mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-25 19:25:20 +00:00
815 lines
18 KiB
C++
815 lines
18 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/config-manager.h"
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#include "scumm/scumm.h"
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#include "scumm/scumm_v0.h"
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#include "scumm/scumm_v8.h"
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#include "scumm/sound.h"
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#include "scumm/he/intern_he.h"
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#include "scumm/he/logic_he.h"
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#include "audio/mididrv.h"
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namespace Scumm {
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void ScummEngine::setupScummVars() {
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VAR_KEYPRESS = 0;
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VAR_EGO = 1;
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VAR_CAMERA_POS_X = 2;
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VAR_HAVE_MSG = 3;
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VAR_ROOM = 4;
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VAR_OVERRIDE = 5;
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VAR_MACHINE_SPEED = 6;
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VAR_ME = 7;
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VAR_NUM_ACTOR = 8;
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VAR_CURRENTDRIVE = 10;
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VAR_TMR_1 = 11;
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VAR_TMR_2 = 12;
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VAR_TMR_3 = 13;
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VAR_MUSIC_TIMER = 14;
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VAR_ACTOR_RANGE_MIN = 15;
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VAR_ACTOR_RANGE_MAX = 16;
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VAR_CAMERA_MIN_X = 17;
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VAR_CAMERA_MAX_X = 18;
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VAR_TIMER_NEXT = 19;
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VAR_VIRT_MOUSE_X = 20;
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VAR_VIRT_MOUSE_Y = 21;
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VAR_ROOM_RESOURCE = 22;
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VAR_LAST_SOUND = 23;
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VAR_CUTSCENEEXIT_KEY = 24;
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VAR_TALK_ACTOR = 25;
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VAR_CAMERA_FAST_X = 26;
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VAR_ENTRY_SCRIPT = 28;
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VAR_ENTRY_SCRIPT2 = 29;
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VAR_EXIT_SCRIPT = 30;
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VAR_EXIT_SCRIPT2 = 31;
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VAR_VERB_SCRIPT = 32;
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VAR_SENTENCE_SCRIPT = 33;
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VAR_INVENTORY_SCRIPT = 34;
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VAR_CUTSCENE_START_SCRIPT = 35;
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VAR_CUTSCENE_END_SCRIPT = 36;
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VAR_CHARINC = 37;
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VAR_WALKTO_OBJ = 38;
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VAR_HEAPSPACE = 40;
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VAR_RESTART_KEY = 42;
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VAR_PAUSE_KEY = 43;
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VAR_MOUSE_X = 44;
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VAR_MOUSE_Y = 45;
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VAR_TIMER = 46;
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VAR_TIMER_TOTAL = 47;
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VAR_SOUNDCARD = 48;
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VAR_VIDEOMODE = 49;
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if (_game.id == GID_LOOM && _game.platform == Common::kPlatformPCEngine) {
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VAR_MAINMENU_KEY = 50;
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}
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if (_game.version >= 4) {
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VAR_SCROLL_SCRIPT = 27;
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VAR_DEBUGMODE = 39;
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VAR_MAINMENU_KEY = 50;
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VAR_FIXEDDISK = 51;
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VAR_CURSORSTATE = 52;
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VAR_USERPUT = 53;
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}
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if (_game.version >= 5) {
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VAR_SOUNDRESULT = 56;
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VAR_TALKSTOP_KEY = 57;
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VAR_FADE_DELAY = 59;
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VAR_SOUNDPARAM = 64;
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VAR_SOUNDPARAM2 = 65;
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VAR_SOUNDPARAM3 = 66;
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VAR_INPUTMODE = 67; // 1 is keyboard, 2 is joystick, 3 is mouse
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VAR_MEMORY_PERFORMANCE = 68;
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VAR_VIDEO_PERFORMANCE = 69;
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VAR_ROOM_FLAG = 70;
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VAR_GAME_LOADED = 71;
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VAR_NEW_ROOM = 72;
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}
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}
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void ScummEngine_v0::setupScummVars() {
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VAR_EGO = 0;
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VAR_CAMERA_POS_X = 2;
