mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-25 11:15:00 +00:00
191 lines
5.5 KiB
C++
191 lines
5.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#include "engines/engine.h"
|
|
#include "scumm/player_v4a.h"
|
|
#include "scumm/scumm.h"
|
|
|
|
#include "common/file.h"
|
|
|
|
namespace Scumm {
|
|
|
|
Player_V4A::Player_V4A(ScummEngine *scumm, Audio::Mixer *mixer)
|
|
: _vm(scumm),
|
|
_mixer(mixer),
|
|
_tfmxMusic(_mixer->getOutputRate(), true),
|
|
_tfmxSfx(_mixer->getOutputRate(), true),
|
|
_musicHandle(),
|
|
_sfxHandle(),
|
|
_musicId(),
|
|
_sfxSlots(),
|
|
_initState(0),
|
|
_signal(0) {
|
|
|
|
assert(scumm);
|
|
assert(mixer);
|
|
assert(_vm->_game.id == GID_MONKEY_VGA);
|
|
_tfmxMusic.setSignalPtr(&_signal, 1);
|
|
}
|
|
|
|
bool Player_V4A::init() {
|
|
if (_vm->_game.id != GID_MONKEY_VGA)
|
|
error("player_v4a - unknown game");
|
|
|
|
Common::File fileMdat, fileSample;
|
|
|
|
if (fileMdat.open("music.dat") && fileSample.open("sample.dat")) {
|
|
// explicitly request that no instance delets the resources automatically
|
|
if (_tfmxMusic.load(fileMdat, fileSample, false)) {
|
|
_tfmxSfx.setModuleData(_tfmxMusic);
|
|
return true;
|
|
}
|
|
} else
|
|
warning("player_v4a: couldnt load one of the music resources: music.dat, sample.dat");
|
|
|
|
return false;
|
|
}
|
|
|
|
Player_V4A::~Player_V4A() {
|
|
_mixer->stopHandle(_musicHandle);
|
|
_mixer->stopHandle(_sfxHandle);
|
|
_tfmxMusic.freeResources();
|
|
}
|
|
|
|
void Player_V4A::setMusicVolume(int vol) {
|
|
debug(5, "player_v4a: setMusicVolume %i", vol);
|
|
}
|
|
|
|
void Player_V4A::stopAllSounds() {
|
|
debug(5, "player_v4a: stopAllSounds");
|
|
if (_initState > 0) {
|
|
_tfmxMusic.stopSong();
|
|
_signal = 0;
|
|
_musicId = 0;
|
|
|
|
_tfmxSfx.stopSong();
|
|
clearSfxSlots();
|
|
} else
|
|
_mixer->stopHandle(_musicHandle);
|
|
}
|
|
|
|
void Player_V4A::stopSound(int nr) {
|
|
debug(5, "player_v4a: stopSound %d", nr);
|
|
if (nr == 0)
|
|
return;
|
|
if (nr == _musicId) {
|
|
_musicId = 0;
|
|
if (_initState > 0)
|
|
_tfmxMusic.stopSong();
|
|
else
|
|
_mixer->stopHandle(_musicHandle);
|
|
_signal = 0;
|
|
} else {
|
|
const int chan = getSfxChan(nr);
|
|
if (chan != -1) {
|
|
setSfxSlot(chan, 0);
|
|
_tfmxSfx.stopMacroEffect(chan);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player_V4A::startSound(int nr) {
|
|
static const int8 monkeyCommands[52] = {
|
|
-1, -2, -3, -4, -5, -6, -7, -8,
|
|
-9, -10, -11, -12, -13, -14, 18, 17,
|
|
-17, -18, -19, -20, -21, -22, -23, -24,
|
|
-25, -26, -27, -28, -29, -30, -31, -32,
|
|
-33, 16, -35, 0, 1, 2, 3, 7,
|
|
8, 10, 11, 4, 5, 14, 15, 12,
|
|
6, 13, 9, 19
|
|
};
|
|
|
|
const byte *ptr = _vm->getResourceAddress(rtSound, nr);
|
|
assert(ptr);
|
|
|
|
const int val = ptr[9];
|
|
if (val < 0 || val >= ARRAYSIZE(monkeyCommands)) {
|
|
warning("player_v4a: illegal Songnumber %i", val);
|
|
return;
|
|
}
|
|
|
|
if (!_initState)
|
|
_initState = init() ? 1 : -1;
|
|
|
|
if (_initState < 0)
|
|
return;
|
|
|
|
int index = monkeyCommands[val];
|
|
const byte type = ptr[6];
|
|
if (index < 0) { // SoundFX
|
|
index = -index - 1;
|
|
debug(3, "player_v4a: play %d: custom %i - %02X", nr, index, type);
|
|
|
|
// start an empty Song so timing is setup
|
|
if (_tfmxSfx.getSongIndex() < 0)
|
|
_tfmxSfx.doSong(0x18);
|
|
|
|
const int chan = _tfmxSfx.doSfx((uint16)index);
|
|
if (chan >= 0 && chan < ARRAYSIZE(_sfxSlots))
|
|
setSfxSlot(chan, nr, type);
|
|
else
|
|
warning("player_v4a: custom %i is not of required type", index);
|
|
|
|
// the Tfmx-player never "ends" the output by itself, so this should be threadsafe
|
|
if (!_mixer->isSoundHandleActive(_sfxHandle))
|
|
_mixer->playStream(Audio::Mixer::kSFXSoundType, &_sfxHandle, &_tfmxSfx, -1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::NO);
|
|
|
|
} else { // Song
|
|
debug(3, "player_v4a: play %d: song %i - %02X", nr, index, type);
|
|
if (ptr[6] != 0x7F)
|
|
warning("player_v4a: Song has wrong type");
|
|
|
|
_tfmxMusic.doSong(index);
|
|
_signal = 2;
|
|
|
|
// the Tfmx-player never "ends" the output by itself, so this should be threadsafe
|
|
if (!_mixer->isSoundHandleActive(_musicHandle))
|
|
_mixer->playStream(Audio::Mixer::kMusicSoundType, &_musicHandle, &_tfmxMusic, -1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::NO);
|
|
_musicId = nr;
|
|
}
|
|
}
|
|
|
|
int Player_V4A::getMusicTimer() {
|
|
// A workaround if the modplayer couldnt load the datafiles - just return a number big enough to pass all tests
|
|
if (_initState < 0)
|
|
return 2000;
|
|
if (_musicId) {
|
|
// The titlesong (and a few others) is running with ~70 ticks per second and the scale seems to be based on that.
|
|
// The Game itself doesnt get the timing from the Tfmx Player however, so we just use the elapsed time
|
|
// 357 ~ 1000 * 25 * (1 / 70)
|
|
return _mixer->getSoundElapsedTime(_musicHandle) / 357;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int Player_V4A::getSoundStatus(int nr) const {
|
|
// For music the game queues a variable the Tfmx Player sets through a special command.
|
|
// For sfx there seems to be no way to queue them, and the game doesnt try to.
|
|
return (nr == _musicId) ? _signal : 0;
|
|
}
|
|
|
|
} // End of namespace Scumm
|