mirror of
https://github.com/libretro/scummvm.git
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96f8fc6ca9
Some object functions allow actor IDs and object IDs as parameters. They are easily distinguishable in engines > 0 as actor IDs are < _numActors and object IDs are bigger. In v0 this is not the case as there are objects with IDs like 3 and 5 (e.g. the hamster). So object ID handling was unified for v0 and the other engines by introducing objIsActor(), objToActor() and ActorToObj().
872 lines
25 KiB
C++
872 lines
25 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/debug-channels.h"
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#include "common/file.h"
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#include "common/str.h"
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#include "common/system.h"
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#include "common/util.h"
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#include "scumm/actor.h"
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#include "scumm/boxes.h"
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#include "scumm/debugger.h"
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#include "scumm/imuse/imuse.h"
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#include "scumm/object.h"
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#include "scumm/resource.h"
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#include "scumm/scumm.h"
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#include "scumm/sound.h"
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namespace Scumm {
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void debugC(int channel, const char *s, ...) {
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char buf[STRINGBUFLEN];
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va_list va;
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// FIXME: Still spew all debug at -d9, for crashes in startup etc.
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// Add setting from commandline ( / abstract channel interface)
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if (!DebugMan.isDebugChannelEnabled(channel) && (gDebugLevel < 9))
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return;
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va_start(va, s);
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vsnprintf(buf, STRINGBUFLEN, s, va);
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va_end(va);
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debug("%s", buf);
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}
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ScummDebugger::ScummDebugger(ScummEngine *s)
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: GUI::Debugger() {
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_vm = s;
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// Register variables
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DVar_Register("scumm_speed", &_vm->_fastMode, DVAR_BYTE, 0);
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DVar_Register("scumm_room", &_vm->_currentRoom, DVAR_BYTE, 0);
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DVar_Register("scumm_roomresource", &_vm->_roomResource, DVAR_INT, 0);
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DVar_Register("scumm_vars", &_vm->_scummVars, DVAR_INTARRAY, _vm->_numVariables);
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// Register commands
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DCmd_Register("continue", WRAP_METHOD(ScummDebugger, Cmd_Exit));
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DCmd_Register("restart", WRAP_METHOD(ScummDebugger, Cmd_Restart));
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DCmd_Register("actor", WRAP_METHOD(ScummDebugger, Cmd_Actor));
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DCmd_Register("actors", WRAP_METHOD(ScummDebugger, Cmd_PrintActor));
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DCmd_Register("box", WRAP_METHOD(ScummDebugger, Cmd_PrintBox));
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DCmd_Register("matrix", WRAP_METHOD(ScummDebugger, Cmd_PrintBoxMatrix));
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DCmd_Register("camera", WRAP_METHOD(ScummDebugger, Cmd_Camera));
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DCmd_Register("room", WRAP_METHOD(ScummDebugger, Cmd_Room));
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DCmd_Register("objects", WRAP_METHOD(ScummDebugger, Cmd_PrintObjects));
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DCmd_Register("object", WRAP_METHOD(ScummDebugger, Cmd_Object));
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DCmd_Register("script", WRAP_METHOD(ScummDebugger, Cmd_Script));
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DCmd_Register("scr", WRAP_METHOD(ScummDebugger, Cmd_Script));
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DCmd_Register("scripts", WRAP_METHOD(ScummDebugger, Cmd_PrintScript));
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DCmd_Register("importres", WRAP_METHOD(ScummDebugger, Cmd_ImportRes));
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if (_vm->_game.id == GID_LOOM)
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DCmd_Register("drafts", WRAP_METHOD(ScummDebugger, Cmd_PrintDraft));
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if (_vm->_game.id == GID_MONKEY && _vm->_game.platform == Common::kPlatformSegaCD)
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DCmd_Register("passcode", WRAP_METHOD(ScummDebugger, Cmd_Passcode));
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DCmd_Register("loadgame", WRAP_METHOD(ScummDebugger, Cmd_LoadGame));
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DCmd_Register("savegame", WRAP_METHOD(ScummDebugger, Cmd_SaveGame));
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DCmd_Register("level", WRAP_METHOD(ScummDebugger, Cmd_DebugLevel));
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DCmd_Register("debug", WRAP_METHOD(ScummDebugger, Cmd_Debug));
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DCmd_Register("show", WRAP_METHOD(ScummDebugger, Cmd_Show));
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DCmd_Register("hide", WRAP_METHOD(ScummDebugger, Cmd_Hide));
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DCmd_Register("imuse", WRAP_METHOD(ScummDebugger, Cmd_IMuse));
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DCmd_Register("resetcursors", WRAP_METHOD(ScummDebugger, Cmd_ResetCursors));
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}
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ScummDebugger::~ScummDebugger() {
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// we need this destructor, even if it is empty, for __SYMBIAN32__
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}
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///////////////////////////////////////////////////
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// Now the fun stuff:
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// Commands
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bool ScummDebugger::Cmd_Restart(int argc, const char **argv) {
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_vm->restart();
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detach();
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return false;
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}
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bool ScummDebugger::Cmd_IMuse(int argc, const char **argv) {
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if (!_vm->_imuse && !_vm->_musicEngine) {
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DebugPrintf("No iMuse engine is active.\n");
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return true;
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}
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if (argc > 1) {
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if (!strcmp(argv[1], "panic")) {
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_vm->_musicEngine->stopAllSounds();
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DebugPrintf("AAAIIIEEEEEE!\n");
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DebugPrintf("Shutting down all music tracks\n");
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return true;
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} else if (!strcmp(argv[1], "play")) {
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if (argc > 2 && (!strcmp(argv[2], "random") || atoi(argv[2]) != 0)) {