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VAR_HAVE_MSG = 3;
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VAR_ROOM = 4;
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VAR_ACTIVE_OBJECT2 = 5;
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VAR_OVERRIDE = 6;
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VAR_IS_SOUND_RUNNING = 8;
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VAR_ACTIVE_VERB = 9;
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VAR_CHARCOUNT = 10;
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}
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void ScummEngine_v2::setupScummVars() {
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VAR_EGO = 0;
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VAR_CAMERA_POS_X = 2;
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VAR_HAVE_MSG = 3;
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VAR_ROOM = 4;
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VAR_OVERRIDE = 5;
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VAR_MACHINE_SPEED = 6;
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VAR_CHARCOUNT = 7;
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VAR_ACTIVE_VERB = 8;
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VAR_ACTIVE_OBJECT1 = 9;
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VAR_ACTIVE_OBJECT2 = 10;
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VAR_NUM_ACTOR = 11;
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VAR_CURRENT_LIGHTS = 12;
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VAR_CURRENTDRIVE = 13;
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VAR_MUSIC_TIMER = 17;
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VAR_VERB_ALLOWED = 18;
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VAR_ACTOR_RANGE_MIN = 19;
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VAR_ACTOR_RANGE_MAX = 20;
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VAR_CURSORSTATE = 21;
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VAR_CAMERA_MIN_X = 23;
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VAR_CAMERA_MAX_X = 24;
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VAR_TIMER_NEXT = 25;
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VAR_SENTENCE_VERB = 26;
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VAR_SENTENCE_OBJECT1 = 27;
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VAR_SENTENCE_OBJECT2 = 28;
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VAR_SENTENCE_PREPOSITION = 29;
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VAR_VIRT_MOUSE_X = 30;
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VAR_VIRT_MOUSE_Y = 31;
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VAR_CLICK_AREA = 32;
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VAR_CLICK_VERB = 33;
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VAR_CLICK_OBJECT = 35;
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VAR_ROOM_RESOURCE = 36;
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VAR_LAST_SOUND = 37;
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VAR_BACKUP_VERB = 38;
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VAR_KEYPRESS = 39;
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VAR_CUTSCENEEXIT_KEY = 40;
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VAR_TALK_ACTOR = 41;
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}
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void ScummEngine_v5::setupScummVars() {
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// Many vars are the same as in V5 & V6 games, so just call the inherited method first
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ScummEngine::setupScummVars();
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VAR_CURRENT_LIGHTS = 9;
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if (_game.version >= 4) {
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VAR_V5_TALK_STRING_Y = 54;
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}
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if ((_game.id == GID_LOOM && _game.version == 4) || _game.version >= 5) {
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VAR_NOSUBTITLES = 60;
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}
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}
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void ScummEngine_v6::setupScummVars() {
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// Many vars are the same as in V5 & V6 games, so just call the inherited method first
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ScummEngine::setupScummVars();
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VAR_ROOM_WIDTH = 41;
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VAR_ROOM_HEIGHT = 54;
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if (_game.heversion >= 60) {
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VAR_NOSUBTITLES = 60;
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} else {
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VAR_VOICE_MODE = 60; // 0 is voice, 1 is voice+text, 2 is text only
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VAR_SAVELOAD_SCRIPT = 61;
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VAR_SAVELOAD_SCRIPT2 = 62;
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}
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VAR_LEFTBTN_HOLD = 74;
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VAR_RIGHTBTN_HOLD = 75;
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VAR_V6_EMSSPACE = 76;
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VAR_RANDOM_NR = 118;
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VAR_TIMEDATE_YEAR = 119;
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VAR_TIMEDATE_MONTH = 129;
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VAR_TIMEDATE_DAY = 128;
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VAR_TIMEDATE_HOUR = 125;
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VAR_TIMEDATE_MINUTE = 126;
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// Sam & Max specific
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if (_game.id == GID_SAMNMAX) {
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VAR_V6_SOUNDMODE = 9;
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VAR_CHARSET_MASK = 123;
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}
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}
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void ScummEngine_v70he::setupScummVars() {
