mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-23 18:24:59 +00:00
10b8741c8b
svn-id: r45783
674 lines
15 KiB
C++
674 lines
15 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* $URL$
|
|
* $Id$
|
|
*
|
|
* Main purpose is to process user events.
|
|
* Also provides a couple of utility functions.
|
|
*/
|
|
|
|
#include "tinsel/actors.h"
|
|
#include "tinsel/background.h"
|
|
#include "tinsel/config.h"
|
|
#include "tinsel/coroutine.h"
|
|
#include "tinsel/cursor.h"
|
|
#include "tinsel/dw.h"
|
|
#include "tinsel/events.h"
|
|
#include "tinsel/handle.h" // For LockMem()
|
|
#include "tinsel/dialogs.h"
|
|
#include "tinsel/move.h" // For walking lead actor
|
|
#include "tinsel/pcode.h" // For Interpret()
|
|
#include "tinsel/pdisplay.h"
|
|
#include "tinsel/pid.h"
|
|
#include "tinsel/polygons.h"
|
|
#include "tinsel/rince.h" // For walking lead actor
|
|
#include "tinsel/sched.h"
|
|
#include "tinsel/scroll.h" // For DontScrollCursor()
|
|
#include "tinsel/timers.h" // DwGetCurrentTime()
|
|
#include "tinsel/tinlib.h" // For control()
|
|
#include "tinsel/tinsel.h"
|
|
#include "tinsel/token.h"
|
|
|
|
namespace Tinsel {
|
|
|
|
//----------------- EXTERNAL FUNCTIONS ---------------------
|
|
|
|
// in PDISPLAY.C
|
|
extern int GetTaggedActor();
|
|
extern HPOLYGON GetTaggedPoly();
|
|
|
|
//----------------- EXTERNAL GLOBAL DATA ---------------------
|
|
|
|
extern bool bEnableMenu;
|
|
|
|
//----------------- LOCAL GLOBAL DATA --------------------
|
|
|
|
static uint32 lastUserEvent = 0; // Time it hapenned
|
|
static int leftEvents = 0; // Single or double, left or right. Or escape key.
|
|
static int escEvents = 1; // Escape key
|
|
static int userEvents = 0; // Whenever a button or a key comes in
|
|
|
|
static int eCount = 0;
|
|
|
|
static int controlState;
|
|
static bool bStartOff;
|
|
|
|
static int controlX, controlY;
|
|
static bool bProvNotProcessed = false;
|
|
|
|
/**
|
|
* Gets called before each schedule, only 1 user action per schedule
|
|
* is allowed.
|
|
*/
|
|
void ResetEcount() {
|
|
eCount = 0;
|
|
}
|
|
|
|
|
|
void IncUserEvents() {
|
|
userEvents++;
|
|
lastUserEvent = DwGetCurrentTime();
|
|
}
|
|
|
|
/**
|
|
* If this is a single click, wait to check it's not the first half of a
|
|
* double click.
|
|
* If this is a double click, the process from the waiting single click
|
|
* gets killed.