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int sound = atoi(argv[2]);
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if (!strcmp(argv[2], "random")) {
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DebugPrintf("Selecting from %d songs...\n", _vm->_numSounds);
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sound = _vm->_rnd.getRandomNumber(_vm->_numSounds);
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}
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_vm->ensureResourceLoaded(rtSound, sound);
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_vm->_musicEngine->startSound(sound);
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DebugPrintf("Attempted to start music %d.\n", sound);
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} else {
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DebugPrintf("Specify a music resource # from 1-255.\n");
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}
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return true;
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} else if (!strcmp(argv[1], "stop")) {
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if (argc > 2 && (!strcmp(argv[2], "all") || atoi(argv[2]) != 0)) {
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if (!strcmp(argv[2], "all")) {
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_vm->_musicEngine->stopAllSounds();
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DebugPrintf("Shutting down all music tracks.\n");
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} else {
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_vm->_musicEngine->stopSound(atoi(argv[2]));
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DebugPrintf("Attempted to stop music %d.\n", atoi(argv[2]));
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}
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} else {
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DebugPrintf("Specify a music resource # or \"all\".\n");
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}
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return true;
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}
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}
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DebugPrintf("Available iMuse commands:\n");
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DebugPrintf(" panic - Stop all music tracks\n");
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DebugPrintf(" play # - Play a music resource\n");
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DebugPrintf(" stop # - Stop a music resource\n");
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return true;
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}
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bool ScummDebugger::Cmd_Room(int argc, const char **argv) {
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if (argc > 1) {
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int room = atoi(argv[1]);
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_vm->_actors[_vm->VAR(_vm->VAR_EGO)]->_room = room;
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_vm->_sound->stopAllSounds();
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_vm->startScene(room, 0, 0);
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_vm->_fullRedraw = true;
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return false;
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} else {
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DebugPrintf("Current room: %d [%d] - use 'room <roomnum>' to switch\n", _vm->_currentRoom, _vm->_roomResource);
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return true;
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}
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}
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bool ScummDebugger::Cmd_LoadGame(int argc, const char **argv) {
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if (argc > 1) {
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int slot = atoi(argv[1]);
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_vm->requestLoad(slot);
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detach();
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return false;
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}
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DebugPrintf("Syntax: loadgame <slotnum>\n");
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return true;
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}
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bool ScummDebugger::Cmd_SaveGame(int argc, const char **argv) {
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if (argc > 2) {
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int slot = atoi(argv[1]);
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_vm->requestSave(slot, argv[2]);
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} else
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DebugPrintf("Syntax: savegame <slotnum> <name>\n");
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return true;
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}
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bool ScummDebugger::Cmd_Show(int argc, const char **argv) {
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if (argc != 2) {
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DebugPrintf("Syntax: show <parameter>\n");
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return true;
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}
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if (!strcmp(argv[1], "hex")) {
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_vm->_hexdumpScripts = true;
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DebugPrintf("Script hex dumping on\n");
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} else if (!strncmp(argv[1], "sta", 3)) {
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_vm->_showStack = 1;
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DebugPrintf("Stack tracing on\n");
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} else {
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DebugPrintf("Unknown show parameter '%s'\nParameters are 'hex' for hex dumping and 'sta' for stack tracing\n", argv[1]);
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}
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return true;
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}
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bool ScummDebugger::Cmd_Hide(int argc, const char **argv) {
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if (argc != 2) {
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DebugPrintf("Syntax: hide <parameter>\n");
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return true;
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}
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if (!strcmp(argv[1], "hex")) {
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_vm->_hexdumpScripts = false;
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DebugPrintf("Script hex dumping off\n");
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} else if (!strncmp(argv[1], "sta", 3)) {
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_vm->_showStack = 0;
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DebugPrintf("Stack tracing off\n");
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} else {
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DebugPrintf("Unknown hide parameter '%s'\nParameters are 'hex' to turn off hex dumping and 'sta' to turn off stack tracing\n", argv[1]);
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}
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return true;
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}
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bool ScummDebugger::Cmd_Script(int argc, const char** argv) {
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int scriptnum;
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if (argc < 2) {
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DebugPrintf("Syntax: script <scriptnum> <command>\n");
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return true;
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}
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scriptnum = atoi(argv[1]);
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// FIXME: what is the max range on these?