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ScummEngine_v6::setupScummVars();
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VAR_CURRENTDRIVE = 0xFF;
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VAR_MUSIC_TIMER = 0xFF;
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VAR_NUM_SOUND_CHANNELS = 9;
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VAR_TALK_CHANNEL = 10;
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VAR_SOUND_CHANNEL = 14;
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}
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#ifdef ENABLE_HE
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void ScummEngine_v72he::setupScummVars() {
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VAR_KEYPRESS = 0;
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VAR_DEBUGMODE = 1;
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VAR_TIMER_NEXT = 2;
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VAR_OVERRIDE = 3;
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VAR_WALKTO_OBJ = 4;
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VAR_RANDOM_NR = 5;
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VAR_GAME_LOADED = 8;
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VAR_EGO = 9;
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VAR_NUM_ACTOR = 10;
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VAR_VIRT_MOUSE_X = 13;
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VAR_VIRT_MOUSE_Y = 14;
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VAR_MOUSE_X = 15;
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VAR_MOUSE_Y = 16;
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VAR_LEFTBTN_HOLD = 17;
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VAR_RIGHTBTN_HOLD = 18;
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VAR_CURSORSTATE = 19;
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VAR_USERPUT = 20;
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VAR_ROOM = 21;
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VAR_ROOM_WIDTH = 22;
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VAR_ROOM_HEIGHT = 23;
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VAR_CAMERA_POS_X = 24;
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VAR_CAMERA_MIN_X = 25;
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VAR_CAMERA_MAX_X = 26;
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VAR_ROOM_RESOURCE = 27;
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VAR_SCROLL_SCRIPT = 28;
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VAR_ENTRY_SCRIPT = 29;
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VAR_ENTRY_SCRIPT2 = 30;
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VAR_EXIT_SCRIPT = 31;
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VAR_EXIT_SCRIPT2 = 32;
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VAR_VERB_SCRIPT = 33;
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VAR_SENTENCE_SCRIPT = 34;
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VAR_INVENTORY_SCRIPT = 35;
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VAR_CUTSCENE_START_SCRIPT = 36;
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VAR_CUTSCENE_END_SCRIPT = 37;
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VAR_RESTART_KEY = 42;
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VAR_PAUSE_KEY = 43;
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VAR_CUTSCENEEXIT_KEY = 44;
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VAR_TALKSTOP_KEY = 45;
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VAR_HAVE_MSG = 46;
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VAR_SUBTITLES = 47;
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VAR_CHARINC = 48;
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VAR_TALK_ACTOR = 49;
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VAR_LAST_SOUND = 50;
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VAR_TALK_CHANNEL = 51;
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VAR_SOUND_CHANNEL = 52;
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VAR_MEMORY_PERFORMANCE = 57;
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VAR_VIDEO_PERFORMANCE = 58;
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VAR_NEW_ROOM = 59;
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VAR_TMR_1 = 60;
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VAR_TMR_2 = 61;
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VAR_TMR_3 = 62;
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VAR_TIMEDATE_HOUR = 63;
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VAR_TIMEDATE_MINUTE = 64;
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VAR_TIMEDATE_DAY = 65;
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VAR_TIMEDATE_MONTH = 66;
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VAR_TIMEDATE_YEAR = 67;
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VAR_NUM_ROOMS = 68;
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VAR_NUM_SCRIPTS = 69;
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VAR_NUM_SOUNDS = 70;
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VAR_NUM_COSTUMES = 71;
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VAR_NUM_IMAGES = 72;
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VAR_NUM_CHARSETS = 73;
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VAR_NUM_GLOBAL_OBJS = 74;
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VAR_MOUSE_STATE = 75;
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VAR_POLYGONS_ONLY = 76;
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if (_game.heversion <= 74) {
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VAR_SOUND_ENABLED = 54;
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VAR_NUM_SOUND_CHANNELS = 56;
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}
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if (_game.heversion >= 74) {
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VAR_PLATFORM = 78;
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}
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}
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void ScummEngine_v80he::setupScummVars() {
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ScummEngine_v72he::setupScummVars();
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VAR_PLATFORM_VERSION = 79;
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VAR_CURRENT_CHARSET = 80;
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VAR_SOUNDCODE_TMR = 84;
