scummvm/engines/neverhood/gamemodule.cpp
Vladimir Serbinenko 8f775a4cc2 NEVERHOOD: Reload BOBBY puzzle when changing languages with NHC.
This has slightly different logic that original NHC override library.
Original library attempts to rotate the solution and current state by the
same amount. We do the following:

1. If correct solution didn't change, load as usual
2. If correct solution changed and puzzle was already solved, set both current
   and correct solution to the new correct solution
3. If correct solution changed and puzzle was not already solved, reinit the
   puzzle
2023-01-20 12:07:23 +01:00

872 lines
22 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "neverhood/gamemodule.h"
#include "neverhood/graphics.h"
#include "neverhood/menumodule.h"
#include "neverhood/modules/module1000.h"
#include "neverhood/modules/module1100.h"
#include "neverhood/modules/module1200.h"
#include "neverhood/modules/module1300.h"
#include "neverhood/modules/module1400.h"
#include "neverhood/modules/module1500.h"
#include "neverhood/modules/module1600.h"
#include "neverhood/modules/module1700.h"
#include "neverhood/modules/module1800.h"
#include "neverhood/modules/module1900.h"
#include "neverhood/modules/module2000.h"
#include "neverhood/modules/module2100.h"
#include "neverhood/modules/module2200.h"
#include "neverhood/modules/module2300.h"
#include "neverhood/modules/module2400.h"
#include "neverhood/modules/module2500.h"
#include "neverhood/modules/module2600.h"
#include "neverhood/modules/module2700.h"
#include "neverhood/modules/module2800.h"
#include "neverhood/modules/module2900.h"
#include "neverhood/modules/module3000.h"
namespace Neverhood {
static const uint32 kRadioMusicFileHashes[] = {
0x82B22000,
0x02B22004,
0x42B22000,
0x03322008,
0x02B22001,
0x02B22008,
0x02B22020,
0x03322001,
0x03322002,
0x03322004,
0x03322040,
0x02B22002,
0x02B22010,
0x03322010,
0x02B22040,
0x43322000,
0x83322000,
0x03322020
};
enum {
MENU_MODULE = 9999
};
GameModule::GameModule(NeverhoodEngine *vm)
: Module(vm, nullptr), _moduleNum(-1), _prevChildObject(nullptr), _prevModuleNum(-1),
_restoreGameRequested(false), _restartGameRequested(false), _canRequestMainMenu(true),
_mainMenuRequested(false) {
// Other initializations moved to actual engine class
_vm->_soundMan->playSoundThree(0x002D0031, 0x08861079);
SetMessageHandler(&GameModule::handleMessage);
}
GameModule::~GameModule() {
_vm->_soundMan->deleteSoundGroup(0x002D0031);
delete _childObject;
_childObject = nullptr;
}
void GameModule::handleMouseMove(int16 x, int16 y) {
if (_childObject) {
NPoint mousePos;
mousePos.x = x;
mousePos.y = y;
debug(2, "GameModule::handleMouseMove(%d, %d)", x, y);
sendPointMessage(_childObject, NM_MOUSE_MOVE, mousePos);
}
}
void GameModule::handleMouseDown(int16 x, int16 y) {
if (_childObject) {
NPoint mousePos;
mousePos.x = x;
mousePos.y = y;
debug(2, "GameModule::handleMouseDown(%d, %d)", x, y);
sendPointMessage(_childObject, NM_MOUSE_CLICK, mousePos);
}
}
void GameModule::handleMouseUp(int16 x, int16 y) {
if (_childObject) {