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// if (scriptnum >= _vm->_numScripts) {
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// DebugPrintf("Script number %d is out of range (range: 1 - %d)\n", scriptnum, _vm->_numScripts);
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// return true;
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//}
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if ((!strcmp(argv[2], "kill")) || (!strcmp(argv[2], "stop"))) {
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_vm->stopScript(scriptnum);
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} else if ((!strcmp(argv[2], "run")) || (!strcmp(argv[2], "start"))) {
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_vm->runScript(scriptnum, 0, 0, 0);
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return false;
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} else {
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DebugPrintf("Unknown script command '%s'\nUse <kill/stop | run/start> as command\n", argv[2]);
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}
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return true;
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}
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bool ScummDebugger::Cmd_ImportRes(int argc, const char** argv) {
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Common::File file;
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uint32 size;
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int resnum;
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if (argc != 4) {
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DebugPrintf("Syntax: importres <restype> <filename> <resnum>\n");
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return true;
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}
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resnum = atoi(argv[3]);
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// FIXME add bounds check
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if (!strncmp(argv[1], "scr", 3)) {
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file.open(argv[2]);
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if (file.isOpen() == false) {
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DebugPrintf("Could not open file %s\n", argv[2]);
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return true;
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}
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if (_vm->_game.features & GF_SMALL_HEADER) {
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size = file.readUint16LE();
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file.seek(-2, SEEK_CUR);
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} else if (_vm->_game.features & GF_SMALL_HEADER) { // FIXME: This never was executed
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if (_vm->_game.version == 4)
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file.seek(8, SEEK_CUR);
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size = file.readUint32LE();
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file.readUint16LE();
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file.seek(-6, SEEK_CUR);
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} else {
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file.readUint32BE();
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size = file.readUint32BE();
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file.seek(-8, SEEK_CUR);
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}
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file.read(_vm->_res->createResource(rtScript, resnum, size), size);
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} else
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DebugPrintf("Unknown importres type '%s'\n", argv[1]);
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return true;
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}
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bool ScummDebugger::Cmd_PrintScript(int argc, const char **argv) {
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int i;
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ScriptSlot *ss = _vm->vm.slot;
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DebugPrintf("+-----------------------------------+\n");
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DebugPrintf("|# | num|offst|sta|typ|fr|rec|fc|cut|\n");
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DebugPrintf("+--+----+-----+---+---+--+---+--+---+\n");
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for (i = 0; i < NUM_SCRIPT_SLOT; i++, ss++) {
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if (ss->number) {
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DebugPrintf("|%2d|%4d|%05x|%3d|%3d|%2d|%3d|%2d|%3d|\n",
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i, ss->number, ss->offs, ss->status, ss->where,
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ss->freezeResistant, ss->recursive,
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ss->freezeCount, ss->cutsceneOverride);
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}
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}
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DebugPrintf("+-----------------------------------+\n");
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return true;
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}
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bool ScummDebugger::Cmd_Actor(int argc, const char **argv) {