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VAR_KEY_STATE = 86;
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VAR_NUM_SOUND_CHANNELS = 88;
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VAR_COLOR_DEPTH = 89;
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VAR_REDRAW_ALL_ACTORS = 95;
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}
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void ScummEngine_v90he::setupScummVars() {
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ScummEngine_v80he::setupScummVars();
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VAR_TIMER = 97;
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VAR_SCRIPT_CYCLE = 103;
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VAR_NUM_SCRIPT_CYCLES = 104;
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if (_game.heversion >= 95) {
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VAR_NUM_SPRITE_GROUPS = 105;
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VAR_NUM_SPRITES = 106;
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VAR_U32_VERSION = 107;
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VAR_U32_ARRAY_UNK = 116;
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VAR_WIZ_TCOLOR = 117;
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VAR_RESERVED_SOUND_CHANNELS = 120;
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}
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if (_game.heversion >= 98) {
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VAR_SKIP_RESET_TALK_ACTOR = 125;
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}
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if (_game.heversion >= 99) {
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VAR_MAIN_SCRIPT = 127;
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VAR_NUM_PALETTES = 130;
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VAR_NUM_UNK = 131;
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}
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}
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#endif
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#ifdef ENABLE_SCUMM_7_8
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void ScummEngine_v7::setupScummVars() {
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VAR_MOUSE_X = 1;
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VAR_MOUSE_Y = 2;
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VAR_VIRT_MOUSE_X = 3;
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VAR_VIRT_MOUSE_Y = 4;
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VAR_ROOM_WIDTH = 5;
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VAR_ROOM_HEIGHT = 6;
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VAR_CAMERA_POS_X = 7;
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VAR_CAMERA_POS_Y = 8;
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VAR_OVERRIDE = 9;
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VAR_ROOM = 10;
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VAR_ROOM_RESOURCE = 11;
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VAR_TALK_ACTOR = 12;
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VAR_HAVE_MSG = 13;
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VAR_TIMER = 14;
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VAR_TIMER_TOTAL = 15;
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VAR_TIMEDATE_YEAR = 16;
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VAR_TIMEDATE_MONTH = 17;
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VAR_TIMEDATE_DAY = 18;
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VAR_TIMEDATE_HOUR = 19;
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VAR_TIMEDATE_MINUTE = 20;
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VAR_TIMEDATE_SECOND = 21;
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VAR_LEFTBTN_DOWN = 22;
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VAR_RIGHTBTN_DOWN = 23;
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VAR_LEFTBTN_HOLD = 24;
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VAR_RIGHTBTN_HOLD = 25;
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VAR_MEMORY_PERFORMANCE = 26;
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VAR_VIDEO_PERFORMANCE = 27;
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VAR_GAME_LOADED = 29;
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VAR_V6_EMSSPACE = 32;
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VAR_VOICE_MODE = 33; // 0 is voice, 1 is voice+text, 2 is text only
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VAR_RANDOM_NR = 34;
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VAR_NEW_ROOM = 35;
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VAR_WALKTO_OBJ = 36;
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VAR_NUM_GLOBAL_OBJS = 37;
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VAR_CAMERA_DEST_X = 38;
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VAR_CAMERA_DEST_Y = 39;
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VAR_CAMERA_FOLLOWED_ACTOR = 40;
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VAR_SCROLL_SCRIPT = 50;
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VAR_ENTRY_SCRIPT = 51;
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VAR_ENTRY_SCRIPT2 = 52;
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VAR_EXIT_SCRIPT = 53;
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VAR_EXIT_SCRIPT2 = 54;
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VAR_VERB_SCRIPT = 55;
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VAR_SENTENCE_SCRIPT = 56;
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VAR_INVENTORY_SCRIPT = 57;
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VAR_CUTSCENE_START_SCRIPT = 58;
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VAR_CUTSCENE_END_SCRIPT = 59;
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VAR_SAVELOAD_SCRIPT = 60;
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VAR_SAVELOAD_SCRIPT2 = 61;
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VAR_CUTSCENEEXIT_KEY = 62;
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VAR_RESTART_KEY = 63;
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VAR_PAUSE_KEY = 64;
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VAR_MAINMENU_KEY = 65;
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VAR_VERSION_KEY = 66;
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VAR_TALKSTOP_KEY = 67;
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VAR_KEYPRESS = 118;
