid if GAMESTATE[slot] == value
|
|
int16 gsSlot, gsValue;
|
|
//! spoken text color
|
|
uint16 color;
|
|
//! bank bobframe for standing position of the actor
|
|
uint16 bobFrameStanding;
|
|
//! initial coordinates in the room
|
|
uint16 x, y;
|
|
//! entry in ACTOR_ANIM
|
|
uint16 anim;
|
|
//! bank to use to load the actor file
|
|
uint16 bankNum;
|
|
//! entry in ACTOR_FILE
|
|
uint16 file;
|
|
|
|
void readFromBE(byte *&ptr) {
|
|
room = (int16)READ_BE_UINT16(ptr); ptr += 2;
|
|
bobNum = (int16)READ_BE_UINT16(ptr); ptr += 2;
|
|
name = READ_BE_UINT16(ptr); ptr += 2;
|
|
gsSlot = (int16)READ_BE_UINT16(ptr); ptr += 2;
|
|
gsValue = (int16)READ_BE_UINT16(ptr); ptr += 2;
|
|
color = READ_BE_UINT16(ptr); ptr += 2;
|
|
bobFrameStanding = READ_BE_UINT16(ptr); ptr += 2;
|
|
x = READ_BE_UINT16(ptr); ptr += 2;
|
|
y = READ_BE_UINT16(ptr); ptr += 2;
|
|
anim = READ_BE_UINT16(ptr); ptr += 2;
|
|
bankNum = READ_BE_UINT16(ptr); ptr += 2;
|
|
file = READ_BE_UINT16(ptr); ptr += 2;
|
|
// Fix the actor data (see queen.c - l.1518-1519). When there is no
|
|
// valid actor file, we must load the data from the objects room bank.
|
|
// This bank has number 15 (not 10 as in the data files).
|
|
if (file == 0) {
|
|
bankNum = 15;
|
|
}
|
|
}
|
|
};
|
|
|
|
|
|
struct CmdListData {
|
|
//! action to perform
|
|
Verb verb;
|
|
//! first object used in the action
|
|
int16 nounObj1;
|
|
//! second object used in the action
|
|
int16 nounObj2;
|
|
//! song to play (>0: playbefore, <0: playafter)
|
|
int16 song;
|
|
//! if set, P2_SET_AREAS must be called (using CmdArea)
|
|
bool setAreas;
|
|
//! if set, P3_SET_OBJECTS must be called (using CmdObject)
|
|
bool setObjects;
|
|
//! if set, P4_SET_ITEMS must be called (using CmdInventory)
|
|
bool setItems;
|
|
//! if set, P1_SET_CONDITIONS must be called (using CmdGameState)
|
|
bool setConditions;
|
|
//! graphic image order
|
|
int16 imageOrder;
|
|
//! special section to execute (refer to execute.c l.423-451)
|
|
int16 specialSection;
|
|
|
|
void readFromBE(byte *&ptr) {
|
|
verb = (Verb)READ_BE_UINT16(ptr); ptr += 2;
|
|
nounObj1 = (int16)READ_BE_UINT16(ptr); ptr += 2;
|
|
nounObj2 = (int16)READ_BE_UINT16(ptr); ptr += 2;
|
|
song = (int16)READ_BE_UINT16(ptr); ptr += 2;
|
|
setAreas = READ_BE_UINT16(ptr) != 0; ptr += 2;
|
|
setObjects = READ_BE_UINT16(ptr) != 0; ptr += 2;
|
|
setItems = READ_BE_UINT16(ptr) != 0; ptr += 2;
|
|
setConditions = READ_BE_UINT16(ptr) != 0; ptr += 2;
|
|
imageOrder = (int16)READ_BE_UINT16(ptr); ptr += 2;
|
|
specialSection = (int16)READ_BE_UINT16(ptr); ptr += 2;
|
|
}
|
|
|
|
bool match(const Verb& v, int16 obj1, int16 obj2) const {
|
|
return verb == v && nounObj1 == obj1 && nounObj2 == obj2;
|
|
}
|
|
};
|
|
|
|
|
|
struct CmdArea {
|
|
//! CmdListData number
|
|
int16 id;
|
|
//! area to turn off/on (<0: off, >0: on)
|
|
int16 area;
|
|
//! room in which the area must be changed
|
|
uint16 room;
|
|
|
|
void readFromBE(byte *&ptr) {
|
|
id = (int16)READ_BE_UINT16(ptr); ptr += 2;
|
|