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Actor *a;
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int actnum;
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int value = 0, value2 = 0;
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if (argc < 3) {
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DebugPrintf("Syntax: actor <actornum> <command> <parameter>\n");
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return true;
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}
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actnum = atoi(argv[1]);
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if (actnum >= _vm->_numActors) {
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DebugPrintf("Actor %d is out of range (range: 1 - %d)\n", actnum, _vm->_numActors);
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return true;
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}
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a = _vm->_actors[actnum];
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if (argc > 3)
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value = atoi(argv[3]);
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if (argc > 4)
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value2 = atoi(argv[4]);
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if (!strcmp(argv[2], "animvar")) {
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a->setAnimVar(value, value2);
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DebugPrintf("Actor[%d].animVar[%d] = %d\n", actnum, value, a->getAnimVar(value));
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} else if (!strcmp(argv[2], "anim")) {
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a->animateActor(value);
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DebugPrintf("Actor[%d].animateActor(%d)\n", actnum, value);
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} else if (!strcmp(argv[2], "ignoreboxes")) {
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a->_ignoreBoxes = (value > 0);
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DebugPrintf("Actor[%d].ignoreBoxes = %d\n", actnum, a->_ignoreBoxes);
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} else if (!strcmp(argv[2], "x")) {
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a->putActor(value, a->getRealPos().y);
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DebugPrintf("Actor[%d].x = %d\n", actnum, a->getRealPos().x);
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_vm->_fullRedraw = true;
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} else if (!strcmp(argv[2], "y")) {
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a->putActor(a->getRealPos().x, value);
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DebugPrintf("Actor[%d].y = %d\n", actnum, a->getRealPos().y);
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_vm->_fullRedraw = true;
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} else if (!strcmp(argv[2], "_elevation")) {
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a->setElevation(value);
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DebugPrintf("Actor[%d]._elevation = %d\n", actnum, a->getElevation());
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_vm->_fullRedraw = true;
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} else if (!strcmp(argv[2], "costume")) {
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if (value >= (int)_vm->_res->_types[rtCostume].size())
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DebugPrintf("Costume not changed as %d exceeds max of %d\n", value, _vm->_res->_types[rtCostume].size());
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else {
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a->setActorCostume(value);
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_vm->_fullRedraw = true;
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DebugPrintf("Actor[%d].costume = %d\n", actnum, a->_costume);
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}
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} else if (!strcmp(argv[2], "name")) {
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DebugPrintf("Name of actor %d: %s\n", actnum,
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_vm->getObjOrActorName(_vm->actorToObj(actnum)));
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} else if (!strcmp(argv[2], "condmask")) {
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if (argc > 3) {
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a->_heCondMask = value;
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}
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DebugPrintf("Actor[%d]._heCondMask = 0x%X\n", actnum, a->_heCondMask);
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} else {
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DebugPrintf("Unknown actor command '%s'\nUse <ignoreboxes |costume> as command\n", argv[2]);
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}
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return true;
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}
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bool ScummDebugger::Cmd_PrintActor(int argc, const char **argv) {
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int i;
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Actor *a;
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DebugPrintf("+---------------------------------------------------------------+\n");