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VAR_TIMER_NEXT = 97;
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VAR_TMR_1 = 98;
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VAR_TMR_2 = 99;
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VAR_TMR_3 = 100;
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VAR_CAMERA_MIN_X = 101;
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VAR_CAMERA_MAX_X = 102;
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VAR_CAMERA_MIN_Y = 103;
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VAR_CAMERA_MAX_Y = 104;
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VAR_CAMERA_THRESHOLD_X = 105;
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VAR_CAMERA_THRESHOLD_Y = 106;
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VAR_CAMERA_SPEED_X = 107;
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VAR_CAMERA_SPEED_Y = 108;
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VAR_CAMERA_ACCEL_X = 109;
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VAR_CAMERA_ACCEL_Y = 110;
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VAR_EGO = 111;
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VAR_CURSORSTATE = 112;
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VAR_USERPUT = 113;
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VAR_DEFAULT_TALK_DELAY = 114;
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VAR_CHARINC = 115;
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VAR_DEBUGMODE = 116;
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VAR_FADE_DELAY = 117;
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// Full Throttle specific
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if (_game.id == GID_FT) {
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VAR_CHARSET_MASK = 119;
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}
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VAR_VIDEONAME = 123;
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VAR_STRING2DRAW = 130;
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VAR_CUSTOMSCALETABLE = 131;
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VAR_BLAST_ABOVE_TEXT = 133;
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VAR_MUSIC_BUNDLE_LOADED = 135;
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VAR_VOICE_BUNDLE_LOADED = 136;
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}
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void ScummEngine_v8::setupScummVars() {
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VAR_ROOM_WIDTH = 1;
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VAR_ROOM_HEIGHT = 2;
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VAR_MOUSE_X = 3;
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VAR_MOUSE_Y = 4;
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VAR_VIRT_MOUSE_X = 5;
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VAR_VIRT_MOUSE_Y = 6;
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VAR_CURSORSTATE = 7;
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VAR_USERPUT = 8;
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VAR_CAMERA_POS_X = 9;
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VAR_CAMERA_POS_Y = 10;
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VAR_CAMERA_DEST_X = 11;
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VAR_CAMERA_DEST_Y = 12;
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VAR_CAMERA_FOLLOWED_ACTOR = 13;
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VAR_TALK_ACTOR = 14;
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VAR_HAVE_MSG = 15;
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VAR_LEFTBTN_DOWN = 16;
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VAR_RIGHTBTN_DOWN = 17;
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VAR_LEFTBTN_HOLD = 18;
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VAR_RIGHTBTN_HOLD = 19;
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VAR_TIMEDATE_YEAR = 24;
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VAR_TIMEDATE_MONTH = 25;
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VAR_TIMEDATE_DAY = 26;
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VAR_TIMEDATE_HOUR = 27;
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VAR_TIMEDATE_MINUTE = 28;
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VAR_TIMEDATE_SECOND = 29;
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VAR_OVERRIDE = 30;
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VAR_ROOM = 31;
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VAR_NEW_ROOM = 32;
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VAR_WALKTO_OBJ = 33;
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VAR_TIMER = 34;
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|
|
VAR_VOICE_MODE = 39; // 0 is voice, 1 is voice+text, 2 is text only
|
|
VAR_GAME_LOADED = 40;
|
|
VAR_LANGUAGE = 41;
|
|
|
|
VAR_CURRENTDISK = 42;
|
|
VAR_MUSIC_BUNDLE_LOADED = 45;
|
|
VAR_VOICE_BUNDLE_LOADED = 46;
|
|
|
|
VAR_SCROLL_SCRIPT = 50;
|
|
VAR_ENTRY_SCRIPT = 51;
|
|
VAR_ENTRY_SCRIPT2 = 52;
|
|
VAR_EXIT_SCRIPT = 53;
|
|
VAR_EXIT_SCRIPT2 = 54;
|
|
VAR_VERB_SCRIPT = 55;
|
|
VAR_SENTENCE_SCRIPT = 56;
|
|
VAR_INVENTORY_SCRIPT = 57;
|
|
VAR_CUTSCENE_START_SCRIPT = 58;
|
|
VAR_CUTSCENE_END_SCRIPT = 59;
|
|
|
|
VAR_CUTSCENEEXIT_KEY = 62;
|
|
|
|
VAR_PAUSE_KEY = 64;
|
|
VAR_MAINMENU_KEY = 65;
|
|
VAR_VERSION_KEY = 66;
|
|
VAR_TALKSTOP_KEY = 67;
|
|
|
|
VAR_CUSTOMSCALETABLE = 111;
|
|
|
|
VAR_TIMER_NEXT = 112;
|
|
VAR_TMR_1 = 113;
|
|
VAR_TMR_2 = 114;
|
|
VAR_TMR_3 = 115;
|
|
|
|
VAR_CAMERA_MIN_X = 116;
|
|
VAR_CAMERA_MAX_X = 117;
|
|
VAR_CAMERA_MIN_Y = 118;
|
|
VAR_CAMERA_MAX_Y = 119;
|
|
VAR_CAMERA_SPEED_X = 120;
|
|
VAR_CAMERA_SPEED_Y = 121;
|
|
VAR_CAMERA_ACCEL_X = 122;
|
|
VAR_CAMERA_ACCEL_Y = 123;
|
|
VAR_CAMERA_THRESHOLD_X = 124;
|
|
VAR_CAMERA_THRESHOLD_Y = 125;
|
|
|
|
VAR_EGO = 126;
|
|
|
|
VAR_DEFAULT_TALK_DELAY = 128;
|
|
VAR_CHARINC = 129;
|
|
|
|
VAR_DEBUGMODE = 130;
|
|
VAR_KEYPRESS = 132;
|
|
VAR_BLAST_ABOVE_TEXT = 133;
|
|
VAR_SYNC = 134;
|
|
}
|
|
#endif
|
|
|
|
void ScummEngine_v0::resetScummVars() {
|
|
resetSentence();
|
|
|
|
VAR(VAR_EGO) = 3;
|
|
|
|
// Setup light
|
|
_currentLights = LIGHTMODE_actor_use_base_palette | LIGHTMODE_actor_use_colors | LIGHTMODE_room_lights_on;
|
|
}
|
|
|
|
void ScummEngine_v2::resetScummVars() {
|
|
// This needs to be at least greater than 40 to get the more
|
|
// elaborate version of the EGA Zak into. I don't know where
|
|
// else it makes any difference.
