scummvm/engines/scumm/vars.cpp

815 lines
18 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/config-manager.h"
#include "scumm/scumm.h"
#include "scumm/scumm_v0.h"
#include "scumm/scumm_v8.h"
#include "scumm/sound.h"
#include "scumm/he/intern_he.h"
#include "scumm/he/logic_he.h"
#include "audio/mididrv.h"
namespace Scumm {
void ScummEngine::setupScummVars() {
VAR_KEYPRESS = 0;
VAR_EGO = 1;
VAR_CAMERA_POS_X = 2;
VAR_HAVE_MSG = 3;
VAR_ROOM = 4;
VAR_OVERRIDE = 5;
VAR_MACHINE_SPEED = 6;
VAR_ME = 7;
VAR_NUM_ACTOR = 8;
VAR_CURRENTDRIVE = 10;
VAR_TMR_1 = 11;
VAR_TMR_2 = 12;
VAR_TMR_3 = 13;
VAR_MUSIC_TIMER = 14;
VAR_ACTOR_RANGE_MIN = 15;
VAR_ACTOR_RANGE_MAX = 16;
VAR_CAMERA_MIN_X = 17;
VAR_CAMERA_MAX_X = 18;
VAR_TIMER_NEXT = 19;
VAR_VIRT_MOUSE_X = 20;
VAR_VIRT_MOUSE_Y = 21;
VAR_ROOM_RESOURCE = 22;
VAR_LAST_SOUND = 23;
VAR_CUTSCENEEXIT_KEY = 24;
VAR_TALK_ACTOR = 25;
VAR_CAMERA_FAST_X = 26;
VAR_ENTRY_SCRIPT = 28;
VAR_ENTRY_SCRIPT2 = 29;
VAR_EXIT_SCRIPT = 30;
VAR_EXIT_SCRIPT2 = 31;
VAR_VERB_SCRIPT = 32;
VAR_SENTENCE_SCRIPT = 33;
VAR_INVENTORY_SCRIPT = 34;
VAR_CUTSCENE_START_SCRIPT = 35;
VAR_CUTSCENE_END_SCRIPT = 36;
VAR_CHARINC = 37;
VAR_WALKTO_OBJ = 38;
VAR_HEAPSPACE = 40;
VAR_RESTART_KEY = 42;
VAR_PAUSE_KEY = 43;
VAR_MOUSE_X = 44;
VAR_MOUSE_Y = 45;
VAR_TIMER = 46;
VAR_TIMER_TOTAL = 47;
VAR_SOUNDCARD = 48;
VAR_VIDEOMODE = 49;
if (_game.id == GID_LOOM && _game.platform == Common::kPlatformPCEngine) {
VAR_MAINMENU_KEY = 50;
}
if (_game.version >= 4) {
VAR_SCROLL_SCRIPT = 27;
VAR_DEBUGMODE = 39;
VAR_MAINMENU_KEY = 50;
VAR_FIXEDDISK = 51;
VAR_CURSORSTATE = 52;
VAR_USERPUT = 53;
}
if (_game.version >= 5) {
VAR_SOUNDRESULT = 56;
VAR_TALKSTOP_KEY = 57;
VAR_FADE_DELAY = 59;
VAR_SOUNDPARAM = 64;
VAR_SOUNDPARAM2 = 65;
VAR_SOUNDPARAM3 = 66;
VAR_INPUTMODE = 67; // 1 is keyboard, 2 is joystick, 3 is mouse
VAR_MEMORY_PERFORMANCE = 68;
VAR_VIDEO_PERFORMANCE = 69;
VAR_ROOM_FLAG = 70;
VAR_GAME_LOADED = 71;
VAR_NEW_ROOM = 72;
}
}
void ScummEngine_v0::setupScummVars() {
VAR_EGO = 0;
VAR_CAMERA_POS_X = 2;
VAR_HAVE_MSG = 3;
VAR_ROOM = 4;
VAR_ACTIVE_OBJECT2 = 5;
VAR_OVERRIDE = 6;
VAR_IS_SOUND_RUNNING = 8;
VAR_ACTIVE_VERB = 9;
VAR_CHARCOUNT = 10;
}
void ScummEngine_v2::setupScummVars() {
VAR_EGO = 0;
VAR_CAMERA_POS_X = 2;
VAR_HAVE_MSG = 3;
VAR_ROOM = 4;
VAR_OVERRIDE = 5;
VAR_MACHINE_SPEED = 6;
VAR_CHARCOUNT = 7;