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DebugPrintf("|# | x | y | w | h |elev|cos|box|mov| zp|frm|scl|dir| cls |\n");
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DebugPrintf("+--+----+----+---+---+----+---+---+---+---+---+---+---+---------+\n");
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for (i = 1; i < _vm->_numActors; i++) {
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a = _vm->_actors[i];
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if (a->_visible)
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DebugPrintf("|%2d|%4d|%4d|%3d|%3d|%4d|%3d|%3d|%3d|%3d|%3d|%3d|%3d|$%08x|\n",
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a->_number, a->getRealPos().x, a->getRealPos().y, a->_width, a->_bottom - a->_top,
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a->getElevation(),
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a->_costume, a->_walkbox, a->_moving, a->_forceClip, a->_frame,
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a->_scalex, a->getFacing(), _vm->_classData[a->_number]);
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}
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DebugPrintf("\n");
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return true;
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}
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bool ScummDebugger::Cmd_PrintObjects(int argc, const char **argv) {
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int i;
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ObjectData *o;
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DebugPrintf("Objects in current room\n");
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DebugPrintf("+---------------------------------+------------+\n");
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DebugPrintf("|num | x | y |width|height|state|fl| cls |\n");
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DebugPrintf("+----+----+----+-----+------+-----+--+---------+\n");
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for (i = 1; i < _vm->_numLocalObjects; i++) {
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o = &(_vm->_objs[i]);
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if (o->obj_nr == 0)
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continue;
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int classData = (_vm->_game.version != 0 ? _vm->_classData[o->obj_nr] : 0);
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DebugPrintf("|%4d|%4d|%4d|%5d|%6d|%5d|%2d|$%08x|\n",
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o->obj_nr, o->x_pos, o->y_pos, o->width, o->height, o->state,
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o->fl_object_index, classData);
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}
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DebugPrintf("\n");
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return true;
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}
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bool ScummDebugger::Cmd_Object(int argc, const char **argv) {
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int i;
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int obj;
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if (argc < 3) {
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DebugPrintf("Syntax: object <objectnum> <command> <parameter>\n");
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return true;
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}
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obj = atoi(argv[1]);
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|
if (_vm->_game.version != 0 && obj >= _vm->_numGlobalObjects) {
|
|
DebugPrintf("Object %d is out of range (range: 1 - %d)\n", obj, _vm->_numGlobalObjects);
|
|
return true;
|
|
}
|
|
|
|
if (!strcmp(argv[2], "pickup")) {
|
|
for (i = 0; i < _vm->_numInventory; i++) {
|
|
if (_vm->_inventory[i] == (uint16)obj) {
|
|
_vm->putOwner(obj, _vm->VAR(_vm->VAR_EGO));
|
|
_vm->runInventoryScript(obj);
|
|
return true;
|
|
}
|
|
}
|
|
|
|
if (argc == 3)
|
|
_vm->addObjectToInventory(obj, _vm->_currentRoom);
|
|
else
|
|
_vm->addObjectToInventory(obj, atoi(argv[3]));
|
|
|
|
_vm->putOwner(obj, _vm->VAR(_vm->VAR_EGO));
|
|
_vm->putClass(obj, kObjectClassUntouchable, 1);
|
|
_vm->putState(obj, 1);
|
|
_vm->markObjectRectAsDirty(obj);
|
|
_vm->clearDrawObjectQueue();
|
|
_vm->runInventoryScript(obj);
|
|
} else if (!strcmp(argv[2], "state")) {
|
|
if (argc == 4) {
|
|
_vm->putState(obj, atoi(argv[3]));
|
|
//is BgNeedsRedraw enough?
|
|
_vm->_bgNeedsRedraw = true;
|
|
} else {
|
|
DebugPrintf("State of object %d: %d\n", obj, _vm->getState(obj));
|
|
}
|
|
} else if (!strcmp(argv[2], "name")) {
|
|
DebugPrintf("Name of object %d: %s\n", obj, _vm->getObjOrActorName(obj));
|
|
} else {
|
|
DebugPrintf("Unknown object command '%s'\nUse <pickup | state | name> as command\n", argv[2]);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool ScummDebugger::Cmd_Debug(int argc, const char **argv) {
|
|
const Common::DebugManager::DebugChannelList &lvls = DebugMan.listDebugChannels();
|
|
|
|
// No parameters given: Print out a list of all channels and their status
|
|
if (argc <= 1) {
|
|
DebugPrintf("Available debug channels:\n");
|
|
for (Common::DebugManager::DebugChannelList::const_iterator i = lvls.begin(); i != lvls.end(); ++i) {
|
|
DebugPrintf("%c%s - %s (%s)\n", i->enabled ? '+' : ' ',
|
|
i->name.c_str(), i->description.c_str(),
|
|
i->enabled ? "enabled" : "disabled");
|
|
}
|
|
return true;
|
|
}
|
|
|
|
// Enable or disable channel?