|
|
if (_game.id == GID_ZAK)
|
|
VAR(VAR_MACHINE_SPEED) = 0x7FFF;
|
|
}
|
|
|
|
void ScummEngine_v5::resetScummVars() {
|
|
ScummEngine::resetScummVars();
|
|
|
|
if (_game.version >= 4 && _game.version <= 5)
|
|
VAR(VAR_V5_TALK_STRING_Y) = -0x50;
|
|
|
|
// Setup light
|
|
VAR(VAR_CURRENT_LIGHTS) = LIGHTMODE_actor_use_base_palette | LIGHTMODE_actor_use_colors | LIGHTMODE_room_lights_on;
|
|
|
|
if (_game.id == GID_MONKEY)
|
|
_scummVars[74] = 1225;
|
|
}
|
|
|
|
#ifdef ENABLE_SCUMM_7_8
|
|
void ScummEngine_v7::resetScummVars() {
|
|
ScummEngine::resetScummVars();
|
|
|
|
if (_game.version != 8) {
|
|
VAR(VAR_V6_EMSSPACE) = 10000;
|
|
VAR(VAR_NUM_GLOBAL_OBJS) = _numGlobalObjects - 1;
|
|
}
|
|
|
|
VAR(VAR_DEFAULT_TALK_DELAY) = 60;
|
|
}
|
|
|
|
void ScummEngine_v8::resetScummVars() {
|
|
ScummEngine_v7::resetScummVars();
|
|
|
|
// FIXME: How do we deal with non-cd installs?
|
|
VAR(VAR_CURRENTDISK) = 1;
|
|
|
|
switch (_language) {
|
|
case Common::EN_ANY:
|
|
case Common::EN_USA:
|
|
case Common::EN_GRB:
|
|
VAR(VAR_LANGUAGE) = 0;
|
|
break;
|
|
case Common::DE_DEU:
|
|
VAR(VAR_LANGUAGE) = 1;
|
|
break;
|
|
case Common::FR_FRA:
|
|
VAR(VAR_LANGUAGE) = 2;
|
|
break;
|
|
case Common::IT_ITA:
|
|
VAR(VAR_LANGUAGE) = 3;
|
|
break;
|
|
case Common::PT_BRA:
|
|
VAR(VAR_LANGUAGE) = 4;
|
|
break;
|
|
case Common::ES_ESP:
|
|
VAR(VAR_LANGUAGE) = 5;
|
|
break;
|
|
case Common::JA_JPN:
|
|
VAR(VAR_LANGUAGE) = 6;
|
|
break;
|
|
case Common::ZH_TWN:
|
|
VAR(VAR_LANGUAGE) = 7;
|
|
break;
|
|
case Common::KO_KOR:
|
|
VAR(VAR_LANGUAGE) = 8;
|
|
break;
|
|
default:
|
|
VAR(VAR_LANGUAGE) = 0; // Default to english
|
|
}
|
|
}
|
|
#endif
|
|
|
|
void ScummEngine_v70he::resetScummVars() {
|
|
ScummEngine::resetScummVars();
|
|
|
|
if (VAR_MACHINE_SPEED != 0xFF)
|
|
VAR(VAR_MACHINE_SPEED) = 13;
|
|
|
|
VAR(VAR_NUM_SOUND_CHANNELS) = 8;
|
|
VAR(VAR_SOUND_CHANNEL) = 1;
|
|
VAR(VAR_TALK_CHANNEL) = 2;
|
|
}
|
|
|
|
#ifdef ENABLE_HE
|
|
void ScummEngine_v72he::resetScummVars() {
|
|
ScummEngine_v70he::resetScummVars();
|
|
|
|
VAR(VAR_VIDEO_PERFORMANCE) = 26;
|
|
|
|
VAR(VAR_NUM_ROOMS) = _numRooms - 1;
|
|
VAR(VAR_NUM_SCRIPTS) = _numScripts - 1;
|
|
VAR(VAR_NUM_SOUNDS) = _numSounds - 1;
|
|
VAR(VAR_NUM_COSTUMES) = _numCostumes - 1;
|
|
VAR(VAR_NUM_IMAGES) = _numImages - 1;