VAR_ACTIVE_VERB = 8;
VAR_ACTIVE_OBJECT1 = 9;
VAR_ACTIVE_OBJECT2 = 10;
VAR_NUM_ACTOR = 11;
VAR_CURRENT_LIGHTS = 12;
VAR_CURRENTDRIVE = 13;
VAR_MUSIC_TIMER = 17;
VAR_VERB_ALLOWED = 18;
VAR_ACTOR_RANGE_MIN = 19;
VAR_ACTOR_RANGE_MAX = 20;
VAR_CURSORSTATE = 21;
VAR_CAMERA_MIN_X = 23;
VAR_CAMERA_MAX_X = 24;
VAR_TIMER_NEXT = 25;
VAR_SENTENCE_VERB = 26;
VAR_SENTENCE_OBJECT1 = 27;
VAR_SENTENCE_OBJECT2 = 28;
VAR_SENTENCE_PREPOSITION = 29;
VAR_VIRT_MOUSE_X = 30;
VAR_VIRT_MOUSE_Y = 31;
VAR_CLICK_AREA = 32;
VAR_CLICK_VERB = 33;
VAR_CLICK_OBJECT = 35;
VAR_ROOM_RESOURCE = 36;
VAR_LAST_SOUND = 37;
VAR_BACKUP_VERB = 38;
VAR_KEYPRESS = 39;
VAR_CUTSCENEEXIT_KEY = 40;
VAR_TALK_ACTOR = 41;
}
void ScummEngine_v5::setupScummVars() {
// Many vars are the same as in V5 & V6 games, so just call the inherited method first
ScummEngine::setupScummVars();
VAR_CURRENT_LIGHTS = 9;
if (_game.version >= 4) {
VAR_V5_TALK_STRING_Y = 54;
}
if ((_game.id == GID_LOOM && _game.version == 4) || _game.version >= 5) {
VAR_NOSUBTITLES = 60;
}
}
void ScummEngine_v6::setupScummVars() {
// Many vars are the same as in V5 & V6 games, so just call the inherited method first
ScummEngine::setupScummVars();
VAR_ROOM_WIDTH = 41;
VAR_ROOM_HEIGHT = 54;
if (_game.heversion >= 60) {
VAR_NOSUBTITLES = 60;
} else {
VAR_VOICE_MODE = 60; // 0 is voice, 1 is voice+text, 2 is text only
VAR_SAVELOAD_SCRIPT = 61;
VAR_SAVELOAD_SCRIPT2 = 62;
}
VAR_LEFTBTN_HOLD = 74;
VAR_RIGHTBTN_HOLD = 75;
VAR_V6_EMSSPACE = 76;
VAR_RANDOM_NR = 118;
VAR_TIMEDATE_YEAR = 119;
VAR_TIMEDATE_MONTH = 129;
VAR_TIMEDATE_DAY = 128;
VAR_TIMEDATE_HOUR = 125;
VAR_TIMEDATE_MINUTE = 126;
// Sam & Max specific
if (_game.id == GID_SAMNMAX) {
VAR_V6_SOUNDMODE = 9;
VAR_CHARSET_MASK = 123;
}
}
void ScummEngine_v70he::setupScummVars() {
ScummEngine_v6::setupScummVars();
VAR_CURRENTDRIVE = 0xFF;
VAR_MUSIC_TIMER = 0xFF;
VAR_NUM_SOUND_CHANNELS = 9;
VAR_TALK_CHANNEL = 10;
VAR_SOUND_CHANNEL = 14;
}
#ifdef ENABLE_HE
void ScummEngine_v72he::setupScummVars() {
VAR_KEYPRESS = 0;
VAR_DEBUGMODE = 1;
VAR_TIMER_NEXT = 2;
VAR_OVERRIDE = 3;
VAR_WALKTO_OBJ = 4;
VAR_RANDOM_NR = 5;
VAR_GAME_LOADED = 8;
VAR_EGO = 9;
VAR_NUM_ACTOR = 10;
VAR_VIRT_MOUSE_X = 13;
VAR_VIRT_MOUSE_Y = 14;
VAR_MOUSE_X = 15;
VAR_MOUSE_Y = 16;
VAR_LEFTBTN_HOLD = 17;
VAR_RIGHTBTN_HOLD = 18;
VAR_CURSORSTATE = 19;
VAR_USERPUT = 20;
VAR_ROOM = 21;
VAR_ROOM_WIDTH = 22;