NPoint mousePos;
mousePos.x = x;
mousePos.y = y;
debug(2, "GameModule::handleMouseUp(%d, %d)", x, y);
sendPointMessage(_childObject, NM_MOUSE_RELEASE, mousePos);
}
}
void GameModule::handleWheelUp() {
if (_childObject) {
sendMessage(_childObject, NM_MOUSE_WHEELUP, 0);
}
}
void GameModule::handleWheelDown() {
if (_childObject) {
sendMessage(_childObject, NM_MOUSE_WHEELDOWN, 0);
}
}
void GameModule::handleSpaceKey() {
if (_childObject) {
debug(2, "GameModule::handleSpaceKey()");
sendMessage(_childObject, NM_KEYPRESS_SPACE, 0);
}
}
void GameModule::handleAsciiKey(char key) {
if (_childObject) {
debug(2, "GameModule::handleAsciiKey()");
sendMessage(_childObject, 0x000A, (uint32)key);
}
if (key == '\n' || key == '\r') {
if (!_currentCheat.empty() && _childObject) {
uint32 cheatHash = calcHash(_currentCheat.c_str());
debug(2, "GameModule: cheat=\"%s\" (0x%08x)", _currentCheat.c_str(), cheatHash);
sendMessage(_childObject, NM_CHEAT, cheatHash);
} else if (!_currentCheat.empty())
debug(2, "GameModule: cheat=\"%s\" but no child", _currentCheat.c_str());
_currentCheat.clear();
} else if (key)
_currentCheat += key;
}
void GameModule::handleKeyDown(Common::KeyCode keyCode) {
if (_childObject) {
if (keyCode == Common::KEYCODE_ESCAPE)
handleEscapeKey();
else if (keyCode == Common::KEYCODE_SPACE)
handleSpaceKey();
debug(2, "GameModule::handleKeyDown()");
sendMessage(_childObject, 0x000B, keyCode);
}
}
void GameModule::handleEscapeKey() {
if (_vm->isDemo())
_vm->quitGame();
else if (!_prevChildObject && _canRequestMainMenu)
_mainMenuRequested = true;
else if (_childObject)
sendMessage(_childObject, NM_KEYPRESS_ESC, 0);
}
void GameModule::initKeySlotsPuzzle() {
if (!getSubVar(VA_IS_PUZZLE_INIT, 0x25400B10)) {
NonRepeatingRandomNumbers keySlots(_vm->_rnd, 16);
for (uint i = 0; i < 3; i++) {
setSubVar(VA_GOOD_KEY_SLOT_NUMBERS, i, keySlots.getNumber());
setSubVar(VA_CURR_KEY_SLOT_NUMBERS, i, keySlots.getNumber());
}
setSubVar(VA_IS_PUZZLE_INIT, 0x25400B10, 1);
}
}
void GameModule::initMemoryPuzzle() {
if (!getSubVar(VA_IS_PUZZLE_INIT, 0xC8606803)) {
NonRepeatingRandomNumbers diceIndices(_vm->_rnd, 3);
NonRepeatingRandomNumbers availableTiles(_vm->_rnd, 48);
NonRepeatingRandomNumbers tileSymbols(_vm->_rnd, 10);
for (uint32 i = 0; i < 3; i++)
setSubVar(VA_CURR_DICE_NUMBERS, i, 1);
// Set special symbols
// Symbol 5 is always one of the three special symbols
setSubVar(VA_DICE_MEMORY_SYMBOLS, diceIndices.getNumber(), 5);
tileSymbols.removeNumber(5);
for (int i = 0; i < 2; i++)
setSubVar(VA_DICE_MEMORY_SYMBOLS, diceIndices.getNumber(), tileSymbols.getNumber());
// Insert special symbols tiles
for (uint32 i = 0; i < 3; ++i) {
int tileSymbolOccurrence = _vm->_rnd->getRandomNumber(4 - 1) * 2 + 2;
setSubVar(VA_GOOD_DICE_NUMBERS, i, tileSymbolOccurrence);
while (tileSymbolOccurrence--)
setSubVar(VA_TILE_SYMBOLS, availableTiles.getNumber(), getSubVar(VA_DICE_MEMORY_SYMBOLS, i));
}
// Fill the remaining tiles
uint32 tileSymbolIndex = 0;
while (!availableTiles.empty()) {
setSubVar(VA_TILE_SYMBOLS, availableTiles.getNumber(), tileSymbols[tileSymbolIndex]);
