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64 lines
1.8 KiB
C++
64 lines
1.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef SCUMM_BOMP_H
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#define SCUMM_BOMP_H
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#include "common/scummsys.h"
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#include "graphics/surface.h"
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namespace Scumm {
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void bompApplyMask(byte *line_buffer, byte *mask, byte maskbit, int32 size, byte transparency);
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void bompApplyShadow(int shadowMode, const byte *shadowPalette, const byte *line_buffer, byte *dst, int32 size, byte transparency, bool HE7Check = false);
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void decompressBomp(byte *dst, const byte *src, int w, int h);
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void bompDecodeLine(byte *dst, const byte *src, int size);
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void bompDecodeLineReverse(byte *dst, const byte *src, int size);
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/** Bomp graphics data */
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struct BompDrawData {
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Graphics::Surface dst;
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int x, y;
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const byte *src;
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int srcwidth, srcheight;
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byte scale_x, scale_y;
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byte *maskPtr;
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int numStrips;
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uint16 shadowMode;
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byte *shadowPalette;
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uint16 *actorPalette;
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bool mirror;
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};
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void drawBomp(const BompDrawData &bd);
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} // End of namespace Scumm
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#endif
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