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121 lines
3.2 KiB
C++
121 lines
3.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef AGOS_MIDI_H
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#define AGOS_MIDI_H
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#include "audio/mididrv.h"
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#include "audio/midiparser.h"
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#include "common/mutex.h"
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namespace Common {
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class File;
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}
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namespace AGOS {
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struct MusicInfo {
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MidiParser *parser;
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byte *data;
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byte num_songs; // For Type 1 SMF resources
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byte *songs[16]; // For Type 1 SMF resources
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uint32 song_sizes[16]; // For Type 1 SMF resources
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MidiChannel *channel[16]; // Dynamic remapping of channels to resolve conflicts
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byte volume[16]; // Current channel volume
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MusicInfo() { clear(); }
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void clear() {
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parser = 0; data = 0; num_songs = 0;
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memset(songs, 0, sizeof(songs));
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memset(song_sizes, 0, sizeof(song_sizes));
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memset(channel, 0, sizeof(channel));
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}
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};
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class MidiPlayer : public MidiDriver_BASE {
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protected:
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Common::Mutex _mutex;
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MidiDriver *_driver;
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bool _map_mt32_to_gm;
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bool _nativeMT32;
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MusicInfo _music;
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MusicInfo _sfx;
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MusicInfo *_current; // Allows us to establish current context for operations.
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// These are maintained for both music and SFX
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byte _masterVolume; // 0-255
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byte _musicVolume;
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byte _sfxVolume;
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bool _paused;
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// These are only used for music.
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byte _currentTrack;
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bool _loopTrack;
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byte _queuedTrack;
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bool _loopQueuedTrack;
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protected:
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static void onTimer(void *data);
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void clearConstructs();
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void clearConstructs(MusicInfo &info);
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void resetVolumeTable();
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public:
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bool _enable_sfx;
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public:
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MidiPlayer();
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virtual ~MidiPlayer();
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void loadSMF(Common::File *in, int song, bool sfx = false);
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void loadMultipleSMF(Common::File *in, bool sfx = false);
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void loadXMIDI(Common::File *in, bool sfx = false);
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void loadS1D(Common::File *in, bool sfx = false);
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bool hasNativeMT32() const { return _nativeMT32; }
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void setLoop(bool loop);
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void startTrack(int track);
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void queueTrack(int track, bool loop);
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bool isPlaying(bool check_queued = false) { return (_currentTrack != 255 && (_queuedTrack != 255 || !check_queued)); }
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void stop();
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void pause(bool b);
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int getMusicVolume() const { return _musicVolume; }
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int getSFXVolume() const { return _sfxVolume; }
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void setVolume(int musicVol, int sfxVol);
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public:
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int open(int gameType);
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// MidiDriver_BASE interface implementation
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virtual void send(uint32 b);
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virtual void metaEvent(byte type, byte *data, uint16 length);
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};
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} // End of namespace AGOS
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#endif
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