setSubVar(VA_TILE_SYMBOLS, availableTiles.getNumber(), tileSymbols[tileSymbolIndex]);
tileSymbolIndex++;
if (tileSymbolIndex >= tileSymbols.size())
tileSymbolIndex = 0;
}
setSubVar(VA_IS_PUZZLE_INIT, 0xC8606803, 1);
}
}
void GameModule::initWaterPipesPuzzle() {
if (!getSubVar(VA_IS_PUZZLE_INIT, 0x40520234)) {
setSubVar(VA_GOOD_WATER_PIPES_LEVEL, 0, 3);
setSubVar(VA_GOOD_WATER_PIPES_LEVEL, 1, 1);
setSubVar(VA_GOOD_WATER_PIPES_LEVEL, 2, 2);
setSubVar(VA_GOOD_WATER_PIPES_LEVEL, 3, 0);
setSubVar(VA_GOOD_WATER_PIPES_LEVEL, 4, 4);
setSubVar(VA_IS_PUZZLE_INIT, 0x40520234, 1);
}
}
void GameModule::initRadioPuzzle() {
if (!getSubVar(VA_IS_PUZZLE_INIT, 0x08C80800)) {
int currMusicIndex = _vm->_rnd->getRandomNumber(5 - 1) + 3;
setGlobalVar(V_GOOD_RADIO_MUSIC_INDEX, 5 * currMusicIndex);
setGlobalVar(V_GOOD_RADIO_MUSIC_NAME, kRadioMusicFileHashes[currMusicIndex]);
setGlobalVar(V_RADIO_ROOM_LEFT_DOOR, 1);
setGlobalVar(V_RADIO_ROOM_RIGHT_DOOR, 0);
setSubVar(VA_IS_PUZZLE_INIT, 0x08C80800, 1);
}
}
void GameModule::initTestTubes1Puzzle() {
if (!getSubVar(VA_IS_PUZZLE_INIT, 0x20479010)) {
for (uint i = 0; i < 3; i++)
setSubVar(VA_GOOD_TEST_TUBES_LEVEL_1, i, _vm->_rnd->getRandomNumber(3 - 1) + 1);
setSubVar(VA_IS_PUZZLE_INIT, 0x20479010, 1);
}
}
void GameModule::initTestTubes2Puzzle() {
if (!getSubVar(VA_IS_PUZZLE_INIT, 0x66059818)) {
for (uint i = 0; i < 3; i++)
setSubVar(VA_GOOD_TEST_TUBES_LEVEL_2, i, _vm->_rnd->getRandomNumber(6 - 1) + 1);
setSubVar(VA_IS_PUZZLE_INIT, 0x66059818, 1);
}
}
void GameModule::initCannonSymbolsPuzzle() {
if (!getSubVar(VA_IS_PUZZLE_INIT, 0x8C9819C2)) {
for (int i = 0; i < 3; i++) {
setSubVar(VA_GOOD_CANNON_SYMBOLS_1, i, _vm->_rnd->getRandomNumber(12 - 1));
setSubVar(VA_GOOD_CANNON_SYMBOLS_2, i, _vm->_rnd->getRandomNumber(12 - 1));
}
setSubVar(VA_IS_PUZZLE_INIT, 0x8C9819C2, 1);
}
}
void GameModule::initCodeSymbolsPuzzle() {
if (!getSubVar(VA_IS_PUZZLE_INIT, 0x0CD09B50)) {
for (int i = 0; i < 12; ++i)
setSubVar(VA_CODE_SYMBOLS, i, i);
for (int i = 0; i < 12; ++i) {
uint32 index1 = _vm->_rnd->getRandomNumber(12 - 1);
uint32 index2 = _vm->_rnd->getRandomNumber(12 - 1);
uint32 temp = getSubVar(VA_CODE_SYMBOLS, index1);
setSubVar(VA_CODE_SYMBOLS, index1, getSubVar(VA_CODE_SYMBOLS, index2));
setSubVar(VA_CODE_SYMBOLS, index2, temp);
}
setGlobalVar(V_NOISY_SYMBOL_INDEX, _vm->_rnd->getRandomNumber(11 - 1) + 1);
setSubVar(VA_IS_PUZZLE_INIT, 0x0CD09B50, 1);
}
}
void GameModule::initCubeSymbolsPuzzle() {
if (!getSubVar(VA_IS_PUZZLE_INIT, 0x60400854)) {
NonRepeatingRandomNumbers cubeSymbols(_vm->_rnd, 9);
for (uint32 cubePosition = 0; cubePosition < 9; ++cubePosition)
setSubVar(VA_CUBE_POSITIONS, cubePosition, (uint32)(cubeSymbols.getNumber() - 1));
setSubVar(VA_IS_PUZZLE_INIT, 0x60400854, 1);
}
}
byte GameModule::parseCrystalColor(char colorLetter) {
switch (colorLetter) {
case 'B':
return 4;
case 'G':
return 3;
case 'O':
return 1;
case 'R':
return 0;
case 'V':
return 5;
case 'Y':
return 2;
default:
return 0;
}
}
void GameModule::initCrystalColorsPuzzle() {