|
|
*/
|
|
void AllowDclick(CORO_PARAM, PLR_EVENT be) {
|
|
CORO_BEGIN_CONTEXT;
|
|
CORO_END_CONTEXT(_ctx);
|
|
|
|
CORO_BEGIN_CODE(_ctx);
|
|
if (be == PLR_SLEFT) {
|
|
GetToken(TOKEN_LEFT_BUT);
|
|
CORO_SLEEP(_vm->_config->_dclickSpeed+1);
|
|
FreeToken(TOKEN_LEFT_BUT);
|
|
|
|
// Prevent activation of 2 events on the same tick
|
|
if (++eCount != 1)
|
|
CORO_KILL_SELF();
|
|
|
|
break;
|
|
|
|
} else if (be == PLR_DLEFT) {
|
|
GetToken(TOKEN_LEFT_BUT);
|
|
FreeToken(TOKEN_LEFT_BUT);
|
|
}
|
|
CORO_END_CODE;
|
|
}
|
|
|
|
/**
|
|
* Re-enables user control
|
|
*/
|
|
void ControlOn() {
|
|
if (!TinselV2) {
|
|
Control(CONTROL_ON);
|
|
return;
|
|
}
|
|
|
|
bEnableMenu = false;
|
|
|
|
if (controlState == CONTROL_OFF) {
|
|
// Control is on
|
|
controlState = CONTROL_ON;
|
|
|
|
// Restore cursor to where it was
|
|
if (bStartOff == true)
|
|
bStartOff = false;
|
|
else
|
|
SetCursorXY(controlX, controlY);
|
|
|
|
// Re-instate cursor
|
|
UnHideCursor();
|
|
|
|
// Turn tags back on
|
|
if (!InventoryActive())
|
|
EnableTags();
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Takes control from the user
|
|
*/
|
|
void ControlOff() {
|
|
if (!TinselV2) {
|
|
Control(CONTROL_ON);
|
|
return;
|
|
}
|
|
|
|
bEnableMenu = false;
|
|
|
|
if (controlState == CONTROL_ON) {
|
|
// Control is off
|
|
controlState = CONTROL_OFF;
|
|
|
|
// Store cursor position
|
|
GetCursorXY(&controlX, &controlY, true);
|
|
|
|
// Blank out cursor
|
|
DwHideCursor();
|
|
|
|
// Switch off tags
|
|
DisableTags();
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Prevent tags and cursor re-appearing
|
|
*/
|
|
void ControlStartOff() {
|
|
if (!TinselV2) {
|
|
Control(CONTROL_STARTOFF);
|
|
return;
|
|
}
|
|
|
|
bEnableMenu = false;
|
|
|
|
// Control is off
|
|
controlState = CONTROL_OFF;
|
|
|
|
// Blank out cursor
|
|
DwHideCursor();
|
|
|
|
// Switch off tags
|
|
DisableTags();
|
|
|
|
bStartOff = true;
|
|
}
|
|
|
|
/**
|
|
* Take control from player, if the player has it.
|
|
* Return TRUE if control taken, FALSE if not.
|
|
*/
|
|
bool GetControl(int param) {
|
|
if (TinselV2)
|
|
return GetControl();
|
|
|
|
else if (TestToken(TOKEN_CONTROL)) {
|
|
Control(param);
|
|
return true;
|
|
} else
|
|
return false;
|
|
}
|
|
|
|
bool GetControl() {
|
|
if (controlState == CONTROL_ON) {
|
|
ControlOff();
|
|
return true;
|
|
} else
|
|
return false;
|
|
}
|
|
|
|
bool ControlIsOn() {
|
|
if (TinselV2)
|
|
return (controlState == CONTROL_ON);
|
|
|
|
return TestToken(TOKEN_CONTROL);
|
|
}
|
|
|
|
//-----------------------------------------------------------------------
|
|
|
|
struct WP_INIT {
|
|
int x; // } Where to walk to
|
|
int y; // }
|
|
};
|
|
|
|
/**
|
|
* Perform a walk directly initiated by a click.