|
|
bool result = false;
|
|
if (argv[1][0] == '+') {
|
|
result = DebugMan.enableDebugChannel(argv[1] + 1);
|
|
} else if (argv[1][0] == '-') {
|
|
result = DebugMan.disableDebugChannel(argv[1] + 1);
|
|
}
|
|
|
|
if (result) {
|
|
DebugPrintf("%s %s\n", (argv[1][0] == '+') ? "Enabled" : "Disabled", argv[1] + 1);
|
|
} else {
|
|
DebugPrintf("Usage: debug [+CHANNEL|-CHANNEL]\n");
|
|
DebugPrintf("Enables or disables the given debug channel.\n");
|
|
DebugPrintf("When used without parameters, lists all available debug channels and their status.\n");
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool ScummDebugger::Cmd_DebugLevel(int argc, const char **argv) {
|
|
if (argc == 1) {
|
|
if (_vm->_debugMode == false)
|
|
DebugPrintf("Debugging is not enabled at this time\n");
|
|
else
|
|
DebugPrintf("Debugging is currently set at level %d\n", gDebugLevel);
|
|
} else { // set level
|
|
gDebugLevel = atoi(argv[1]);
|
|
if (gDebugLevel >= 0) {
|
|
_vm->_debugMode = true;
|
|
DebugPrintf("Debug level set to level %d\n", gDebugLevel);
|
|
} else if (gDebugLevel < 0) {
|
|
_vm->_debugMode = false;
|
|
DebugPrintf("Debugging is now disabled\n");
|
|
} else
|
|
DebugPrintf("Not a valid debug level\n");
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool ScummDebugger::Cmd_Camera(int argc, const char **argv) {
|
|
DebugPrintf("Camera: cur (%d,%d) - dest (%d,%d) - accel (%d,%d) -- last (%d,%d)\n",
|
|
_vm->camera._cur.x, _vm->camera._cur.y, _vm->camera._dest.x, _vm->camera._dest.y,
|
|
_vm->camera._accel.x, _vm->camera._accel.y, _vm->camera._last.x, _vm->camera._last.y);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool ScummDebugger::Cmd_PrintBox(int argc, const char **argv) {
|
|
int num, i = 0;
|
|
|
|
if (argc > 1) {
|
|
for (i = 1; i < argc; i++)
|
|
printBox(atoi(argv[i]));
|
|
} else {
|
|
num = _vm->getNumBoxes();
|
|
DebugPrintf("\nWalk boxes:\n");
|
|
for (i = 0; i < num; i++)
|
|
printBox(i);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool ScummDebugger::Cmd_PrintBoxMatrix(int argc, const char **argv) {
|
|
byte *boxm = _vm->getBoxMatrixBaseAddr();
|
|
int num = _vm->getNumBoxes();
|
|
int i, j;
|
|
|
|
DebugPrintf("Walk matrix:\n");
|
|
if (_vm->_game.version <= 2)
|
|
boxm += num;
|
|
for (i = 0; i < num; i++) {
|
|
DebugPrintf("%d: ", i);
|
|
if (_vm->_game.version <= 2) {
|
|
for (j = 0; j < num; j++)
|
|
DebugPrintf("[%d] ", *boxm++);
|
|
} else {
|
|
while (*boxm != 0xFF) {
|
|
DebugPrintf("[%d-%d=>%d] ", boxm[0], boxm[1], boxm[2]);
|
|
boxm += 3;
|
|
}
|
|
boxm++;
|
|
}
|
|
DebugPrintf("\n");
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void ScummDebugger::printBox(int box) {
|
|
if (box < 0 || box >= _vm->getNumBoxes()) {
|
|
DebugPrintf("%d is not a valid box!\n", box);
|
|
return;
|
|
}
|
|
BoxCoords coords;
|
|
int flags = _vm->getBoxFlags(box);
|
|
int mask = _vm->getMaskFromBox(box);
|
|
int scale = _vm->getBoxScale(box);
|
|
|
|
coords = _vm->getBoxCoordinates(box);
|
|
|
|
// Print out coords, flags, zbuffer mask
|
|
DebugPrintf("%d: [%d x %d] [%d x %d] [%d x %d] [%d x %d], flags=0x%02x, mask=%d, scale=%d\n",
|
|
box,
|
|
coords.ul.x, coords.ul.y, coords.ll.x, coords.ll.y,
|
|
coords.ur.x, coords.ur.y, coords.lr.x, coords.lr.y,
|
|
flags, mask, scale);
|
|
|
|
// Draw the box
|
|
drawBox(box);
|
|
}
|
|
|
|
/************ ENDER: Temporary debug code for boxen **************/
|
|
|
|
static int gfxPrimitivesCompareInt(const void *a, const void *b);
|
|
|
