mirror of
https://github.com/libretro/scummvm.git
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97 lines
2.3 KiB
C++
97 lines
2.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef SCUMM_PLAYER_V4A_H
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#define SCUMM_PLAYER_V4A_H
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#include "common/scummsys.h"
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#include "common/util.h"
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#include "scumm/music.h"
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#include "audio/mixer.h"
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#include "audio/mods/tfmx.h"
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class Mixer;
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namespace Scumm {
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class ScummEngine;
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/**
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* Scumm V4 Amiga sound/music driver.
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*/
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class Player_V4A : public MusicEngine {
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public:
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Player_V4A(ScummEngine *scumm, Audio::Mixer *mixer);
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virtual ~Player_V4A();
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virtual void setMusicVolume(int vol);
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virtual void startSound(int sound);
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virtual void stopSound(int sound);
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virtual void stopAllSounds();
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virtual int getMusicTimer();
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virtual int getSoundStatus(int sound) const;
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private:
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ScummEngine *const _vm;
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Audio::Mixer *const _mixer;
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Audio::Tfmx _tfmxMusic;
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Audio::Tfmx _tfmxSfx;
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Audio::SoundHandle _musicHandle;
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Audio::SoundHandle _sfxHandle;
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int _musicId;
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uint16 _signal;
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struct SfxChan {
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int id;
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// byte type;
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} _sfxSlots[4];
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int8 _initState; // < 0: failed, 0: uninitialized, > 0: initialized
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int getSfxChan(int id) const {
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for (int i = 0; i < ARRAYSIZE(_sfxSlots); ++i)
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if (_sfxSlots[i].id == id)
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return i;
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return -1;
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}
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void setSfxSlot(int channel, int id, byte type = 0) {
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_sfxSlots[channel].id = id;
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// _sfxSlots[channel].type = type;
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}
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void clearSfxSlots() {
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for (int i = 0; i < ARRAYSIZE(_sfxSlots); ++i){
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_sfxSlots[i].id = 0;
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// _sfxSlots[i].type = 0;
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}
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}
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bool init();
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};
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} // End of namespace Scumm
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#endif
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