|
|
*/
|
|
static void WalkProcess(CORO_PARAM, const void *param) {
|
|
// COROUTINE
|
|
CORO_BEGIN_CONTEXT;
|
|
PMOVER pMover;
|
|
int thisWalk;
|
|
CORO_END_CONTEXT(_ctx);
|
|
|
|
const WP_INIT *to = (const WP_INIT *)param; // get the co-ordinates - copied to process when it was created
|
|
|
|
CORO_BEGIN_CODE(_ctx);
|
|
|
|
_ctx->pMover = GetMover(LEAD_ACTOR);
|
|
|
|
if (TinselV2 && MoverIs(_ctx->pMover) && !MoverIsSWalking(_ctx->pMover)) {
|
|
assert(_ctx->pMover->hCpath != NOPOLY); // Lead actor is not in a path
|
|
|
|
_ctx->thisWalk = SetActorDest(_ctx->pMover, to->x, to->y, false, 0);
|
|
DontScrollCursor();
|
|
|
|
while (MoverMoving(_ctx->pMover) && (_ctx->thisWalk == GetWalkNumber(_ctx->pMover)))
|
|
CORO_SLEEP(1);
|
|
|
|
} else if (!TinselV2 && _ctx->pMover->bActive) {
|
|
assert(_ctx->pMover->hCpath != NOPOLY); // Lead actor is not in a path
|
|
|
|
GetToken(TOKEN_LEAD);
|
|
SetActorDest(_ctx->pMover, to->x, to->y, false, 0);
|
|
DontScrollCursor();
|
|
|
|
while (MoverMoving(_ctx->pMover))
|
|
CORO_SLEEP(1);
|
|
|
|
FreeToken(TOKEN_LEAD);
|
|
}
|
|
|
|
CORO_END_CODE;
|
|
}
|
|
|
|
void WalkTo(int x, int y) {
|
|
WP_INIT to = { x, y };
|
|
|
|
g_scheduler->createProcess(PID_TCODE, WalkProcess, &to, sizeof(to));
|
|
}
|
|
|
|
/**
|
|
* Run appropriate actor or polygon glitter code.
|
|
* If none, and it's a WALKTO event, do a walk.
|
|
*/
|
|
static void ProcessUserEvent(TINSEL_EVENT uEvent, const Common::Point &coOrds, PLR_EVENT be = PLR_NOEVENT) {
|
|
int actor;
|
|
int aniX, aniY;
|
|
HPOLYGON hPoly;
|
|
|
|
// Prevent activation of 2 events on the same tick
|
|
if (++eCount != 1)
|
|
return;
|
|
|
|
if ((actor = GetTaggedActor()) != 0) {
|
|
// Event for a tagged actor
|
|
if (TinselV2)
|
|
ActorEvent(nullContext, actor, uEvent, false, 0);
|
|
else
|
|
ActorEvent(actor, uEvent, be);
|
|
} else if ((hPoly = GetTaggedPoly()) != NOPOLY) {
|
|
// Event for active tagged polygon
|
|
if (!TinselV2)
|
|
RunPolyTinselCode(hPoly, uEvent, be, false);
|
|
else if (uEvent != PROV_WALKTO)
|
|
PolygonEvent(nullContext, hPoly, uEvent, 0, false, 0);
|
|
|
|
} else {
|
|
GetCursorXY(&aniX, &aniY, true);
|
|
|
|
// There could be a poly involved which has no tag.
|
|
if ((hPoly = InPolygon(aniX, aniY, TAG)) != NOPOLY ||
|
|
(!TinselV2 && ((hPoly = InPolygon(aniX, aniY, EXIT)) != NOPOLY))) {
|
|
if (TinselV2 && (uEvent != PROV_WALKTO))
|
|
PolygonEvent(nullContext, hPoly, uEvent, 0, false, 0);
|
|
else if (!TinselV2)
|
|
RunPolyTinselCode(hPoly, uEvent, be, false);
|
|
} else if ((uEvent == PROV_WALKTO) || (uEvent == WALKTO)) {
|
|
if (TinselV2)
|
|
ProcessedProvisional();
|
|
WalkTo(aniX, aniY);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
* ProcessButEvent
|
|
*/
|
|
void ProcessButEvent(PLR_EVENT be) {