VAR_ROOM_HEIGHT = 23;
VAR_CAMERA_POS_X = 24;
VAR_CAMERA_MIN_X = 25;
VAR_CAMERA_MAX_X = 26;
VAR_ROOM_RESOURCE = 27;
VAR_SCROLL_SCRIPT = 28;
VAR_ENTRY_SCRIPT = 29;
VAR_ENTRY_SCRIPT2 = 30;
VAR_EXIT_SCRIPT = 31;
VAR_EXIT_SCRIPT2 = 32;
VAR_VERB_SCRIPT = 33;
VAR_SENTENCE_SCRIPT = 34;
VAR_INVENTORY_SCRIPT = 35;
VAR_CUTSCENE_START_SCRIPT = 36;
VAR_CUTSCENE_END_SCRIPT = 37;
VAR_RESTART_KEY = 42;
VAR_PAUSE_KEY = 43;
VAR_CUTSCENEEXIT_KEY = 44;
VAR_TALKSTOP_KEY = 45;
VAR_HAVE_MSG = 46;
VAR_SUBTITLES = 47;
VAR_CHARINC = 48;
VAR_TALK_ACTOR = 49;
VAR_LAST_SOUND = 50;
VAR_TALK_CHANNEL = 51;
VAR_SOUND_CHANNEL = 52;
VAR_MEMORY_PERFORMANCE = 57;
VAR_VIDEO_PERFORMANCE = 58;
VAR_NEW_ROOM = 59;
VAR_TMR_1 = 60;
VAR_TMR_2 = 61;
VAR_TMR_3 = 62;
VAR_TIMEDATE_HOUR = 63;
VAR_TIMEDATE_MINUTE = 64;
VAR_TIMEDATE_DAY = 65;
VAR_TIMEDATE_MONTH = 66;
VAR_TIMEDATE_YEAR = 67;
VAR_NUM_ROOMS = 68;
VAR_NUM_SCRIPTS = 69;
VAR_NUM_SOUNDS = 70;
VAR_NUM_COSTUMES = 71;
VAR_NUM_IMAGES = 72;
VAR_NUM_CHARSETS = 73;
VAR_NUM_GLOBAL_OBJS = 74;
VAR_MOUSE_STATE = 75;
VAR_POLYGONS_ONLY = 76;
if (_game.heversion <= 74) {
VAR_SOUND_ENABLED = 54;
VAR_NUM_SOUND_CHANNELS = 56;
}
if (_game.heversion >= 74) {
VAR_PLATFORM = 78;
}
}
void ScummEngine_v80he::setupScummVars() {
ScummEngine_v72he::setupScummVars();
VAR_PLATFORM_VERSION = 79;
VAR_CURRENT_CHARSET = 80;
VAR_SOUNDCODE_TMR = 84;
VAR_KEY_STATE = 86;
VAR_NUM_SOUND_CHANNELS = 88;
VAR_COLOR_DEPTH = 89;
VAR_REDRAW_ALL_ACTORS = 95;
}
void ScummEngine_v90he::setupScummVars() {
ScummEngine_v80he::setupScummVars();
VAR_TIMER = 97;
VAR_SCRIPT_CYCLE = 103;
VAR_NUM_SCRIPT_CYCLES = 104;
if (_game.heversion >= 95) {
VAR_NUM_SPRITE_GROUPS = 105;
VAR_NUM_SPRITES = 106;
VAR_U32_VERSION = 107;
VAR_U32_ARRAY_UNK = 116;
VAR_WIZ_TCOLOR = 117;
VAR_RESERVED_SOUND_CHANNELS = 120;
}
if (_game.heversion >= 98) {
VAR_SKIP_RESET_TALK_ACTOR = 125;
}
if (_game.heversion >= 99) {
VAR_MAIN_SCRIPT = 127;
VAR_NUM_PALETTES = 130;
VAR_NUM_UNK = 131;
}
}
#endif
#ifdef ENABLE_SCUMM_7_8
void ScummEngine_v7::setupScummVars() {
VAR_MOUSE_X = 1;
VAR_MOUSE_Y = 2;
VAR_VIRT_MOUSE_X = 3;
VAR_VIRT_MOUSE_Y = 4;
VAR_ROOM_WIDTH = 5;
VAR_ROOM_HEIGHT = 6;
VAR_CAMERA_POS_X = 7;
VAR_CAMERA_POS_Y = 8;
VAR_OVERRIDE = 9;
VAR_ROOM = 10;
VAR_ROOM_RESOURCE = 11;
VAR_TALK_ACTOR = 12;
VAR_HAVE_MSG = 13;
VAR_TIMER = 14;
VAR_TIMER_TOTAL = 15;