if (!getGlobalVar(V_CRYSTAL_COLORS_INIT)) {
TextResource textResource(_vm);
const char *textStart, *textEnd;
textResource.load(0x46691611);
textStart = textResource.getString(0, textEnd);
for (uint index = 0; index < 5; index++) {
char colorLetter = (byte)textStart[index];
byte correctColorNum = parseCrystalColor(colorLetter), misalignedColorNum;
do {
misalignedColorNum = _vm->_rnd->getRandomNumber(6 - 1);
} while (misalignedColorNum == correctColorNum);
setSubVar(VA_GOOD_CRYSTAL_COLORS, index, correctColorNum);
setSubVar(VA_CURR_CRYSTAL_COLORS, index, misalignedColorNum);
}
setGlobalVar(V_CRYSTAL_COLORS_INIT, 1);
}
}
uint32 GameModule::getCurrRadioMusicFileHash() {
uint musicIndex = getGlobalVar(V_CURR_RADIO_MUSIC_INDEX);
return (musicIndex % 5 != 0) ? 0 : kRadioMusicFileHashes[CLIP<uint>(musicIndex / 5, 0, 17)];
}
uint32 GameModule::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
uint32 messageResult = Module::handleMessage(messageNum, param, sender);
switch (messageNum) {
case 0x0800:
_canRequestMainMenu = true;
break;
case 0x1009:
_moduleResult = param.asInteger();
_done = true;
break;
default:
break;
}
return messageResult;
}
void GameModule::startup() {
#if 1
// Logos and intro video // Real game start
createModule(1500, 0);
#else
// DEBUG>>>
/*
setGlobalVar(V_SEEN_MUSIC_BOX, 1);
setGlobalVar(V_CREATURE_EXPLODED, 0);
setGlobalVar(V_MATCH_STATUS, 0);
setGlobalVar(V_PROJECTOR_LOCATION, 2);
*/
//setGlobalVar(V_ENTRANCE_OPEN, 0);
//setGlobalVar(V_DOOR_SPIKES_OPEN, 1);
//setGlobalVar(V_CREATURE_ANGRY, 1);
setGlobalVar(V_RADIO_ENABLED, 1);
//setGlobalVar(V_TNT_DUMMY_BUILT, 1);
setGlobalVar(V_FLYTRAP_RING_DOOR, 1);
setGlobalVar(V_TV_JOKE_TOLD, 1);
/*
// Give all disks
for (int i = 0; i < 20; i++)
setSubVar(VA_IS_TAPE_INSERTED, i, 1);
*/
setSubVar(VA_IS_KEY_INSERTED, 0, 1);
setSubVar(VA_IS_KEY_INSERTED, 1, 1);
setSubVar(VA_IS_KEY_INSERTED, 2, 1);
for (uint32 index = 0; index < 9; index++)
setSubVar(VA_CUBE_POSITIONS, index, 7 - index);
setGlobalVar(V_WALL_BROKEN, 0);
setGlobalVar(V_WORLDS_JOINED, 1);
setGlobalVar(V_RADIO_MOVE_DISH_VIDEO, 0);
// Enable all locations
for (int i = 0; i < 6; i++)
setSubVar(V_TELEPORTER_DEST_AVAILABLE, i, 1);
//setGlobalVar(V_PROJECTOR_LOCATION, 4);
setGlobalVar(V_KEYDOOR_UNLOCKED, 1);
setGlobalVar(V_LIGHTS_ON, 1);
setGlobalVar(V_WATER_RUNNING, 1);
setGlobalVar(V_HAS_TEST_TUBE, 1);
setSubVar(VA_CURR_WATER_PIPES_LEVEL, 0, 3);
setSubVar(VA_CURR_WATER_PIPES_LEVEL, 1, 1);
setSubVar(VA_CURR_WATER_PIPES_LEVEL, 2, 2);
setSubVar(VA_CURR_WATER_PIPES_LEVEL, 3, 0);
setSubVar(VA_CURR_WATER_PIPES_LEVEL, 4, 4);
setGlobalVar(V_KLAYMEN_SMALL, 1);
setGlobalVar(V_SHRINK_LIGHTS_ON, 0);
// <<<DEBUG
#if 1
_vm->gameState().which = 0;
_vm->gameState().sceneNum = 0;
createModule(2400, 0);
#endif
#endif
}
void GameModule::requestRestoreGame() {
_restoreGameRequested = true;
}
void GameModule::requestRestartGame(bool requestMainMenu) {
_restartGameRequested = true;
_mainMenuRequested = requestMainMenu;
}
void GameModule::redrawPrevChildObject() {
if (_prevChildObject) {