|
|
VAR(VAR_NUM_CHARSETS) = _numCharsets - 1;
|
|
VAR(VAR_NUM_GLOBAL_OBJS) = _numGlobalObjects - 1;
|
|
|
|
if (_game.heversion <= 74) {
|
|
// Songs are disabled, if sound is disabled.
|
|
VAR(VAR_SOUND_ENABLED) = 1;
|
|
}
|
|
|
|
if (_game.heversion == 74) {
|
|
// Uses different values, compared to later HE80+ games.
|
|
if (_game.platform == Common::kPlatformMacintosh) {
|
|
VAR(VAR_PLATFORM) = 3;
|
|
} else {
|
|
VAR(VAR_PLATFORM) = 2;
|
|
}
|
|
}
|
|
}
|
|
|
|
void ScummEngine_v80he::resetScummVars() {
|
|
ScummEngine_v72he::resetScummVars();
|
|
|
|
if (_game.platform == Common::kPlatformMacintosh) {
|
|
VAR(VAR_PLATFORM) = 2;
|
|
VAR(VAR_PLATFORM_VERSION) = 70;
|
|
} else {
|
|
VAR(VAR_PLATFORM) = 1;
|
|
VAR(VAR_PLATFORM_VERSION) = 40; // 31 is Windows 3.1, 40 is Windows 95+
|
|
}
|
|
VAR(VAR_COLOR_DEPTH) = 256;
|
|
}
|
|
|
|
void ScummEngine_v90he::resetScummVars() {
|
|
ScummEngine_v80he::resetScummVars();
|
|
|
|
VAR(VAR_SCRIPT_CYCLE) = 1;
|
|
VAR(VAR_NUM_SCRIPT_CYCLES) = 1;
|
|
|
|
if (_game.heversion >= 95) {
|
|
VAR(VAR_NUM_SPRITE_GROUPS) = MAX(64, _numSprites / 4) - 1;
|
|
VAR(VAR_NUM_SPRITES) = _numSprites - 1;
|
|
VAR(VAR_WIZ_TCOLOR) = 5;
|
|
VAR(VAR_RESERVED_SOUND_CHANNELS) = 9;
|
|
}
|
|
if (_game.heversion >= 98) {
|
|
VAR(VAR_U32_VERSION) = _logicHE->versionID();
|
|
VAR(VAR_U32_ARRAY_UNK) = 0;
|
|
}
|
|
}
|
|
|
|
void ScummEngine_v99he::resetScummVars() {
|
|
ScummEngine_v90he::resetScummVars();
|
|
|
|
VAR(VAR_NUM_PALETTES) = _numPalettes;
|
|
VAR(VAR_NUM_UNK) = _numUnk;
|
|
|
|
if (_game.heversion >= 100 && (_game.features & GF_16BIT_COLOR)) {
|
|
// Enable Bink video in 16bit color games
|
|
#ifdef USE_BINK
|
|
VAR(140) = 1;
|
|
#else
|
|
VAR(140) = 0;
|
|
#endif
|
|
}
|
|
}
|
|
#endif
|
|
|
|
void ScummEngine::resetScummVars() {
|
|
if (_game.heversion < 70 && _game.version <= 6) {
|
|
// VAR_SOUNDCARD modes
|
|
// 0 PC Speaker
|
|
// 1 Tandy
|
|
// 2 CMS
|
|
// 3 AdLib
|
|
// 4 Roland
|
|
switch (_sound->_musicType) {
|
|
case MDT_NONE:
|
|
case MDT_PCSPK:
|
|
VAR(VAR_SOUNDCARD) = 0;
|
|
break;
|
|
case MDT_PCJR:
|
|
VAR(VAR_SOUNDCARD) = 1;
|
|
break;
|
|
case MDT_CMS:
|
|
VAR(VAR_SOUNDCARD) = 2;
|
|
break;
|
|
case MDT_ADLIB:
|
|
VAR(VAR_SOUNDCARD) = 3;
|
|
break;
|
|
default:
|
|