VAR_TIMEDATE_YEAR = 16;
VAR_TIMEDATE_MONTH = 17;
VAR_TIMEDATE_DAY = 18;
VAR_TIMEDATE_HOUR = 19;
VAR_TIMEDATE_MINUTE = 20;
VAR_TIMEDATE_SECOND = 21;
VAR_LEFTBTN_DOWN = 22;
VAR_RIGHTBTN_DOWN = 23;
VAR_LEFTBTN_HOLD = 24;
VAR_RIGHTBTN_HOLD = 25;
VAR_MEMORY_PERFORMANCE = 26;
VAR_VIDEO_PERFORMANCE = 27;
VAR_GAME_LOADED = 29;
VAR_V6_EMSSPACE = 32;
VAR_VOICE_MODE = 33; // 0 is voice, 1 is voice+text, 2 is text only
VAR_RANDOM_NR = 34;
VAR_NEW_ROOM = 35;
VAR_WALKTO_OBJ = 36;
VAR_NUM_GLOBAL_OBJS = 37;
VAR_CAMERA_DEST_X = 38;
VAR_CAMERA_DEST_Y = 39;
VAR_CAMERA_FOLLOWED_ACTOR = 40;
VAR_SCROLL_SCRIPT = 50;
VAR_ENTRY_SCRIPT = 51;
VAR_ENTRY_SCRIPT2 = 52;
VAR_EXIT_SCRIPT = 53;
VAR_EXIT_SCRIPT2 = 54;
VAR_VERB_SCRIPT = 55;
VAR_SENTENCE_SCRIPT = 56;
VAR_INVENTORY_SCRIPT = 57;
VAR_CUTSCENE_START_SCRIPT = 58;
VAR_CUTSCENE_END_SCRIPT = 59;
VAR_SAVELOAD_SCRIPT = 60;
VAR_SAVELOAD_SCRIPT2 = 61;
VAR_CUTSCENEEXIT_KEY = 62;
VAR_RESTART_KEY = 63;
VAR_PAUSE_KEY = 64;
VAR_MAINMENU_KEY = 65;
VAR_VERSION_KEY = 66;
VAR_TALKSTOP_KEY = 67;
VAR_KEYPRESS = 118;
VAR_TIMER_NEXT = 97;
VAR_TMR_1 = 98;
VAR_TMR_2 = 99;
VAR_TMR_3 = 100;
VAR_CAMERA_MIN_X = 101;
VAR_CAMERA_MAX_X = 102;
VAR_CAMERA_MIN_Y = 103;
VAR_CAMERA_MAX_Y = 104;
VAR_CAMERA_THRESHOLD_X = 105;
VAR_CAMERA_THRESHOLD_Y = 106;
VAR_CAMERA_SPEED_X = 107;
VAR_CAMERA_SPEED_Y = 108;
VAR_CAMERA_ACCEL_X = 109;
VAR_CAMERA_ACCEL_Y = 110;
VAR_EGO = 111;
VAR_CURSORSTATE = 112;
VAR_USERPUT = 113;
VAR_DEFAULT_TALK_DELAY = 114;
VAR_CHARINC = 115;
VAR_DEBUGMODE = 116;
VAR_FADE_DELAY = 117;
// Full Throttle specific
if (_game.id == GID_FT) {
VAR_CHARSET_MASK = 119;
}
VAR_VIDEONAME = 123;
VAR_STRING2DRAW = 130;
VAR_CUSTOMSCALETABLE = 131;
VAR_BLAST_ABOVE_TEXT = 133;
VAR_MUSIC_BUNDLE_LOADED = 135;
VAR_VOICE_BUNDLE_LOADED = 136;
}
void ScummEngine_v8::setupScummVars() {
VAR_ROOM_WIDTH = 1;
VAR_ROOM_HEIGHT = 2;
VAR_MOUSE_X = 3;
VAR_MOUSE_Y = 4;
VAR_VIRT_MOUSE_X = 5;
VAR_VIRT_MOUSE_Y = 6;
VAR_CURSORSTATE = 7;
VAR_USERPUT = 8;
VAR_CAMERA_POS_X = 9;
VAR_CAMERA_POS_Y = 10;
VAR_CAMERA_DEST_X = 11;
VAR_CAMERA_DEST_Y = 12;
VAR_CAMERA_FOLLOWED_ACTOR = 13;
VAR_TALK_ACTOR = 14;
VAR_HAVE_MSG = 15;
VAR_LEFTBTN_DOWN = 16;
VAR_RIGHTBTN_DOWN = 17;
VAR_LEFTBTN_HOLD = 18;
VAR_RIGHTBTN_HOLD = 19;
VAR_TIMEDATE_YEAR = 24;
VAR_TIMEDATE_MONTH = 25;
VAR_TIMEDATE_DAY = 26;
VAR_TIMEDATE_HOUR = 27;
VAR_TIMEDATE_MINUTE = 28;