_prevChildObject->draw();
_vm->_screen->update();
}
}
void GameModule::checkRequests() {
if (_restartGameRequested) {
_restartGameRequested = false;
_vm->_gameVars->clear();
requestRestoreGame();
}
if (_restoreGameRequested) {
_restoreGameRequested = false;
_vm->_audioResourceMan->stopAllMusic();
_vm->_audioResourceMan->stopAllSounds();
_vm->_soundMan->stopAllMusic();
_vm->_soundMan->stopAllSounds();
// Reinsert turning sound because SoundMan::stopAllSounds() removes it
_vm->_soundMan->playSoundThree(0x002D0031, 0x08861079);
delete _childObject;
delete _prevChildObject;
_childObject = nullptr;
_prevChildObject = nullptr;
_prevModuleNum = 0;
createModuleByHash(getGlobalVar(V_MODULE_NAME));
}
if (_mainMenuRequested)
openMainMenu();
}
void GameModule::createModule(int moduleNum, int which) {
debug(1, "GameModule::createModule(%d, %d)", moduleNum, which);
_moduleNum = moduleNum;
delete _childObject;
switch (_moduleNum) {
case 1000:
setGlobalVar(V_MODULE_NAME, 0x03294419);
_childObject = new Module1000(_vm, this, which);
break;
case 1100:
setGlobalVar(V_MODULE_NAME, 0x0002C818);
_childObject = new Module1100(_vm, this, which);
break;
case 1200:
setGlobalVar(V_MODULE_NAME, 0x00478311);
_childObject = new Module1200(_vm, this, which);
break;
case 1300:
setGlobalVar(V_MODULE_NAME, 0x0061C090);
_childObject = new Module1300(_vm, this, which);
break;
case 1400:
setGlobalVar(V_MODULE_NAME, 0x00AD0012);
_childObject = new Module1400(_vm, this, which);
break;
case 1500:
_canRequestMainMenu = false;
setGlobalVar(V_MODULE_NAME, 0x00F10114);
_childObject = new Module1500(_vm, this, which);
break;
case 1600:
setGlobalVar(V_MODULE_NAME, 0x01A008D8);
_childObject = new Module1600(_vm, this, which);
break;
case 1700:
setGlobalVar(V_MODULE_NAME, 0x04212331);
_childObject = new Module1700(_vm, this, which);
break;
case 1800:
setGlobalVar(V_MODULE_NAME, 0x04A14718);
_childObject = new Module1800(_vm, this, which);
break;
case 1900:
setGlobalVar(V_MODULE_NAME, 0x04E1C09C);
_childObject = new Module1900(_vm, this, which);
break;
case 2000:
setGlobalVar(V_MODULE_NAME, 0x08250000);
_childObject = new Module2000(_vm, this, which);
break;
case 2100:
setGlobalVar(V_MODULE_NAME, 0x10A10C14);
_childObject = new Module2100(_vm, this, which);
break;
case 2200:
setGlobalVar(V_MODULE_NAME, 0x11391412);
_childObject = new Module2200(_vm, this, which);
break;
case 2300:
setGlobalVar(V_MODULE_NAME, 0x1A214010);
_childObject = new Module2300(_vm, this, which);
break;
case 2400:
setGlobalVar(V_MODULE_NAME, 0x202D1010);
_childObject = new Module2400(_vm, this, which);
break;
case 2500:
setGlobalVar(V_MODULE_NAME, 0x29220120);
_childObject = new Module2500(_vm, this, which);
break;
case 2600:
setGlobalVar(V_MODULE_NAME, 0x40271018);
_childObject = new Module2600(_vm, this, which);
break;
case 2700:
setGlobalVar(V_MODULE_NAME, 0x42212411);
_childObject = new Module2700(_vm, this, which);
break;
case 2800:
setGlobalVar(V_MODULE_NAME, 0x64210814);
_childObject = new Module2800(_vm, this, which);
break;
case 2900:
setGlobalVar(V_MODULE_NAME, 0x81100020);