|
|
|
static void hlineColor(ScummEngine *scumm, int x1, int x2, int y, byte color) {
|
|
VirtScreen *vs = &scumm->_virtscr[kMainVirtScreen];
|
|
byte *ptr;
|
|
|
|
// Clip y
|
|
y += scumm->_screenTop;
|
|
if (y < 0 || y >= scumm->_screenHeight)
|
|
return;
|
|
|
|
if (x2 < x1)
|
|
SWAP(x2, x1);
|
|
|
|
// Clip x1 / x2
|
|
const int left = scumm->_screenStartStrip * 8;
|
|
const int right = scumm->_screenEndStrip * 8;
|
|
if (x1 < left)
|
|
x1 = left;
|
|
if (x2 >= right)
|
|
x2 = right - 1;
|
|
|
|
|
|
ptr = (byte *)vs->pixels + x1 + y * vs->pitch;
|
|
|
|
while (x1++ <= x2) {
|
|
*ptr++ = color;
|
|
}
|
|
}
|
|
|
|
static int gfxPrimitivesCompareInt(const void *a, const void *b) {
|
|
return (*(const int *)a) - (*(const int *)b);
|
|
}
|
|
|
|
static void fillQuad(ScummEngine *scumm, Common::Point v[4], int color) {
|
|
const int N = 4;
|
|
int i;
|
|
int y;
|
|
int miny, maxy;
|
|
Common::Point pt1, pt2;
|
|
|
|
int polyInts[N];
|
|
|
|
|
|
// Determine Y maxima
|
|
miny = maxy = v[0].y;
|
|
for (i = 1; i < N; i++) {
|
|
if (v[i].y < miny) {
|
|
miny = v[i].y;
|
|
} else if (v[i].y > maxy) {
|
|
maxy = v[i].y;
|
|
}
|
|
}
|
|
|
|
// Draw, scanning y
|
|
for (y = miny; y <= maxy; y++) {
|
|
int ints = 0;
|
|
for (i = 0; i < N; i++) {
|
|
int ind1 = i;
|
|
int ind2 = (i + 1) % N;
|
|
pt1 = v[ind1];
|
|
pt2 = v[ind2];
|
|
if (pt1.y > pt2.y) {
|
|
SWAP(pt1, pt2);
|
|
}
|
|
|
|
if (pt1.y <= y && y <= pt2.y) {
|
|
if (y == pt1.y && y == pt2.y) {
|
|
hlineColor(scumm, pt1.x, pt2.x, y, color);
|
|
} else if ((y >= pt1.y) && (y < pt2.y)) {
|
|
polyInts[ints++] = (y - pt1.y) * (pt2.x - pt1.x) / (pt2.y - pt1.y) + pt1.x;
|
|
} else if ((y == maxy) && (y > pt1.y) && (y <= pt2.y)) {
|
|
polyInts[ints++] = (y - pt1.y) * (pt2.x - pt1.x) / (pt2.y - pt1.y) + pt1.x;
|
|
}
|
|
}
|
|
}
|
|
qsort(polyInts, ints, sizeof(int), gfxPrimitivesCompareInt);
|
|
|
|
for (i = 0; i < ints; i += 2) {
|
|
hlineColor(scumm, polyInts[i], polyInts[i + 1], y, color);
|
|
}
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
void ScummDebugger::drawBox(int box) {
|
|
BoxCoords coords;
|
|
Common::Point r[4];
|
|
|
|
coords = _vm->getBoxCoordinates(box);
|
|
|
|
r[0] = coords.ul;
|
|
r[1] = coords.ur;
|
|
r[2] = coords.lr;
|
|
r[3] = coords.ll;
|
|
|
|
if (_vm->_game.version <= 2) {
|
|
for (int i = 0; i < 4; ++i) {
|
|
r[i].x *= V12_X_MULTIPLIER;
|
|
r[i].y *= V12_Y_MULTIPLIER;
|
|
}
|
|
}
|
|
|
|
// TODO - maybe use different colors for each box, and/or print the box number inside it?
|
|
fillQuad(_vm, r, 13);
|
|
|
|
VirtScreen *vs = _vm->findVirtScreen(coords.ul.y);
|
|
if (vs != NULL)
|
|
_vm->markRectAsDirty(vs->number, 0, vs->w, 0, vs->h);
|
|
_vm->drawDirtyScreenParts();
|
|
_vm->_system->updateScreen();
|
|
}
|
|
|
|
bool ScummDebugger::Cmd_PrintDraft(int argc, const char **argv) {
|
|
const char *names[] = {
|
|
"Opening", "Straw to Gold", "Dyeing",
|
|
"Night Vision", "Twisting", "Sleep",
|
|
"Emptying", "Invisibility", "Terror",
|
|
"Sharpening", "Reflection", "Healing",
|
|
"Silence", "Shaping", "Unmaking",
|
|
"Transcendence"
|
|
};
|
|
int odds[] = {
|
|
15162, 15676, 16190, 64, 16961, 17475, 17989, 18503,
|
|
73, 19274, 76, 77, 20302, 20816, 21330, 84
|
|
};
|
|
|
|
const char *notes = "cdefgabC";
|
|
int i, base, draft;
|
|
|
|
if (_vm->_game.id != GID_LOOM) {
|
|
DebugPrintf("Command only works with Loom/LoomCD\n");
|
|
return true;
|
|
}
|
|
|
|
// There are 16 drafts, stored from variable 50 or 100 and upwards.