VAR_TIMEDATE_SECOND = 29;
VAR_OVERRIDE = 30;
VAR_ROOM = 31;
VAR_NEW_ROOM = 32;
VAR_WALKTO_OBJ = 33;
VAR_TIMER = 34;
VAR_VOICE_MODE = 39; // 0 is voice, 1 is voice+text, 2 is text only
VAR_GAME_LOADED = 40;
VAR_LANGUAGE = 41;
VAR_CURRENTDISK = 42;
VAR_MUSIC_BUNDLE_LOADED = 45;
VAR_VOICE_BUNDLE_LOADED = 46;
VAR_SCROLL_SCRIPT = 50;
VAR_ENTRY_SCRIPT = 51;
VAR_ENTRY_SCRIPT2 = 52;
VAR_EXIT_SCRIPT = 53;
VAR_EXIT_SCRIPT2 = 54;
VAR_VERB_SCRIPT = 55;
VAR_SENTENCE_SCRIPT = 56;
VAR_INVENTORY_SCRIPT = 57;
VAR_CUTSCENE_START_SCRIPT = 58;
VAR_CUTSCENE_END_SCRIPT = 59;
VAR_CUTSCENEEXIT_KEY = 62;
VAR_PAUSE_KEY = 64;
VAR_MAINMENU_KEY = 65;
VAR_VERSION_KEY = 66;
VAR_TALKSTOP_KEY = 67;
VAR_CUSTOMSCALETABLE = 111;
VAR_TIMER_NEXT = 112;
VAR_TMR_1 = 113;
VAR_TMR_2 = 114;
VAR_TMR_3 = 115;
VAR_CAMERA_MIN_X = 116;
VAR_CAMERA_MAX_X = 117;
VAR_CAMERA_MIN_Y = 118;
VAR_CAMERA_MAX_Y = 119;
VAR_CAMERA_SPEED_X = 120;
VAR_CAMERA_SPEED_Y = 121;
VAR_CAMERA_ACCEL_X = 122;
VAR_CAMERA_ACCEL_Y = 123;
VAR_CAMERA_THRESHOLD_X = 124;
VAR_CAMERA_THRESHOLD_Y = 125;
VAR_EGO = 126;
VAR_DEFAULT_TALK_DELAY = 128;
VAR_CHARINC = 129;
VAR_DEBUGMODE = 130;
VAR_KEYPRESS = 132;
VAR_BLAST_ABOVE_TEXT = 133;
VAR_SYNC = 134;
}
#endif
void ScummEngine_v0::resetScummVars() {
resetSentence();
VAR(VAR_EGO) = 3;
// Setup light
_currentLights = LIGHTMODE_actor_use_base_palette | LIGHTMODE_actor_use_colors | LIGHTMODE_room_lights_on;
}
void ScummEngine_v2::resetScummVars() {
// This needs to be at least greater than 40 to get the more
// elaborate version of the EGA Zak into. I don't know where
// else it makes any difference.
if (_game.id == GID_ZAK)
VAR(VAR_MACHINE_SPEED) = 0x7FFF;
}
void ScummEngine_v5::resetScummVars() {
ScummEngine::resetScummVars();
if (_game.version >= 4 && _game.version <= 5)
VAR(VAR_V5_TALK_STRING_Y) = -0x50;
// Setup light
VAR(VAR_CURRENT_LIGHTS) = LIGHTMODE_actor_use_base_palette | LIGHTMODE_actor_use_colors | LIGHTMODE_room_lights_on;
if (_game.id == GID_MONKEY)
_scummVars[74] = 1225;
}
#ifdef ENABLE_SCUMM_7_8
void ScummEngine_v7::resetScummVars() {
ScummEngine::resetScummVars();
if (_game.version != 8) {
VAR(VAR_V6_EMSSPACE) = 10000;
VAR(VAR_NUM_GLOBAL_OBJS) = _numGlobalObjects - 1;
}
VAR(VAR_DEFAULT_TALK_DELAY) = 60;
}
void ScummEngine_v8::resetScummVars() {
ScummEngine_v7::resetScummVars();
// FIXME: How do we deal with non-cd installs?