if (which >= 0)
setGlobalVar(V_TELEPORTER_CURR_LOCATION, which);
_childObject = new Module2900(_vm, this, which);
break;
case 3000:
setGlobalVar(V_MODULE_NAME, 0x81293110);
_childObject = new Module3000(_vm, this, which);
break;
case 9999:
createDemoScene();
break;
default:
error("GameModule::createModule() Could not create module %d", moduleNum);
}
SetUpdateHandler(&GameModule::updateModule);
_childObject->handleUpdate();
}
void GameModule::createModuleByHash(uint32 nameHash) {
debug(1, "GameModule::createModuleByHash(%08X)", nameHash);
switch (nameHash) {
case 0x03294419:
createModule(1000, -1);
break;
case 0x0002C818:
createModule(1100, -1);
break;
case 0x00478311:
createModule(1200, -1);
break;
case 0x0061C090:
createModule(1300, -1);
break;
case 0x00AD0012:
createModule(1400, -1);
break;
case 0x00F10114:
createModule(1500, -1);
break;
case 0x01A008D8:
createModule(1600, -1);
break;
case 0x04212331:
createModule(1700, -1);
break;
case 0x04A14718:
createModule(1800, -1);
break;
case 0x04E1C09C:
createModule(1900, -1);
break;
case 0x08250000:
createModule(2000, -1);
break;
case 0x10A10C14:
createModule(2100, -1);
break;
case 0x11391412:
createModule(2200, -1);
break;
case 0x1A214010:
createModule(2300, -1);
break;
case 0x202D1010:
createModule(2400, -1);
break;
case 0x29220120:
createModule(2500, -1);
break;
case 0x40271018:
createModule(2600, -1);
break;
case 0x42212411:
createModule(2700, -1);
break;
case 0x64210814:
createModule(2800, -1);
break;
case 0x81100020:
createModule(2900, -1);
break;
case 0x81293110:
createModule(3000, -1);
break;
default:
createModule(1000, 0);
break;
}
}
void GameModule::updateModule() {
if (!updateChild()) {
switch (_moduleNum) {
case 1000:
createModule(2300, 0);
break;
case 1200:
if (_moduleResult == 1)
createModule(2600, 0);
else
createModule(2300, 2);
break;
case 1100:
if (_moduleResult == 0)
createModule(2900, 2);
else {
setGlobalVar(V_ENTRANCE_OPEN, 1);
createModule(1300, 0);
}
break;
case 1300:
if (_moduleResult == 1) {
// The game was successfully finished
requestRestartGame(true);
} else
createModule(2900, 0);
break;
case 1400:
createModule(1600, 1);
break;
case 1500:
createModule(1000, 0);
break;
case 1600:
if (_moduleResult == 1)
createModule(1400, 0);
else if (_moduleResult == 2)
createModule(1700, 0);
else
createModule(2100, 0);
break;
case 1700:
if (_moduleResult == 1)
createModule(2900, 3);
else
createModule(1600, 2);
break;
case 1800:
if (_moduleResult == 1) {
// Game over, Klaymen jumped into the hole
requestRestartGame(true);
} else if (_moduleResult == 2)
createModule(2700, 0);
else if (_moduleResult == 3)
createModule(3000, 3);
else
createModule(2800, 0);
break;
case 1900:
createModule(3000, 1);
break;
case 2000:
createModule(2900, 4);
break;
case 2100:
if (_moduleResult == 1)
createModule(2900, 1);
else
createModule(1600, 0);
break;
case 2200:
createModule(2300, 1);
break;
case 2300:
debug(1, "module 23000 _moduleResult : %d", _moduleResult);
if (_moduleResult == 2)
createModule(1200, 0);
else if (_moduleResult == 0)