|
|
if (_vm->_config->_swapButtons) {
|
|
switch (be) {
|
|
case PLR_SLEFT:
|
|
be = PLR_SRIGHT;
|
|
break;
|
|
case PLR_DLEFT:
|
|
be = PLR_DRIGHT;
|
|
break;
|
|
case PLR_SRIGHT:
|
|
be = PLR_SLEFT;
|
|
break;
|
|
case PLR_DRIGHT:
|
|
be = PLR_DLEFT;
|
|
break;
|
|
case PLR_DRAG1_START:
|
|
be = PLR_DRAG2_START;
|
|
break;
|
|
case PLR_DRAG1_END:
|
|
be = PLR_DRAG2_END;
|
|
break;
|
|
case PLR_DRAG2_START:
|
|
be = PLR_DRAG1_START;
|
|
break;
|
|
case PLR_DRAG2_END:
|
|
be = PLR_DRAG1_END;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
PlayerEvent(be, _vm->getMousePosition());
|
|
}
|
|
|
|
/**
|
|
* ProcessKeyEvent
|
|
*/
|
|
|
|
void ProcessKeyEvent(PLR_EVENT ke) {
|
|
// Pass the keyboard event to the player event handler
|
|
int xp, yp;
|
|
GetCursorXYNoWait(&xp, &yp, true);
|
|
const Common::Point mousePos(xp, yp);
|
|
|
|
PlayerEvent(ke, mousePos);
|
|
}
|
|
|
|
#define REAL_ACTION_CHECK if (TinselV2) { \
|
|
if (DwGetCurrentTime() - lastRealAction < 4) return; \
|
|
lastRealAction = DwGetCurrentTime(); \
|
|
}
|
|
|
|
/**
|
|
* Main interface point for specifying player atcions
|
|
*/
|
|
void PlayerEvent(PLR_EVENT pEvent, const Common::Point &coOrds) {
|
|
// Logging of player actions
|
|
const char *actionList[] = {
|
|
"PLR_PROV_WALKTO", "PLR_WALKTO", "PLR_LOOK", "PLR_ACTION", "PLR_ESCAPE",
|
|
"PLR_MENU", "PLR_QUIT", "PLR_PGUP", "PLR_PGDN", "PLR_HOME", "PLR_END",
|
|
"PLR_DRAG1_START", "PLR_DRAG1_END", "PLR_DRAG2_START", "PLR_DRAG2_END",
|
|
"PLR_JUMP", "PLR_NOEVENT"};
|
|
debugC(DEBUG_BASIC, kTinselDebugActions, "%s - (%d,%d)",
|
|
actionList[pEvent], coOrds.x, coOrds.y);
|
|
static uint32 lastRealAction = 0;
|
|
|
|
// This stuff to allow F1 key during startup.
|
|
if (bEnableMenu && pEvent == PLR_MENU)
|
|
Control(CONTROL_ON);
|
|
else
|
|
IncUserEvents();
|
|
|
|
if (pEvent == PLR_ESCAPE) {
|
|
++escEvents;
|
|
++leftEvents; // Yes, I do mean this
|
|
} else if ((pEvent == PLR_PROV_WALKTO)
|
|
|| (pEvent == PLR_WALKTO)
|
|
|| (pEvent == PLR_LOOK)
|
|
|| (pEvent == PLR_ACTION)) {
|
|
++leftEvents;
|
|
}
|
|
|
|
// Only allow events if player control is on
|
|
if (!ControlIsOn() && (pEvent != PLR_DRAG1_END))
|
|
return;
|
|
|
|
if (TinselV2 && InventoryActive()) {
|
|
int x, y;
|
|
PlayfieldGetPos(FIELD_WORLD, &x, &y);
|
|
EventToInventory(pEvent, Common::Point(coOrds.x - x, coOrds.y - y));
|
|
return;
|
|
}
|
|
|
|
switch (pEvent) {
|
|
case PLR_QUIT:
|
|
OpenMenu(QUIT_MENU);
|
|
break;
|
|
|
|
case PLR_MENU:
|
|
OpenMenu(MAIN_MENU);
|
|
break;
|
|
|
|
case PLR_JUMP:
|
|
OpenMenu(HOPPER_MENU1);
|
|
break;
|
|
|
|
case PLR_SAVE:
|
|
OpenMenu(SAVE_MENU);
|
|
break;
|
|
|
|
case PLR_LOAD:
|
|
OpenMenu(LOAD_MENU);
|
|
break;
|
|
|
|
case PLR_PROV_WALKTO: // Provisional WALKTO !