VAR(VAR_CURRENTDISK) = 1;
switch (_language) {
case Common::EN_ANY:
case Common::EN_USA:
case Common::EN_GRB:
VAR(VAR_LANGUAGE) = 0;
break;
case Common::DE_DEU:
VAR(VAR_LANGUAGE) = 1;
break;
case Common::FR_FRA:
VAR(VAR_LANGUAGE) = 2;
break;
case Common::IT_ITA:
VAR(VAR_LANGUAGE) = 3;
break;
case Common::PT_BRA:
VAR(VAR_LANGUAGE) = 4;
break;
case Common::ES_ESP:
VAR(VAR_LANGUAGE) = 5;
break;
case Common::JA_JPN:
VAR(VAR_LANGUAGE) = 6;
break;
case Common::ZH_TWN:
VAR(VAR_LANGUAGE) = 7;
break;
case Common::KO_KOR:
VAR(VAR_LANGUAGE) = 8;
break;
default:
VAR(VAR_LANGUAGE) = 0; // Default to english
}
}
#endif
void ScummEngine_v70he::resetScummVars() {
ScummEngine::resetScummVars();
if (VAR_MACHINE_SPEED != 0xFF)
VAR(VAR_MACHINE_SPEED) = 13;
VAR(VAR_NUM_SOUND_CHANNELS) = 8;
VAR(VAR_SOUND_CHANNEL) = 1;
VAR(VAR_TALK_CHANNEL) = 2;
}
#ifdef ENABLE_HE
void ScummEngine_v72he::resetScummVars() {
ScummEngine_v70he::resetScummVars();
VAR(VAR_VIDEO_PERFORMANCE) = 26;
VAR(VAR_NUM_ROOMS) = _numRooms - 1;
VAR(VAR_NUM_SCRIPTS) = _numScripts - 1;
VAR(VAR_NUM_SOUNDS) = _numSounds - 1;
VAR(VAR_NUM_COSTUMES) = _numCostumes - 1;
VAR(VAR_NUM_IMAGES) = _numImages - 1;
VAR(VAR_NUM_CHARSETS) = _numCharsets - 1;
VAR(VAR_NUM_GLOBAL_OBJS) = _numGlobalObjects - 1;
if (_game.heversion <= 74) {
// Songs are disabled, if sound is disabled.
VAR(VAR_SOUND_ENABLED) = 1;
}
if (_game.heversion == 74) {
// Uses different values, compared to later HE80+ games.