createModule(1000, 1);
else if (_vm->isDemo())
createModule(9999, -1);
else if (_moduleResult == 1)
createModule(2200, 0);
else if (_moduleResult == 3)
createModule(2400, 0);
else if (_moduleResult == 4)
createModule(3000, 0);
break;
case 2400:
createModule(2300, 3);
break;
case 2500:
createModule(2600, 1);
break;
case 2600:
if (_moduleResult == 1) {
if (_vm->isDemo())
createModule(9999, -1);
else
createModule(2500, 0);
} else
createModule(1200, 1);
break;
case 2700:
createModule(1800, 2);
break;
case 2800:
if (_moduleResult == 1)
createModule(2900, 5);
else
createModule(1800, 0);
break;
case 2900:
if (_moduleResult != (uint32)-1) {
switch (_moduleResult) {
case 0:
createModule(1300, 5);
break;
case 1:
createModule(2100, 1);
break;
case 2:
createModule(1100, 1);
break;
case 3:
setSubVar(V_TELEPORTER_DEST_AVAILABLE, 2, 1);
createModule(1700, 1);
break;
case 4:
createModule(2000, 0);
break;
case 5:
default:
createModule(2800, 1);
break;
}
} else {
switch (getGlobalVar(V_TELEPORTER_CURR_LOCATION)) {
case 0:
createModule(1300, 6);
break;
case 1:
createModule(2100, 2);
break;
case 2:
createModule(1100, 2);
break;
case 3:
createModule(1700, 2);
break;
case 4:
createModule(2000, 1);
break;
case 5:
default:
createModule(2800, 2);
break;
}
}
setGlobalVar(V_TELEPORTER_CURR_LOCATION, 0);
break;
case 3000:
// NOTE _moduleResult 2 never used
// NOTE Check if _moduleResult 4 is used
if (_moduleResult == 1)
createModule(1900, 0);
else if (_moduleResult == 3)
createModule(1800, 3);
else if (_moduleResult == 4)
createModule(3000, 0);
else
createModule(2300, 4);
break;
case 9999:
createModuleByHash(getGlobalVar(V_MODULE_NAME));
break;
default:
break;
}
}
}
void GameModule::openMainMenu() {
if (_childObject) {
sendMessage(_childObject, NM_MOUSE_HIDE, 0);
_childObject->draw();
} else {
// If there's no module, create one so there's something to return to
createModule(1000, 0);
}
_vm->_screen->saveParams();
_vm->_screen->update();
_mainMenuRequested = false;
createMenuModule();
}
void GameModule::createMenuModule() {
if (!_prevChildObject) {
_prevChildObject = _childObject;
_prevModuleNum = _moduleNum;
_childObject = new MenuModule(_vm, this, 0);
_childObject->handleUpdate();
SetUpdateHandler(&GameModule::updateMenuModule);
}
}
void GameModule::updateMenuModule() {
if (!updateChild()) {
_vm->_screen->restoreParams();
_childObject = _prevChildObject;
sendMessage(_childObject, NM_MOUSE_SHOW, 0);
_prevChildObject = nullptr;
_moduleNum = _prevModuleNum;
SetUpdateHandler(&GameModule::updateModule);
}
}
NonRepeatingRandomNumbers::NonRepeatingRandomNumbers(Common::RandomSource *rnd, int count)
: _rnd(rnd) {
for (int i = 0; i < count; i++)
push_back(i);
}
int NonRepeatingRandomNumbers::getNumber() {
int number;
if (!empty()) {
uint index = _rnd->getRandomNumber(size() - 1);
number = (*this)[index];
remove_at(index);
} else
number = 0;
return number;
}
void NonRepeatingRandomNumbers::removeNumber(int number) {
for (uint i = 0; i < size(); ++i)
if ((*this)[i] == number) {
remove_at(i);
break;
}
}
} // End of namespace Neverhood