|
|
ProcessUserEvent(PROV_WALKTO, coOrds);
|
|
break;
|
|
|
|
case PLR_WALKTO:
|
|
REAL_ACTION_CHECK;
|
|
|
|
if (TinselV2 || !InventoryActive())
|
|
ProcessUserEvent(WALKTO, coOrds, PLR_SLEFT);
|
|
else
|
|
EventToInventory(PLR_SLEFT, coOrds);
|
|
break;
|
|
|
|
case PLR_ACTION:
|
|
REAL_ACTION_CHECK;
|
|
|
|
if (TinselV2 || !InventoryActive())
|
|
ProcessUserEvent(ACTION, coOrds, PLR_DLEFT);
|
|
else
|
|
EventToInventory(PLR_DLEFT, coOrds);
|
|
break;
|
|
|
|
case PLR_LOOK:
|
|
REAL_ACTION_CHECK;
|
|
|
|
if (TinselV2 || !InventoryActive())
|
|
ProcessUserEvent(LOOK, coOrds, PLR_SRIGHT);
|
|
else
|
|
EventToInventory(PLR_SRIGHT, coOrds);
|
|
break;
|
|
|
|
default:
|
|
if (InventoryActive())
|
|
EventToInventory(pEvent, coOrds);
|
|
break;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* For ESCapable Glitter sequences
|
|
*/
|
|
int GetEscEvents() {
|
|
return escEvents;
|
|
}
|
|
|
|
/**
|
|
* For cutting short talk()s etc.
|
|
*/
|
|
int GetLeftEvents() {
|
|
return leftEvents;
|
|
}
|
|
|
|
bool LeftEventChange(int myleftEvent) {
|
|
if (leftEvents != myleftEvent) {
|
|
ProcessedProvisional();
|
|
return true;
|
|
} else
|
|
return false;
|
|
}
|
|
|
|
/**
|
|
* For waitkey() Glitter function
|
|
*/
|
|
int getUserEvents() {
|
|
return userEvents;
|
|
}
|
|
|
|
uint32 getUserEventTime() {
|
|
return DwGetCurrentTime() - lastUserEvent;
|
|
}
|
|
|
|
void resetUserEventTime() {
|
|
lastUserEvent = DwGetCurrentTime();
|
|
}
|
|
|
|
struct PTP_INIT {
|
|
HPOLYGON hPoly; // Polygon
|
|
TINSEL_EVENT event; // Trigerring event
|
|
PLR_EVENT bev; // To allow for double clicks
|
|
bool take_control; // Set if control should be taken
|
|
// while code is running.
|
|
int actor;
|
|
|
|
PINT_CONTEXT pic;
|
|
};
|
|
|
|
/**
|
|
* Runs glitter code associated with a polygon.
|
|
*/
|
|
void PolyTinselProcess(CORO_PARAM, const void *param) {
|
|
// COROUTINE
|
|
CORO_BEGIN_CONTEXT;
|
|
INT_CONTEXT *pic;
|
|
bool bTookControl; // Set if this function takes control
|
|
|
|
CORO_END_CONTEXT(_ctx);
|
|
|
|
const PTP_INIT *to = (const PTP_INIT *)param; // get the stuff copied to process when it was created
|
|
|
|
CORO_BEGIN_CODE(_ctx);
|
|
|
|
if (TinselV2) {
|
|
|
|
// Take control for CONVERSE events
|
|
if (to->event == CONVERSE) {
|
|
_ctx->bTookControl = GetControl();
|
|
HideConversation(true);
|
|
} else
|
|
_ctx->bTookControl = false;
|
|
|
|
CORO_INVOKE_1(Interpret, to->pic);
|
|
|
|
// Restore conv window if applicable
|
|
if (to->event == CONVERSE) {
|
|
// Free control if we took it
|
|
if (_ctx->bTookControl)
|
|
ControlOn();
|
|
|
|
HideConversation(false);
|
|
}
|
|
|
|
} else {
|
|
|
|
CORO_INVOKE_1(AllowDclick, to->bev); // May kill us if single click