|
|
// Each draft occupies two variables. Even-numbered variables contain
|
|
// the notes for each draft, and a number of flags:
|
|
//
|
|
// +---+---+---+---+-----+-----+-----+-----+
|
|
// | A | B | C | D | 444 | 333 | 222 | 111 |
|
|
// +---+---+---+---+-----+-----+-----+-----+
|
|
//
|
|
// A Unknown
|
|
// B The player has used the draft successfully at least once
|
|
// C The player has knowledge of the draft
|
|
// D Unknown
|
|
// 444 The fourth note
|
|
// 333 The third note
|
|
// 222 The second note
|
|
// 111 The first note
|
|
//
|
|
// I don't yet know what the odd-numbered variables are used for.
|
|
// Possibly they store information on where and/or how the draft can
|
|
// be used. They appear to remain constant throughout the game.
|
|
|
|
if (_vm->_game.version == 4 || _vm->_game.platform == Common::kPlatformPCEngine) {
|
|
// DOS CD version / PC-Engine version
|
|
base = 100;
|
|
} else {
|
|
// All (?) other versions
|
|
base = 50;
|
|
}
|
|
|
|
if (argc == 2) {
|
|
// We had to debug a problem at the end of the game that only
|
|
// happened if you interrupted the intro at a specific point.
|
|
// That made it useful with a command to learn all the drafts
|
|
// and notes.
|
|
|
|
if (strcmp(argv[1], "learn") == 0) {
|
|
for (i = 0; i < 16; i++)
|
|
_vm->_scummVars[base + 2 * i] |= 0x2000;
|
|
_vm->_scummVars[base + 72] = 8;
|
|
|
|
// In theory, we could run script 18 here to redraw
|
|
// the distaff, but I don't know if that's a safe
|
|
// thing to do.
|
|
|
|
DebugPrintf("Learned all drafts and notes.\n");
|
|
return true;
|
|
}
|
|
|
|
// During the testing of EGA Loom we had some trouble with the
|
|
// drafts data structure being overwritten. I don't expect
|
|
// this command is particularly useful any more, but it will
|
|
// attempt to repair the (probably) static part of it.
|
|
|
|
if (strcmp(argv[1], "fix") == 0) {
|
|
for (i = 0; i < 16; i++)
|
|
_vm->_scummVars[base + 2 * i + 1] = odds[i];
|
|
DebugPrintf(
|
|
"An attempt has been made to repair\n"
|
|
"the internal drafts data structure.\n"
|
|
"Continue on your own risk.\n");
|
|
return true;
|
|
}
|
|
}
|
|
|
|
// Probably the most useful command for ordinary use: list the drafts.
|
|
|
|
for (i = 0; i < 16; i++) {
|
|
draft = _vm->_scummVars[base + i * 2];
|
|
DebugPrintf("%d %-13s %c%c%c%c %c%c %5d %c\n",
|
|
base + 2 * i,
|
|
names[i],
|
|
notes[draft & 0x0007],
|
|
notes[(draft & 0x0038) >> 3],
|
|
notes[(draft & 0x01c0) >> 6],
|
|
notes[(draft & 0x0e00) >> 9],
|
|
(draft & 0x2000) ? 'K' : ' ',
|
|
(draft & 0x4000) ? 'U' : ' ',
|
|
_vm->_scummVars[base + 2 * i + 1],
|
|
(_vm->_scummVars[base + 2 * i + 1] != odds[i]) ? '!' : ' ');
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool ScummDebugger::Cmd_Passcode(int argc, const char **argv) {
|
|
if (argc > 1) {
|
|
_vm->_bootParam = atoi(argv[1]);
|
|
int args[16];
|
|
memset(args, 0, sizeof(args));
|
|
args[0] = _vm->_bootParam;
|
|
|
|
_vm->runScript(61, 0, 0, args);
|
|
|
|
if (_vm->_bootParam != _vm->_scummVars[411]){
|
|
DebugPrintf("Invalid Passcode\n");
|
|
return true;
|
|
}
|
|
|
|
_vm->_bootParam = 0;
|
|
detach();
|
|
|
|
} else {
|
|
DebugPrintf("Current Passcode is %d \nUse 'passcode <SEGA CD Passcode>'\n",_vm->_scummVars[411]);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool ScummDebugger::Cmd_ResetCursors(int argc, const char **argv) {
|
|
_vm->resetCursors();
|
|
detach();
|
|
return false;
|
|
}
|
|
|
|
} // End of namespace Scumm
|