if (_game.platform == Common::kPlatformMacintosh) {
VAR(VAR_PLATFORM) = 3;
} else {
VAR(VAR_PLATFORM) = 2;
}
}
}
void ScummEngine_v80he::resetScummVars() {
ScummEngine_v72he::resetScummVars();
if (_game.platform == Common::kPlatformMacintosh) {
VAR(VAR_PLATFORM) = 2;
VAR(VAR_PLATFORM_VERSION) = 70;
} else {
VAR(VAR_PLATFORM) = 1;
VAR(VAR_PLATFORM_VERSION) = 40; // 31 is Windows 3.1, 40 is Windows 95+
}
VAR(VAR_COLOR_DEPTH) = 256;
}
void ScummEngine_v90he::resetScummVars() {
ScummEngine_v80he::resetScummVars();
VAR(VAR_SCRIPT_CYCLE) = 1;
VAR(VAR_NUM_SCRIPT_CYCLES) = 1;
if (_game.heversion >= 95) {
VAR(VAR_NUM_SPRITE_GROUPS) = MAX(64, _numSprites / 4) - 1;
VAR(VAR_NUM_SPRITES) = _numSprites - 1;
VAR(VAR_WIZ_TCOLOR) = 5;
VAR(VAR_RESERVED_SOUND_CHANNELS) = 9;
}
if (_game.heversion >= 98) {
VAR(VAR_U32_VERSION) = _logicHE->versionID();
VAR(VAR_U32_ARRAY_UNK) = 0;
}
}
void ScummEngine_v99he::resetScummVars() {
ScummEngine_v90he::resetScummVars();
VAR(VAR_NUM_PALETTES) = _numPalettes;
VAR(VAR_NUM_UNK) = _numUnk;
if (_game.heversion >= 100 && (_game.features & GF_16BIT_COLOR)) {
// Enable Bink video in 16bit color games
#ifdef USE_BINK
VAR(140) = 1;
#else
VAR(140) = 0;
#endif
}
}
#endif
void ScummEngine::resetScummVars() {
if (_game.heversion < 70 && _game.version <= 6) {
// VAR_SOUNDCARD modes
// 0 PC Speaker
// 1 Tandy
// 2 CMS
// 3 AdLib
// 4 Roland
switch (_sound->_musicType) {
case MDT_NONE:
case MDT_PCSPK:
VAR(VAR_SOUNDCARD) = 0;
break;
case MDT_PCJR:
VAR(VAR_SOUNDCARD) = 1;
break;
case MDT_CMS:
VAR(VAR_SOUNDCARD) = 2;
break;
case MDT_ADLIB:
VAR(VAR_SOUNDCARD) = 3;
break;
default:
if ((_game.id == GID_MONKEY_EGA || _game.id == GID_MONKEY_VGA || (_game.id == GID_LOOM && _game.version == 3))
&& (_game.platform == Common::kPlatformPC)) {
VAR(VAR_SOUNDCARD) = 4;
} else {
VAR(VAR_SOUNDCARD) = 3;
}
break;
}
if (_game.platform == Common::kPlatformFMTowns)
VAR(VAR_VIDEOMODE) = 42;
// Value only used by the Macintosh version of Indiana Jones and the Last Crusade
else if (_game.platform == Common::kPlatformMacintosh && _game.version == 3)
VAR(VAR_VIDEOMODE) = 50;
// Value only used by the Amiga version of Monkey Island 2
else if (_game.platform == Common::kPlatformAmiga)
VAR(VAR_VIDEOMODE) = 82;
else if (_renderMode == Common::kRenderCGA)
VAR(VAR_VIDEOMODE) = 4;
else if (_renderMode == Common::kRenderHercA || _renderMode == Common::kRenderHercG)
VAR(VAR_VIDEOMODE) = 30;
else if (_renderMode == Common::kRenderEGA)
VAR(VAR_VIDEOMODE) = 13;
else
VAR(VAR_VIDEOMODE) = 19;
if (_game.platform == Common::kPlatformMacintosh && (_game.features & GF_OLD_BUNDLE)) {
// Set screen size for the Macintosh version of Indy3/Loom
VAR(39) = 320;
}
if (_game.platform == Common::kPlatformPC && _game.id == GID_LOOM && _game.version == 3) {
// Set number of sound resources
VAR(39) = 80;
}
if (_game.id == GID_LOOM || _game.version >= 4)
VAR(VAR_HEAPSPACE) = 1400;
if (_game.version >= 4)
VAR(VAR_FIXEDDISK) = 1;
if (_game.version >= 5)
VAR(VAR_INPUTMODE) = 3;
if (_game.version == 6)
VAR(VAR_V6_EMSSPACE) = 10000;
if (_game.heversion >= 60) {
// Set fast speed, to enable all animations
VAR(VAR_MACHINE_SPEED) = 2;
VAR(VAR_SOUNDPARAM) = 1; // Soundblaster for music
VAR(VAR_SOUNDPARAM2) = 1; // Soundblaster for sound effects
}
}
if (VAR_ROOM_WIDTH != 0xFF && VAR_ROOM_HEIGHT != 0xFF) {
VAR(VAR_ROOM_WIDTH) = _screenWidth;
VAR(VAR_ROOM_HEIGHT) = _screenHeight;
}
if (VAR_DEBUGMODE != 0xFF) {
VAR(VAR_DEBUGMODE) = _debugMode;
if (_game.heversion >= 80 && _debugMode)
VAR(85) = 1;
}
if (VAR_FADE_DELAY != 0xFF)
VAR(VAR_FADE_DELAY) = 3;
VAR(VAR_CHARINC) = 4;
setTalkingActor(0);
}
} // End of namespace Scumm