|
|
|
|
// Control may have gone off during AllowDclick()
|
|
if (!TestToken(TOKEN_CONTROL)
|
|
&& (to->event == WALKTO || to->event == ACTION || to->event == LOOK))
|
|
CORO_KILL_SELF();
|
|
|
|
// Take control, if requested
|
|
if (to->take_control)
|
|
_ctx->bTookControl = GetControl(CONTROL_OFF);
|
|
else
|
|
_ctx->bTookControl = false;
|
|
|
|
// Hide conversation if appropriate
|
|
if (to->event == CONVERSE)
|
|
HideConversation(true);
|
|
|
|
// Run the code
|
|
_ctx->pic = InitInterpretContext(GS_POLYGON, GetPolyScript(to->hPoly), to->event, to->hPoly, to->actor, NULL);
|
|
CORO_INVOKE_1(Interpret, _ctx->pic);
|
|
|
|
// Free control if we took it
|
|
if (_ctx->bTookControl)
|
|
Control(CONTROL_ON);
|
|
|
|
// Restore conv window if applicable
|
|
if (to->event == CONVERSE)
|
|
HideConversation(false);
|
|
}
|
|
|
|
CORO_END_CODE;
|
|
}
|
|
|
|
/**
|
|
* Run the Polygon process with the given event
|
|
*/
|
|
void PolygonEvent(CORO_PARAM, HPOLYGON hPoly, TINSEL_EVENT tEvent, int actor, bool bWait,
|
|
int myEscape, bool *result) {
|
|
CORO_BEGIN_CONTEXT;
|
|
PPROCESS pProc;
|
|
CORO_END_CONTEXT(_ctx);
|
|
|
|
CORO_BEGIN_CODE(_ctx);
|
|
|
|
PTP_INIT to;
|
|
|
|
if (result)
|
|
*result = false;
|
|
to.hPoly = -1;
|
|
to.event = tEvent;
|
|
to.pic = InitInterpretContext(GS_POLYGON,
|
|
GetPolyScript(hPoly),
|
|
tEvent,
|
|
hPoly, // Polygon
|
|
actor, // Actor
|
|
NULL, // No Object
|
|
myEscape);
|
|
if (to.pic != NULL) {
|
|
_ctx->pProc = g_scheduler->createProcess(PID_TCODE, PolyTinselProcess, &to, sizeof(to));
|
|
AttachInterpret(to.pic, _ctx->pProc);
|
|
|
|
if (bWait)
|
|
CORO_INVOKE_2(WaitInterpret, _ctx->pProc, result);
|
|
}
|
|
|
|
CORO_END_CODE;
|
|
}
|
|
|
|
/**
|
|
* Runs glitter code associated with a polygon.
|
|
*/
|
|
void RunPolyTinselCode(HPOLYGON hPoly, TINSEL_EVENT event, PLR_EVENT be, bool tc) {
|
|
PTP_INIT to = { hPoly, event, be, tc, 0, NULL };
|
|
|
|
assert(!TinselV2);
|
|
g_scheduler->createProcess(PID_TCODE, PolyTinselProcess, &to, sizeof(to));
|
|
}
|
|
|
|
void effRunPolyTinselCode(HPOLYGON hPoly, TINSEL_EVENT event, int actor) {
|
|
PTP_INIT to = { hPoly, event, PLR_NOEVENT, false, actor, NULL };
|
|
|
|
assert(!TinselV2);
|
|
g_scheduler->createProcess(PID_TCODE, PolyTinselProcess, &to, sizeof(to));
|
|
}
|
|
|
|
/**
|
|
* If provisional event was processed, calling this prevents the
|
|
* subsequent 'real' event.
|
|
*/
|
|
void ProcessedProvisional() {
|
|
bProvNotProcessed = false;
|
|
}
|
|
|
|
/**
|
|
* Resets the bProvNotProcessed flag
|
|
*/
|
|
void ProvNotProcessed() {
|
|
bProvNotProcessed = true;
|
|
}
|
|
|
|
bool GetProvNotProcessed() {
|
|
return bProvNotProcessed;
|
|
}
|
|
|
|
} // End of namespace Tinsel
|