if ((_game.id == GID_MONKEY_EGA || _game.id == GID_MONKEY_VGA || (_game.id == GID_LOOM && _game.version == 3))
|
|
&& (_game.platform == Common::kPlatformPC)) {
|
|
VAR(VAR_SOUNDCARD) = 4;
|
|
} else {
|
|
VAR(VAR_SOUNDCARD) = 3;
|
|
}
|
|
break;
|
|
}
|
|
|
|
if (_game.platform == Common::kPlatformFMTowns)
|
|
VAR(VAR_VIDEOMODE) = 42;
|
|
// Value only used by the Macintosh version of Indiana Jones and the Last Crusade
|
|
else if (_game.platform == Common::kPlatformMacintosh && _game.version == 3)
|
|
VAR(VAR_VIDEOMODE) = 50;
|
|
// Value only used by the Amiga version of Monkey Island 2
|
|
else if (_game.platform == Common::kPlatformAmiga)
|
|
VAR(VAR_VIDEOMODE) = 82;
|
|
else if (_renderMode == Common::kRenderCGA)
|
|
VAR(VAR_VIDEOMODE) = 4;
|
|
else if (_renderMode == Common::kRenderHercA || _renderMode == Common::kRenderHercG)
|
|
VAR(VAR_VIDEOMODE) = 30;
|
|
else if (_renderMode == Common::kRenderEGA)
|
|
VAR(VAR_VIDEOMODE) = 13;
|
|
else
|
|
VAR(VAR_VIDEOMODE) = 19;
|
|
|
|
if (_game.platform == Common::kPlatformMacintosh && (_game.features & GF_OLD_BUNDLE)) {
|
|
// Set screen size for the Macintosh version of Indy3/Loom
|
|
VAR(39) = 320;
|
|
}
|
|
if (_game.platform == Common::kPlatformPC && _game.id == GID_LOOM && _game.version == 3) {
|
|
// Set number of sound resources
|
|
VAR(39) = 80;
|
|
}
|
|
|
|
if (_game.id == GID_LOOM || _game.version >= 4)
|
|
VAR(VAR_HEAPSPACE) = 1400;
|
|
if (_game.version >= 4)
|
|
VAR(VAR_FIXEDDISK) = 1;
|
|
if (_game.version >= 5)
|
|
VAR(VAR_INPUTMODE) = 3;
|
|
if (_game.version == 6)
|
|
VAR(VAR_V6_EMSSPACE) = 10000;
|
|
|
|
if (_game.heversion >= 60) {
|
|
// Set fast speed, to enable all animations
|
|
VAR(VAR_MACHINE_SPEED) = 2;
|
|
|
|
VAR(VAR_SOUNDPARAM) = 1; // Soundblaster for music
|
|
VAR(VAR_SOUNDPARAM2) = 1; // Soundblaster for sound effects
|
|
}
|
|
}
|
|
|
|
if (VAR_ROOM_WIDTH != 0xFF && VAR_ROOM_HEIGHT != 0xFF) {
|
|
VAR(VAR_ROOM_WIDTH) = _screenWidth;
|
|
VAR(VAR_ROOM_HEIGHT) = _screenHeight;
|
|
}
|
|
|
|
if (VAR_DEBUGMODE != 0xFF) {
|
|
VAR(VAR_DEBUGMODE) = _debugMode;
|
|
if (_game.heversion >= 80 && _debugMode)
|
|
VAR(85) = 1;
|
|
}
|
|
|
|
if (VAR_FADE_DELAY != 0xFF)
|
|
VAR(VAR_FADE_DELAY) = 3;
|
|
|
|
VAR(VAR_CHARINC) = 4;
|
|
setTalkingActor(0);
|
|
}
|
|
|
|
} // End of namespace Scumm
|