area = (int16)READ_BE_UINT16(ptr); ptr += 2;
|
|
room = READ_BE_UINT16(ptr); ptr += 2;
|
|
}
|
|
};
|
|
|
|
|
|
struct CmdObject {
|
|
//! CmdListData number
|
|
int16 id;
|
|
//! >0: show, <0: hide
|
|
int16 dstObj;
|
|
//! >0: copy from srcObj, 0: nothing, -1: delete dstObj
|
|
int16 srcObj;
|
|
|
|
void readFromBE(byte *&ptr) {
|
|
id = (int16)READ_BE_UINT16(ptr); ptr += 2;
|
|
dstObj = (int16)READ_BE_UINT16(ptr); ptr += 2;
|
|
srcObj = (int16)READ_BE_UINT16(ptr); ptr += 2;
|
|
}
|
|
};
|
|
|
|
|
|
struct CmdInventory {
|
|
//! CmdListData number
|
|
int16 id;
|
|
//! <0: delete, >0: add
|
|
int16 dstItem;
|
|
//! >0: valid
|
|
int16 srcItem;
|
|
|
|
void readFromBE(byte *&ptr) {
|
|
id = (int16)READ_BE_UINT16(ptr); ptr += 2;
|
|
dstItem = (int16)READ_BE_UINT16(ptr); ptr += 2;
|
|
srcItem = (int16)READ_BE_UINT16(ptr); ptr += 2;
|
|
}
|
|
};
|
|
|
|
|
|
struct CmdGameState {
|
|
//! CmdListData number
|
|
int16 id;
|
|
int16 gameStateSlot;
|
|
int16 gameStateValue;
|
|
uint16 speakValue;
|
|
|
|
void readFromBE(byte *&ptr) {
|
|
id = (int16)READ_BE_UINT16(ptr); ptr += 2;
|
|
gameStateSlot = (int16)READ_BE_UINT16(ptr); ptr += 2;
|
|
gameStateValue = (int16)READ_BE_UINT16(ptr); ptr += 2;
|
|
speakValue = READ_BE_UINT16(ptr); ptr += 2;
|
|
}
|
|
};
|
|
|
|
|
|
struct FurnitureData {
|
|
//! room in which the furniture are
|
|
int16 room;
|
|
//! furniture object number
|
|
/*!
|
|
<table>
|
|
<tr>
|
|
<td>range</td>
|
|
<td>type</td>
|
|
</tr>
|
|
<tr>
|
|
<td>]0..5000]</td>
|
|
<td>static or animated</td>
|
|
</tr>
|
|
<tr>
|
|
<td>]5000..[</td>
|
|
<td>paste down</td>
|
|
</tr>
|
|
</table>
|
|
*/
|
|
int16 objNum;
|
|
|
|
void readFromBE(byte *&ptr) {
|
|
room = (int16)READ_BE_UINT16(ptr); ptr += 2;
|
|
objNum = (int16)READ_BE_UINT16(ptr); ptr += 2;
|
|
}
|
|
};
|
|
|
|
|
|
struct GraphicAnim {
|
|
int16 keyFrame;
|
|
int16 frame;
|
|
uint16 speed;
|
|
|
|
void readFromBE(byte *&ptr) {
|
|
keyFrame = (int16)READ_BE_UINT16(ptr); ptr += 2;
|
|
frame = (int16)READ_BE_UINT16(ptr); ptr += 2;
|
|
speed = READ_BE_UINT16(ptr); ptr += 2;
|
|
}
|
|
};
|
|
|
|
|
|
struct AnimFrame {
|
|
uint16 frame;
|
|
uint16 speed;
|
|
};
|
|
|
|
|
|
struct Person {
|
|
//! actor settings to use
|
|
const ActorData *actor;
|
|
//! actor name
|
|
const char *name;
|
|
//! animation string
|
|
const char *anim;
|
|
//! current frame
|
|
uint16 bobFrame;
|
|
};
|
|
|
|
|
|
struct TalkSelected {
|
|
bool hasTalkedTo;
|
|
int16 values[4];
|
|
|
|
void readFromBE(byte *&ptr) {
|
|
hasTalkedTo = READ_BE_UINT16(ptr) != 0; ptr += 2;
|
|
for (int i = 0; i < 4; i++) {
|
|
values[i] = (int16)READ_BE_UINT16(ptr); ptr += 2;
|
|
}
|
|
}
|
|
|
|
void writeToBE(byte *&ptr) {
|
|
WRITE_BE_UINT16(ptr, (uint16)hasTalkedTo); ptr += 2;
|
|
for (int i = 0; i < 4; i++) {
|
|
WRITE_BE_UINT16(ptr, values[i]); ptr += 2;
|
|
}
|
|
}
|
|
};
|
|
|
|
|
|
struct BobFrame {
|
|
uint16 width, height;
|
|
uint16 xhotspot, yhotspot;
|
|
uint8 *data;
|
|
};
|
|
|
|
|
|
} // End of namespace Queen
|
|
|
|
#endif
|